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* ''VideoGame/LennasInception'': She's the only partner who can talk, so she adds extra dialogue to major cutscenes if she's currently following Lenna.

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* ''VideoGame/LennasInception'': She's Paige is the only partner who can talk, so she adds extra dialogue to major cutscenes if she's currently following Lenna.

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Zero-context and general.


[[folder:Adventure]]
* Creator/TelltaleGames have alternate/optional scenes for most of their titles depending on how the selected outcomes affected the characters.

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[[folder:Adventure]]
[[folder:Action-Adventure]]
* Creator/TelltaleGames have alternate/optional scenes for most of their titles depending on how ''VideoGame/LennasInception'': She's the selected outcomes affected the characters.only partner who can talk, so she adds extra dialogue to major cutscenes if she's currently following Lenna.


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%% [[folder:Adventure]]
%% * Creator/TelltaleGames have alternate/optional scenes for most of their titles depending on how the selected outcomes affected the characters.
%% [[/folder]]
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* ''VideoGame/CassetteBeasts'': Each partner has different dialogue for story events that don't have a RequiredPartyMember. If you beat an archangel with [[TeamPet Barkley]] as your partner, Kayleigh will talk about the latest clue in Morgante's Song at Gramophone Café instead.
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* Almost all of the sidequests given out by named NPCs in ''VideoGame/XenobladeChronicles1'' have one specific member of the party chiming in with additional dialogue. There's no benefit to doing so, and it can be a bit of a GuideDangIt when you can only have three party members active at a time, there's no hint at which party member will give dialogue, and some of the quests can be acquired before getting the party member who chimes in.

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* Almost all of the sidequests given out by named NPCs [=NPCs=] in ''VideoGame/XenobladeChronicles1'' have one specific member of the party chiming in with additional dialogue. There's no benefit to doing so, and it can be a bit of a GuideDangIt when you can only have three party members active at a time, there's no hint at which party member will give dialogue, and some of the quests can be acquired before getting the party member who chimes in.
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* Almost all of the sidequests given out by named NPCs in ''VideoGame/XenobladeChronicles1'' have one specific member of the party chiming in with additional dialogue. There's no benefit to doing so, and it can be a bit of a GuideDangIt when you can only have three party members active at a time, there's no hint at which party member will give dialogue, and some of the quests can be acquired before getting the party member who chimes in.
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trope disambig


** During a [[GuideDangIt certain period of time]] around the mid-game, resting at an Inn with [[NotGoodWithPeople Claudia]] in your party leads to her having [[PsychicDreamsForEveryone a strange dream]] asking her to return to [[TheLostWoods Mazewood]]. Agreeing to go with her leads to a special Sidequest that reveals her SecretLegacy. On a wider scale, simply having her in the party can trigger various extra dialogue and mini-scenes during various quests in Melvir, as well as [[spoiler:getting attacked without any explanation by the assassins patrolling the capital's streets]].

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** During a [[GuideDangIt certain period of time]] around the mid-game, resting at an Inn with [[NotGoodWithPeople [[NoSocialSkills Claudia]] in your party leads to her having [[PsychicDreamsForEveryone a strange dream]] asking her to return to [[TheLostWoods Mazewood]]. Agreeing to go with her leads to a special Sidequest that reveals her SecretLegacy. On a wider scale, simply having her in the party can trigger various extra dialogue and mini-scenes during various quests in Melvir, as well as [[spoiler:getting attacked without any explanation by the assassins patrolling the capital's streets]].

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