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* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was [[TheProblemWithLicensedGames quite infamous]], one of the reasons being the fact that it was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer Platform/{{DVD}}s & other consoles after it used [[Platform/BluRay Blu-Rays.]]

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* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was [[TheProblemWithLicensedGames quite infamous]], one of the reasons being the fact that it (unlike [[VideoGame/SpongebobSquarepantsPlanktonsRoboticRevenge its predecessor]]) was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer Platform/{{DVD}}s & other consoles after it used [[Platform/BluRay Blu-Rays.]]
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* Nintendo has had issues with major multiplatform titles skipping release on their systems since the Platform/Nintendo64 but ameliorated beginning with the Platform/NintendoSwitch. While part of this was initially due to burnt bridges caused by their draconian policies in the 1990s, these days it mostly comes down to technical limitations. While both the N64 and Platform/NintendoGameCube were just as, if not more powerful, than the competition, they also suffered serious game size limitations due to their formats: cartridges instead of CD, and a proprietary form of [=MiniDVD=] instead of DVD, respectively. This meant many games would require significant cuts or unacceptable levels of compression to play on Nintendo's system.[[note]]To say nothing of if publishers even thought their T- or M-rated games could find a home on the devices if they did expend that effort. Nintendo had a [[UltraSuperHappyCuteBabyFestFarmer3000 heavy "kiddy" stigma]] at a period when teenagers and young adults were being heavily catered to by the competition, and despite Nintendo no longer pushing content restrictions on third-parties, there was the engrained idea that these were consoles for "baby games" and that anything above an ESRB E10+ would either be {{bowdlerise}}d (in the minds of audiences) or just not sell (in the minds of publishers). Even now, gamers and publishers alike still question how well M-rated fare can do on consoles traditionally sold on the backs of ''Franchise/SuperMario'' and ''Franchise/{{Pokemon}}'' sales.[[/note]] Following that, every Nintendo console from the Platform/{{Wii}} onward bowed out of the power race to focus on alternate ways of attracting people to their hardware (i.e. {{gimmick}}s such as motion controls and "hybrid" play), making these systems (save for the Switch) too underpowered to receive ports of graphically intense titles unless a developer goes out of their way to create a version specifically for Nintendo's hardware, hire another developer (specifically a porting house) to do it, or simply make a thin client with the game itself streamed from a cloud server especially if the game being adapted is too intense for the Switch to run natively even with major sacrifices.

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* Nintendo has had issues with major multiplatform titles skipping release on their systems since the Platform/Nintendo64 but ameliorated beginning with the Platform/NintendoSwitch. While part of this was initially due to burnt bridges caused by their draconian policies in the 1990s, these days it mostly comes down to technical limitations. While both the N64 and Platform/NintendoGameCube were just as, if not more powerful, than the competition, they also suffered serious game size limitations due to their formats: cartridges instead of CD, and a proprietary form of [=MiniDVD=] instead of DVD, respectively. This meant many games would require significant cuts or unacceptable levels of compression to play on Nintendo's system.[[note]]To say nothing of if publishers even thought their T- or M-rated games could find a home on the devices if they did expend that effort. Nintendo had a [[UltraSuperHappyCuteBabyFestFarmer3000 heavy "kiddy" stigma]] at a period when teenagers and young adults were being heavily catered to by the competition, and despite Nintendo no longer pushing content restrictions on third-parties, there was the engrained idea that these were consoles for "baby games" and that anything above an ESRB E10+ would either be {{bowdlerise}}d (in the minds of audiences) or just not sell (in the minds of publishers). Even now, gamers and publishers alike still question how well M-rated fare can do on consoles traditionally sold on the backs of ''Franchise/SuperMario'' and ''Franchise/{{Pokemon}}'' sales.[[/note]] Following that, every Nintendo console from the Platform/{{Wii}} onward bowed out of the power race to focus on alternate ways of attracting people to their hardware (i.e. {{gimmick}}s such as motion controls and "hybrid" play), making these systems (save for the Switch) too underpowered to receive straight ports of graphically intense titles unless a developer goes out of their way to create a version specifically for Nintendo's hardware, hire another developer (specifically a porting house) to do it, or simply make a thin client with the game itself streamed from a cloud server especially if the game being adapted is too intense for the Switch to run natively even with major sacrifices.
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* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was quite infamous, one of the reasons being the fact that it was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer Platform/{{DVD}}s & other consoles after it used [[Platform/BluRay Blu-Rays.]]

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* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was [[TheProblemWithLicensedGames quite infamous, infamous]], one of the reasons being the fact that it was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer Platform/{{DVD}}s & other consoles after it used [[Platform/BluRay Blu-Rays.]]
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* While the first two ''VideoGame/{{Burnout}}'' games were released on the [[Platform/NintendoGameCube GameCube]], ''Takedown'' and ''Revenge'' weren't. While a reason was never given officially, most assumed the [=GameCube=]'s lack of online play prevented a release there. Outside of a [[PortingDisaster butchered version]] of ''Legends'' for the Platform/NintendoDS, the ''Burnout'' series wouldn't see another release on a Nintendo platform until a remaster of ''[[VideoGame/BurnoutParadise Paradise]]'' was ported to the [[Platform/NintendoSwitch Switch]] in 2020.
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Naturally, there are workarounds for this, like [[UsefulNotes/{{Emulation}} emulation]] for Platform; emulating more recent systems are a long shot however, but progress has been made with seventh-generation console emulators, such as [[Platform/Xbox360 Xenia]], [[Platform/PlayStation3 [=RPCS3=]]], [[Platform/Nintendo3DS Citra]], [[Platform/WiiU [=CEMU=]]], and the most popular of them all; [[Platform/NintendoWii Dolphin]]. Even the Platform/NintendoSwitch has some emulation projects being made too in the form of yuzu and Ryujinx, on which many popular exclusive games are playable. Fan-made ports do exist as well, especially for games whose source codes have been released in the public domain or under a permissive license, or for games whose source code has been reverse engineered.

Despite communicating with the same hardware fundamentally underneath, the other two Operating Systems for the [=PC=] Market, [[Platform/MacOS MacOS]] and [[Platform/{{UNIX}} Linux]], also get afflicted with this, as most games released on [=PC=] are for [[Platform/MicrosoftWindows Windows]] only. While the list of games that work on both of these systems is increasing, thanks to increased adoption and better understanding by the general consumer and big videogame companies alike about what these [=OS's=] can actually be like to use, it's a far cry from the hundreds of thousands of games the [=PC=] gaming space has to offer natively. Much like how Emulation can help run games from consoles on computers, [[Platform/MacOS MacOS]] and [[Platform/{{UNIX}} Linux]] both have Wine Bottler for the former, and plain old [[UsefulNotes/{{WINE}} WINE]] for the latter. Linux ''also'' has Proton, a repackaged version of Wine primarily used for running Windows-only Steam games, which makes it theoretically possible to play '''any game''' released onto Windows.

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Naturally, there are workarounds for this, like [[UsefulNotes/{{Emulation}} [[MediaNotes/{{Emulation}} emulation]] for Platform; emulating more recent systems are a long shot however, but progress has been made with seventh-generation console emulators, such as [[Platform/Xbox360 Xenia]], [[Platform/PlayStation3 [=RPCS3=]]], [[Platform/Nintendo3DS Citra]], [[Platform/WiiU [=CEMU=]]], and the most popular of them all; [[Platform/NintendoWii Dolphin]]. Even the Platform/NintendoSwitch has some emulation projects being made too in the form of yuzu and Ryujinx, on which many popular exclusive games are playable. Fan-made ports do exist as well, especially for games whose source codes have been released in the public domain or under a permissive license, or for games whose source code has been reverse engineered.

Despite communicating with the same hardware fundamentally underneath, the other two Operating Systems for the [=PC=] Market, [[Platform/MacOS MacOS]] and [[Platform/{{UNIX}} Linux]], also get afflicted with this, as most games released on [=PC=] are for [[Platform/MicrosoftWindows Windows]] only. While the list of games that work on both of these systems is increasing, thanks to increased adoption and better understanding by the general consumer and big videogame companies alike about what these [=OS's=] can actually be like to use, it's a far cry from the hundreds of thousands of games the [=PC=] gaming space has to offer natively. Much like how Emulation can help run games from consoles on computers, [[Platform/MacOS MacOS]] and [[Platform/{{UNIX}} Linux]] both have Wine Bottler for the former, and plain old [[UsefulNotes/{{WINE}} [[MediaNotes/{{WINE}} WINE]] for the latter. Linux ''also'' has Proton, a repackaged version of Wine primarily used for running Windows-only Steam games, which makes it theoretically possible to play '''any game''' released onto Windows.



When it comes to [[MobilePhoneGame smartphone games]], originally the bulk of high-profile mobile games were released on UsefulNotes/{{iOS|Games}} only, with Platform/{{Android|Games}} routinely being left out in the cold. It wasn't until the mid-[[TheNewTens 2010s]] that more and more mobile games started getting ported to Android, with most games now being released on both at launch. You're still out of luck if you use any other mobile phone platform, however.

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When it comes to [[MobilePhoneGame smartphone games]], originally the bulk of high-profile mobile games were released on UsefulNotes/{{iOS|Games}} Platform/{{iOS}} only, with Platform/{{Android|Games}} routinely being left out in the cold. It wasn't until the mid-[[TheNewTens 2010s]] that more and more mobile games started getting ported to Android, with most games now being released on both at launch. You're still out of luck if you use any other mobile phone platform, however.



** All Platform/AppleArcade titles that aren't re-releases of older games fall under this in regards to non-UsefulNotes/{{iOS|Games}} mobile platforms. Due to an exclusivity clause with Creator/{{Apple}}, any and all ports to Platform/{{Android|Games}} are prohibited, though console and PC versions of those games are allowed. When the contract with Apple expires, the developers are free to port their games to other mobile platforms, but the number of titles that were released there after being exclusive to Apple Arcade is in single digits.

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** All Platform/AppleArcade titles that aren't re-releases of older games fall under this in regards to non-UsefulNotes/{{iOS|Games}} non-Platform/{{iOS}} mobile platforms. Due to an exclusivity clause with Creator/{{Apple}}, any and all ports to Platform/{{Android|Games}} are prohibited, though console and PC versions of those games are allowed. When the contract with Apple expires, the developers are free to port their games to other mobile platforms, but the number of titles that were released there after being exclusive to Apple Arcade is in single digits.



* Expect many modern UsefulNotes/{{Arcade Game}}s to fall under this, as many of them use specialized controllers that would be too expensive if they were faithfully made for the consumer market; the more economic alternatives would be to adapt the controls to a gamepad or produce a lower-budget version of the gimmick controller, often with [[PortingDisaster clunky results]] either way.

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* Expect many modern UsefulNotes/{{Arcade MediaNotes/{{Arcade Game}}s to fall under this, as many of them use specialized controllers that would be too expensive if they were faithfully made for the consumer market; the more economic alternatives would be to adapt the controls to a gamepad or produce a lower-budget version of the gimmick controller, often with [[PortingDisaster clunky results]] either way.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' only saw release on the Platform/PlayStation3, due to Kojima wanting to make full use of the UsefulNotes/BluRay format's storage space. At the time of its release, 50 gigabytes of data was unheard of for a game, in contrast to most titles even for a few years after its release eating up six or eight at most. As of 2022, it's the only mainline ''[=MGS=]'' title that was never ported to any other platform, as ''[=MGS2=]'', ''3'' and ''Peace Walker'' were eventually released on the Xbox 360 alongside the [=PS3=] via the ''HD Collection'' and ''MGSV'' was developed as a multiplatform game from the get-go. While Kojima would go on to state that he would be willing to port ''[=MGS4=]'' to other consoles if they supported the Blu-ray format (which both the [=PS4=] and Xbox One did), he would leave Konami shortly after the completion of ''MGSV'', leaving ''[=MGS4=]'' stuck in [=PS3=]-only limbo.

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' only saw release on the Platform/PlayStation3, due to Kojima wanting to make full use of the UsefulNotes/BluRay Platform/BluRay format's storage space. At the time of its release, 50 gigabytes of data was unheard of for a game, in contrast to most titles even for a few years after its release eating up six or eight at most. As of 2022, it's the only mainline ''[=MGS=]'' title that was never ported to any other platform, as ''[=MGS2=]'', ''3'' and ''Peace Walker'' were eventually released on the Xbox 360 alongside the [=PS3=] via the ''HD Collection'' and ''MGSV'' was developed as a multiplatform game from the get-go. While Kojima would go on to state that he would be willing to port ''[=MGS4=]'' to other consoles if they supported the Blu-ray format (which both the [=PS4=] and Xbox One did), he would leave Konami shortly after the completion of ''MGSV'', leaving ''[=MGS4=]'' stuck in [=PS3=]-only limbo.



* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was quite infamous, one of the reasons being the fact that it was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer UsefulNotes/{{DVD}}s & other consoles after it used [[UsefulNotes/BluRay Blu-Rays.]]

to:

* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was quite infamous, one of the reasons being the fact that it was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer UsefulNotes/{{DVD}}s Platform/{{DVD}}s & other consoles after it used [[UsefulNotes/BluRay [[Platform/BluRay Blu-Rays.]]
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* Creator/{{Vanillaware}} games have not yet been ported to [=PC=] and are only released on consoles. This agreement was revealed in an [[https://www.destructoid.com/unicorn-overlord-devs-talk-history-card-games-and-that-delicious-food/ interview]] regarding ''VideoGame/UnicornOverlord''.

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* Creator/{{Vanillaware}} Creator/{{Vanillaware}}'s games have not yet been ported to [=PC=] and are only released on consoles. This agreement was revealed in an [[https://www.destructoid.com/unicorn-overlord-devs-talk-history-card-games-and-that-delicious-food/ interview]] regarding ''VideoGame/UnicornOverlord''.
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* By the time of its release, ''Xexex'' (Konami's answer to ''VideoGame/RType'') was considered impossible to port to any of the available consoles at the time without downgrading its fantastic visuals, which were the game's selling point. The company was considering porting the game to the Platform/SuperNintendo and the Platform/TurboGrafx16, but cancelled both version because of the already mentioned visuals, plus the absurd amount of slowdown it would cause on both platforms. In fact, the minigame included in ''VideoGame/GanbareGoemon2KiteretsuShogunMagginesu'', while downgrading the game, still causes slowdown. The game would finally see the light of day years later as part of [[VideoGame/{{Gradius}} Salamander]] [[CompilationRerelease Portable]] for the Platform/PlaystationPortable and as part of Hamster's Arcade Archive series.
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* Creator/{{Vanillaware}} games has not yet ported to [=PC=] platform, after revealing the agreement in ''VideoGame/UnicornOverlord'' interview [[https://www.destructoid.com/unicorn-overlord-devs-talk-history-card-games-and-that-delicious-food/ as they are only releasing on consoles.]]

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* Creator/{{Vanillaware}} games has have not yet been ported to [=PC=] platform, after revealing the and are only released on consoles. This agreement was revealed in ''VideoGame/UnicornOverlord'' interview an [[https://www.destructoid.com/unicorn-overlord-devs-talk-history-card-games-and-that-delicious-food/ as they are only releasing on consoles.]]interview]] regarding ''VideoGame/UnicornOverlord''.

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