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* The final area in ''VideoGame/Mother3'' is largely intended to be a nostalgia trip to ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/{{EarthBound|1994}}'', with one of the very last areas the player goes through containing a museum filled with items and characters (or replicas of them) from ''[=EarthBound=]'', with the sprites being directly ripped from the previous game. Between the proportions and the palette differences between the SNES and GBA sprites, a lot of the sprites were particularly [[{{Retraux}} jarring]] (most notably a certain someone's spider mech being sized to match [=EarthBound=]'s battle sprites rather than the overworld's). The music in the looooong hallway preceding that particular room is the same as the title screen of [[VideoGame/EarthBoundBeginnings the first game]], [[BookEnds the very first tune you'll hear in the entire series]]. There are also a theatre screening a movie made of the major events of the second game. A snack bar has robot female servants modeled after a certain Dung Beetle-hating rich cold-hearted woman, complete with the same quotes! The villain room in the Thunder Tower has the Teddy Bear, and various other easter eggs. You can even engage in an OptionalBoss battle for an equippable "Friend's Yo-Yo"!
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* The final area in ''VideoGame/Mother3'' is largely intended to be a nostalgia trip to ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/{{EarthBound|1994}}'', with one of the very last areas the player goes through containing a museum filled with items and characters (or replicas of them) from ''[=EarthBound=]'', with the sprites being directly ripped from the previous game. Between the proportions and the palette differences between the SNES and GBA sprites, a lot of the sprites were particularly [[{{Retraux}} jarring]] (most notably a certain someone's spider mech being sized to match [=EarthBound=]'s ''[=EarthBound=]'''s battle sprites rather than the overworld's). The music in the looooong hallway preceding that particular room is the same as the title screen of [[VideoGame/EarthBoundBeginnings the first game]], [[BookEnds the very first tune you'll hear in the entire series]]. There are also a theatre screening a movie made of the major events of the second game. A snack bar has robot female servants modeled after a certain Dung Beetle-hating rich cold-hearted woman, complete with the same quotes! The villain room in the Thunder Tower has the Teddy Bear, and various other easter eggs. You can even engage in an OptionalBoss battle for an equippable "Friend's Yo-Yo"!
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** The entirety of ''VideoGame/FinalFantasyThe4HeroesOfLight'' plays like this, and could easily be mistaken for an UpdatedReRelease of an old game between its mechanics (job classes, few save points, limited inventory space) and 8-bit soundtrack.
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** The entirety of ''VideoGame/FinalFantasyThe4HeroesOfLight'' plays like this, and could easily be mistaken for an UpdatedReRelease UpdatedRerelease of an old game between its mechanics (job classes, few save points, limited inventory space) and 8-bit soundtrack.
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*** Plunder Palace is a throwback to Glutton's Kitchen from ''Pikmin 2'', as a cave with a toybox aesthetic that heavily features Breadbugs, Bulbears, and Yellow Pikmin; with a boss fight against a pair of Giant Breadbugs similar to the one in the latter cave.
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* ''VideoGame/DeadSpace2'' does this near the end with [[spoiler: the player revisiting the ''Ishimura'', complete with revisiting the medical section of the ship making it the third time you've played through that area over the course of the main games.]]
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* ''VideoGame/DeadSpace2'' does this near the end with [[spoiler: the player revisiting the ''Ishimura'', ''USG Ishimura'', complete with revisiting the medical section Flight Deck, the Engineering Deck, the Bridge Deck and the Medical Deck of the ship making it the third time you've played through that area over the course of the main games.]]
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** ''VideoGame/Splatoon3'' has the first wave of its Expansion Pass DLC feature Inkopolis Plaza, the HubWorld from the [[VideoGame/Splatoon1 first game]], as an alternate HubWorld to make use of, with most of the characters from that original installment [[TheBusCameBack making a return as a result]].
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** ''VideoGame/Splatoon3'' has the first wave of its Expansion Pass DLC feature Inkopolis Plaza, the HubWorld from the [[VideoGame/Splatoon1 first game]], as an alternate HubWorld to make use of, with most of the characters from that original installment [[TheBusCameBack making a return as a result]]. [[spoiler: Completing the DLC campaign ''Side Order'' unlocks Inkopolis Square from ''VideoGame/Splatoon2'' as another alternate HubLevel, with its characters returning as well.]]
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** ''VideoGame/MarioAndLuigiSuperstarSaga'' included at least a couple of top-down 2-D sections riffing on the original game's side-on 2-D levels. It also had a quirky remake of the original Mario Bros, as does almost every other Mario game on the UsefulNotes/GameBoyAdvance.
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** ''VideoGame/MarioAndLuigiSuperstarSaga'' included at least a couple of top-down 2-D sections riffing on the original game's side-on 2-D levels. It also had a quirky remake of the original Mario Bros, as does almost every other Mario game on the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.
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** The second-to-last level of ''VideoGame/KirbysAdventure'' for NES has black-and-white graphics (besides [[SplashOfColor Kirby himself]]; even the HUD is monochrome) and looks like the original ''Kirby's Dream Land'' for UsefulNotes/GameBoy. This is unusual among {{Nostalgia Level}}s in that ''Kirby's Dream Land'' was only released ''one year earlier''. When ''Kirby's Adventure'' was remade as the UsefulNotes/GameBoyAdvance game ''Nightmare In Dream Land'', that level was included intact, where it made somewhat more sense, since the GBA was not only the Game Boy's successor but was backwards-compatible with its games. To add to the nostalgic appeal, while ''Adventure'' used monochrome versions of the higher-resolution NES graphics, ''Nightmare In Dream Land'' uses the original Game Boy tilesets (though enemy, item, and door sprites are the same full-color 32-bit sprites as what's used in the rest of the game).
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** The second-to-last level of ''VideoGame/KirbysAdventure'' for NES has black-and-white graphics (besides [[SplashOfColor Kirby himself]]; even the HUD is monochrome) and looks like the original ''Kirby's Dream Land'' for UsefulNotes/GameBoy.Platform/GameBoy. This is unusual among {{Nostalgia Level}}s in that ''Kirby's Dream Land'' was only released ''one year earlier''. When ''Kirby's Adventure'' was remade as the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance game ''Nightmare In Dream Land'', that level was included intact, where it made somewhat more sense, since the GBA was not only the Game Boy's successor but was backwards-compatible with its games. To add to the nostalgic appeal, while ''Adventure'' used monochrome versions of the higher-resolution NES graphics, ''Nightmare In Dream Land'' uses the original Game Boy tilesets (though enemy, item, and door sprites are the same full-color 32-bit sprites as what's used in the rest of the game).
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** ''VideoGame/{{Donkey Kong|94}}'' for the UsefulNotes/GameBoy uses this to pull off a clever BaitAndSwitch: It starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely), only for DK to get up and run off with Pauline, starting the game for real. Later, Mario has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).
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** ''VideoGame/{{Donkey Kong|94}}'' for the UsefulNotes/GameBoy Platform/GameBoy uses this to pull off a clever BaitAndSwitch: It starts off with the same four levels from the original arcade version of ''Donkey Kong'' (made significantly easier because Mario has many more tricks and can fall from greater heights safely), only for DK to get up and run off with Pauline, starting the game for real. Later, Mario has to contend with running through several of the levels that he forced Donkey Kong, Jr. to deal with in the latter's game while trying to dodge Junior's interference - fittingly, the last stage with Junior is the last stage of Junior's game (with the difference being that Mario is locking Junior up instead of Junior rescuing his father from Mario).
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* ''VideoGame/EccoTheDolphin: Defender of the Future'' includes two hidden levels that play like the 2D UsefulNotes/SegaGenesis games from earlier in the series; one of them is actually ''called'' Passage from Genesis. Slightly more subtle are the Hanging Waters levels, which harken back to the water tubes from the second Genesis game.
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* ''VideoGame/EccoTheDolphin: Defender of the Future'' includes two hidden levels that play like the 2D UsefulNotes/SegaGenesis Platform/SegaGenesis games from earlier in the series; one of them is actually ''called'' Passage from Genesis. Slightly more subtle are the Hanging Waters levels, which harken back to the water tubes from the second Genesis game.
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* ''VideoGame/LaMulana'' has a hidden area based on the first level of ''VideoGame/KnightmareIITheMazeOfGalious'', the UsefulNotes/{{MSX}} game it was inspired by. Behind the same door in the remake lies the Gate of Time, which consists of parts of the early levels with the original {{Retraux}} 8-bit graphics restored.
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* ''VideoGame/LaMulana'' has a hidden area based on the first level of ''VideoGame/KnightmareIITheMazeOfGalious'', the UsefulNotes/{{MSX}} Platform/{{MSX}} game it was inspired by. Behind the same door in the remake lies the Gate of Time, which consists of parts of the early levels with the original {{Retraux}} 8-bit graphics restored.
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* ''VideoGame/DoubleDragon Advance'' features the Chinatown and Truck stages from ''Super Double Dragon'', as well as a new stage based on the Cavern stage from the first UsefulNotes/{{NES}} game, and a temple resembling the Mansion of Terror from the second NES game.
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* ''VideoGame/DoubleDragon Advance'' features the Chinatown and Truck stages from ''Super Double Dragon'', as well as a new stage based on the Cavern stage from the first UsefulNotes/{{NES}} Platform/{{NES}} game, and a temple resembling the Mansion of Terror from the second NES game.
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** The final stage in ''Contra III: The Alien Wars'' has you facing against bosses from the first two games (both arcade and UsefulNotes/{{NES}} versions) in alien womb similar to the original game.
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** The final stage in ''Contra III: The Alien Wars'' has you facing against bosses from the first two games (both arcade and UsefulNotes/{{NES}} Platform/{{NES}} versions) in alien womb similar to the original game.
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** ''VideoGame/JediStarfighter'' was released as a tie-in for ''Film/AttackOfTheClones'', but one of its bonus missions is "Classic Dogfight", a two-player mini-game that lets players control an X-Wing and a TIE fighter in a dogfight at an abandoned Trade Federation station. It's essentially a beefed-up [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation]] version of Creator/LucasArts' old ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' PC games.
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** ''VideoGame/JediStarfighter'' was released as a tie-in for ''Film/AttackOfTheClones'', but one of its bonus missions is "Classic Dogfight", a two-player mini-game that lets players control an X-Wing and a TIE fighter in a dogfight at an abandoned Trade Federation station. It's essentially a beefed-up [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation]] version of Creator/LucasArts' old ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' PC games.
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* In ''Ninja Jajamaru-kun: Onikiri Ninpou Chou'' for the UsefulNotes/SegaSaturn, the BonusStage is the original ''Ninja Jajamaru-kun'' in all its 8-bit glory.
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* In ''Ninja Jajamaru-kun: Onikiri Ninpou Chou'' for the UsefulNotes/SegaSaturn, Platform/SegaSaturn, the BonusStage is the original ''Ninja Jajamaru-kun'' in all its 8-bit glory.
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** In the original UsefulNotes/NintendoDS version of ''VideoGame/PacNRoll'', [[spoiler: the final secret stage of the game is a maze with a layout and aesthetics that match the original game, but within ''Pac n' Roll'''s game engine]].
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** In the original UsefulNotes/NintendoDS Platform/NintendoDS version of ''VideoGame/PacNRoll'', [[spoiler: the final secret stage of the game is a maze with a layout and aesthetics that match the original game, but within ''Pac n' Roll'''s game engine]].
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* The Second of Two Intensity Gates in Chapter 5 of ''VideoGame/KidIcarusUprising'' leads to a large square room made out of blue blocks and a picture of the shop from the original ''[[VideoGame/KidIcarus1986 Kid Icarus]]''. Pit remarks that the room "brings back some good memories".
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* The Second of Two Intensity Gates in Chapter 5 of ''VideoGame/KidIcarusUprising'' leads to a large square room made out of blue blocks and a picture of the shop from the original ''[[VideoGame/KidIcarus1986 Kid Icarus]]''.''VideoGame/{{Kid Icarus|1986}}''. Pit remarks that the room "brings back some good memories".
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Wick swap
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* The Second of Two Intensity Gates in Chapter 5 of ''VideoGame/KidIcarusUprising'' leads to a large square room made out of blue blocks and a picture of the shop from the original ''VideoGame/KidIcarus''. Pit remarks that the room "brings back some good memories".
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* The Second of Two Intensity Gates in Chapter 5 of ''VideoGame/KidIcarusUprising'' leads to a large square room made out of blue blocks and a picture of the shop from the original ''VideoGame/KidIcarus''.''[[VideoGame/KidIcarus1986 Kid Icarus]]''. Pit remarks that the room "brings back some good memories".
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** [[Film/PiratesOfTheCaribbean The Caribbean]] in ''VideoGame/KingdomHeartsIII'', with [[https://www.youtube.com/watch?v=If--LLqY5zE several sections of the Port Royal part of the level]] being complete recreations of areas from Port Royal in ''VideoGame/KingdomHeartsII'', with some additional detail.
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** [[Film/PiratesOfTheCaribbean [[Franchise/PiratesOfTheCaribbean The Caribbean]] in ''VideoGame/KingdomHeartsIII'', with [[https://www.youtube.com/watch?v=If--LLqY5zE several sections of the Port Royal part of the level]] being complete recreations of areas from Port Royal in ''VideoGame/KingdomHeartsII'', with some additional detail.
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* ''VideoGame/GoldenSunTheLostAge'' starts with a flashback sequence that takes place in a segment of the last dungeon from the first game. You can reach one of the treasure chests, and will find that while it was already opened by the first game's party, there's an extra item in there that they missed.
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** The Undernet 2 area of ''VideoGame/MegaManBattleNetwork 4'' looks almost exactly the same as the Undernet 2 area of ''Battle Network 2''. The most noticable difference is that the portal to the (relatively speaking) friendly [[WretchedHive Undersquare]] is now a [[DoomyDoomsOfDoom giant black hole of doom]] [[ChaosArchitecture leading to a (completely unrelated)]] BonusDungeon swarming with [[AlwaysChaoticEvil even more evil]].
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** The Undernet 2 area of ''VideoGame/MegaManBattleNetwork 4'' 6 in ''VideoGame/MegamanBattleNetwork4RedSunAndBlueMoon'' looks almost exactly the same as the Undernet 2 area of ''Battle Network 2''.in ''VideoGame/MegamanBattleNetwork2''. The most noticable difference is that the portal to the (relatively speaking) friendly [[WretchedHive Undersquare]] is now a [[DoomyDoomsOfDoom giant black hole of doom]] [[ChaosArchitecture leading to a (completely unrelated)]] BonusDungeon swarming with [[AlwaysChaoticEvil even more evil]].
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* ''VideoGame/XenobladeChronicles3FutureRedeemed'' features many locations from the original ''VideoGame/XenobladeChronicles'', including Colony 9 (complete with original music), Gaur Plain and [[spoiler:Prison Island]], integrated into its world.
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* ''VideoGame/XenobladeChronicles3FutureRedeemed'' features many locations from the original ''VideoGame/XenobladeChronicles'', including Colony 9 (complete with original music), Gaur Plain and [[spoiler:Prison Island]], integrated into its world.
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* Traverse Town is like this in ''VideoGame/KingdomHeartsCoded'' and ''VideoGame/KingdomHearts3DDreamDropDistance'', with many of its major areas visitable and barely changed from their original appearance in ''VideoGame/KingdomHeartsI'', mainly modified by simply adding blocks and street lamps respectively in order to let you make use of each game's unique mechanics.
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* ''Franchise/KingdomHearts''
** Traverse Town is like this in ''VideoGame/KingdomHeartsCoded'' and ''VideoGame/KingdomHearts3DDreamDropDistance'', with many of its major areas visitable and barely changed from their original appearance in ''VideoGame/KingdomHeartsI'', mainly modified by simply adding blocks and street lamps respectively in order to let you make use of each game's uniquemechanics.mechanics.
** [[Film/PiratesOfTheCaribbean The Caribbean]] in ''VideoGame/KingdomHeartsIII'', with [[https://www.youtube.com/watch?v=If--LLqY5zE several sections of the Port Royal part of the level]] being complete recreations of areas from Port Royal in ''VideoGame/KingdomHeartsII'', with some additional detail.
** Traverse Town is like this in ''VideoGame/KingdomHeartsCoded'' and ''VideoGame/KingdomHearts3DDreamDropDistance'', with many of its major areas visitable and barely changed from their original appearance in ''VideoGame/KingdomHeartsI'', mainly modified by simply adding blocks and street lamps respectively in order to let you make use of each game's unique
** [[Film/PiratesOfTheCaribbean The Caribbean]] in ''VideoGame/KingdomHeartsIII'', with [[https://www.youtube.com/watch?v=If--LLqY5zE several sections of the Port Royal part of the level]] being complete recreations of areas from Port Royal in ''VideoGame/KingdomHeartsII'', with some additional detail.
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* The ''Tony Hawk'' series of skateboarding games revel in {{Nostalgia Level}}s. The PC version of the second game started the trend by including a few stages from the first game and then the Xbox EnhancedRemake went all out and included ''every'' stage from the first game (even letting you complete the original game's career mode). Since then every game up to ''Project 8'' has included a number of throwback stages with the exception of ''[=THPS4=]'' (which instead had a cameo level from another Activision extreme sports game).
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* The ''Tony Hawk'' ''[[VideoGame/TonyHawksProSkater Tony Hawk]]'' series of skateboarding games revel in {{Nostalgia Level}}s. The PC version of the second game started the trend by including a few stages from the first game and then the Xbox EnhancedRemake went all out and included ''every'' stage from the first game (even letting you complete the original game's career mode). Since then every game up to ''Project 8'' has included a number of throwback stages with the exception of ''[=THPS4=]'' (which instead had a cameo level from another Activision extreme sports game).
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Spelling/grammar fix(es), Fixing indentation
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'' Despite deriving much of its game design from the third installment, ''Takedown'', ''VideoGame/{{Burnout}} Legends'' does resurrect courses and cars from the original two installments. However much of the classic content is pulled from ''2: Point of Impact'', with only a single course (Harbor Town) coming from the original game (all of the "Legend" cars are from ''Point of Impact'' as well, although the roster of ''Burnout 2''[='s=] garage has a large amount of overlap with the original game anyway).
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'' Despite deriving much of its game design from the third installment, ''Takedown'', ''VideoGame/{{Burnout}} Legends'' does resurrect courses and cars from the original two installments. However much of the classic content is pulled from ''2: Point of Impact'', with only a single course (Harbor Town) coming from the original game (all of the "Legend" cars are from ''Point of Impact'' as well, although the roster of ''Burnout 2''[='s=] garage has a large amount of overlap with the original game anyway).
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trope was cut/disambiguated due to cleanup
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** The Assault on Violet Hold instance is a remake of the Violet Hold instance from ''Wrath of the Lich King'', and features several bosses that are familiar to those who played ''Wrath'' - a crypt lord, a faceless one, an abomination, a San'layn princess, a frost wyrm and [[TheLastOfTheseIsNotLikeTheOthers Milhouse Manastorm's wife]].
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** The Assault on Violet Hold instance is a remake of the Violet Hold instance from ''Wrath of the Lich King'', and features several bosses that are familiar to those who played ''Wrath'' - a crypt lord, a faceless one, an abomination, a San'layn princess, a frost wyrm wyrm, and [[TheLastOfTheseIsNotLikeTheOthers Milhouse Manastorm's wife]].wife.
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** ''F-Zero X'' featured two of these in the Joker Cup. The first is ''VideoGame/MarioKart64'''s Rainbow Road, and if you're playing on the Japan-only Expansion Kit for the Nintendo 64DD, it even features a metal remix of the ''Mario Kart 64'' Rainbow Road theme music as well. The other is Port Town 2, which is a remake of the track of the same name from the original ''F-Zero'' on SNES.
** The Platinum Cups in ''GP Legend'' and ''Climax'' were made up of remakes of certain tracks from the SNES game, and ''Climax'' even expanded on four of them.
** The Platinum Cups in ''GP Legend'' and ''Climax'' were made up of remakes of certain tracks from the SNES game, and ''Climax'' even expanded on four of them.
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** ''F-Zero X'' ''VideoGame/FZeroX'' featured two of these in the Joker Cup. The first is ''VideoGame/MarioKart64'''s Rainbow Road, and if you're playing on the Japan-only Expansion Kit for the Nintendo 64DD, it even features a metal remix of the ''Mario Kart 64'' Rainbow Road theme music as well. The other is Port Town 2, which is a remake of the track of the same name from the original ''F-Zero'' ''VideoGame/FZero1990'' on SNES.
** The Platinum Cups in''GP Legend'' ''VideoGame/FZeroGPLegend'' and ''Climax'' ''VideoGame/FZeroClimax'' were made up of remakes of certain tracks from the SNES game, and ''Climax'' even expanded on four of them.
** The Platinum Cups in
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*** Speaking of ''The Wind Waker'', Lurelin Village features a side quest in which Link must sail the nearby sea in search of treasure at the center of a triangular rock formation, [[HistoryRepeats much as he did in ages past]] when sailing the Great Sea in search of the Triforce. Even the layout and architecture of the village itself is heavily reminiscent of Outset Island, Link's hometown from that game.
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*** Speaking of ''The Wind Waker'', Lurelin Village features a side quest in which Link must sail the nearby sea in search of treasure at the center of a triangular rock formation, [[HistoryRepeats much as he did in ages past]] when sailing the Great Sea in search of the Triforce.Triforce in ''The Wind Waker''. Even the layout and architecture of the village itself is heavily reminiscent of Outset Island, Link's hometown from that game.
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*** Speaking of ''The Wind Waker'', Lurelin Village features a side quest in which Link must sail the nearby sea in search of treasure at the center of a triangular rock formation, [[HistoryRepeats much as he did in ages past]] when sailing the Great Sea in search of the Triforce.
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*** Speaking of ''The Wind Waker'', Lurelin Village features a side quest in which Link must sail the nearby sea in search of treasure at the center of a triangular rock formation, [[HistoryRepeats much as he did in ages past]] when sailing the Great Sea in search of the Triforce. Even the layout and architecture of the village itself is heavily reminiscent of Outset Island, Link's hometown from that game.
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*** Rito Village is clearly inspired by Dragon Roost Island from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]], being the home of the titular race with a vertical layout and even the same theme music.
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*** Rito Village is clearly inspired by Dragon Roost Island from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]], Waker]]'', being the home of the titular race with a vertical layout and even the same theme music.
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*** The Temple of Time and Lon Lon Ranch from ''Ocarina of Time''.
** Castle Town and the Arbiter's Grounds ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
** Eventide Island is essentially a miniature retelling of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', with Link waking up on the shore of a mysterious island stripped of his materials, as he tries to reach the peak of [[MeaningfulName Koholit Rock]].
** Castle Town and the Arbiter's Grounds ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
** Eventide Island is essentially a miniature retelling of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', with Link waking up on the shore of a mysterious island stripped of his materials, as he tries to reach the peak of [[MeaningfulName Koholit Rock]].
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*** The Temple of Time and Lon Lon Ranch from ''Ocarina ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time''.
**Time]]''.
*** Castle Town and the Arbiter's Grounds from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
** *** Eventide Island is essentially a miniature retelling of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', with Link waking up on the shore of a mysterious island stripped of his materials, as he tries to reach the peak of [[MeaningfulName Koholit Rock]].Rock]].
*** Rito Village is clearly inspired by Dragon Roost Island from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]], being the home of the titular race with a vertical layout and even the same theme music.
*** Speaking of ''The Wind Waker'', Lurelin Village features a side quest in which Link must sail the nearby sea in search of treasure at the center of a triangular rock formation, [[HistoryRepeats much as he did in ages past]] when sailing the Great Sea in search of the Triforce.
**
*** Castle Town and the Arbiter's Grounds from ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''.
*** Rito Village is clearly inspired by Dragon Roost Island from ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]], being the home of the titular race with a vertical layout and even the same theme music.
*** Speaking of ''The Wind Waker'', Lurelin Village features a side quest in which Link must sail the nearby sea in search of treasure at the center of a triangular rock formation, [[HistoryRepeats much as he did in ages past]] when sailing the Great Sea in search of the Triforce.