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** It wasn't so easy in the SNES and PS1 versions, however. Actually, Final Fantasy Tactics originally had it ''easier'' than Tactics Ogre, in that, if a character dies, it's gone for good unless you have a Revivify spell ready for use before the end of the battle (And such a spell isn't available in the original until at least 70% of Chapter 2 in either route) or a Blessing Stone equipped to revive the victim on the spot.

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** It wasn't so easy in the SNES and PS1 PSX versions, however. Actually, Final Fantasy Tactics originally had it ''easier'' than Tactics Ogre, in that, if a character dies, it's gone for good unless you have a Revivify spell ready for use before the end of the battle (And such a spell isn't available in the original until at least 70% of Chapter 2 in either route) or a Blessing Stone equipped to revive the victim on the spot.
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** It wasn't so easy in the SNES/PS1 versions, however. Actually, Final Fantasy Tactics originally had it ''easier'' than Tactics Ogre, in that, if a character dies, it's gone for good unless you have a Revivify spell ready for use before the end of the battle (And such a spell isn't available in the original until at least 70% of Chapter 2 in either route) or a Blessing Stone equipped to revive the victim on the spot.

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** It wasn't so easy in the SNES/PS1 SNES and PS1 versions, however. Actually, Final Fantasy Tactics originally had it ''easier'' than Tactics Ogre, in that, if a character dies, it's gone for good unless you have a Revivify spell ready for use before the end of the battle (And such a spell isn't available in the original until at least 70% of Chapter 2 in either route) or a Blessing Stone equipped to revive the victim on the spot.
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** It wasn't so easy in the SNES/PS1 versions, however. Actually, Final Fantasy Tactics originally had it ''easier'' than Tactics Ogre, in that, if a character dies, it's gone for good unless you have a Revivify spell ready for use before the end of the battle (And such a spell isn't available in the original until at least 70% of Chapter 2 in either route) or a Blessing Stone equipped to revive the victim on the spot.
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* ''MetroidPrime 3'' has you run a gauntlet of Space Pirates, with marines to protect. If they all survive you get an extra reward.

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* ''MetroidPrime 3'' ''VideoGame/MetroidPrime3'' has you run a gauntlet of Space Pirates, with marines to protect. If they all survive you get an extra reward.
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* ''{{Pikmin}}'': Sometimes it's not just for bragging rights, but because some players can't bear to [[VideoGameCaringPotential let any of the eponymous adorable alien critters die.]]

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* ''{{Pikmin}}'': ''VideoGame/{{Pikmin}}'': Sometimes it's not just for bragging rights, but because some players can't bear to [[VideoGameCaringPotential let any of the eponymous adorable alien critters die.]]
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* ''VideoGame/InTheHunt'' gives the player a special ending if the game is completed in one credit... [[DownerEnding Your submarine is shown in the wreckage of the enemy submarines, all destroyed along with the enemy base]].

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* ''VideoGame/InTheHunt'' gives the player a special ending if the game is completed in one credit... [[DownerEnding [[ItsAWonderfulFailure Your submarine is shown in the wreckage of the enemy submarines, all destroyed along with the enemy base]].
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Different from a NoDeathRun in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a {{Platformer}} or a FirstPersonShooter. Usually invoked in {{RPG}}s and Strategy games. As the aforementioned reduced degree of control makes a NoDamageRun technically impossible, this becomes the ClosestThingWeGot

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Different from a NoDeathRun in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a {{Platformer}} or a FirstPersonShooter. Usually invoked in {{RPG}}s and Strategy games. As the aforementioned reduced degree of control makes a NoDamageRun technically impossible, this becomes the ClosestThingWeGot
ClosestThingWeGot.
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* Some players of ''{{Pokemon}}'' will regard the virtual monsters humanely and attempt to keep them from [[NonLethalKO fainting]] at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least letting it level up; letting it faint will prevent it from gaining experience) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.

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* Some players of ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' will regard the virtual monsters humanely and attempt to keep them from [[NonLethalKO fainting]] at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least letting it level up; letting it faint will prevent it from gaining experience) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.
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Wrong trope, this is Pacifist Run.


* ''Franchise/MetalGear'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: [[TearJerker The Boss]]]].
** Though this one is somewhat debatable, since even though you're taking down bosses via nonlethal means, they still ultimately die for the sake of plot.
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*** Some variations allow you to use an HM only once. If the Pokémon you taught it too dies, you can never use it again.

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*** Some variations allow you to use an HM only once. If the Pokémon you taught it too to dies, you can never use it again.

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* Trivially easy to do in ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
** That's if you're going for a No-Crystallize run. A No-KO run might be a bit harder.

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* Trivially easy to do in ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
**
[[PermanentlyMissableContent lost forever]]. That's only if you're going for a No-Crystallize run. A run, though; a No-KO run might be a bit harder.
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* Trivially easy to do in ''FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.

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* Trivially easy to do in ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
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* ''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But you can follow the plot and still get just enough for the achievement.

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* ''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But If you can follow get [[MultipleEndings ending A]], your maximum save count is one short of the plot and still get required number -- but completing Overtime Mode will add Frank himself [[spoiler:and Isabela]] to the count, just enough for barely allowing you to get the achievement.achievement and complete the story in the same playthrough.
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* Theoretically possible in ''{{X-COM}}'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
** Much more possible in ''XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.

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* Theoretically [[https://www.youtube.com/watch?v=1RxcCY6MCZY Theoretically]] possible in ''{{X-COM}}'', ''VideoGame/XCOMUFODefense'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
** Much It's more possible doable in ''XComEnemyUnknown'', ''VideoGame/XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.
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* While this is possible in ''VideoGame/TrillionGodOfDestruction'', it's very difficult, requiring specific training sequences, stat placement, and no small amount of luck. [[spoiler:Succeeding will only get you the [[BittersweetEnding sweetest variant of a bitter ending]] anyway, you actually have to let everyone die to get the best ending.]]
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* The ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]

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* The ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine human allies (and later Elite and Grunt buddies) ones) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, entire level, and giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]failures]].
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* Enforced in ''VideoGame/{{Choplifter}}''; the only way to get the good ending is to rescue all 64 hostages.
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** There's also the Nuzlocke Challenge, in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, though the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.

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** There's also the [[WebComic/NuzlockeComics Nuzlocke Challenge, Challenge]], in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, though the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.
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Dawn of War 2, someone spelled "campaign" wrong.


** The game rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

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** The game rewards you with extra experience and compaign campaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?
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* In the TacticsOgre PSP remake, the title "Concord King Unbloodied" is awarded to players who avoid ever losing an ally in battle, though in TacticsOgre it's even easier than in FinalFantasyTactics, as the player not only has a three-count until FinalDeath, but reviving downed party members is also much easier (since the "item" command is automatically equipped and doesn't have to be leveled up to use a revive item) and the player can always opt to rewind time by as many as fifty turns if they discover that they won't be able to save a party member in time.

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* In the TacticsOgre ''VideoGame/TacticsOgre'' PSP remake, the title "Concord King Unbloodied" is awarded to players who avoid ever losing an ally in battle, though in TacticsOgre ''VideoGame/TacticsOgre'' it's even easier than in FinalFantasyTactics, ''VideoGame/FinalFantasyTactics'', as the player not only has a three-count until FinalDeath, but reviving downed party members is also much easier (since the "item" command is automatically equipped and doesn't have to be leveled up to use a revive item) and the player can always opt to rewind time by as many as fifty turns if they discover that they won't be able to save a party member in time.

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* ''VideoGame/DawnOfWar 2'' rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

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* ''VideoGame/DawnOfWar 2'' 2''
** The game
rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?expect?
** In the second game, a KarmaMeter shows you how close you are to falling to Chaos. It's possible to keep all your squad leaders pure, [[spoiler:in which case your MissionControl guy was the traitor all along]], though it's canon that [[spoiler:Avitus]] fell.
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* ''NintendoWars'', particularly ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.

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* ''NintendoWars'', ''VideoGame/NintendoWars'', particularly ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.
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* On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!

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* On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] ''VideoGame/DarkSoulsII'' has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!
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* ''KnightsInTheNightmare'' can attract this. Same with 100% recruitment.

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* ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' can attract this. Same with 100% recruitment.
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* ''MetalSlug'' invites this of players, since rescued prisoners are wiped from the record when you lose a life. This is ''[[NintendoHard extremely]]'' [[OneHitPointWonder hard to do]], but videos exist of this being achieved in several of the games. By general agreement, Metal Slugs are not counted as casualities if they get blown up.
* This is a recognised challenge in the ''{{Oddworld}}'' games, where rescuing absolutely everyone usually nets you the best ending possible. Also, KILLING everyone gets you an extra-bad ending. In the first 3 games, this means saving all your fellow Mudokens/Fuzzles. In StrangersWrath, this means capturing all the bosses alive, and not killing any enemies that you don't have to. The only reward is extra money, or, later in the game, extra ammo.

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* ''MetalSlug'' ''VideoGame/MetalSlug'' invites this of players, since rescued prisoners are wiped from the record when you lose a life. This is ''[[NintendoHard extremely]]'' [[OneHitPointWonder hard to do]], but videos exist of this being achieved in several of the games. By general agreement, Metal Slugs are not counted as casualities if they get blown up.
* This is a recognised challenge in the ''{{Oddworld}}'' ''VideoGame/{{Oddworld}}'' games, where rescuing absolutely everyone usually nets you the best ending possible. Also, KILLING everyone gets you an extra-bad ending. In the first 3 games, this means saving all your fellow Mudokens/Fuzzles. In StrangersWrath, ''[[VideoGame/OddworldStrangersWrath Stranger's Wrath]]'', this means capturing all the bosses alive, and not killing any enemies that you don't have to. The only reward is extra money, or, later in the game, extra ammo.



* ''WorldOfWarcraft'' had achievements to get your raid through Naxxramas and kill all the bosses with no one hitting 0 Hit Points. If even one raid member died, the challenge could only be taken up again the next week after the reset because the casualty would be recorded.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' had achievements to get your raid through Naxxramas and kill all the bosses with no one hitting 0 Hit Points. If even one raid member died, the challenge could only be taken up again the next week after the reset because the casualty would be recorded.



* The RTS game ''Blitzkrieg'' inspires this for the player's core units, which are selectable tanks & artillery that gain veterancy and accompany the player as he progresses through the game.
* ''TabletopGame/{{Shadowrun}}'' on the SNES offers a completely pointless challenge: The two women runners the player can encounter also happen to be the only runners with any relevance to the plot, and may be made into permanent party members. The challenge then becomes to keep both of their squishy spellcaster asses alive for the rest of the game.

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* The RTS game ''Blitzkrieg'' ''VideoGame/{{Blitzkrieg}}'' inspires this for the player's core units, which are selectable tanks & artillery that gain veterancy and accompany the player as he progresses through the game.
* ''TabletopGame/{{Shadowrun}}'' ''VideoGame/{{Shadowrun}}'' on the SNES offers a completely pointless challenge: The two women runners the player can encounter also happen to be the only runners with any relevance to the plot, and may be made into permanent party members. The challenge then becomes to keep both of their squishy spellcaster asses alive for the rest of the game.



* GlobalAgenda gives bonuses for having less than 4-6 casualties, depending on the mission. Team size can be up to 4 or 10 people, depending on the mission.

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* GlobalAgenda ''VideoGame/GlobalAgenda'' gives bonuses for having less than 4-6 casualties, depending on the mission. Team size can be up to 4 or 10 people, depending on the mission.
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* You wouldn't expect this in a strategy game, but ''HeroesOfMightAndMagic IV'' has one faction, Order, that can reasonably pull this off (at least in terms of protecting itself) by recruiting entirely ranged and spellcasting units and cutting down everything before it gets close. A certain amount of attrition is expected, so by avoiding that attrition one can make one's army unreasonably powerful, killing any enemy stack in a single attack. (Nature can do this too, but it's a lot harder, and Death in particular is completely incapable of it, since the player is expected to simply replenish the losses through reviving both sides' dead.)

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* You wouldn't expect this in a strategy game, but ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic IV'' has one faction, Order, that can reasonably pull this off (at least in terms of protecting itself) by recruiting entirely ranged and spellcasting units and cutting down everything before it gets close. A certain amount of attrition is expected, so by avoiding that attrition one can make one's army unreasonably powerful, killing any enemy stack in a single attack. (Nature can do this too, but it's a lot harder, and Death in particular is completely incapable of it, since the player is expected to simply replenish the losses through reviving both sides' dead.)
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* The ''{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]

to:

* The ''{{Halo}}'' ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]
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* The ''point'' of the Hero equivalent to Chaos Runs in CityOfHeroes. Surprisingly, this can sometimes end up being necessary for villains.

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* The ''point'' of the Hero equivalent to Chaos Runs in CityOfHeroes.''VideoGame/CityOfHeroes''. Surprisingly, this can sometimes end up being necessary for villains.
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* ''DawnOfWar 2'' rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

to:

* ''DawnOfWar ''VideoGame/DawnOfWar 2'' rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?
Is there an issue? Send a MessageReason:
None


* ''DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But you can follow the plot and still get just enough for the achievement.

to:

* ''DeadRising''.''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But you can follow the plot and still get just enough for the achievement.



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