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* ''VideoGame/PokemonMysteryDungeon'' has also dabbled in this, with the ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team]]'' games justifying it somewhat by having each version released on different systems. Instead of directly trading Mons, the PMD games use a password system instead, which means anyone with an internet connection or guide book didn't really need to interact with someone owning the other copy. The ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' games also got an updated release that gives access to the exclusive Pokémon from both versions without the need for these passwords. The third set of ''PMD'' games were NoExportForYou titles for UsefulNotes/WiiWare and were '''One for the Price of Three''', with the interesting feature of being able to use the same save file for all three so long as you're playing on the same UsefulNotes/{{Wii}} (thus allowing to access to all the different Pokémon and dungeons). All subsequent PMD games like ''Gates'' and ''Super'' avert this entirely by being single releases, including the remake of the ''Rescue Team'' games.

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* ''VideoGame/PokemonMysteryDungeon'' has also dabbled in this, with the ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team]]'' games justifying it somewhat by having each version released on different systems. Instead of directly trading Mons, the PMD games use a password system instead, which means anyone with an internet connection or guide book didn't really need to interact with someone owning the other copy. The ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' games also got an updated release that gives access to the exclusive Pokémon from both versions without the need for these passwords. The third set of ''PMD'' games were NoExportForYou titles for UsefulNotes/WiiWare Platform/WiiWare and were '''One for the Price of Three''', with the interesting feature of being able to use the same save file for all three so long as you're playing on the same UsefulNotes/{{Wii}} Platform/{{Wii}} (thus allowing to access to all the different Pokémon and dungeons). All subsequent PMD games like ''Gates'' and ''Super'' avert this entirely by being single releases, including the remake of the ''Rescue Team'' games.



** As a side note, when the ''Battle Network'' games were released on the UsefulNotes/WiiU's Virtual Console, which has no multiplayer capabilities, the multiple versions were retained- but made essentially redundant by giving you everything you needed to link for right off the bat.

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** As a side note, when the ''Battle Network'' games were released on the UsefulNotes/WiiU's Platform/WiiU's Virtual Console, which has no multiplayer capabilities, the multiple versions were retained- but made essentially redundant by giving you everything you needed to link for right off the bat.



* Both played straight and averted with the two versions of ''VideoGame/MortalKombatDeadlyAlliance'' released for the UsefulNotes/GameBoyAdvance: each version had a different roster, with only Scorpion, Quan Chi and Shang Tsung being available in both versions, and it was possible to connect both of them for matches... but only the three characters available in both versions could be used in these matches.

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* Both played straight and averted with the two versions of ''VideoGame/MortalKombatDeadlyAlliance'' released for the UsefulNotes/GameBoyAdvance: Platform/GameBoyAdvance: each version had a different roster, with only Scorpion, Quan Chi and Shang Tsung being available in both versions, and it was possible to connect both of them for matches... but only the three characters available in both versions could be used in these matches.



* With the advent of the UsefulNotes/CompactDisc in the late 1980s, UK record companies figured out that they could make people buy the same single twice if they gave you different b-sides on [=CD1=] and [=CD2=], even though [=CDs=] had more than enough capacity to fit all from both singles on. Especially egregious examples happened when an interview would be split into a Part 1 and Part 2 to make the buyer HAVE to buy both to hear it all. What's more, in the UK, CD singles were not allowed to exceed 20 minutes, so you would often get dance mixes that were edited down...with the helpful notice that the full version was available on the DJ 12", thus often necessitating collectors would have to splash out for three 20-minute releases that would have all fit on one 80-minute CD. This practice stopped in the mid 2000s, when one of the CD singles legally had to be two tracks long and at a fixed price of £2 or lower.

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* With the advent of the UsefulNotes/CompactDisc Platform/CompactDisc in the late 1980s, UK record companies figured out that they could make people buy the same single twice if they gave you different b-sides on [=CD1=] and [=CD2=], even though [=CDs=] had more than enough capacity to fit all from both singles on. Especially egregious examples happened when an interview would be split into a Part 1 and Part 2 to make the buyer HAVE to buy both to hear it all. What's more, in the UK, CD singles were not allowed to exceed 20 minutes, so you would often get dance mixes that were edited down...with the helpful notice that the full version was available on the DJ 12", thus often necessitating collectors would have to splash out for three 20-minute releases that would have all fit on one 80-minute CD. This practice stopped in the mid 2000s, when one of the CD singles legally had to be two tracks long and at a fixed price of £2 or lower.
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* The ''VideoGame/{{BEMANI}}'' franchise does this with ''VideoGame/{{beatmania}}'' and ''VideoGame/PopNMusic'' releases on Platform/PlayStation, as well as ''pop'n'' games on Platform/SegaDreamcast, with each game being classified as either a Key Disc or an Append Disc. A Key Disc can be played simply by inserting the disc into the console, while an Append Disc requires that you insert a Key Disc from the same series first and then swap to the Append Disc from the Key Disc game's main menu. For example, if you want to play ''beatmania APPEND [=3rdMIX=]'', you can do so by booting up the sold-separately ''beatmania'' disc first and then swap to ''[=3rdMIX=]'', but you can't just launch ''[=3rdMIX=]'' by itself; without a Key Disc, that game is just an expensive piece of plastic. ''BEMANI'' games on later consoles would drop this mechanic, with each one being standalone software instead.
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* ''Film/{{Transformers}}'':
** The [[Film/{{Transformers}} movie]] games for the DS (but not the ''WesternAnimation/TransformersAnimated'' game, also on the DS) are basically the same games split between "Autobot" and "Decepticon" versions. Naturally, some vehicles are only available on one or the other.

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* ''Film/{{Transformers}}'':
''Franchise/{{Transformers}}'':
** The [[Film/{{Transformers}} [[Film/TransformersFilmSeries movie]] games for the DS (but not the ''WesternAnimation/TransformersAnimated'' game, also on the DS) are basically the same games split between "Autobot" and "Decepticon" versions. Naturally, some vehicles are only available on one or the other.
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* An Aversion happens in ''VideoGame/PokemonLegendsArceus'', there is only one game, making this the first mainline Pokemon game where you could actually [[GottaCatchEmAll catch 'em all.]]

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* An Aversion happens in ''VideoGame/PokemonLegendsArceus'', there is only one game, making this the first mainline Pokemon game where you could actually [[GottaCatchEmAll catch 'em all.]]all]] without evoking this trope.
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* An Aversion happens in ''VideoGame/PokemonLegendsArceus'', there is only one game, making this the first mainline Pokemon game where you could actually [[GottaCatchEmAll catch 'em all.]]
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** ''Battle Network 4'' also involves a rare chip called the Z-Saver. This chip can only be obtained by linking up your Game Boy to a ''VideoGame/MegaManZero 3'' game. However, each ''Zero 3'' cartridge only contained one copy of the Z-Saver chip, meaning that not only did you have to find another game, you'd also have to find one that hasn't been tapped of its chip (making rental store copies completely worthless, as their chips have already been gutted and put into their own ''Battle Network'' games). This basically meant that if you wanted the chip, you ''had'' to buy another game.

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** ''Battle Network 4'' also involves a rare chip called the Z-Saver. This chip can only be obtained by linking up your Game Boy to a ''VideoGame/MegaManZero 3'' game. However, each ''Zero 3'' cartridge only contained one copy of the Z-Saver chip, meaning that not only did you have to find another game, you'd also have to find one that hasn't been tapped of its chip (making rental store copies completely worthless, as their chips have already been gutted and put into their own ''Battle Network'' games). This basically meant that if you wanted the chip, you ''had'' to buy another game. It was only revealed a decade later that [[https://www.therockmanexezone.com/general/2022/01/09/secret-z-saver-lotto-number-discovered-in-battle-network-4/ a secret lotto number was discovered for this card]], effectively averting the need to buy a copy of ''VideoGame/MegaManZero 3''.

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