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* Starting in version 1.3, ''{{Iji}}'' tells you in some places (the arena for [[spoiler:Asha's rematch]] comes to mind) that "there's no need to fire your Nanogun here". Sometimes it was literally true, but in many cases it was because firing your Nanogun there could bug out the game. [[OrSoIHeard Somehow...]]

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* Starting in version 1.3, ''{{Iji}}'' tells you in some places (the arena for [[spoiler:Asha's rematch]] comes to mind) that "there's no need to fire your Nanogun here". Sometimes it was literally true, but in many cases it was because firing your Nanogun there could bug out the game. [[OrSoIHeard Somehow...]]
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* Not sure if this counts, but the Three Strikes game on ''ThePriceIsRight'' required contestants to draw special tokens from a bag to be able to play. Three of the tokens were red "X" symbols that symbolized a strike, and if you drew three of them you would lose. The problem with this was that contestants had a much better chance of drawing a strike than any of the baseball tokens that you need to actually play the game. The producers eventually took two of the strike tokens out, so that contestants still have a chance of "striking out", but now have more of a chance to play the game the way it was meant to be played.
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* Many of NASCAR's rule patches are used for safety purposes. Their two biggest examples are restrictor plates to slow the cars down at Daytona and Talladega, and mandated head and neck restraints for all drivers after the lack of such a device was a contributing factor to the death of Dale Earnhardt.
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**** It also sounds exploitable. One party member could buy expensive components at market value and then sell tiny scraps of them to the party wizard at the required price, refunding him after completion of the spell. Doubtlessly there are rules that prevent stuff like this.
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Shoe-horning that meme in doesn't make sense here.


*** Chinese chess, Xiangqi, is less forgiving of perpetual checks. If you check five turns in a row without pause, ''you lose {{the game}}''. However, in Xiangqi, the general's movement is limited to a small area called the palace, so if you really can't figure out how to checkmate him, you deserve the loss.

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*** Chinese chess, Xiangqi, is less forgiving of perpetual checks. If you check five turns in a row without pause, ''you lose {{the game}}''.the game''. However, in Xiangqi, the general's movement is limited to a small area called the palace, so if you really can't figure out how to checkmate him, you deserve the loss.
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*** Even more [[TvTropesWikiDrinkingGame egregious]] is the gp cost for things like golemcraft. It has to be spent, but nowhere does it say on what (since it's additional to the cost of the golem's body ... it would be [[http://www.giantitp.com/comics/oots0665.html within the spirit of the rules]] for the PC to pile up the cash and watch it vanish as the spell is cast.

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*** Even more [[TvTropesWikiDrinkingGame egregious]] {{egregious}} is the gp cost for things like golemcraft. It has to be spent, but nowhere does it say on what (since it's additional to the cost of the golem's body ... it would be [[http://www.giantitp.com/comics/oots0665.html within the spirit of the rules]] for the PC to pile up the cash and watch it vanish as the spell is cast.
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** There was a video posted on YouTube a few years back where a paladin killed, in one move, a raid boss designed for dozens of players to take several minutes to bring down. Within hours, the paladin class was nerfed so hard that it permanently altered the way the class's key skills work.

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** There was a video posted on YouTube a few years back where a paladin killed, in one move, a raid boss designed for dozens of players to take several minutes to bring down. Within hours, The Reckoning talent had the effect that when a paladin class was struck they might gain a stack of Reckoning, causing their next attack to hit twice. One enterprising player dueled a rogue many times without ever striking back, then went up to the boss in question and proceeded to hit it more than a thousand times in one blow. Within twenty four hours the talent was nerfed so hard that it permanently altered caused you to hit ''twice'' for the way next few attacks. Of course, seeing as Reckoning was about the class's key skills work.only ability in the entire game that possessed neither stack limit nor duration, this was only to be expected.
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** Though not a tabletop RPG, {{Diablo}} tries to explain this away by saying that the magic of multiple jewelry will interfer with each other if they get too close. Take that as you will.

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Compare and contrast {{Nerf}}.

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Compare and contrast {{Nerf}}. May, if the situation is enough of a corner case, result in ThatOneRule.
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* ''FinalFantasyVI'' had a major issue with Gau, a character who normally can't equip weapons but has a high innate attack power to make up for it, and the Merit Award, an accessory that allows its user to equip any type of armor in the game. When Gau had the Merit Award in the original version of the game, you could equip him with a weapon. Not only did this dramatically boost his attack power, but it also led to some very bizarre GameBreaker combos, such as the legendary "Wind God Gau". Later remakes of the game prevent Gau from equipping the Merit Award, sadly enough.

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* ''FinalFantasyVI'' had a major issue with Gau, a character who normally can't equip weapons but has a high innate attack power to make up for it, and the Merit Award, an accessory that allows its user to equip any type of weapon or armor in the game. When Gau had the Merit Award in the original version of the game, you could equip him with a weapon. Not only did this dramatically boost his attack power, but it also led to some very bizarre GameBreaker combos, such as the legendary "Wind God Gau". Later remakes of the game prevent Gau from equipping the Merit Award, sadly enough.
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* ''FinalFantasyVI'' had a major issue with Gau, a character who normally can't equip weapons but has a high innate attack power to make up for it, and the Merit Award, an accessory that allows its user to equip any type of armor in the game. When Gau had the Merit Award in the original version of the game, you could equip him with a weapon. Not only did this dramatically boost his attack power, but it also led to some very bizarre GameBreaker combos, such as the legendary "Wind God Gau". Later remakes of the game prevent Gau from equipping the Merit Award, sadly enough.
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** This applies to the US Constitution; for example, the Eleventh was passed to fix a loophole in Article III which allowed non-residents to sue states.
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* The Small and Big Blinds in Poker are there to prevent people from joining a game and only playing good hands and nothing else with no penalty whatsoever. Any person wanting to join an in progress game also has to pay to prevent abuse by entering/exiting.
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** One card allowed you to change one die roll to be any number that you wanted it to be. However, they didn't specify that it had to be a number ''between 1 and 6''. This led to people declaring that the die roll was one million or negative twelve or whatever, with bizarre results. They later changed the card.
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** There was a video posted on YouTube a few years back where a paladin killed, in one move, a raid boss designed for dozens of players to take several minutes to bring down. Within hours, the paladin class was nerfed so hard that it permanently altered the way the class's key skills work.
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* Lists in ''YuGiOh! Duel Monsters'' started as just the Limited List: normally, you can have up to three of any one card in a deck, but for game balance reasons the Limited List mandates that only one (Limited) or two (Semi-Limited) copies of certain cards can be included in a deck. Before long, players were discovering interesting ways to break the game using card combos the game designers hadn't foreseen, resulting in absurdly powerful decks that could force a win in a single turn (or even the first turn). Thus the Limited List was expanded to include Forbidden Cards, which cannot be included in a deck at all. The list is changed roughly every six months, with cards being both added to and sometimes removed from it.

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* Lists in ''YuGiOh! ''[=~Yu-Gi-Oh!~=] Duel Monsters'' started as just the Limited List: normally, you can have up to three of any one card in a deck, but for game balance reasons the Limited List mandates that only one (Limited) or two (Semi-Limited) copies of certain cards can be included in a deck. Before long, players were discovering interesting ways to break the game using card combos the game designers hadn't foreseen, resulting in absurdly powerful decks that could force a win in a single turn (or even the first turn). Thus the Limited List was expanded to include Forbidden Cards, which cannot be included in a deck at all. The list is changed roughly every six months, with cards being both added to and sometimes removed from it.
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** There was also an instance where Battle Armor riding on an Omni Mech can be shot off of the 'mech by shots that land on the torso. Doesn't seem too bad, but given that there is no weight penalty for carrying Battle Armor, the [[HumanShield Battle Armor were always the first to take hits]], and [[MundaneUtility the 'mech's torso wouldn't begin to take damage until all the Battle Armor were shot off]]... it's understandable why the next rulebook created fixed locations for each Battle Armor.
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** Not that badly, actually, since plasma cannons cannot actually ''damage'' a 'Mech in and of themselves and the extra heat buildup they might cause is hard-capped by the general rule for external heat sources.
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** There's [[http://books.google.com/books?id=IopUJv7-_NYC&pg=PA173&dq=%22three+ king+ circus%22&cd=2#v=onepage&q=%22three%20king%20circus%22&f=false one story]] where a student promoted his pawn to a king because his teacher, George Koltanowski, had forgotten to mention this was illegal. George says he responded by [[CrowningMomentOfAwesome checkmating both kings at once]].

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** There's [[http://books.google.com/books?id=IopUJv7-_NYC&pg=PA173&dq=%22three+ king+ circus%22&cd=2#v=onepage&q=%22three%20king%20circus%22&f=false com/books?id=IopUJv7-_NYC&pg=PA173&dq=%22three+king+circus%22&cd=2#v=onepage&q=%22three%20king%20circus%22&f=false one story]] where a student promoted his pawn to a king because his teacher, George Koltanowski, had forgotten to mention this was illegal. George says he responded by [[CrowningMomentOfAwesome checkmating both kings at once]].
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* In ''{{Traveller}} [[http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=6 The Trillion Credit Challenge]]'', contestants had to purchase and field a fleet of ships to do battle with other fleets. Doug Lenat fed the parameters of the tournament into a computer (in 1981) which suggested that instead of sending in a balanced fleet of carriers, battleships, cruisers, and so on, he should instead build thousands of tiny patrol boats. He won in a rout - though he took incredible losses, he overwhelmed his opponents through sheer numbers. The organizers then made their first ObviousRulePatch - they added 'fleet mobility' as a parameter for the following year's tournament. When Lenat entered again, his computer used much the same strategy with one change - whenever any of his ships was damaged, they would ''sink themselves''. The organizers then made their second patch - tell Lenat that it was weird to have his unorthodox plans keep winning and say that if he continued to enter, they would [[StopHavingFunGuys stop holding the tournament]]. Lenat then bowed out gracefully.

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* In ''{{Traveller}} [[http://www.''[[http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=6 The Trillion Credit Challenge]]'', Challenge]]'' (using {{Traveller}}), contestants had to purchase and field a fleet of ships to do battle with other fleets. Doug Lenat fed the parameters of the tournament into a computer (in 1981) which suggested that instead of sending in a balanced fleet of carriers, battleships, cruisers, and so on, he should instead build thousands of tiny patrol boats. He won in a rout - though he took incredible losses, he overwhelmed his opponents through sheer numbers. The organizers then made their first ObviousRulePatch - they added 'fleet mobility' as a parameter for the following year's tournament. When Lenat entered again, his computer used much the same strategy with one change - whenever any of his ships was damaged, they would ''sink themselves''. The organizers then made their second patch - tell Lenat that it was weird to have his unorthodox plans keep winning and say that if he continued to enter, they would [[StopHavingFunGuys stop holding the tournament]]. Lenat then bowed out gracefully.
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* In ''[[http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=6 The Trillion Credit Challenge]]'', contestants had to purchase and field a fleet of ships to do battle with other fleets. Doug Lenat fed the parameters of the tournament into a computer (in 1981) which suggested that instead of sending in a balanced fleet of carriers, battleships, cruisers, and so on, he should instead build thousands of tiny patrol boats. He won in a rout - though he took incredible losses, he overwhelmed his opponents through sheer numbers. The organizers then made their first ObviousRulePatch - they added 'fleet mobility' as a parameter for the following year's tournament. When Lenat entered again, his computer used much the same strategy with one change - whenever any of his ships was damaged, they would ''sink themselves''. The organizers then made their second patch - tell Lenat that it was weird to have his unorthodox plans keep winning and say that if he continued to enter, they would [[StopHavingFunGuys stop holding the tournament]]. Lenat then bowed out gracefully.

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* In ''[[http://www.''{{Traveller}} [[http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=6 The Trillion Credit Challenge]]'', contestants had to purchase and field a fleet of ships to do battle with other fleets. Doug Lenat fed the parameters of the tournament into a computer (in 1981) which suggested that instead of sending in a balanced fleet of carriers, battleships, cruisers, and so on, he should instead build thousands of tiny patrol boats. He won in a rout - though he took incredible losses, he overwhelmed his opponents through sheer numbers. The organizers then made their first ObviousRulePatch - they added 'fleet mobility' as a parameter for the following year's tournament. When Lenat entered again, his computer used much the same strategy with one change - whenever any of his ships was damaged, they would ''sink themselves''. The organizers then made their second patch - tell Lenat that it was weird to have his unorthodox plans keep winning and say that if he continued to enter, they would [[StopHavingFunGuys stop holding the tournament]]. Lenat then bowed out gracefully.
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* A game of Scrabble ends when a player runs out of tiles, or when each player takes three straight non-scoring turns ''and at least one player actually has points''. The last clause had to be added because of a strange tournament game where a player accidentally dropped a tile face up in attempting to put tiles on his rack. The opponent noticed that this tile would combine with his own rack to form a word allowing him to reach the edge of the board, and so simply passed. The player who showed the tile, however, wasn't in a hurry to make the first word either, and started by just exchanging some tiles to get a better rack. When he finally did make a play, on the 3rd turn, it was a fake word. The other player still had the opportunity to make the play he was looking for, but opted for something better: challenge the word off the board! As this was the sixth scoreless turn, the game ended immediately, and each player lost points from the value of their tiles. The player who made the challenge was able to see that by doing so, he would automatically win by a score of negative 8 to negative 10.
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* The {{Discworld}}'s Assassin's Guild Diary has School Rule 16: "No boy is to keep a crocodile in his room." Followed by rules 16a to 16j to counter various forms of LoopholeAbuse, from the obvious ("16a. No boy is to keep an alligator or any large amphibious reptile in his room"; "16c. Nor in the cellar.") to the outlandish ("16h. No boy is to convert to Offlerism without permission in writing from the Head Master." [Offler is the Discworld's Crocodile God])
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** Averted on more than one occasion, though. One famous example is playing Go Up A Level cards on other players; since some monsters will allow players to run away for free if they're below a certain base level, this could be used to force a player to fight that (often quite powerful) monster. The company's response:
--> ''This is not the original intent of Go Up a Level cards, but it is such a munchkinly and vile idea that we like it too much to say no.''
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*** There was a similar rule patch allowing the butterfly goalie style, as a goalie by the name of Clint Benedict would drop to his knees and assume a praying position (earning himself the nickname "Praying Benny"), as there was a rule stating that goalies were not allowed to drop to their knees to block shots. However, for some unknown reason, the referees didn't penalize him simply because he claimed he was praying (religious freedom, perhaps?) and his style became so widely successful, it is now the dominant goaltending stance in professional and collegiate hockey today.
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** In the most recent version of the TombOfHorrors, the scepter and crown of disintegration (put the crown on your head, touch one end of the scepter to it, you disintegrate) cannot be removed from the room they're in by any means (the description goes to [[TheDevTeamThinksOfEverything great lengths to cover any eventuality]]). Earlier versions of the Tomb had no such rule at all. The reason eventually emerged during a conversation on a message board: One of the artists working on an earlier copy of the module was invited to a session of the Tomb DMed by none other than [[WordOfGod Gary Gygax himself.]] The artist took the scepter and crown from the room, then eventually placed the crown on the [[spoiler: fake skull]] of Acererak and touched the scepter to it, disintegrating the lich instantly. Gygax was stunned, as the eventuality had never occurred to him. The artist, on the other hand, [[ChekhovsGun thought that's what they were there for.]] The artist was quite surprised when he was later informed of the rule change.

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** In the most recent version of the TombOfHorrors, the scepter and crown of disintegration (put the crown on your head, touch one end of the scepter to it, you disintegrate) cannot be removed from the room they're in by any means (the description goes to [[TheDevTeamThinksOfEverything great lengths to cover any eventuality]]). Earlier versions of the Tomb had no such rule at all. The reason eventually emerged during a conversation on a message board: One of the artists working on an earlier copy of the module was invited to a session of the Tomb DMed [=DMed=] by none other than [[WordOfGod Gary Gygax himself.]] The artist took the scepter and crown from the room, then eventually placed the crown on the [[spoiler: fake skull]] of Acererak and touched the scepter to it, disintegrating the lich instantly. Gygax was stunned, as the eventuality had never occurred to him. The artist, on the other hand, [[ChekhovsGun thought that's what they were there for.]] The artist was quite surprised when he was later informed of the rule change.
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Cleaned up Pokémon example


* {{Pokemon}} Had the problem of Wobbuffet following the introduction of abilities. Wobbuffet and its pre-evolution Wynaut were both equipped with the Shadow Tag ability, which prevents the opponent from switching pokemon in a battle with Wobbuffet/Wynaut until they were either recalled or knocked out or the foe has some other trap-cancel ability that allows them to flee. Fair enough, except in a competitive battle where both you and your opponents have wobbuffets (or the much-less-common Wynaut) who are both equipped with leftovers and facing each other, you can't fight back because Wobbuffets and Wynauts are only able to counter attacks, not dish them out. Their Shadow Tag abilities will also prevent either of them from switching out and even if the two were to wear themselves down enough to use Struggle (the only move Wynaut/Wobbuffet knows that deals damage), leftovers would cancel out what horrendously low damage their moves do, eliminating any chance that either of the two will faint. Following Diamond and Pearl onwards, Shadow Tag was changed so that any pokemon who has the Shadow Tag ability who is locked into battle with a foe who also has said ability can negate the effect and switch out without problems. Also, Struggle now always takes away 25 percent of the user's ''maximum'' hit points, not 25 percent of the hit point damage the user did to the other guy, so every if two trainers wound up with Wobbuffet as each person's last pokemon, once Struggling began the match would end in 5 turns or less (because the 25 percent rounds down, someone with an HP amount that can be divided by four with a remainder of one could last one more turn).

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* {{Pokemon}} Had the [=~Pokémon~=] had a problem of with Wobbuffet following the introduction of abilities. Wobbuffet and its pre-evolution Wynaut were both equipped with the Shadow Tag ability, which prevents the opponent from switching pokemon Pokémon in a battle with against Wobbuffet/Wynaut until they were either recalled or knocked out or if the foe has some other trap-cancel ability that allows them to flee. Fair enough, except for in a competitive battle where both you and your opponents have wobbuffets Wobbuffets (or the much-less-common Wynaut) who are both equipped with leftovers Leftovers and facing each other, you other. You can't fight back because Wobbuffets and Wynauts are only able to counter attacks, not dish them out. Their Shadow Tag abilities will also prevent either of them from switching out out, and even if the two were to wear themselves down enough to use Struggle (the only move Wynaut/Wobbuffet knows that deals damage), leftovers Leftovers would cancel out what horrendously low damage their moves do, eliminating any chance that either of the two will faint. Following From Diamond and Pearl onwards, Shadow Tag was changed so that any pokemon Pokémon who has the Shadow Tag ability who is locked into battle with a foe who also has said ability can negate the effect and switch out without problems. problems. Also, Struggle now always takes away 25 percent of the user's ''maximum'' hit points, not 25 percent of the hit point damage the user did to the other guy, so every that even if two trainers wound up with Wobbuffet as each person's last pokemon, Pokémon, once Struggling began the match would end in 5 turns or less (because the 25 percent rounds down, someone with an HP amount that can be divided by four 4 with a remainder of one 1 could last one 1 more turn).
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** "Under no circumstances can any [necron] make more than one teleport move in a single turn... There are no exceptions to this, no matter how clever your logic."

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Note that issuing an Obvious Rule Patch for a competitive multiplayer game too soon can damage the evolving {{Metagame}}, which can often bring potential Game Breakers back into balance. And just so we're clear, "Obvious Rule Patch" refers to the rule that obviously exists solely to patch up something rather than the something that "obviously" needs a rule patch. For the latter, see ThereOughtaBeALaw.

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Note that issuing an Obvious Rule Patch for a competitive multiplayer game too soon can damage the evolving {{Metagame}}, which can often bring potential Game Breakers back into balance. And just so we're clear, "Obvious Rule Patch" refers to the rule that obviously exists solely to patch up something rather than the something that "obviously" needs a rule patch. For the latter, see ThereOughtaBeALaw.
ThereShouldBeALaw. Sort of.

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Note that issuing an Obvious Rule Patch for a competitive multiplayer game too soon can damage the evolving {{Metagame}}, which can often bring potential Game Breakers back into balance. Also, it's "Obvious Rule Patch" in the sense of "It's obvious that it's a rule patch", not "It's obvious that we should have this rule patch".

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Note that issuing an Obvious Rule Patch for a competitive multiplayer game too soon can damage the evolving {{Metagame}}, which can often bring potential Game Breakers back into balance. Also, it's And just so we're clear, "Obvious Rule Patch" in refers to the sense of "It's obvious rule that it's obviously exists solely to patch up something rather than the something that "obviously" needs a rule patch", not "It's obvious that we should have this rule patch".
patch. For the latter, see ThereOughtaBeALaw.

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