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The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[DevelopersForesight dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].

to:

The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[DevelopersForesight dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players Players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].
Is there an issue? Send a MessageReason:
None


The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].

to:

The term originated with paper-and-dice role playing games, specifically the ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they don't have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything [[DevelopersForesight dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual]].
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Quotes removed per this thread.


->''"Welcome to Corneria!"''
-->--'''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''

->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''
-->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''
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->''"I used to be an adventurer, like you. Then I took an arrow in the knee."''

to:

->''"I ->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee."'']]"''
Is there an issue? Send a MessageReason:
No trope potholes allowed in page quotes.


->''"[[WelcomeToCorneria Welcome to Corneria]]!"''

to:

->''"[[WelcomeToCorneria Welcome ->''"Welcome to Corneria]]!"''Corneria!"''



->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''

to:

->''"[[MemeticMutation I ->''"I used to be an adventurer, like you. Then I took an arrow in the knee.]]"''"''
Is there an issue? Send a MessageReason:
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-->- '''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''

->''[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''', ''VideoGame/TheElderScrollsVSkyrim''

This is a term referring to videogame characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is presenting the character with more details than usual.

to:

-->- '''An -->--'''An NPC''', ''[[Webcomic/EightBitTheater 8 Bit Theater]]''

->''[[MemeticMutation ->''"[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''',
]]"''
-->--'''Guards''',
''VideoGame/TheElderScrollsVSkyrim''

This is a term referring to videogame video game characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not don't have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the {{G|ameMaster}}M is [[TheLawOfConservationOfDetail presenting the character with more details than usual.
usual]].


Added DiffLines:

Changed: 204

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[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to videogame characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the character with more details than usual.

But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them]] but are not the one specific character representing the player.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to videogame characters other than the one guided by the person playing.

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] {{G|ameMaster}}M is presenting the character with more details than usual.

But at least in that format, the non-player characters have the ability to engage in conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] direction until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], {{Quest Giver}}s, temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

The term is sometimes, in [[TabletopGames tabletop]]-derived {{tabletop|Games}}-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them]] but are not the one specific character representing the player.
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None


Oddly, [=NPCs=], despite being normally clueless, can find out about things that happened [[NewsTravelsFast miles away]] and even know about all of your skills and past deeds like you're [[HiveMind all connected...]]

to:

Oddly, [=NPCs=], despite being normally clueless, can find out about things that happened [[NewsTravelsFast miles away]] and even know about all of your skills and past deeds like you're [[HiveMind like they're all connected...]]
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one guided by the player.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game videogame characters other than the one guided by the player.
person playing.
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one you're playing as.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one you're playing as.
guided by the player.
Is there an issue? Send a MessageReason:
None


The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the NPC with more details than usual.

But at least in that format, the NPCs have the privilege of going shopping and/or engaging in conversation. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

to:

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC has plot significance based on the fact that the [[GameMaster GM]] is presenting the NPC character with more details than usual.

But at least in that format, the NPCs non-player characters have the privilege of going shopping and/or engaging ability to engage in conversation.conversation and go about a daily routine. When it comes to the vast majority of computer games, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.
Is there an issue? Send a MessageReason:
None


The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC is either TheMole or TheManBehindTheMan based on the fact that the [[GameMaster GM]] doesn't have to look up the NPC's last name or place of residence.

to:

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled. GenreSavvy players will sometimes determine that an NPC is either TheMole or TheManBehindTheMan has plot significance based on the fact that the [[GameMaster GM]] doesn't have to look up is presenting the NPC's last name or place of residence.
NPC with more details than usual.
Is there an issue? Send a MessageReason:
None


The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled.

In the extreme case, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.

to:

The term originated with paper-and-dice role playing games, specifically the ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled.

In
skilled. GenreSavvy players will sometimes determine that an NPC is either TheMole or TheManBehindTheMan based on the extreme case, fact that the [[GameMaster GM]] doesn't have to look up the NPC's last name or place of residence.

But at least in that format, the NPCs have the privilege of going shopping and/or engaging in conversation. When it comes to the vast majority of computer games,
an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToPlayable.
Is there an issue? Send a MessageReason:
None


The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to those characters that can join the player's group and be controlled by them but are not the one specific character representing the player.

to:

The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes. In fact, it has even been used to ''specifically'' refer to [[NonPlayerCompanion those characters that can join the player's group and be controlled by them them]] but are not the one specific character representing the player.
Is there an issue? Send a MessageReason:
None


->--'''Guards''', ''TheElderScrollsVSkyrim''

to:

->--'''Guards''', ''TheElderScrollsVSkyrim''
''VideoGame/TheElderScrollsVSkyrim''
Is there an issue? Send a MessageReason:
None


Oddly, NPC's, despite being normally clueless, can find out about things that happened [[NewsTravelsFast miles away]] and even know about all of your skills and past deeds like you're [[HiveMind all connected...]]

to:

Oddly, NPC's, [=NPCs=], despite being normally clueless, can find out about things that happened [[NewsTravelsFast miles away]] and even know about all of your skills and past deeds like you're [[HiveMind all connected...]]
Is there an issue? Send a MessageReason:
promoted to unlockable was renamed


In the extreme case, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToUnlockable.

to:

In the extreme case, an NPC's entire existence will consist of walking back and forth (typically right where you don't want them to be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToUnlockable.PromotedToPlayable.
Is there an issue? Send a MessageReason:
dronejam was renamed, but this pothole does not fit the trope\'s new definition so it goes.


In the extreme case, an NPC's entire existence will consist of walking back and forth (typically [[DroneJam right where you don't want them to be]] in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToUnlockable.

to:

In the extreme case, an NPC's entire existence will consist of walking back and forth (typically [[DroneJam right where you don't want them to be]] be in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToUnlockable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''[[MemeticMutation I used to be an adventurer, like you. Then I took an arrow in the knee.]]''
->--'''Guards''', ''TheElderScrollsVSkyrim''

Changed: 200

Is there an issue? Send a MessageReason:
None


The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes.

to:

The term is sometimes, in [[TabletopGames tabletop]]-derived computer games, used to refer to ''any'' non-hostile character that the player did not create directly, even if the player has near-complete control of them for gameplay purposes.
purposes. In fact, it has even been used to ''specifically'' refer to those characters that can join the player's group and be controlled by them but are not the one specific character representing the player.
Is there an issue? Send a MessageReason:
None


-->- '''An NPC''', ''[[EightBitTheater 8 Bit Theater]]''

to:

-->- '''An NPC''', ''[[EightBitTheater ''[[Webcomic/EightBitTheater 8 Bit Theater]]''



The term originated with paper-and-dice role playing games, specifically the ''DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled.

to:

The term originated with paper-and-dice role playing games, specifically the ''DungeonsAndDragons'' ''Tabletopgame/DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team]] or [[GameMaster gamemaster]] is exceptionally skilled.
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." This is a term referring to game characters other than the one you're playing as.

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]." Or a [[VideoGame/TheWorldEndsWithYou Player.]] This is a term referring to game characters other than the one you're playing as.
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]."

to:

[[IThoughtItMeant No, not a character who isn't]] "[[ChickMagnet a player]]."
" This is a term referring to game characters other than the one you're playing as.
Is there an issue? Send a MessageReason:
None


[[IThoughtItMeant Not to be confused with being a character who isn't]] "[[ChickMagnet a player]]."

to:

[[IThoughtItMeant Not to be confused with being No, not a character who isn't]] "[[ChickMagnet a player]]."
Is there an issue? Send a MessageReason:
None


Non-Player Character.

to:

Non-Player Character.
[[IThoughtItMeant Not to be confused with being a character who isn't]] "[[ChickMagnet a player]]."
L

Changed: 22

Is there an issue? Send a MessageReason:
None


-->- '''An NPC''', ''[=~8 Bit Theater~=]''

to:

-->- '''An NPC''', ''[=~8 ''[[EightBitTheater 8 Bit Theater~=]''
Theater]]''
Is there an issue? Send a MessageReason:
None


In the extreme case, an NPC's entire existence will consist of walking back and forth (typically [[DroneJam right where you don't want them to be]] in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists.

to:

In the extreme case, an NPC's entire existence will consist of walking back and forth (typically [[DroneJam right where you don't want them to be]] in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists. A sufficiently cool NPC may even be PromotedToUnlockable.
Is there an issue? Send a MessageReason:
None


The term originated with paper-and-dice role playing games, specifically the ''DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless dev team or GameMaster is exceptionally skilled.

In the extreme case, an NPC's entire existence will consist of walking back and forth (typically [[{{Dronejam}} right where you don't want them to be]] in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists.

to:

The term originated with paper-and-dice role playing games, specifically the ''DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the [[TheDevTeamThinksOfEverything dev team team]] or GameMaster [[GameMaster gamemaster]] is exceptionally skilled.

In the extreme case, an NPC's entire existence will consist of walking back and forth (typically [[{{Dronejam}} [[DroneJam right where you don't want them to be]] in 2D games) and [[WelcomeToCorneria saying the same line of dialogue over and over again.]] (That is if they have the honor of being able to move; sometimes they [[WhatAreYouLookingAt just stare in one direction]] until you talk to them.) Though, if necessary, they can [[TookAShortcut move with such speed and access that the player can only dream about.]] A privileged few may be made into [[{{Quest Giver}} quest-givers]], temporarily giving them some small worth in the eyes of passing protagonists.
Is there an issue? Send a MessageReason:
None


The term originated with paper-and-dice role playing games, specifically the ''DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the skill of the game engine or game master is exceptionally high.

to:

The term originated with paper-and-dice role playing games, specifically the ''DungeonsAndDragons'' ancestor ''Chainmail''. It refers to characters that are operated by the game engine or game master. These characters are generally less "rounded" -- they do not have much CharacterDevelopment, unless the skill of the game engine dev team or game master GameMaster is exceptionally high.
skilled.
Is there an issue? Send a MessageReason:
None


-->- That one NPC in the first Final Fantasy game. ([[BeamMeUpScotty Supposedly.]])

to:

-->- That one NPC in the first Final Fantasy game. ([[BeamMeUpScotty Supposedly.]])
'''An NPC''', ''[=~8 Bit Theater~=]''

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