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* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]". ''VideoGame/Psychonauts2'' tops this with a maximum rank of 102, although this time it was clearly intentional (an ability is unlocked at rank 102).

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* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} Platform/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]". ''VideoGame/Psychonauts2'' tops this with a maximum rank of 102, although this time it was clearly intentional (an ability is unlocked at rank 102).
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* ''VideoGame/PizzaTower'': One can reach 101% completion by not only completing all of the main content, but getting a highly difficult P-Rank in every level in the game to earn that extra one percent, which is collecting all Toppins and Secrets, getting the level's hidden treasure, and completing Lap 2 of the timed escape sequence. All of this while not losing your combo once throughout the level.
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* In ''VideoGame/PuyoPuyoTetris'', completing the main story (Acts 1-7) gives 100% completion, while completing the extra stories (Acts 8-10) gives an extra 30%, for a total of 130%.

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* In ''VideoGame/PuyoPuyoTetris'', completing the main story (Acts 1-7) gives 100% completion, while completing the extra stories (Acts 8-10) 8-10, originally DownloadableContent in the Japanese release but included baked into the international release) gives an extra 30%, for a total of 130%.
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* ''VideoGame/{{Blasphemous}}'' has a completion tracker that initially topped at 100%, but as additional content and a NewGamePlus variant was added, the maximum completion can clock in at 150%.
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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200% through completing Mirror Mode in ''Returns''[[note]]by clearing the Golden Temple[[/note]] and Hard Mode in ''Tropical Freeze''[[note]]by clearing the final world, Secret Seclusion[[/note]]). Likewise, ''VideoGame/DKKingOfSwing'' goes up to 200% by clearing the game as Diddy[[note]]by collecting all 24 medals[[/note]], completing the Time Attack as both Donkey and Diddy, and beating Jungle Jam in single player.

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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' ''VideoGame/DonkeyKongLand'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200% through completing Mirror Mode in ''Returns''[[note]]by clearing the Golden Temple[[/note]] and Hard Mode in ''Tropical Freeze''[[note]]by clearing the final world, Secret Seclusion[[/note]]). Likewise, ''VideoGame/DKKingOfSwing'' goes up to 200% by clearing the game as Diddy[[note]]by collecting all 24 medals[[/note]], completing the Time Attack as both Donkey and Diddy, and beating Jungle Jam in single player.
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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200% through completing Mirror Mode in ''Returns''[[note]]by clearing the Golden Temple[[/note]] and Hard Mode in ''Tropical Freeze''[[note]]by clearing the final world, Secret Seclusion[[/note]]). Likewise, ''VideoGame/DKKingOfSwing'' goes up to 200%.

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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200% through completing Mirror Mode in ''Returns''[[note]]by clearing the Golden Temple[[/note]] and Hard Mode in ''Tropical Freeze''[[note]]by clearing the final world, Secret Seclusion[[/note]]). Likewise, ''VideoGame/DKKingOfSwing'' goes up to 200%.200% by clearing the game as Diddy[[note]]by collecting all 24 medals[[/note]], completing the Time Attack as both Donkey and Diddy, and beating Jungle Jam in single player.
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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DKKingOfSwing'', ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200%.

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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DKKingOfSwing'', ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200% through completing Mirror Mode in ''Returns''[[note]]by clearing the Golden Temple[[/note]] and Hard Mode in ''Tropical Freeze''[[note]]by clearing the final world, Secret Seclusion[[/note]]). Likewise, ''VideoGame/DKKingOfSwing'' goes up to 200%.



* ''VideoGame/SuperBomberman5'' goes up to 200%.

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* ''VideoGame/SuperBomberman5'' goes up to 200%.200% by completing "encore mode" which is only unlocked by fully attaining the first 100%.
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fixed Supernova 1987 link


* ''[[VideoGame/Supernova1987]] goes up to 1005 out of 1000 points, but the game doesn't have a rank for it. Specifically, "Turn device on" and "turn on device" both award 5 points for the same effect, but are tracked under different score flags.

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* ''[[VideoGame/Supernova1987]] ''VideoGame/Supernova1987'' goes up to 1005 out of 1000 points, but the game doesn't have a rank for it. Specifically, "Turn device on" and "turn on device" both award 5 points for the same effect, but are tracked under different score flags.
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* ''[[VideoGame/Supernova1987]] goes up to 1005 out of 1000 points, but the game doesn't have a rank for it. Specifically, "Turn device on" and "turn on device" both award 5 points for the same effect, but are tracked under different score flags.
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quality upgrade


[[quoteright:350:[[VideoGame/TheBindingOfIsaac https://static.tvtropes.org/pmwiki/pub/images/isaac.PNG]]]]

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[[quoteright:350:[[VideoGame/TheBindingOfIsaac https://static.tvtropes.org/pmwiki/pub/images/isaac.PNG]]]] org/pmwiki/pub/images/isaac_2.png]]]]
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* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]], ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]]. ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DKKingOfSwing'', ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200%.

to:

* A recurring trope in the ''VideoGame/DonkeyKongCountry'' series. ''VideoGame/DonkeyKongCountry1'' tops out at 101%[[note]]In 101%,[[note]]In a bonus area of Oil Drum Alley, stop the barrels on the single banana for a barrel to break the right wall and get ''another'' bonus area for the extra 1%[[/note]], 1%[[/note]] ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' tops out at 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' tops out at 105% (which is only possible by using the "TUFST" cheat code that removes all checkpoints and almost all DK Barrels). The one ''Donkey Kong Land'' game that does this, ''3'', goes to 103%[[note]]The 103%.[[note]]The main game tops out at 97%; the twelve post-game time-attack stages from the clocks given to you by K. Rool in addition to the ones from Baffle's minigames are .5% each[[/note]]. each[[/note]] ''VideoGame/DonkeyKong64'' returns to 101%, only for ''VideoGame/DKKingOfSwing'', ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' to go all the way to 200%.



* Inverted with the first print of ''VideoGame/GranTurismo 2'' discs, in which it was only possible to achieve 98.2% completion. This was fixed in later revisions and the European version[[note]]which, unlike the Japanese and American releases, was ''not'' ChristmasRushed[[/note]], where it is also possible to achieve 100.91% completion.

to:

* Inverted with the first print of ''VideoGame/GranTurismo 2'' discs, in which it was only possible to achieve 98.2% completion. This was fixed in later revisions and the European version[[note]]which, version,[[note]]which, unlike the Japanese and American releases, was ''not'' ChristmasRushed[[/note]], ChristmasRushed[[/note]] where it is also possible to achieve 100.91% completion.
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None


* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]". ''VideoGame/Psychonauts2'' tops this with a maximum rank of 102.

to:

* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]". ''VideoGame/Psychonauts2'' tops this with a maximum rank of 102.102, although this time it was clearly intentional (an ability is unlocked at rank 102).
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None


* ''VideoGame/Splatoon2'' has the Hero Mode campaign reach ''1000%'' completion if you beat every stage and boss battle [[ThatOneSidequest with all nine hero weapons]]. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] phone companion app, which tracks a bevy of player statistics. Strangely enough, the app doesn't do this with the ''Octo Expansion'' campaign, which ''does'' acknowledge 1000% completion (beating every level with every weapon, plus defeating the BonusBoss) in-game by putting a "Complete" written in the game's ConLang on your subway map.

to:

* ''VideoGame/Splatoon2'' has the Hero Mode campaign reach ''1000%'' completion if you beat every stage and boss battle [[ThatOneSidequest with all nine hero weapons]]. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] phone companion app, which tracks a bevy of player statistics. Strangely enough, the app doesn't do this with the ''Octo Expansion'' campaign, which ''does'' acknowledge 1000% completion (beating every level with every weapon, plus defeating the BonusBoss) {{superboss}}) in-game by putting a "Complete" written in the game's ConLang on your subway map.

Added: 255

Changed: 195

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* Creator/IdSoftware's ''VideoGame/{{Doom}}'' can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count. Also, the game's hardest difficulty (Nightmare) features respawning monsters and killing a monster after it respawns will count twice for the kill percentage, meaning that it is common for the kill percentage to exceed 100% in Nightmare runs. In addition, the FinalBoss of ''Doom II'' will continuously spawn in hordes of enemies, meaning the player will likely have a kill percentage in the ''thousands''.

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* Creator/IdSoftware's ''VideoGame/{{Doom}}'' ''VideoGame/{{Doom}}'': The game can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count. Also, the game's hardest difficulty (Nightmare) features respawning monsters and killing a monster after it respawns will count twice for the kill percentage, meaning that it is common for the kill percentage to exceed 100% in Nightmare runs. In addition, runs.
* ''VideoGame/DoomII'': The FinalBoss,
the FinalBoss Icon of ''Doom II'' Sin, will continuously spawn in hordes of enemies, meaning the player will likely have a kill percentage in the ''thousands''.''thousands''. This also happens when that boss is fought again in one of the Master Levels.

Changed: 224

Removed: 119

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* ''VideoGame/CrashBandicoot3Warped'' goes to 105%, and ''VideoGame/CrashBash'' reaches 200%. In the former, the extra 5% is for completing two hidden levels, getting the gems within them and being awarded a hidden gem for getting all of the relics to at least gold standard. ''VideoGame/CrashBandicoot4ItsAboutTime'' goes to 106%, which requires all gems on both modes (Normal and N.Verted), all Flashback Tapes and all (Platinum) relics (Flashback Relics, Time Trial Relics and Perfect Relics).
** ''VideoGame/CrashTeamRacing'' keeps it more simple by its extra 1% just needing gold rewards on all its Relic Races.

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* ''VideoGame/CrashBandicoot3Warped'' goes to 105%, and ''VideoGame/CrashBash'' reaches 200%. In the former, the extra 5% is for completing two hidden levels, getting the gems within them and being awarded a hidden gem for getting all of the relics to at least gold standard. ''VideoGame/CrashBandicootTheWrathOfCortex'' goes to 106%--because there are 106 collectibles in the game. ''VideoGame/CrashBandicoot4ItsAboutTime'' also goes to 106%, which requires all gems on both modes (Normal and N.Verted), all Flashback Tapes and all (Platinum) relics (Flashback Relics, Time Trial Relics and Perfect Relics).
**
Relics). ''VideoGame/CrashTeamRacing'' keeps it more simple by its extra 1% just needing gold rewards on all its Relic Races.
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* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]".

to:

* In ''VideoGame/{{Psychonauts}}'', beating every round of the punching minigame in Basic Braining awards a PSI Cadet rank, making it possible to have a rank of 101 over the supposed maximum of 100. Doing this in the UsefulNotes/{{Steam}} version nets you the achievement "[[LampshadeHanging Math Is Hard]]". ''VideoGame/Psychonauts2'' tops this with a maximum rank of 102.
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None


* ''VideoGame/CastlevaniaSymphonyOfTheNight'' can reach 200.6% map completion due to a combination [[spoiler:the existence of the Inverted Castle]] and some of the cavern areas not being mapped 1:1 [[spoiler:between castles]] due to the way the map works, resulting in extra 6 rooms in the latter. However, it's also possible to exploit glitches to bring this percentage as high as 240%.

to:

* ''VideoGame/CastlevaniaSymphonyOfTheNight'' can reach 200.6% map completion due to a combination of [[spoiler:the existence of the Inverted Castle]] and some of the cavern areas not being mapped 1:1 [[spoiler:between castles]] due to the way the map works, resulting in extra 6 rooms in the latter. However, it's also possible to exploit glitches to bring this percentage as high as 240%.
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None


* ''VideoGame/Splatoon2'' has the Hero Mode campaign reach ''1000%'' completion if you beat every stage and boss battle with all nine hero weapons. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] phone companion app, which tracks a bevy of player statistics. Strangely enough, the game doesn't do this with the ''Octo Expansion'' campaign.

to:

* ''VideoGame/Splatoon2'' has the Hero Mode campaign reach ''1000%'' completion if you beat every stage and boss battle [[ThatOneSidequest with all nine hero weapons.weapons]]. Though you'd only know that the game considers this to be 1000% if you use the [=SplatNet2=] phone companion app, which tracks a bevy of player statistics. Strangely enough, the game app doesn't do this with the ''Octo Expansion'' campaign.campaign, which ''does'' acknowledge 1000% completion (beating every level with every weapon, plus defeating the BonusBoss) in-game by putting a "Complete" written in the game's ConLang on your subway map.
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Up To Eleven is a defunct trope


* Almost literally taken UpToEleven in ''VideoGame/CallOfDutyModernWarfare2'', where it's possible to achieve 1100% completion in multiplayer due to the Prestige System.

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* Almost literally taken UpToEleven in ''VideoGame/CallOfDutyModernWarfare2'', where it's ''VideoGame/CallOfDutyModernWarfare2'': It's possible to achieve 1100% completion in multiplayer due to the Prestige System.



** The sequel ''VideoGame/PuyoPuyoTetris2'' dials this UpToEleven and has a whopping 219% completion that is obtained from getting four stars all of the stages, four stars are unlocked after getting three stars from all the stages in an Act.

to:

** The sequel ''VideoGame/PuyoPuyoTetris2'' dials this UpToEleven and has a whopping 219% completion that is obtained from getting four stars all of the stages, four stars are unlocked after getting three stars from all the stages in an Act.
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None


* Creator/IdSoftware's ''VideoGame/{{Doom}}'' can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count. In addition, the FinalBoss of ''Doom II'' will continuously spawn in hordes of enemies, meaning the player will likely have a kill percentage in the ''thousands''.

to:

* Creator/IdSoftware's ''VideoGame/{{Doom}}'' can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count. Also, the game's hardest difficulty (Nightmare) features respawning monsters and killing a monster after it respawns will count twice for the kill percentage, meaning that it is common for the kill percentage to exceed 100% in Nightmare runs. In addition, the FinalBoss of ''Doom II'' will continuously spawn in hordes of enemies, meaning the player will likely have a kill percentage in the ''thousands''.
Is there an issue? Send a MessageReason:
None


** The sequel ''VideoGame/PuyoPuyoTetris2'' dials this UpToEleven and has a whopping 219.5% completion that is obtained from getting four stars all of the stages, four stars are unlocked after getting three stars from all the stages in an Act.

to:

** The sequel ''VideoGame/PuyoPuyoTetris2'' dials this UpToEleven and has a whopping 219.5% 219% completion that is obtained from getting four stars all of the stages, four stars are unlocked after getting three stars from all the stages in an Act.
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* ''VideoGame/SuperBomberman 5'' goes up to 200%.

to:

* ''VideoGame/SuperBomberman 5'' ''VideoGame/SuperBomberman5'' goes up to 200%.
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Deprecated labelnote format


* Inverted with the first print of ''VideoGame/GranTurismo 2'' discs, in which it was only possible to achieve 98.2% completion. This was fixed in later revisions and the European version[[labelnote:*]]which, unlike the Japanese and American releases, was ''not'' ChristmasRushed[[/labelnote]], where it is also possible to achieve 100.91% completion.

to:

* Inverted with the first print of ''VideoGame/GranTurismo 2'' discs, in which it was only possible to achieve 98.2% completion. This was fixed in later revisions and the European version[[labelnote:*]]which, version[[note]]which, unlike the Japanese and American releases, was ''not'' ChristmasRushed[[/labelnote]], ChristmasRushed[[/note]], where it is also possible to achieve 100.91% completion.

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