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* ''VideoGame/{{Minecraft}}'': Splash Potions of Poison, Weakness and Slowness all do [[ExactlyWhatItSaysOnTheTin what you'd expect]] when thrown at a hostile mob/player, but the bottle itself inflicts no damage.

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* ''VideoGame/{{Minecraft}}'': Splash and Lingering Potions of Poison, Weakness Weakness, Slowness, and Slowness (exclusive to Bedrock) Decay all do [[ExactlyWhatItSaysOnTheTin what you'd expect]] when thrown at a hostile mob/player, but the bottle itself inflicts no damage.



*** A character can replace one of their attacks with a special melee attack that does no damage but inflicts a hindering status affect. These are Grapple, which if successful reduces the target's speed to zero for as long as you're holding onto them, and Shove, which knocks the enemy prone and means all melee attacks against them have advantage.

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*** A character can replace one of their attacks with a special melee attack that does no damage but inflicts a hindering status affect. These are Grapple, which if successful reduces the target's speed to zero for as long as you're holding onto them, and Shove, which either knocks the enemy prone and means all melee attacks against them have advantage.advantage, or moves them 5 feet away from you (potentially into a spell's area of effect, or off a cliff, if the conditions are right).

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* In ''VideoGame/HorizonZeroDawn'', Ice ammo doesn't damage targets, unless the bow or sling shooting it is specially modified, but enough of it will turn an enemy slow and brittle, at which point all damage dealt to it is amplified. Players are intended to then switch out their weapons and start wailing on the target.



* In ''VideoGame/HorizonZeroDawn'', Ice ammo doesn't damage targets, unless the bow or sling shooting it is specially modified, but enough of it will turn an enemy slow and brittle, at which point all damage dealt to it is amplified. Players are intended to then switch out their weapons and start wailing on the target.
* In the original ''VideoGame/MassEffect1'', on Feros, you are given a choice of how to deal with colonists by mind-controlling spores: shoot them or use special grenades a scientist gives you to neutralize said spores -- a riskier, but more humane option. Mechanically, the special grenades are lobbed just like any other grenade type, but do no damage to regular enemies, only rendering any infected colonists within blast radius passive for the rest of the battle.


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* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect1'', on Feros, you are given a choice of how to deal with colonists by mind-controlling spores: shoot them or use special grenades a scientist gives you to neutralize said spores -- a riskier, but more humane option. Mechanically, the special grenades are lobbed just like any other grenade type, but do no damage to regular enemies, only rendering any infected colonists within blast radius passive for the rest of the battle.
** In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', the Engineer's [[FreezeRay Cryo Blast]] dealt no damage to the target (though certain weak enemies would be instantly killed by it, this was because they automatically died when inflicted with any status effect). Unprotected enemies in both games would be subjected to HarmlessFreezing but be more vulnerable to damage from other sources while frozen, while the third game added an addition effect called "Chilled" that would be inflicted on enemies protected by armor, barriers, or shields that caused them to move slower, be more vulnerable to damage, and (in the case of armored enemies) have their armor weakened.

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* ''VideoGame/RiverCityGirls'': The AHandfulForAnEye of the Entitled Jerks does no damage, but stuns the target for a time.



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* ''VideoGame/PrayerOfTheFaithless'': The Magic "Flash" doesn't have a damage type, so it doesn't deal damage, but it hits all enemies with a Medium chance to blind them.
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* ''VideoGame/{{Transistor}}'': Switch() is a CharmPerson inflictor. Charmed Processes can't be damaged by the player, and will switch back instantly if hit a second time.
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* ''TabletopGame/FabulaUltima'':
** The Sharpshooter class's Warning Shot skill, and the Weaponmaster class's Bone Crusher Skill, both allow them to forgo inflicting damage on a successful weapon attack to instead inflict one of two status effects. The former can inflict Shaken or Slow, while the latter can inflict Dazed or Weak.
** The [[WhiteMage Spiritist]] class's spell list contains three spells which do nothing but inflict status effects to their target(s).
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* ''VideoGame/TitanQuest'': The Freezing Blast skill deals damage via a DamageOverTime effect from "Encas[ing] enemies in ice" instead of dealing damage all at once and immediately.
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Status spells named for the status they inflict, ''only'' inflict that status, and deal no damage. Confuse, Sleep, Poison, and Silence, for instance.

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