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That would be Bandit Mook or So Long And Thanks For All The Gear. No Gear Level is by definition a scripted event.


* In a rare unscripted version, ''VideoGame/NetHack'' has nymphs, who seduce your character, steal your equipment and then teleport away. More than a few players have died because they were suddenly left weaponless after running into a nymph. (Of course, this is ''[=NetHack=]''. More than a few players have died falling down stairs. EverythingTryingToKillYou is a bit of an understatement.)
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* At the start of ''VideoGame/Warhammer40000RogueTrader'''s Chapter 3, your party ends up being captured by the [[SpaceElves Dark Eldar]] who then proceed to [[ColdBloodedTorture torture]], interrogate, and experiment on you before shoving you down a trash chute into the bowels of their city, Commorragh. You wake up in a heap of corpses with multiple shattered bones, armed with nothing but a revolver given to you by a friendly [[MonsterClown Harlequin]] and no connection to your ship inventory, with your companions scattered across the city in only marginally better shape than you. Complicating matters further is that normally your entire party contributes to skill checks, but in this case you're completely on your own with nobody to cover your weak points. When you manage to find half of them, you're then forced into GladiatorGames against their other slaves with what little equipment you were able to scavenge in the interim.
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* ''VideoGame/GatoRoboto'': You need to navigate the Ventilation area without your mech because it's too bulky to fit in. Since outside of your mech you die in one hit, the area is generous with save points.

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* ''VideoGame/{{Oni}}'': In the levels where you start with a weapon at all, you start with the pistol (and sometimes, a hypo). Otherwise, you start each level with no weapon, ammunition, or hypos... even when the level transition is (as in one particular case) [[DirectContinuousLevels ''walking through a door, into another room'']]. Good thing the hand-to-hand combat is so reliable...



* ''VideoGame/{{Oni}}'': In the levels where you start with a weapon at all, you start with the pistol (and sometimes, a hypo). Otherwise, you start each level with no weapon, ammunition, or hypos... even when the level transition is (as in one particular case) [[DirectContinuousLevels ''walking through a door, into another room'']]. Good thing the hand-to-hand combat is so reliable...
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** Shows up again in ''VideoGame/WolfensteinTheOldBlood''; first, when BJ is once again captured and has to escape from the titular castle - this time beginning only with some [[PipePain lengths of pipe]], and later in the game where a ZombieApocalype occurs, and you only have a pipe because you had to stash your weapons to sneak into a tavern filled with Nazis in the previous level. In the second example, you can get your weapons back.

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** Shows up again in ''VideoGame/WolfensteinTheOldBlood''; first, when BJ is once again captured and has to escape from the titular castle - this time beginning only with some [[PipePain lengths of pipe]], and later in the game where a ZombieApocalype ZombieApocalypse occurs, and you only have a pipe because you had to stash your weapons to sneak into a tavern filled with Nazis in the previous level. In the second example, you can get your weapons back.



* ''VieoGame/{{Manhunt}}'' frequently removes items after each level. Sometimes it is justified (e.g. bad guys in dark clothing jump Cash and take his stuff), other times discarded without discussion (e.g. when starting the journalist escort scene).

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* ''VieoGame/{{Manhunt}}'' ''VideoGame/{{Manhunt}}'' frequently removes items after each level. Sometimes it is justified (e.g. bad guys in dark clothing jump Cash and take his stuff), other times discarded without discussion (e.g. when starting the journalist escort scene).



* ''The Chronicles of Riddick: VideoGame/EscapeFromButchersBay'' has more No Gear Levels than normal ones. Most guards have guns you can't use, so you go around meleeing everybody. Every now and then the game lets you grab a non-DNA-coded gun you can actually use, only to remove it from you a short while later.

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* ''The Chronicles of Riddick: VideoGame/EscapeFromButchersBay'' VideoGame/EscapeFromButcherBay'' has more No Gear Levels than normal ones. Most guards have guns you can't use, so you go around meleeing everybody. Every now and then the game lets you grab a non-DNA-coded gun you can actually use, only to remove it from you a short while later.
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* ''VideoGame/SpyHunter'' has a No Gear Level Section, the very first part of "German Blitz" starts you in one of the civilian vehicles. It's slow and has no weapons, and you have to use it to maneuver through the [=NOSTRA=] warehouse and get to your Weapons Van. Thankfully, this section is short, lasting less than a minute, and you're given back a fully loaded Interceptor to continue the mission with.

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* ''VideoGame/SpyHunter'' ''VideoGame/SpyHunter2001'' has a No Gear Level Section, the very first part of "German Blitz" starts you in one of the civilian vehicles. It's slow and has no weapons, and you have to use it to maneuver through the [=NOSTRA=] warehouse and get to your Weapons Van. Thankfully, this section is short, lasting less than a minute, and you're given back a fully loaded Interceptor to continue the mission with.
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* ''VideoGame/SnufkinMelodyOfMoominvalley'': [[spoiler:Right before the final level, Snufkin hurts his leg and has to be carried by Moomintroll through the park. As you're now playing as Moomintroll, you don't get to use any of Snufkin's instruments for this section.]]
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->''[[WesternAnimation/SpongebobSquarepants Good grief he's naked!]]''

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->''[[WesternAnimation/SpongebobSquarepants Good grief grief, he's naked!]]''

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* ''Series/DoctorWho'': The Doctor will occasionally lose access to both their TARDIS and their Sonic Screwdriver, forcing them to cobble something with whatever technology is at hand ([[Recap/DoctorWhoS37E1TheWomanWhoFellToEarth The Woman Who Fell to Earth]]), rummage through their pockets for anything useful ([[Recap/DoctorWho60thASWildBlueYonder Wild Blue Yonder]]), or negotiate their way out of conflicts ([[Recap/DoctorWhoS31E1TheEleventhHour The Eleventh Hour]]).

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* ''Series/DoctorWho'': ''Series/DoctorWho'':
**
The Doctor will occasionally lose access to both their TARDIS and their Sonic Screwdriver, forcing them to cobble something with whatever technology is at hand ([[Recap/DoctorWhoS37E1TheWomanWhoFellToEarth ("[[Recap/DoctorWhoS37E1TheWomanWhoFellToEarth The Woman Who Fell to Earth]]), Earth]]"), rummage through their pockets for anything useful ([[Recap/DoctorWho60thASWildBlueYonder ("[[Recap/DoctorWho60thASWildBlueYonder Wild Blue Yonder]]), Yonder]]"), or negotiate their way out of conflicts ([[Recap/DoctorWhoS31E1TheEleventhHour ("[[Recap/DoctorWhoS31E1TheEleventhHour The Eleventh Hour]]).Hour]]").




* ''Series/{{Leverage}}'': "The Cross My Heart Job" takes place in the aftermath of a particularly disastrous job that cleaned out the team's entire bag of tricks - no earbuds or lockpicks even - and sees them grift and IndyPloy their way through rescuing a kidnapped girl and a stolen donor heart all in the space of an hour.

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\n* ''Series/{{Leverage}}'': "The Cross My Heart Job" takes place in the aftermath of a particularly disastrous job that cleaned out the team's entire bag of tricks - -- no earbuds or lockpicks even - -- and sees them grift and IndyPloy their way through rescuing a kidnapped girl and a stolen donor heart all in the space of an hour.
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** ''VideoGame/FarCry5'' does this to an annoying extent, as there are numerous unavoidable scripted events where you're automatically captured and have your gear taken away. While you can instantly regain all your weapons for free once you make it to a weapon shop, your ammo is permanently lost, forcing you to scrounge or buy more, which is annoying when it comes to expensive types like rockets and .50 calibur rounds.

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** ''VideoGame/FarCry5'' does this to an annoying extent, as there are numerous unavoidable scripted events where you're automatically captured and have your gear taken away. While you can instantly regain all your weapons for free once you make it to a weapon shop, your ammo is permanently lost, forcing you to scrounge or buy more, which is annoying when it comes to expensive types like rockets and .50 calibur caliber rounds.



** Shows up again in ''VideoGame/WolfensteinTheOldBlood'', when BJ is once again captured and has to escape from the titular castle - this time beginning only with some [[PipePain lengths of pipe]].

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** Shows up again in ''VideoGame/WolfensteinTheOldBlood'', ''VideoGame/WolfensteinTheOldBlood''; first, when BJ is once again captured and has to escape from the titular castle - this time beginning only with some [[PipePain lengths of pipe]].pipe]], and later in the game where a ZombieApocalype occurs, and you only have a pipe because you had to stash your weapons to sneak into a tavern filled with Nazis in the previous level. In the second example, you can get your weapons back.



* ''VideoGame/{{BioShock|1}}'' has Fontaine Fisheries, where Peach Wilkins won't let you advance unless you turn over all your weapons. You fight through the freezer area using only plasmids and a wrench, though you can find one or two dropped guns. Just to twist the knife, almost all of your meticulously saved ammo is "missing" when you ''do'' recover your weapons. That said, it is possible and in fact quite easy to cheat and bring a weapon in with you, as the gate which opens when you surrender your guns doesn't close again if you pick up another one and it's possible to carry items around with the telekinesis plasmid without collecting them.

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* ''VideoGame/{{BioShock|1}}'' has Fontaine Fisheries, where Peach Wilkins won't let you advance unless you turn over all your weapons. You fight through the freezer area using only plasmids and a wrench, though you can find one or two dropped guns. Just to twist the knife, almost all of your meticulously saved ammo is "missing" when you ''do'' recover your weapons. That said, it is possible and in fact quite easy to cheat and bring a weapon in with you, as the gate which that opens when you surrender your guns doesn't close again if you pick up another one and it's possible to carry items around with the telekinesis plasmid without collecting them.
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** It's worth noting that in ''VideoGame/TombRaiderIII'', where you lose almost everything, med kits included, said loss is permanent. In addition, the player decides what order to complete the middle three of the five areas in, and if you pick a certain area last... Well, sucks to be you. It doesn't help that said area is listed as the last of the three in most official material (including the level select screen).

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** It's worth noting that in ''VideoGame/TombRaiderIII'', where you lose almost everything, med kits included, said loss is permanent. In addition, the player decides what order to complete the middle three of the five areas in, and if you pick a certain area last... Well, sucks to be you. It doesn't help that said area is listed as the last of the three in most official material (including the level select screen). The 2024 remaster changes this by having all of your collected weapons and ammo in a pile next to your pistols, thus you don't have to worry about losing everything.
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** ''Earthless: Prelude'', a ''Doom II'' mod, makes some levels end with Doomguy inevitably die right before their conclusion. While this is done for the sake of FissionMailed (as progression continues normally), it has the side effect of having the main character start the next level with just a pistol, a knife and the original caps for the health and ammunition.

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* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS37E1TheWomanWhoFellToEarth The Woman Who Fell to Earth]]":
** The Doctor doesn't have the TARDIS due to falling out of it, and doesn't have the sonic screwdriver due to losing all the contents of her pockets in said fall. She has to rely on her (regeneration-scrambled) wits and whatever she can cobble together, such as building a new sonic.
** The antagonist, Tzim-Sha, is participating in a ritual hunt where he's not supposed to have any weapons. However, he's cheating by using a data coil to gather information on his target.

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* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS37E1TheWomanWhoFellToEarth The Doctor will occasionally lose access to both their TARDIS and their Sonic Screwdriver, forcing them to cobble something with whatever technology is at hand ([[Recap/DoctorWhoS37E1TheWomanWhoFellToEarth The Woman Who Fell to Earth]]":
** The Doctor doesn't have the TARDIS due to falling out of it, and doesn't have the sonic screwdriver due to losing all the contents of her
Earth]]), rummage through their pockets in said fall. She has to rely on her (regeneration-scrambled) wits and whatever she can cobble together, such as building a new sonic.
**
for anything useful ([[Recap/DoctorWho60thASWildBlueYonder Wild Blue Yonder]]), or negotiate their way out of conflicts ([[Recap/DoctorWhoS31E1TheEleventhHour The Eleventh Hour]]).
** In "The Woman Who Fell to Earth", the
antagonist, Tzim-Sha, is participating in a ritual hunt where he's not supposed to have any weapons. However, he's cheating by using a data coil to gather information on his target.
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* After the Cabal overlord Ghaul cuts off the Guardian's Light in ''VideoGame/Destiny2'' and hurled them to earth from his ship, you were left with next to no health, broken down armor, a damaged SMG and sidearm, and worst of all, none of the Guardian powers you are accustomed to (especially wrenching if you're a veteran of the first game). You had to survive with only these against Cabal warbeasts and troopers as you made your way to the refuge of the Farm. Hell, you couldn't even ''jump''. (Since this is now "vaulted" content, it's not playable, unfortunately.)
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** ''Phantom Liberty'' adds the main quest, "Killing Moon." Unlike the above, your cyberware is disabled for part of it, forcing a stealthy approach.
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* In the last act of ''VideoGame/PoliceQuest: Open Season'', the BigBad strips you of your possessions in a [[MatchlightDangerRevelation Flashlight Danger Revelation]] moment, forcing you to improvise an AerosolFlamethrower to take him out.

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* In the last act of ''VideoGame/PoliceQuest: Open Season'', ''VideoGame/PoliceQuest4OpenSeason'', the BigBad strips you of your possessions in a [[MatchlightDangerRevelation Flashlight Danger Revelation]] moment, forcing you to improvise an AerosolFlamethrower to take him out.
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* ''VideoGame/SonicSuperstars'': Act 2 of Golden Capital sees Fang the Hunter abscond with all of the Chaos Emeralds you've collected, leaving you without your Emerald Powers. Thankfully, you get them back after completing the Zone.
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* ''VideoGame/Area51FPS'' has you lose your weapons after losing your teammates and gaining the ability to turn into a mutant. You quickly regain them after getting partially cured.

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* ''VideoGame/Area51FPS'' has you lose your weapons after losing your teammates and gaining the ability to turn into a mutant. You quickly regain them after getting partially cured. Not a big loss, considering you only had three of the game's weapons prior to losing them (excluding the scanner)
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* PlayedWith in ''WesternAnimation/TheLegendOfVoxMachina'' when the heroes attend a feast and are forced to check their weapons at the door. When the inevitable fight arrives, they rush to collect them and discover they've lost the ticket...so they knock the door guard aside and retrieve their gear by force. Played straight with [[TheSneakyGuy Vax]], who sneaks away from the feast to do recon and is reduced to using a shard of broken glass as an [[ImprovisedWeapon improvised shiv]], [[NoSell to no effect]].

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