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Well done versions of the trope will explain that a planet is widely known for its major export, while its other industries are neither profitable nor popular. It could also be used for comedic effect, by exaggerating it to the point of absurdity.

Economics aside, a planet has other values: political, cultural, religious, and a military culture. The importance of the export directly influences the importance of the planet. For example, the Planet of Phlebotinum would have a lot of power and an armada protecting it. However, the Planet of sexbot production would lack any economic influence and maybe warrants a fleet of space corvettes for protection. Meanwhile, the Planet of Judges, Robes, and Powdered Wigs would have political clout, but lack economic influence. The amount of protection depends on how much influence they have with their neighbors.

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Well done versions of the trope will explain that a planet is widely known for its major export, while its other industries are neither profitable nor popular. It could also be used for comedic effect, by exaggerating it to the point of absurdity.absurdity (a Planet of Toasters).

Economics aside, a planet has other values: political, cultural, religious, and a military culture. The importance of the export directly influences the importance of the planet. For example, the Planet of Phlebotinum would have a lot of power and an armada protecting it. However, the Planet of sexbot production would lack any economic influence and maybe warrants a fleet of space corvettes for protection. Meanwhile, the Planet of Judges, Robes, and Powdered Wigs would have political clout, clout due to its role in supplying judges, but lack economic influence. The amount of protection a planet needs depends on how much influence they have with their neighbors.
neighbors and with the ruling elite.



Political center of an interplanetary or interstellar government, it hosts the [[{{Adminisphere}} legislative and administrative buildings and a coterie of bureaucrats, politicians, lobbyists and diplomats]]. As such, the characters are always holding discreet meetings and negotiations and the halls are filled intrigue (and possibly backstabbing). The [[ShiningCity gleaming towers are the apex of culture and power]], but they also harbor [[DecadentCourt the rot of decadence and corruption]]. This world is highly valued, so expect it to be well protected...unless no ships are available for whatever reason. Capitals of various space Empires tend to be [[CityPlanet highly urbanized]].

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Political center of an interplanetary or interstellar government, it hosts the [[{{Adminisphere}} legislative and administrative buildings and a coterie of bureaucrats, politicians, lobbyists and diplomats]]. As such, the characters are always holding discreet side meetings and negotiations and the halls of power are filled with intrigue (and possibly backstabbing). The [[ShiningCity gleaming towers are the apex of culture and power]], but they also harbor [[DecadentCourt the rot of decadence and corruption]]. This world is highly valued, so expect it to be well protected...unless no ships are available for whatever reason. Capitals of various space Empires tend to be [[CityPlanet highly urbanized]].urbanized]] and thus depend on imported food and other resources, a weakness that beseiging enemies may exploit.



Offers [[MinovskyPhysics scientific curiosities]] and unusual matter (monopoles, antimatter, mini black holes), or a site of strange astronomical happenings (such as wormholes or black holes). If extra-terrestrial life is rare, then worlds with alien biospheres would be of interest. Scientists and corporations would love samples of strange matter, or get a chance to observe such [[NegativeSpaceWedgie strange phenomenon]].

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Offers [[MinovskyPhysics scientific curiosities]] and unusual matter (monopoles, antimatter, mini black holes), or a site of strange astronomical happenings (such as wormholes or black holes). If extra-terrestrial life is rare, then worlds with alien biospheres would be of interest. Scientists and corporations MegaCorp firms would love samples of strange matter, or get a chance to observe such [[NegativeSpaceWedgie strange phenomenon]].



Center of mass production. Presented as [[NightmarishFactory industrial nightmares]], with [[PollutedWasteland polluted skies]] and [[MegaCity large]] [[IndustrialGhetto crowded cities]]. Its products can include technology, but it's often less than state-of-the-art. Focused more on [[TheEngineer production/engineering]] rather than research. Often ruled by tyrants or a [[OneNationUnderCopyright corporatocracy]].

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Center of industrial mass production. Presented as [[NightmarishFactory industrial nightmares]], nightmare-scapes]], with [[PollutedWasteland polluted skies]] and [[MegaCity large]] [[IndustrialGhetto crowded cities]]. crowded, grimy cities for workers]]. Its products can include technology, mining raw resources, refining or heavy industries, but whatever they manufacture, but it's often less intermediate goods like metal for spaceship hulls rather than state-of-the-art. high-tech gear. Focused more on [[TheEngineer production/engineering]] rather than research. research, as the scientists can't live and work on such a sooty, grimy planet. Often ruled by tyrants or a MegaCorp [[OneNationUnderCopyright corporatocracy]].



Grows crops and raises animals. There are typically two types:
#[[AgriWorld Worlds that only produce foodstuffs]] to feed places that can't produce enough subsistence, such as urbanized worlds or space stations. Not much value, except if the [[CripplingOverspecialization importer is totally dependent on them]]. Then the planet becomes an AchillesHeel. Often rural in nature, but hydroponic bays and protein vats are not unheard of. Can be large tracts of cultivated land, or water farms on oceanic worlds.
#Planets which harvest an [[AppliedPhlebotinum important crop that has unique attributes]]. Such flora or fauna could be used for medicinal uses, especially if it's a drug. Then it would be more profitable than a world that exports beef. Such farms tend to be jungle or death worlds.

Such worlds are usually peaceful, but could become unstable if the political situation changes. The local folk are [[CultColony religiously devout]], originally settling such worlds to seek ascetic lives. The home of many a [[FarmBoy young]] adventurer and military [=/=] mercenary recruit - life on a farm world lacks excitement, and encourages wanderlust. Commonly [[MetalPoorPlanet metal poor]], justifying why they don't have much industry.

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Grows crops and raises animals.animals on an industrial scale. This is no idyllic {{Arcadia}}; expect fields or greenhouses as far as the eye can see, tended to by huge machinery and robots. There are typically two types:
#[[AgriWorld Worlds that only produce foodstuffs]] to feed planets and places that can't produce enough subsistence, such as urbanized worlds or space stations. Not much value, except They are valued as food producers, especially if the [[CripplingOverspecialization importer is totally dependent on them]]. Then them]], but in a big system, the planet becomes rulers may have multiple options for agricultural planets. If a system is dependent on one agricultural planet, it can become an AchillesHeel. AchillesHeel, liable to be attacked or destroyed by enemies or LaResistance. Often rural in nature, , but industrial-scale built-up regions of hydroponic bays and protein vats are not unheard of. used in some works. Can be large tracts of cultivated land, or water farms for aquaculture on oceanic worlds.
#Planets which harvest an [[AppliedPhlebotinum important crop that has unique attributes]]. attributes]] that are important to a society. Such flora or fauna could be used for medicinal uses, especially if it's a drug. drug or it may interest the military if it can be used as a bioweapon. Then it would be more profitable than a world that exports beef. meat or soy. Such farms tend to be jungle a dangerous HungryJungle or death worlds.

world. They may be a PastoralScienceFiction planet with a beautiful {{Arcadia}}; in this case, the peaceful rural inhabitants may be against the rapacious harvest of their flora and fauna by TheEmpire, so it plants the seeds of LaResistance...

Such worlds are usually peaceful, but could they may be run by a MegaCorp which crushes all dissent. They can become unstable if the political situation changes. The local folk are [[CultColony religiously devout]], originally settling such worlds to seek ascetic lives. The home of many a [[FarmBoy young]] adventurer and military [=/=] mercenary recruit - life on a farm world lacks excitement, and encourages wanderlust. Commonly [[MetalPoorPlanet metal poor]], justifying why they don't have much industry.



Location of dangerous nature that no one visits. Could be a colony destroyed by plague or [[HordeOfAlienLocusts infested by alien locusts]]. Whatever the reason, the planet is [[GhostPlanet no longer of any value]], covered in ruins or wasteland. Only [[ForbiddenFruit adventurers would willingly travel to these worlds]].

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Location of that is so dangerous nature due to toxic fumes, unstable atmosphere or predatory aliens that no one visits. visits, except when {{Space Marine}}s escort in a research team to get samples or for a single BleakBorderBase. Could be a colony LostColony destroyed by plague plague, virus or [[HordeOfAlienLocusts infested by alien locusts]]. Whatever the reason, the planet is [[GhostPlanet no longer of any value]], covered in AbandonedArea ruins or wasteland. Only [[ForbiddenFruit adventurers profit-seeking adventurers]] and the VenurousSmuggler would willingly travel to these worlds]].
risky worlds.



Point or area where a [[OurWormholesAreDifferent wormhole]][=/=][[CoolGate stargate]][=/=][[NoWarpingZone minimum hyperlimit]] exist that facilitates [[FasterThanLightTravel FTL transport]]. Vital for rapid transport (unless you want to slog decades across space), and in the cases of a PortalNetwork, a chokepoint.

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Point or area where a [[OurWormholesAreDifferent wormhole]][=/=][[CoolGate stargate]][=/=][[NoWarpingZone minimum hyperlimit]] exist that facilitates [[FasterThanLightTravel FTL transport]]. Vital for rapid transport (unless you want to slog decades for centuries across space), space in a GenerationShip), and in the cases of a PortalNetwork, a chokepoint.



Exports [[PrivateMilitaryContractors Mercenaries]], coming in two varieties:
# SuperSoldiers, often living in a military culture and/or harsh environment to develop their skills.
# CannonFodder, hired out only because the planet has nothing else to sell.

Along with these, various settings have specialized forces: armour warfare, Special Ops, sapping, urban warfare, etc. Life on these worlds tend to be tough, and often produces [[ProudWarriorRaceGuy prideful fighters]]. Could be ruled under the military or an authoritarian society. Oddly enough in fiction, there are plenty of [[LibertariansInSpace Libertarian cultures]] that don't mind setting up such worlds.

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Exports well-trained [[PrivateMilitaryContractors Mercenaries]], coming in two varieties:
# SuperSoldiers, often living SuperSoldiers who are upgraded with more strength and abilities. They live in a spartan, strict military culture and/or and a harsh environment to develop toughen them up and hone their skills.
# CannonFodder, low-skilled, poorly-trained soldiers hired out only because the for reserve units, filling out dangerous front-line units and garrison forces for that BleakBorderBase where no other units want to serve at. This planet has nothing else to sell.

sell other than its unemployed, low-skilled labor.

Along with these, various settings have specialized forces: armour warfare, Special Ops, sapping, urban warfare, etc. Life on these worlds tend to be tough, and often produces [[ProudWarriorRaceGuy prideful fighters]]. Could be ruled under the military or an authoritarian society. Oddly enough in In fiction, there are plenty of [[LibertariansInSpace Libertarian cultures]] that don't mind setting up such worlds.



Influence of a Mining world is dependent on what it gathers. A world mining Tin isn't going to be much value. However, a planet collecting Helium-3 (which can be used for fusion reactors) are going to be richer and better protected. Such places can range from terrestrial planets to asteroids to gas giants.

As business concerns, they're [[CompanyTown run by whoever owns the mines]]. Governance varies, but life tends to be hard and people poor. Another good source for military recruits - many sign up to avoid the harsh environment or receive better pay.

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Influence of a Mining mining world is dependent on what it gathers. A world mining Tin isn't going to be much value. However, a planet collecting Helium-3 (which can be used for fusion reactors) are going to be richer and better protected. Such places can range from terrestrial planets to asteroids to gas giants.

As business concerns, they're [[CompanyTown run by whoever owns the mines]]. Governance varies, but life tends to be hard and gritty and the people poor. are poor, except for the higher-skilled machine operators and technologists. Another good source for military recruits - many people sign up for off-world service to avoid escape the harsh harsh, polluted environment or receive better pay.
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In the StandardSciFiSetting, trade is common between star systems. Sometimes a planet becomes so specialized that it focuses on a certain commodity or service. Maybe it's building weapons or providing doctors. Whatever it is, the world trades this resource with other planets, becoming renowned for the export.

This trope isn't about a single {{Planetville}}; It focuses on the big picture on how individual worlds interact with each other. Subtrope of PlanetOfHats, though any location (an asteroid, small moon, space colony) can serve as this. Compare/Contrast SingleBiomePlanet.

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In the StandardSciFiSetting, trade is common between star systems. Sometimes a planet becomes so specialized that it focuses on a certain commodity or service. Maybe it's building laser weapons or providing training doctors. Maybe its building luxury starships or {{sexbot}}s. Whatever it is, the world trades this resource with other planets, becoming renowned for its expertise in the export.

commodity it exports.

This trope isn't about a single {{Planetville}}; It focuses on the big picture "big picture" on how individual worlds interact with each other. Subtrope of PlanetOfHats, though any location (an (a big asteroid, small moon, space colony) can serve as this. Compare/Contrast SingleBiomePlanet.



Economics aside, a planet has other values: political, cultural, religious, and military. The importance of the export directly influences the importance of the planet. For example, the Planet of Phlebotinum would have a lot of power and an armada protecting it. However, the Planet of Toasters would lack any economic influence and maybe warrants a corvette for protection. Meanwhile, the Planet of Judges, Robes, and Powdered Wigs would have political clout, but lack economic influence. The amount of protection depends on how much influence they have with their neighbors.

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Economics aside, a planet has other values: political, cultural, religious, and military.a military culture. The importance of the export directly influences the importance of the planet. For example, the Planet of Phlebotinum would have a lot of power and an armada protecting it. However, the Planet of Toasters sexbot production would lack any economic influence and maybe warrants a corvette fleet of space corvettes for protection. Meanwhile, the Planet of Judges, Robes, and Powdered Wigs would have political clout, but lack economic influence. The amount of protection depends on how much influence they have with their neighbors.



Political center of an interstellar government and a place of intrigue. The [[ShiningCity apex of culture and power]], but also of [[DecadentCourt decadence and corruption]]. Highly valued, expect the world to be well protected...unless no ships are available for whatever reason. Capitals of various space Empires tend to be [[CityPlanet highly urbanized]]. Also the center of the vast [[{{Adminisphere}} bureaucracies]] governing the stars.

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Political center of an interplanetary or interstellar government government, it hosts the [[{{Adminisphere}} legislative and administrative buildings and a place coterie of intrigue. bureaucrats, politicians, lobbyists and diplomats]]. As such, the characters are always holding discreet meetings and negotiations and the halls are filled intrigue (and possibly backstabbing). The [[ShiningCity gleaming towers are the apex of culture and power]], but they also of harbor [[DecadentCourt the rot of decadence and corruption]]. Highly This world is highly valued, so expect the world it to be well protected...unless no ships are available for whatever reason. Capitals of various space Empires tend to be [[CityPlanet highly urbanized]]. Also the center of the vast [[{{Adminisphere}} bureaucracies]] governing the stars.
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* ''LightNovel/CrestOfTheStars'': Interstellar travel relies heavily on Gates. During Jinto's and Lafiel's adventures, they visit a Factory asteroid (producing Antimatter) and a Strategic planet, help enforce a planetary Blockade, and later come across a rather civilized Penal world.

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* ''LightNovel/CrestOfTheStars'': ''Literature/CrestOfTheStars'': Interstellar travel relies heavily on Gates. During Jinto's and Lafiel's adventures, they visit a Factory asteroid (producing Antimatter) and a Strategic planet, help enforce a planetary Blockade, and later come across a rather civilized Penal world.
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* ''Series/TheOrville'': Moclus is a heavily-industrialized planet and their sole export is weapons. They are able to leverage the importance of their arms industry to kowtow the Planetary Union into accepting their inhumane culture.

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* Parodied in "The Didactics of Mystique" by "Flash Richardson" (Grant D. Callin).[[note]]The title is a takeoff on the Childe Cycle novel ''Tactics of Mistake''[[/note]] Interstellar civilization is falling apart because each world offers only one profession, and there are far less inhabited worlds than needed professions.

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* Parodied in "The Didactics of Mystique" by "Flash Richardson" (Grant D. Callin).[[note]]The title is a takeoff on the Childe Cycle novel ''Tactics of Mistake''[[/note]] Mystique": Parodied. Interstellar civilization is falling apart because each world offers only one profession, and there are far less inhabited worlds than needed professions.



* ''Franchise/{{Dune}}'': the eponymous planet is a Phlebotinum Monopoly, with Giedi Prime a Factory world, Ix and Richese are Science worlds, Tleilax is a Biological Science world, Caladan is noted for Farming and Fishing, Kaitain is the Capital, Salusa Secundus is ostensibly a Penal colony but also a Military world. Tupile is a Service world, providing protection for exiled families. Both Ix and Tleilax cross over with Underworld in that much of their science borders on the illegal and probably would have led to them being sanctioned if not for their products being ''that'' useful.
** Ginaz is a Military world, training swordmasters for the various Houses. Swordmasters of Ginaz were instrumental during the Butlerian Jihad.
* Creator/IsaacAsimov's ''Literature/{{Foundation}}'':

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* ''Literature/DirigentMercenaryCorps'': Dirigent has its entire economy organized around supplying two things: [[PrivateMilitaryContractors Professional soldiers-for-hire]], and weapons.
* ''Franchise/{{Dune}}'': the The eponymous planet is a Phlebotinum Monopoly, with Giedi Prime a Factory world, Ix and Richese are Science worlds, Tleilax is a Biological Science world, Caladan is noted for Farming and Fishing, Kaitain is the Capital, Salusa Secundus is ostensibly a Penal colony but also a Military world. Tupile is a Service world, providing protection for exiled families. Both Ix and Tleilax cross over with Underworld in that much of their science borders on the illegal and probably would have led to them being sanctioned if not for their products being ''that'' useful.
**
useful. Ginaz is a Military world, training swordmasters for the various Houses. Swordmasters of Ginaz were instrumental during the Butlerian Jihad.
* Creator/IsaacAsimov's ''Literature/EmpireStar'': Comet Jo's homeworld exists only to produce a plant called plyasil. Everyone living on the planet is either involved in plyasil production or in supporting the people who produce the plyasil.
*
''Literature/{{Foundation}}'':



* In ''Literature/HonorHarrington'', The Manticore System serves as a Gate, housing the Manticore Wormhole Junction which provides Manticore with a lot of economic clout.

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* In ''Literature/HonorHarrington'', ''Literature/HonorHarrington'':
**
The Manticore System serves as a Gate, housing the Manticore Wormhole Junction which provides Manticore with a lot of economic clout.



* In the ''Literature/VorkosiganSaga'', Komarr serves as both Gate and Strategic for Barrayar since it contains the wormhole route that is the ''only'' connection that Barrayar has to the rest of the galaxy. The Hegen Hub is a more general Gate. Beta Colony is Science (of almost all varieties), Jackson's Whole is Underworld Service and Earth is Cultural Capital.
* In ''Star Guard'' by Creator/AndreNorton, Earth, a poor backwater latecomer to a galactic civilization, exports soldiers for combat on primitive or more advanced worlds (the military units are referred to as "Archs" and "Mechs" respectively).
* In Alan Nourse's ''Star Surgeon'', each species has a specialty, and Earth's is medicine; this sets up a story in which the hero is a nonterrestrial doctor who faces prejudice in his attempt to succeed in the Terran-monopolized interstellar medical system.
* Dirigent in the ''Literature/DirigentMercenaryCorps'' series has its entire economy organized around supplying two things: [[PrivateMilitaryContractors Professional soldiers-for-hire]], and weapons.
* An InvokedTrope in Creator/HarryHarrison's ''Literature/ToTheStars'' trilogy, which has a Big Brother-like Earth lording it over interstellar colonies set up to be totally dependent upon each other. Since each colony requires numerous goods (which they are never allowed to stockpile) each made only on one of the other colonies, it would be impossible for a revolt to succeed unless every colony did so at once. [[TheWarOfEarthlyAggression Which they do.]] Not only are the planets set up this way, but their cultures are also custom-designed to reinforce this setup.
* In ''Literature/EmpireStar'' by Creator/SamuelRDelany, Comet Jo's homeworld exists only to produce a plant called plyasil. Everyone living on the planet is either involved in plyasil production or in supporting the people who produce the plyasil.

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* In the ''Literature/VorkosiganSaga'', Komarr serves as both Gate and Strategic for Barrayar since it contains the wormhole route that is the ''only'' connection that Barrayar has to the rest of the galaxy. The Hegen Hub is a more general Gate. Beta Colony is Science (of almost all varieties), Jackson's Whole is Underworld Service and Earth is Cultural Capital.
* In ''Star Guard''
''Literature/StarGuard'' by Creator/AndreNorton, Creator/AndreNorton: Earth, a poor backwater latecomer to a galactic civilization, exports soldiers for combat on primitive or more advanced worlds (the military units are referred to as "Archs" and "Mechs" respectively).
* In Alan Nourse's ''Star Surgeon'', each ''Literature/StarSurgeon'': Each species has a specialty, and Earth's is medicine; this sets up a story in which the hero is a nonterrestrial doctor who faces prejudice in his attempt to succeed in the Terran-monopolized interstellar medical system.
* Dirigent in ''Franchise/StarWarsLegends'': In the ''Literature/DirigentMercenaryCorps'' series has ''Literature/JediAcademyTrilogy'', Carida is dedicated to the single and solitary purpose of training soldiers and officers for the Imperial army. Its extensive military academy is its entire economy organized around supplying two things: [[PrivateMilitaryContractors Professional soldiers-for-hire]], sole settlement of note, and weapons.
the rest of the planet is dedicated to training facilities and wilderness areas for hostile climate exercises.
* An InvokedTrope in Creator/HarryHarrison's ''Literature/ToTheStars'' trilogy, which has a ''Literature/ToTheStars'': Invoked. A Big Brother-like Earth lording lords it over interstellar colonies set up to be totally dependent upon each other. Since each colony requires numerous goods (which they are never allowed to stockpile) each made only on one of the other colonies, it would be impossible for a revolt to succeed unless every colony did so at once. [[TheWarOfEarthlyAggression Which they do.]] Not only are the planets set up this way, but their cultures are also custom-designed to reinforce this setup.
* In ''Literature/EmpireStar'' by Creator/SamuelRDelany, Comet Jo's homeworld exists only to produce a plant called plyasil. Everyone living on ''Literature/VorkosiganSaga'': Komarr serves as both Gate and Strategic for Barrayar since it contains the planet wormhole route that is either involved in plyasil production or in supporting the people who produce ''only'' connection that Barrayar has to the plyasil.rest of the galaxy. The Hegen Hub is a more general Gate. Beta Colony is Science (of almost all varieties), Jackson's Whole is Underworld Service and Earth is Cultural Capital.
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Where a [[WeaponOfMassDestruction Weapon of Really Mass Destruction]] is housed. Whoever controls the superweapon can decide the fate of the galaxy. In SpaceOpera, this is the site of a [[FinalBattle climactic battle]].

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Where a [[WeaponOfMassDestruction Weapon of Really Mass Destruction]] {{Superweapon}} is housed. Whoever controls the superweapon can decide the fate of the galaxy. In SpaceOpera, this is the site of a [[FinalBattle climactic battle]].
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* Fiorina from ''Film/Alien3'' only has a closed down prison inhabited by a few prisoners who won't leave. ''Film/{{Aliens}}'' implied that anets with breathable atmospheres were rare due to the effort they went to [[{{Terraforming}} terraform]] Acheron.

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* Fiorina from ''Film/Alien3'' only has a closed down prison inhabited by a few prisoners who won't leave. ''Film/{{Aliens}}'' implied that anets planets with breathable atmospheres were rare due to the effort they went to [[{{Terraforming}} terraform]] Acheron.
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* Fiorina from ''Film/Alien3'' only has a closed down prison inhabited by a few prisoners who won't leave. ''Film/{{Aliens}}'' implied that anets with breathable atmospheres were rare due to the effort they went to [[{{Terraforming}} terraform]] Acheron.
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* ''VideoGame/SlimeRancher'' has your employers take you to the Far, Far Range, an Exotic/Farm variety of the trope that features plenty of slimes that you're meant to catch and feed in order to obtain their [[SolidGoldPoop plorts]], which are stated to be used for [[MundaneUtility so many utilities, resources, and other needs]] for the human populace. The Far, Far Range does contain many more wonders than just slimes, including crystals, ancient ruins and flora, lemons that can somehow phase through reality, and portals, including one to a desert full of natural glass structures and wells of ancient water, your employers only care about one thing: The plorts. For that reason, plorts are the sole resource you can directly sell for money.
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Political center of an interstellar government and a place of intrigue. The [[ShiningCity apex of culture and power]], but also of [[DeadlyDecadentCourt decadence and corruption]]. Highly valued, expect the world to be well protected...unless no ships are available for whatever reason. Capitals of various space Empires tend to be [[CityPlanet highly urbanized]]. Also the center of the vast [[{{Adminisphere}} bureaucracies]] governing the stars.

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Political center of an interstellar government and a place of intrigue. The [[ShiningCity apex of culture and power]], but also of [[DeadlyDecadentCourt [[DecadentCourt decadence and corruption]]. Highly valued, expect the world to be well protected...unless no ships are available for whatever reason. Capitals of various space Empires tend to be [[CityPlanet highly urbanized]]. Also the center of the vast [[{{Adminisphere}} bureaucracies]] governing the stars.
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** Now that being said, the vast majority of planets in the Imperium are classified as Civilized Worlds. Which mean that they are or are mostly self-sufficent and produce at least some goods of various types for export.[[TropesAreTools But they don't get as much attention as fighting to protect a strip mall in the war torn future isn't nearly as compelling.]]

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** Now that being said, the vast majority of planets in the Imperium are classified as Civilized Worlds. Which mean that they are or are mostly self-sufficent and produce at least some goods of various types for export.[[TropesAreTools [[Administrivia/TropesAreTools But they don't get as much attention as fighting to protect a strip mall in the war torn future isn't nearly as compelling.]]
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* ''VideoGame/StarWarsTheOldRepublic'' features this with Quesh. The ''one'' reason the Empire and the Republic are interested in this planet? The Quesh Venom can be refined into useful adrenals. This is also the only reason that the Hutt Cartel is expressing any interest in the planet as well.

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* ''VideoGame/StarWarsTheOldRepublic'' features this with Quesh. The ''one'' reason the Empire and the Republic are interested in this planet? The Quesh Venom can be refined into useful adrenals. This is also the only reason that the Hutt Cartel is expressing any interest in the planet as well. Also justifies it's status as a one product planet as the Quesh Venom has devastated the environment and it's a horrible pollutant. The can't really have an economy other than Quesh Venom.
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** Now that being said, the vast majority of planets in the Imperium are classified as Civilized Worlds. Which mean that they are or are mostly self-sufficent and produce at least some goods of various types for export.[[TropesAreTools But they don't get as much attention as fighting to protect a strip mall in the war torn future isn't nearly as compelling.]]

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->'''Data''': Fascinating. Your society is dedicated exclusively to the production of [[FantasticDrug a single product]].\\
'''Picard''': A product for which you have no use for, but which the Ornarans can't live without.\\
'''Langor''': One of the little ironies of life, Captain.
-->-- ''Series/StarTrekTheNextGeneration'', "Symbiosis"



** Earth serves as the Capital, though oddly enough unprotected in many movies. It, along with Mars, also has Shipyards. Risa is a Pleasure Planet, Rura Pente is a penal world, and there are various {{Unobtainium}} mines, Big Dumb Objects, Forbidden locations, and Exotic places. Memory Alpha is a Library world for the Federation, though we only saw it during construction.

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** Earth serves as the Capital, Federation capital, though oddly enough is unprotected in many movies. It, along with Mars, also Mars is best known for the Utopia Planitia Shipyards, though it has Shipyards.a {{Terraform}}ing industry as well. Risa is a Pleasure Planet, Rura Pente is a penal world, and there are various {{Unobtainium}} mines, Big Dumb Objects, Forbidden locations, and Exotic places. Memory Alpha is a Library world for the Federation, though we only saw it during construction.
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** When Kalgan is introduced in "Literature/TheMule", it is as a [[PleasurePlanet "producer of pleasure" and "seller of leisure"]]. However, as the Mule [[GalacticWarlord begins his interstellar campaign of conquest]], it becomes his headquarters and political capital. The Mule's VillainousLegacy means Kalgan remains military-focused until "Literature/SearchByTheFoundation", when the Foundation is forced to conquer them.

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** When Kalgan is introduced in "Literature/TheMule", it is as a [[PleasurePlanet "producer of pleasure" and "seller of leisure"]]. However, as the Mule [[GalacticWarlord begins his interstellar campaign of conquest]], conquest, it becomes his headquarters and political capital. The Mule's VillainousLegacy means Kalgan remains military-focused until "Literature/SearchByTheFoundation", when the Foundation is forced to conquer them.

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[[folder: Anime and Manga]]

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[[folder: Anime and [[folder:Anime & Manga]]



[[folder:Comics]]

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[[folder:Comics]][[folder:Comic Books]]



** In Marvel NOW! Wolverine, Loki and possibly others seem to keep bumping into Planet Sin, a gigantic space casino.

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** In Marvel NOW! ''Marvel NOW!'', Wolverine, Loki and possibly others seem to keep bumping into Planet Sin, a gigantic space casino.



[[folder:Film]]
*''Film/{{Avatar}}'': An example of interstellar commerce with STL craft. Pandora is mostly valued for its Phlebotinum Monopoly, though it has an Exotic Alien society and ecosystem.
* ''Franchise/StarWars'': As with any good space opera, Star Wars provides plenty of examples. Coruscant is a Capital, Bespin and Kessel are Mines, Endor houses a Superweapon, the Death Stars and Starkiller Base ''were'' Superweapons, Geonosis is a Factory world, Tatooine is a minor Underworld, and Yavin and Hoth were strategic locations. Naboo was Blockaded for a while.

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[[folder:Film]]
*''Film/{{Avatar}}'':
[[folder:Films -- Live-Action]]
* ''Film/{{Avatar}}'':
An example of interstellar commerce with STL craft. Pandora is mostly valued for its Phlebotinum Monopoly, though it has an Exotic Alien society and ecosystem.
* ''Franchise/StarWars'': As with any good space opera, Star Wars ''Franchise/StarWars'' provides plenty of examples. examples.
**
Coruscant is a Capital, Bespin and Kessel are Mines, Endor houses a Superweapon, the Death Stars and Starkiller Base ''were'' ''are'' Superweapons, Geonosis is a Factory world, Tatooine is a minor Underworld, and Yavin and Hoth were strategic locations. Naboo was Blockaded for a while.



** Aargau, first appearing in Marvel Comics' ''Star Wars'' series but referenced in other media with inexplicable frequency, was a banking planet -- in fact, the entire planet was owned by bank.

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** Aargau, first appearing in Marvel Comics' ''Star Wars'' series but referenced in other media with inexplicable frequency, was is a banking planet -- in fact, the entire planet was is owned by bank. bank.



[[folder: Live-Action TV ]]

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[[folder: Live-Action TV ]][[folder:Live-Action TV]]



** The Twelve Colonies of Kobol are set up as such. Aerilon is the breadbasket of the colonies. Caprica is the capital and cultural Center. Gemenon is a holy center. Libran is known for its lawyers. Picon has strategic value (the Fleet HQ is located here), and a cultural center since it's used as a [[UsefulNotes/{{Vancouver}} substitute for Caprica in entertainment]]. Scorpia has shipyards, and Tauron is another farm center.
** Following the fall of the colonies, the rag-tag fleet's economy is set up like this. Justified, in that only certain surviving ships were only equipped for certain functions.
* ''Series/DoctorWho'' has featured many such examples. "Silence in the Library" takes place on a library planet. Satellite 5 is a Service station providing news [[spoiler: and a Capital for the true rulers of the Human Empire]]. Billions of years in the future, Earth is a cultural and historical center.

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** The Twelve Colonies of Kobol are set up as such. Aerilon is the breadbasket of the colonies. Caprica is the capital and cultural Center. Gemenon is a holy center. Libran is known for its lawyers. Picon has strategic value (the Fleet HQ is located here), and a cultural center since it's used as a [[UsefulNotes/{{Vancouver}} substitute for Caprica in entertainment]]. Scorpia has shipyards, and Tauron is another farm center.
**
center. Following the fall of the colonies, the rag-tag fleet's economy is set up like this. Justified, in that only certain surviving ships were only equipped for certain functions.
* ''Series/DoctorWho'' has featured many such examples. "Silence in the Library" takes place on a library planet. Satellite 5 is a Service station providing news [[spoiler: and [[spoiler:and a Capital for the true rulers of the Human Empire]]. Billions of years in the future, Earth is a cultural and historical center.



* ''Franchise/StarTrek'': Earth serves as the Capital, though oddly enough unprotected in many movies. It, along with Mars, also has Shipyards. Risa is a Pleasure Planet, Rura Pente is a penal world, and there are various {{Unobtainium}} mines, Big Dumb Objects, Forbidden locations, and Exotic places. Memory Alpha was a Library world for the Federation, though we only saw it during construction.

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* ''Franchise/StarTrek'': ''Franchise/StarTrek'':
**
Earth serves as the Capital, though oddly enough unprotected in many movies. It, along with Mars, also has Shipyards. Risa is a Pleasure Planet, Rura Pente is a penal world, and there are various {{Unobtainium}} mines, Big Dumb Objects, Forbidden locations, and Exotic places. Memory Alpha was is a Library world for the Federation, though we only saw it during construction.



** ''Series/StarTrekTheNextGeneration'' shows us the trope in action. In the episode "Symbiosis", one of the two planets of the week produces nothing but a narcotic which the other planet believes is a cure to a virulent plague (whose symptoms just happen to look exactly like withdrawal). Deconstructed -- the providing planet ''used'' to have a broader commercial base (it was the poorer and less developed of the pair, but still a full civilization), but the profits of the drug were tempting enough that gradually other industries fell out of use over the generations until ''both'' sides were effectively addicted -- the buying planet literally, and the selling planet by being dependent on selling the narcotic to keep society running. The system ultimately collapsed when their technology regressed to the point that they couldn't maintain their spaceships (and the Enterprise declined to enable them by fixing them).

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** ''Series/StarTrekTheNextGeneration'' shows us the trope in action. In the episode "Symbiosis", one of the two planets of the week produces nothing but a narcotic which the other planet believes is a cure to a virulent plague (whose symptoms just happen to look exactly like withdrawal). Deconstructed -- the providing planet ''used'' to have a broader commercial base (it was the poorer and less developed of the pair, but still a full civilization), but the profits of the drug were tempting enough that gradually other industries fell out of use over the generations until ''both'' sides were effectively addicted -- the buying planet literally, and the selling planet by being dependent on selling the narcotic to keep society running. The system ultimately collapsed when their technology regressed to the point that they couldn't maintain their spaceships (and the Enterprise ''Enterprise'' declined to enable them by fixing them).



* ''TabletopGame/{{Warhammer 40000}}'': Many worlds are known for what they produce to feed to the Imperium's war machine, with Forge worlds producing complex technology from materials supplied by Mines, Agriworlds producing food for [[CityPlanet Hive worlds]], Hive, Knight, Feral and Death worlds providing different kinds of Military forces, Holy Terra being both a holy Capital of the Imperium and the human Homeworld, and Cadia being a Strategic world. [[CrapsackWorld Needless to say]], most worlds serve as [[ForeverWar settings for War]] at one point or another.

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* ''TabletopGame/{{Warhammer 40000}}'': ''TabletopGame/Warhammer40000'': Many worlds are known for what they produce to feed to the Imperium's war machine, with Forge worlds producing complex technology from materials supplied by Mines, Agriworlds producing food for [[CityPlanet Hive worlds]], Hive, Knight, Feral and Death worlds providing different kinds of Military forces, Holy Terra being both a holy Capital of the Imperium and the human Homeworld, and Cadia being a Strategic world. [[CrapsackWorld Needless to say]], most worlds serve as [[ForeverWar settings for War]] at one point or another.



* ''VisualNovel/MarcoAndTheGalaxyDragon'' has a place called the enslavement planet. [[SlaveMarket Take a wild guess as to what they sell]].



[[folder: Western Animation]]

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[[folder: Western [[folder:Visual Novels]]
* ''VisualNovel/MarcoAndTheGalaxyDragon'' has a place called the enslavement planet. [[SlaveMarket Take a wild guess as to what they sell]].
[[/folder]]

[[folder:Western
Animation]]
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* ''Series/DoctorWho'' has featured many such examples. "Silence in the Library" takes place on a library planet. Satellite 5 is a Service station providing news [[spoiler: and a Capital for the true rulers of the Human Empire]]. Billions of Years in the Future, Earth is a Cultural and Historical Center.

to:

* ''Series/DoctorWho'' has featured many such examples. "Silence in the Library" takes place on a library planet. Satellite 5 is a Service station providing news [[spoiler: and a Capital for the true rulers of the Human Empire]]. Billions of Years years in the Future, future, Earth is a Cultural cultural and Historical Center.historical center.
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!!!Factory

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!!!Factory
!!![[IndustrialWorld Factory]]
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* Zig-zagged as well in ''TabletopGame/BattleTech''. Many of the various planets in the setting are known for producing and trading a number of goods. It is not uncommon for a planet to export food, raw materials, and consumer goods, for instance, while importing alternative versions of the same to give the populace some variety. At the same time, however, some planets are singularly focused on one product or group of products to a point that is almost comical. For instance, no one goes to Hesperus II to buy foodstuffs, because every single industry on the planet is tied to either supporting the giant Defiance Industries [[HumongousMecha BattleMech]] factory on the planet or ''protecting'' that factory from invading armies. Exaggerated in some fanworks, where even the aforementioned factory, a diverse manufacturer of war materiel, is stereotyped as producing nothing but [[MightGlacier Zeuses and Atlases]].

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* Zig-zagged as well in ''TabletopGame/BattleTech''. Many of the various planets in the setting are known for producing and trading a number of goods. It is not uncommon for a planet to export food, raw materials, and consumer goods, for instance, while importing alternative versions of the same to give the populace some variety. At the same time, however, some planets are singularly focused on one product or group of products to a point that is almost comical. For instance, no one goes to Hesperus II to buy foodstuffs, because every single industry on the planet is tied to either supporting the giant Defiance Industries [[HumongousMecha BattleMech]] factory on the planet or ''protecting'' that factory from invading armies. Exaggerated in some fanworks, where even the aforementioned factory, a diverse manufacturer of war materiel, is stereotyped as producing nothing but [[MightGlacier [[MightyGlacier Zeuses and Atlases]].
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* Zig-zagged as well in ''TabletopGame/BattleTech''. Many of the various planets in the setting are known for producing and trading a number of goods. It is not uncommon for a planet to export food, raw materials, and consumer goods, for instance, while importing alternative versions of the same to give the populace some variety. At the same time, however, some planets are singularly focused on one product or group of products to a point that is almost comical. For instance, no one goes to Hesperus II to buy foodstuffs, because every single industry on the planet is tied to either supporting the giant Defiance Industries [[HumongousMecha BattleMech]] factory on the planet or ''protecting'' that factory from invading armies. Exaggerated in some fanworks, where even the aforementioned factory, a diverse manufacturer of war materiel, is stereotyped as producing nothing but [[MightGlacier Zeuses and Atlases]].
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* ''VisualNovel/MarcoAndTheGalaxyDragon'' has a place called the enslavement planet. [[SlaveMarket Take a wild guess as to what they sell]].
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Added DiffLines:

* The planetary economy system in ''VideoGame/{{Stellaris}}'' didn't start out this way (what you wanted a planet to produce was entirely up to you), but constant gameplay overhauls and expansions gradually shifted it in this direction. You can still mix and match any world's productive output however you like, but now it is much more efficient to specialize them instead. Almost every resource (energy, minerals, food, alloys, consumer goods, etc.) has special buildings that provide considerable bonuses to the output of the resource they're dedicated to, but all of them are expensive to maintain, so it's generally better to build as many as needed, but as few as possible. Officially classifying a world as an agri-world, a forge world, a fortress world or the like improves their effectiveness even further, especially if you carefully choose which worlds you settle based on their natural deposits. This way you can set up planets entirely dedicated to trade, mining, food production, scientific research, army recruitment, or as near-insurmountable military roadblocks whose ground defenses can halt invasions into your empire for ''years'' all on their own.
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* ''VideoGame/KnightsOfTheOldRepublic'' features Manaan, an ocean planet that is the Galaxy's sole source of the medical substance called "kolto" (the naturally produced precursor to the synthetic bacta from the movies).

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* ''VideoGame/KnightsOfTheOldRepublic'' features Manaan, an ocean planet that is the Galaxy's sole source of the medical substance called "kolto" (the "kolto", the naturally produced precursor to the synthetic bacta from the movies).movies; being the sole producers of such a critically important substance allows the native Selkath to enjoy both considerable wealth and an untouchable neutral status in the galaxy's continuous wars and struggles. The planet's eventual fate also shows the dangers of being a one-product planet -- the more effective bacta eventually supplanted kolto as the galaxy's healing juice of choice, and Manaan's economy and status, highly reliant on the kolto monopoly, collapsed. By the time of the prequel trilogy, the Selkath had regressed to barbarism, and kolto and its importance had been almost entirely forgotten.

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I'm not sure that thy can be "one product" when they fit multiple categories, but it is used as characterization.


* ''Literature/{{Foundation}}'': Trantor is the Capital, Terminus serves as Science/Library as well as another Capital. Many other planets are Developing/Strategic due to their location and influence, as well as Mines. Pleasure and Farm worlds are also mentioned.
** This varies through the series. At the beginning, Trantor is a CityPlanet which essentially produces government and nothing else, while Terminus initially exists to produce an encyclopedia. Later on after the collapse of the empire and rise of the Foundation, Trantor has become a largely rural planet with no products to speak of [[spoiler: other than the psychics who secretly run everything]] while Terminus has become a much more rounded capital planet. It's implied, although never really explored by the books, that other planets must also have become more balanced; the farm worlds which used to supply Trantor with food no longer having anywhere to export their produce to, for example.

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* ''Literature/{{Foundation}}'': Trantor is Creator/IsaacAsimov's ''Literature/{{Foundation}}'':
** When
the Capital, Terminus serves as Science/Library as well as another Capital. Many other planets are Developing/Strategic due to their location and influence, as well as Mines. Pleasure and Farm worlds are also mentioned.
** This varies through the series. At the beginning,
series begins, Trantor is a CityPlanet which essentially produces government and nothing else, while the political capital of the entire Galactic Empire. However, as the empire [[VestigialEmpire decays into nothing]], Trantor is [[RapePillageAndBurn Sacked]] (see "Literature/TheMule" and "Literature/TrantorFalls" for details). To recover from their loss of wealth and infrastructure, the citizens of Trantor transform their world into a [[AgriWorld farming planet]] and export their crops and their incredible reserves of scrap metal. However, "Literature/SearchByTheFoundation" reveals that [[spoiler:a small group of these citizens are actually the Second Foundation, who is secretly controlling the Foundation from behind the scenes]].
**
Terminus is initially exists established to produce an encyclopedia. Later on Encyclopedia, so their "one product" would be science. However, Seldon planned the location and timing to ensure that after only a few decades, the collapse of Foundation would be producing a ScamReligion to spread their science to the empire and rise of neighboring nations. This turns them into a HolyCity as well. They gradually transition from a fake religion that has [[NGOSuperpower suborned the Foundation, Trantor has become political organization of their neighbors]] to a largely rural planet trader culture with no products to speak of [[spoiler: other than the psychics who secretly run everything]] while Terminus has become as a much more rounded real political capital planet. It's implied, although never really explored by the books, that other planets must also have become more balanced; the farm worlds which used to supply Trantor with food no longer having anywhere to export in charge of their produce to, for example.neighbors.
** When Kalgan is introduced in "Literature/TheMule", it is as a [[PleasurePlanet "producer of pleasure" and "seller of leisure"]]. However, as the Mule [[GalacticWarlord begins his interstellar campaign of conquest]], it becomes his headquarters and political capital. The Mule's VillainousLegacy means Kalgan remains military-focused until "Literature/SearchByTheFoundation", when the Foundation is forced to conquer them.
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#Worlds that only produce foodstuffs to feed places that can't produce enough subsistence, such as urbanized worlds or space stations. Not much value, except if the [[CripplingOverspecialization importer is totally dependent on them]]. Then the planet becomes an AchillesHeel. Often rural in nature, but hydroponic bays and protein vats are not unheard of. Can be large tracts of cultivated land, or water farms on oceanic worlds.

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#Worlds #[[AgriWorld Worlds that only produce foodstuffs foodstuffs]] to feed places that can't produce enough subsistence, such as urbanized worlds or space stations. Not much value, except if the [[CripplingOverspecialization importer is totally dependent on them]]. Then the planet becomes an AchillesHeel. Often rural in nature, but hydroponic bays and protein vats are not unheard of. Can be large tracts of cultivated land, or water farms on oceanic worlds.
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* ''Starshoot: Space Circus Fever'' has Tensuns. A tropical planet that, as the name suggests, possesses ten artificial suns that allow tourists to get a perfect tanning all around the clock on the many sandy beaches said world possesses. Another example is Killer Expo, a planet-sized arms fair that features attractions such a war simulator and a missile center, not to mention a store called Torture World where you can get all the instrument you'd need to make your enemies spill the beans.
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* ''Franchise/{{Dune}}'': the eponymous planet is a Phlebotinum Monopoly, with Giedi Prime a Factory world, Ix and Richese are Science worlds, Tleilax is a Biological Science world, Caladan is noted for Farming and Fishing, Kaitain is the Capital, Salusa Secundus is ostensibly a Penal colony but also a Military world. Tupile is a Service world, providing protection for exiled families.

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* ''Franchise/{{Dune}}'': the eponymous planet is a Phlebotinum Monopoly, with Giedi Prime a Factory world, Ix and Richese are Science worlds, Tleilax is a Biological Science world, Caladan is noted for Farming and Fishing, Kaitain is the Capital, Salusa Secundus is ostensibly a Penal colony but also a Military world. Tupile is a Service world, providing protection for exiled families. Both Ix and Tleilax cross over with Underworld in that much of their science borders on the illegal and probably would have led to them being sanctioned if not for their products being ''that'' useful.
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** Rocket Raccoon of the GuardiansOfTheGalaxy is from Halfworld, which was founded as a medical/psychological patient dumping ground. To ensure the patients' security and comfort without requiring anyone to actually have to treat them, the creators uplifted some typical cute and cuddly animals to sentience to act as their orderlies (though the animals weren't told their purpose), Rocket being one of them.

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** Rocket Raccoon of the GuardiansOfTheGalaxy Comicbook/GuardiansOfTheGalaxy is from Halfworld, which was founded as a medical/psychological patient dumping ground. To ensure the patients' security and comfort without requiring anyone to actually have to treat them, the creators uplifted some typical cute and cuddly animals to sentience to act as their orderlies (though the animals weren't told their purpose), Rocket being one of them.
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** The Twelve Colonies of Kobol are set up as such. Aerilon is the breadbasket of the colonies. Caprica is the capital and cultural Center. Gemenon is a holy center. Libran is known for its lawyers. Picon has strategic value (the Fleet HQ is located here), and a cultural center since it's used as a [[StargateCity substitute for Caprica in entertainment]]. Scorpia has shipyards, and Tauron is another farm center.

to:

** The Twelve Colonies of Kobol are set up as such. Aerilon is the breadbasket of the colonies. Caprica is the capital and cultural Center. Gemenon is a holy center. Libran is known for its lawyers. Picon has strategic value (the Fleet HQ is located here), and a cultural center since it's used as a [[StargateCity [[UsefulNotes/{{Vancouver}} substitute for Caprica in entertainment]]. Scorpia has shipyards, and Tauron is another farm center.
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!!![[TheFinalFrontier New World]]

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!!![[TheFinalFrontier New World]]
!!!New World

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