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* Certain bosses in ''VideoGame/FinalFantasyXIV'' can fully drain the party's LimitBreak, which is usually done when the fight is progressing to the next phase.
* The Bishop's Judge spell in ''VideoGame/FinalFantasyTacticsAdvance'' can steal a target's JP (Judge Points), which are used to imitate a combo attack or summon [[SummonMagic Totema]]. Enemy units don't have access to either.
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* In ''VideoGame/ShadowHearts'', characters possess "SP" (Sanity Points) in addition to HP and MP. Throughout battle, it goes down slowly, but sometimes enemies may hit you with a special attack labeled as "SP Lowering".

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* In ''VideoGame/ShadowHearts'', ''VideoGame/ShadowHearts'' series, characters possess "SP" (Sanity Points) ([[SanityMeter Sanity Points]]) in addition to HP and MP. Throughout battle, it goes down slowly, but sometimes certain enemies may hit you lower it with a special attack labeled as attacks, like "SP Lowering".Lowering" in the first game. If it dips below 1 point, the character goes Berserk, and randomly wastes turns.

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** Mages who make {{deal|WithTheDevil}}s with [[EldritchAbomination Acamoth]] too frequently begin to suffer long-term penalties to all their spellcasting rolls, as their souls erode from the strain. Unlike any other source of harm in the game, this takes ''years'' to recover from.

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** Mages who make {{deal|WithTheDevil}}s with [[EldritchAbomination Acamoth]] too frequently begin to suffer long-term penalties to all their spellcasting rolls, as their souls erode from the strain. Unlike any other source of harm in the game, this recovery takes ''years'' ''years''.
** Formal {{Wizard Duel}}s use a specially enchanted arena that causes attacks
to recover from.target [[HeroicWillpower Willpower]] instead of health, so duellists only suffer short-term exhaustion unless they deliberately press themselves to the point of physical harm.
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* ''TabletopGame/MiceAndMystics'': If they can, Roaches steal player characters' cheese tokens, which are spent to purchase and use special abilities, in lieu of dealing wounds. Greedy Roaches transfer those tokens to the game clock, advancing the countdown towards defeat.
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* ''TabletopGame/{{Exalted}}'': StatDeath occurs if the Heart grace is reduced to 0, turning into something that doesn't matters. You're even more transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have this if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.

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* ''TabletopGame/{{Exalted}}'': StatDeath occurs if the Heart grace is reduced to 0, turning into something that doesn't matters.matter. You're even more transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have this if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.
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* ''TabletopGame/WarhammerFantasyRoleplay'' has many ways for creatures to suffer temporary or permanent harm to their main Characteristics (such as TheSixStats) or secondary Characteristics (such as movement speed):
** Vampiric blood drinking reduces the victim's Strength by 1-10%, which recovers at 1% per hour.
** Sufferers of the Green Pox lose 5% per day from all their main Characteristics. They recover when the disease ends, but suffer StatDeath if their Toughness falls to zero.
** "Magic Destroyer" [[EvilWeapon Chaos weapons]] can temporarily reduce their victims' Magic Characteristic by 1 with every hit, impeding their ability to cast spells.
** Possible [[RedRightHand side effects]] of using BlackMagic include permanent reductions in Strength or Toughness.
** The Lore of the Heavens' most powerful {{Curse}} can permanently remove a Fate Point, which acts as a OneUp or a renewable LuckManipulationMechanic.
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** Mages who make {{deal|WithTheDevil}}s with [[EldritchAbomination Acamoth]] too frequently begin to suffer long-term penalties to all their spellcasting rolls, as their souls erode from the strain. Unlike any other source of harm in the game, this takes ''years'' to recover from.
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* ''TabletopGame/MageTheAwakening'':
** A skilled practitioner of Life magic can inflict temporary damage to a target's physical [[TheSixStats Attributes]], while Mind magic can do the same to mental and social Attributes. Attributes can't be drained to zero and are restored when the spell ends.
** Death magic has a signature attack spell, "[[MakeThemRot Rotting Flesh]]", that inflicts a penalty on all the victim's social rolls equal to the damage dealt, on the grounds that its effects are just that gross.
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* ''TabletopGame/ArkhamHorror'': Each of the [[FinalBoss Ancient Ones]] attacks in a unique way if the Investigators are unlucky enough to need to fight one. These include removing their [[LuckManipulationMechanic Clue tokens]], trophies, NPC allies, or even their [[AnArmAndALeg hands]], and investigators who can't pay the price are devoured on the spot.
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* ''TabletopGame/ArsMagica'': There are spells to inflict permanent [[PhlebotinumOverdose Warping points]] on their target, which can be much worse for them in the long term than temporary Wounds. A mage is immediately threatened by a MagicMisfire and becomes irreversibly more vulnerable to them from then on; a {{Muggle|s}} with Warping begins to gain [[SkillScoresAndPerks character Flaws]].

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* ''TabletopGame/ArsMagica'': There are spells to inflict permanent [[PhlebotinumOverdose Warping points]] on their target, which can be much worse for them in the long term than temporary Wounds. A mage is immediately threatened by a MagicMisfire and becomes irreversibly more vulnerable to them from then on; in future; a {{Muggle|s}} with Warping begins to gain [[SkillScoresAndPerks character Flaws]].
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* ''TabletopGame/ArsMagica'': There are spells to inflict permanent [[PhlebotinumOverdose Warping points]] on their target, which can be much worse for them in the long term than temporary Wounds. A mage is immediately threatened by a MagicMisfire and becomes irreversibly more vulnerable to them from then on; a {{Muggle|s}} with Warping begins to gain [[SkillScoresAndPerks character Flaws]].
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* ''VideoGame/TheElderScrolls'' series, has many damage effects, that change game by game. For example:

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* ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' series, has many damage effects, that change game by game. For example:

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* StaminaBurn
* SubSystemDamage

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* StaminaBurn
StaminaBurn: For damage to the target's endurance or SprintMeter.
* SubSystemDamageSubSystemDamage: For damage to a specific part of the target.



** ''TabletopGame/DungeonsAndDragonsThirdEdition'':
*** There were various ways for threats to deal stat damage. Getting knocked to 0 for any mental stat rendered you some form of catatonic, while losing all strength or dexterity made you physically helpless. Losing all constitution just killed you.

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** ''TabletopGame/DungeonsAndDragonsThirdEdition'':
[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd and 3.5 Edition]]:
*** There were are various ways for threats to deal stat damage. damage TheSixStats. Getting knocked to 0 for any mental stat rendered renders you some form of catatonic, while losing all strength or dexterity made makes you physically helpless. Losing all constitution just killed kills you.



*** Poisons worked this way in ''3rd Edition'': rather than damaging the target's hitpoints, most poisons worked by damaging one of their ability scores. If it was Strength or Dexterity damage, dropping to zero caused the character to become too weak to move or paralyzed (respectively) until they regained at least one point in the relevant ability score. If it was Constitution damage, dropping to zero was fatal. If a mental stat went to zero, the character was reduced to a helpless, blithering idiot.
*** The Allip, the ghost of a madman who's touch causes insanity, represented as damage to wisdom.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'': Shadows are infamous for being far more deadly than their challenge rating would suggest because of this. When they land a hit, in addition to dealing damage they also reduce the target's Strength score by 1d4... and if their Strength is reduced to 0, the target drops dead of StatDeath, with no saving throw. This is especially brutal given that A) ability-draining attacks are otherwise unheard of in 5th Edition so there aren't many defenses against it, and B) Strength is a DumpStat for almost every class so most player characters will only have an eight or ten.

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*** Poisons worked this way in ''3rd Edition'': rather than damaging the target's hitpoints, most Most poisons worked work by damaging one of their or more ability scores. scores rather than hit points. If it was it's Strength or Dexterity damage, dropping to zero caused causes the character to become too weak to move or paralyzed (respectively) until they regained regain at least one point in the relevant ability score. If it was it's Constitution damage, dropping to zero was is fatal. If a mental stat went falls to zero, the character was is reduced to a helpless, blithering idiot.
*** The Allip, Allip is the ghost of a madman who's whose touch causes insanity, represented as damage to wisdom.
*** The spell ''[[AnIcePerson shivering touch]]'' is a MinmaxersDelight because it's low-[[SpellLevels level]], yet deals enough Dexterity damage to paralyze a full-grown dragon and has NoSavingThrow.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'': [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]]: Shadows are infamous for being far more deadly than their challenge rating would suggest because of this. When they land a hit, in addition to dealing damage they also reduce the target's Strength score by 1d4... and if their Strength is reduced to 0, the target drops dead of StatDeath, with no saving throw. This is especially brutal given that A) ability-draining attacks are otherwise unheard of in 5th Edition so there aren't many defenses against it, and B) Strength is a DumpStat for almost every class so most player characters will only have an eight or ten.



--> Each opponent's maximum hand size is reduced by one.

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--> Each -->Each opponent's maximum hand size is reduced by one.


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* ''TabletopGame/TheOneRing'': Adventurers can replace a normal attack with an attempt to intimidate their enemies, reducing their Hate Points. This can render them unable to use their special abilities and inflicts a major [[StatusEffects debuff]] if they fall to zero. Some creatures [[ScrewThisImOuttaHere retreat]] at this point; others can ''only'' be killed after their Hate is exhausted.
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*** There were various ways for threats to deal stat damage. Getting knocked to 0 for any mental stat rendered you some form of catatonic, while losing all strength or dexterity made you physically helpless. Losing all constitution just killed you.

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That's Stamina Burn or Stat Death or something, not this trope...


Some damagable stats are medium-specific, such as hand-size in a card game. And for the games where there's no ''one'' clear HitPoints stat, then "HitPoints" is taken to mean all the vital stats, with this occurring if a non-standard, preferable non-vital, stat is targeted, such as Speed.

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Some damagable stats are medium-specific, such as hand-size in a card game. And for the games where there's no ''one'' clear HitPoints stat, instead having MultipleLifeBars, then "HitPoints" is taken to mean all the vital stats, with this occurring if a non-standard, preferable non-vital, stat is targeted, such as Speed.



[[folder:Light Novel]]
* ''LightNovel/SoImASpiderSoWhat'' when Kumoko battles the Earth Dragon Araba, the fight seems hopeless because he has HP regeneration ''and'' eventually levels up which restores his HP and grants new abilities. However, she planned it to be an endurance battle as a gambit using her special skill "King of Sloth" which drains SP, counting on Araba not realizing she had a skill that was draining his SP (Stamina Points). Early on it's established that if SP reaches 0 you essentially die of starvation, which is the usual way it goes down (or rather doesn't replenish). The battle ends when Araba realizes that even 1 more attack will kill him, and chooses to FaceDeathWithDignity and allow Kumoko the final strike. This confuses and upsets her, since she expected others to fight to the end, but it's revealed later that to dragon kind she was considered a worthy opponent.
[[/folder]]

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[[folder:Light Novel]]
* ''LightNovel/SoImASpiderSoWhat'' when Kumoko battles the Earth Dragon Araba, the fight seems hopeless because he has HP regeneration ''and'' eventually levels up which restores his HP and grants new abilities. However, she planned it to be an endurance battle as a gambit using her special skill "King of Sloth" which drains SP, counting on Araba not realizing she had a skill that was draining his SP (Stamina Points). Early on it's established that if SP reaches 0 you essentially die of starvation, which is the usual way it goes down (or rather doesn't replenish). The battle ends when Araba realizes that even 1 more attack will kill him, and chooses to FaceDeathWithDignity and allow Kumoko the final strike. This confuses and upsets her, since she expected others to fight to the end, but it's revealed later that to dragon kind she was considered a worthy opponent.
[[/folder]]



* In the ''TabletopGame/NewWorldOfDarkness'', its second edition has a SanityMeter for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). [[/folder]]

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* In the ''TabletopGame/NewWorldOfDarkness'', its second edition has a SanityMeter for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target).
[[/folder]]
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*** Pathfinder's shadows laugh at Fifth Edition's shadows, because they roll against touch AC to hit, deal 1-6 Strength damage, and come in a greater variety that can do 1-8 points of Strength damage. Given most Pathfinder games embraced point buy, dumping Strength was even more common.
*** Feeblemind, inherited from D&D, reduced the character's Intelligence and Charisma to 1. Most spellcasting classes lost all spells at that point. Wisdom-based casters were made too stupid to speak, so they likely also were not going to be doing anything important either.

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*** Pathfinder's shadows laugh at Fifth Edition's shadows, because they roll against touch AC to hit, deal 1-6 Strength damage, and come in a greater variety that can do 1-8 points of Strength damage.damage (with the saving grace that zero Strength paralyses instead of killing). Given most Pathfinder games embraced point buy, dumping Strength was even more common.
*** Feeblemind, The ''Feeblemind'' spell, inherited from D&D, reduced the character's Intelligence and Charisma to 1. Most spellcasting classes lost all spells at that point. Wisdom-based casters were made too stupid to speak, so they likely also were not going to be doing anything important either.
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* The variant "Seal" skills introduced in ''VideoGame/FireEmblemFates'' makes an attacked target lose 6 points of a given stat such as Defense, Strength, Speed, etc. In ''Fates'', affected units recover 1 point per turn while in ''VideoGame/FireEmblemThreeHouses'', the sealing only lasts a single turn, presumably because of how overpowered the skills originally were.
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* The Sega Genesis game ''VideoGame/SubTerrania'' has the final three levels take place in water levels and introduces the Acid meter, which slowly accumulates while the ship is submerged. If the meter fills completely, the ship instantly explodes regardless of how much shielding it had left. The meter is to refer to the acidic water corroding the ship's hull.

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* ManaBurn: Then there's its own SubTrope, ManaDrain.
* ManaShield: Which turns regular {{Hit Point|s}} damage into {{Mana}} damage.

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* ManaBurn: Then there's its own SubTrope, ManaDrain.
*
Damages ManaPoints instead of HP.
** ManaDrain: When the burn is restored to the attacker afterward.
**
ManaShield: Which turns regular {{Hit Point|s}} damage into {{Mana}} Invokes the trope with a shield that diverts the damage.

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*** Poisons worked this way in ''3rd Edition'': rather than damaging the target's hitpoints, most poisons worked by damaging one of their ability scores. If it was Strength or Dexterity damage, dropping to zero caused the character to become too weak to move or paralyzed (respectively) until they regained at least one point in the relevant ability score. If it was Constitution damage, dropping to zero was fatal.

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*** Poisons worked this way in ''3rd Edition'': rather than damaging the target's hitpoints, most poisons worked by damaging one of their ability scores. If it was Strength or Dexterity damage, dropping to zero caused the character to become too weak to move or paralyzed (respectively) until they regained at least one point in the relevant ability score. If it was Constitution damage, dropping to zero was fatal. If a mental stat went to zero, the character was reduced to a helpless, blithering idiot.


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* ''TabletopGame/{{Pathfinder}}'':
** First edition had more monsters capable of doing this than you could shake a stick at, and the players were capable of doing this as well. Spells such as Ray of Enfeeblement, Calcific Touch, and Touch of Idiocy could drain out the big six stats; if Constitution went to zero, you were dead. If any of the rest went to zero, you were helpless. Plenty of poisons and drugs also did ability score damage.
*** Pathfinder's shadows laugh at Fifth Edition's shadows, because they roll against touch AC to hit, deal 1-6 Strength damage, and come in a greater variety that can do 1-8 points of Strength damage. Given most Pathfinder games embraced point buy, dumping Strength was even more common.
*** Feeblemind, inherited from D&D, reduced the character's Intelligence and Charisma to 1. Most spellcasting classes lost all spells at that point. Wisdom-based casters were made too stupid to speak, so they likely also were not going to be doing anything important either.
** Second Edition has all kinds of ways to inflict this and makes it part of the meta. To wit, in Second Edition you get three actions per round and with every attack, you face an increasing penalty to hit. Thus, against all but the weakest enemies, taking three attacks is heavily discouraged. So what should a PC do? Use skills to Intimidate to inflict Frightened, damaging the enemy's ability to do anything, or Deception to Feint and reduce their AC, Bon Mot to fluster them and reduce their Will, and so on. Unlike most editions, these are pretty much resolved just like attacks.
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* In ''VideoGame/ShadowHearts'', characters possess "SP" (Sanity Points) in addition to HP and MP. Throughout battle, it goes down slowly, but sometimes enemies may hit you with a special attack labeled as "SP Lowering".

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Adding Level Drain to the index as a subtrope and removing entry that's already listed on the Level Drain trope page.


* LevelDrain: For loss of {{Character Level}}s.



** In editions prior to ''4th Edition'' some monsters like Vampires and Succubuses had attacks that caused level drain. As in they actually destroyed your experience levels. If they drained a character's experience level down to zero, the character was automatically killed and would reanimate as some form of Undead (typically the same type as the monster that killed them, or else a wight).
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** Killing the Ethereal deals ''massive'' amounts of morale damage to all Tau units on the map.
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*** The Allip, the ghost of a madman who's touch causes insanity, represented as damage to wisdom.

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** ''TabletopGame/DungeonsAndDragonsThirdEdition'': The Joystealer, a monster, deals damage to the player's charisma. This can be absolutely devastating for certain player classes, such as bards, which rely heavily on the charisma stat.

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** ''TabletopGame/DungeonsAndDragonsThirdEdition'': In editions prior to ''4th Edition'' some monsters like Vampires and Succubuses had attacks that caused level drain. As in they actually destroyed your experience levels. If they drained a character's experience level down to zero, the character was automatically killed and would reanimate as some form of Undead (typically the same type as the monster that killed them, or else a wight).
** ''TabletopGame/DungeonsAndDragonsThirdEdition'':
***
The Joystealer, a monster, deals damage to the player's charisma. This can be absolutely devastating for certain player classes, such as bards, which rely heavily on the charisma stat.stat.
*** Poisons worked this way in ''3rd Edition'': rather than damaging the target's hitpoints, most poisons worked by damaging one of their ability scores. If it was Strength or Dexterity damage, dropping to zero caused the character to become too weak to move or paralyzed (respectively) until they regained at least one point in the relevant ability score. If it was Constitution damage, dropping to zero was fatal.
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** ''TabletopGame/DungeonsAndDragonsFifthEdition'': Shadows are infamous for being far more deadly than their challenge rating would suggest because of this. When they land a hit, in addition to dealing damage they also reduce the target's Strength score by 1d4... and if their Strength is reduced to 0, the target drops dead of StatDeath, with no saving throw.

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** ''TabletopGame/DungeonsAndDragonsFifthEdition'': Shadows are infamous for being far more deadly than their challenge rating would suggest because of this. When they land a hit, in addition to dealing damage they also reduce the target's Strength score by 1d4... and if their Strength is reduced to 0, the target drops dead of StatDeath, with no saving throw. This is especially brutal given that A) ability-draining attacks are otherwise unheard of in 5th Edition so there aren't many defenses against it, and B) Strength is a DumpStat for almost every class so most player characters will only have an eight or ten.
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* ''{{VideoGame/Starcraft}}'': The Science Vessel's EMP ability destroys all energy (even on biological units) but deals no damage. It also reduces Protoss shields to zero.

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* ''{{VideoGame/Starcraft}}'': ''VideoGame/StarcraftI'': The Science Vessel's EMP ability destroys all energy (even on biological units) but deals no damage. It also reduces Protoss shields to zero.
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[[index]]


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[[/index]]
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Created from YKTTW

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There's multiple {{Gaming Stat|Tropes}}s, but usually you only lose when your HitPoints hit 0.

Still, there's other stats, and sometimes that means they can be attacked. This is for when that happens, and "damage" means a reduction in some quality, for example, if an AbstractEater can eat someone's memories or beauty.

If it's DamageOverTime, then it's also a StatusInflictionAttack. Other {{Status Infliction Attack}}s can also count, if the status affects stats other than HitPoints, like speed. And if somehow lowering a non-Health stat can result in death, a.k.a StatDeath, then this trope likely occurs from enemies exploiting that weakness.

Some damagable stats are medium-specific, such as hand-size in a card game. And for the games where there's no ''one'' clear HitPoints stat, then "HitPoints" is taken to mean all the vital stats, with this occurring if a non-standard, preferable non-vital, stat is targeted, such as Speed.

!!Sub-Tropes:
* AntiArmor: For damage to ArmorPoints.
* ManaBurn: Then there's its own SubTrope, ManaDrain.
* ManaShield: Which turns regular {{Hit Point|s}} damage into {{Mana}} damage.
* StaminaBurn
* SubSystemDamage
----
!!Examples:
[[foldercontrol]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** ''TabletopGame/DungeonsAndDragonsThirdEdition'': The Joystealer, a monster, deals damage to the player's charisma. This can be absolutely devastating for certain player classes, such as bards, which rely heavily on the charisma stat.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'': Shadows are infamous for being far more deadly than their challenge rating would suggest because of this. When they land a hit, in addition to dealing damage they also reduce the target's Strength score by 1d4... and if their Strength is reduced to 0, the target drops dead of StatDeath, with no saving throw.
* ''TabletopGame/DarkSun'': ''Monstrous Compendium Appendix II: Terrors Beyond Tyr''. On the world of Athas, undead can have a variety of random powers. One of those powers is to drain 1-4 points of a specific attribute by touch, such as Constitution.
* ''TabletopGame/{{Exalted}}'': StatDeath occurs if the Heart grace is reduced to 0, turning into something that doesn't matters. You're even more transient than the dream of a [[TheFairFolk creature made of dreams]]. This is not something that Creation-born have to worry about, but they can still have this if all their ''other'' graces are reduced to 0, which is usually the result of being soul-ravished by the aforementioned dream-creature.
* In ''TabletopGame/{{GURPS}}'' you die if aging causes ''any'' stat to drop to zero. If some other force drops a stat to zero you're rendered all but helpless.
* ''TabletopGame/MagicTheGathering'': [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=88794 Gnat Misers]], when played damage maximum hand size:
--> Each opponent's maximum hand size is reduced by one.
* In the ''TabletopGame/NewWorldOfDarkness'', its second edition has a SanityMeter for mortal humans, Integrity...[[SubvertedTrope which cannot actually hit zero]] except under very special circumstances (read here; there's precisely ''one'' monster that can do that, and it does so explicitly as part of eating its target). [[/folder]]

[[folder:Video Games]]
* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Sasha's CO Power drains her opponent's CO Gauge, which is required to perform a CO Power.
* In ''VideoGame/ArxFatalis'': In a play on StatDeath, max health is calculated by formula "Max health = 2*Constitution*(Your Level +1)", meaning that simply leveling up gives you a good load of health, even if your Constitution is at absolute minimum of 6, and making Constitution a DumpStat. However, HilarityEnsues if a lich randomly decides to cast a [[ThatOneAttack Curse spell]], decreasing all your stats by 10 - which, according to the above formula, means instant death for anyone with Constitution below 11.
* ''VideoGame/DarkestDungeon'' has Stress, which primarily acts as a character's inverted SanityMeter. It can be applied through events or certain enemy attacks, like Swine Wretch vomit, which applies 10. Accumulate enough of it, and your character runs the risk of an Affliction that has the potential to hose the rest of your party. Accumulate too much, and your character suffers a heart attack, which puts them on Death's Door -- and if the character is already on Death's Door, they die instantly. While Health is restored immediately upon returning to town, Stress remains until it is healed at either the Chapel or the Tavern. Sending high-Stress characters into another dungeon run without providing them with some relief is a recipe for bad times.
* ''VideoGame/DawnOfWar'': All attacks deal damage to morale (except units with no morale bar, like vehicles, buildings and the more faithful/fanatic/batshit insane footsoldiers), while some are specifically noted to deal a lot of damage to morale (such as flamers and snipers). Several abilities deal more damage to an enemy's morale than their health, or even no health damage at all. A demoralized squad has lowered accuracy and damage, but moves faster.
** The Chaplain's Demoralizing Shout greatly reduces an enemy squad's morale and speed.
** The Khorne Berserkers' Mark of Khorne ability demoralizes nearby enemies and makes them run away.
** Some Dark Eldar buildings deal damage to nearby enemies' morale, while Chaos buildings slow its regeneration.
** Psykers deal morale damage to themselves when using their abilities (which are themselves highly demoralizing to the enemy).
** Inverted with Commissars, whose Execute ability instantly restores squad morale at the cost of, well, executing a squad member.
** The Priest's Fanaticism ability restores morale and temporarily makes the squad immune to health and morale damage.
** The Necron Lord's Nightmare Shroud ability utterly destroys any morale in nearby enemies, and makes them run away from him.
** Necron Flayed Ones deal constant morale damage to enemies around them.
** Dark Eldar Horrorfex grenades cause high morale damage and cause units to flee, while their Screams of the Damned ability causes all enemies to lose half their morale.
** The Avatar of Khaine makes nearby Eldar units immune to morale damage.
* ''VideoGame/TheElderScrolls'' series, has many damage effects, that change game by game. For example:
** The Disintegrate effects for damaging its BreakableWeapons, in ''VideoGame/TheElderScrollsIIIMorrowind'', and ''VideoGame/TheElderScrollsIVOblivion'', leaving the series after that and moving to unbreakable equipment.
** The Damage Attribute effects, targeting the non-metered stats.
* In ''VideoGame/NetHack'', if your intelligence drops to zero, you die of "brainlessness", and not even an [[AutoRevive Amulet of Life Saving]] will save you, you are DeaderThanDead. This mostly happens because of Mind Flayers, which drain your intelligence by eating your brains.
* ''{{VideoGame/Starcraft}}'': The Science Vessel's EMP ability destroys all energy (even on biological units) but deals no damage. It also reduces Protoss shields to zero.
[[/folder]]
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