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* ''LetsPlay/TwitchPlaysPokemonBlack2'' was the first run in which no Pokémon were released. None were released in ''LetsPlay/TwitchPlaysPokemonX'' either, but in that case it was most likely enforced by the substitute streamer.
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** The Player Avatar of ''VideoGame/FireEmblemAwakening'' has this attitude by default. The loss of one unit is too many. Virion lampshades this when he wins a strategy game with heavy loses. If he were leading an actual army, the morale loss would have him quickly demoted.

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** The Player Fittingly enough, the player Avatar of ''VideoGame/FireEmblemAwakening'' has this attitude by default. The attitude. In their eyes, the loss of one unit is too many. Virion lampshades this when he wins they [[IDontKnowMortalKombat lose a strategy game against him]]; when they remark that perhaps he should be the one giving the orders, he notes that while he won [[PyrrhicVictory he did so with heavy loses. If losses]], and if he were leading to lead an actual army, army with the same tactics the loss of morale loss would quickly have him quickly demoted.
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*On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!
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Compare EverybodyLives, which is when a work of fiction averts ''plotline'' deaths.
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EverybodyLives as a SelfImposedChallenge. This is where you try to make sure there are absolutely minimized, if any, casualties.

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EverybodyLives Keeping your units alive as a SelfImposedChallenge. This is where you try to make sure there are absolutely minimized, if any, casualties.
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** The Player Avatar of ''VideoGame/FireEmblemAwakening'' has this attitude by default. The loss of one unit is too many. Virion lampshades this when he wins a strategy game with heavy loses. If he were leading an actual army, the morale loss would have him quickly demoted.
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* This is necessary to obtain an achievement/trophy in ''VideoGame/DragonAgeII'': It requires that none of your party members fall in battle for a single year in Kirkwall (which would count as approximately a third of the game).
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** That's if you're going for a No-Crystallize run. A No-KO run might be a bit harder.

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No attribution to the page quote. Possibly a misquote of the Ninth Doctor?


--> Just this once, nobody dies!



* Most ''Franchise/FireEmblem'' players follow this trope by default, since [[FinalDeath losing a unit often means they're gone for good]].
** Starting around VideoGame/FireEmblemElibe and carrying on into the likes of VideoGame/FireEmblemTellius, the enemies actually try to focus not just on their victory, [[SpitefulAI but on your loss.]] Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.

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* Most ''Franchise/FireEmblem'' players follow this trope by default, since [[FinalDeath losing a unit often means they're gone for good]].
** Starting around VideoGame/FireEmblemElibe ''VideoGame/FireEmblemElibe'' and carrying on into the likes of VideoGame/FireEmblemTellius, ''VideoGame/FireEmblemTellius'', the enemies actually try to focus not just on their victory, [[SpitefulAI but on your loss.]] Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.
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* If you reach the FinalBoss of ''The VideoGame/HouseOfTheDead'' or its sequel with every single civilian successfully rescued, you'll be treated to a bonus room with point and health items before fighting said boss. In ''III'', the condition is instead successfully rescuing the other player (though neither player character can actually die due to a failed rescue), and in ''4'', you need a rank of A or higher on every prior chapter.
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* ''VideoGame/FTLFasterThanLight'' awards you with an achievement for reaching the final sector with no crew lost so far, titled "No {{Redshirt}}s Here!"
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* ''NintendoWars'', particularly ''BattalionWars'' but it can apply somewhat to the turn-based games themselves.

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* ''NintendoWars'', particularly ''BattalionWars'' ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.
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* ''Franchise/FireEmblem'', thanks to FinalDeath.

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* ''Franchise/FireEmblem'', thanks to FinalDeath.Most ''Franchise/FireEmblem'' players follow this trope by default, since [[FinalDeath losing a unit often means they're gone for good]].
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**Though this one is somewhat debatable, since even though you're taking down bosses via nonlethal means, they still ultimately die for the sake of plot.
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* ''Lemmings'', where you can try to save 100% every level - even when you only need 5%

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* ''Lemmings'', where you can try to save 100% every level - even when you only need 5%5%.



** Lemmings 2: Tribes, is built on the idea of saving your lemmings, as you only get as many as you saved. Only the classic tribe requires you to lose any lemmings, meaning this is ''almost'' possible.

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** Lemmings 2: Tribes, The Tribes is built on the idea of saving your lemmings, as each level you only get as many as you saved. saved on the previous level. Only the classic tribe requires Classic and Polar tribes require you to lose any lemmings, meaning this is ''almost'' possible.
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** Much more possible in ''XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.
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* In ''LightNovel/TheLegendaryMoonlightSculptor'', a VRMMORPG, the main character Weed's main focus in several battles is preserving as many lives of his NPC comrades as possible, where normally most players are unconcerned of the well being of the ''ArtificialIntelligence'' controlled NPC's... [[spoiler: Weed is concerned because of a little known fact: every NPC life that lives through a quest results in extra EXP as well as a little extra reputation points for the NPC's associated faction.]]
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** There's also the Nuzlocke Challenge, in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, hough the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.

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** There's also the Nuzlocke Challenge, in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, hough though the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.

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** There's also the Nuzlocke Challenge, in which the player is punished greatly if any of his party members ever faints.

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** There's also the Nuzlocke Challenge, in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, hough the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.
*** Some variations allow you to use an HM only once. If the Pokémon you taught it too dies, you can never use it again.
*** Another very common variant rule is that your Starter Pokémon is sort of like the main character in an RPG. It must always be in your party, and if it "dies" it's Game Over.
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* ''FireEmblem'', thanks to FinalDeath.
** Starting around FireEmblemElibe and carrying on into the likes of FireEmblemTellius, the enemies actually try to focus not just on their victory, [[SpitefulAI but on your loss.]] Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.

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* ''FireEmblem'', ''Franchise/FireEmblem'', thanks to FinalDeath.
** Starting around FireEmblemElibe VideoGame/FireEmblemElibe and carrying on into the likes of FireEmblemTellius, VideoGame/FireEmblemTellius, the enemies actually try to focus not just on their victory, [[SpitefulAI but on your loss.]] Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.
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** Starting around FireEmblemElibe and carrying on into the likes of FireEmblemTellius, the enemies actually try to focus not just on their victory, but on your loss. Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.

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** Starting around FireEmblemElibe and carrying on into the likes of FireEmblemTellius, the enemies actually try to focus not just on their victory, [[SpitefulAI but on your loss. loss.]] Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.
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* ''MetalGearSolid'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: [[TearJerker The Boss]]]].

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* ''MetalGearSolid'' ''Franchise/MetalGear'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: [[TearJerker The Boss]]]].
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* The main ''ZoneOfTheEnders'' games feature missions where the player is supposed to protect buildings with civilians and/or allied soldiers in obsolete mecha. One particular battle in the second game involves trying to protect 20 of these suits while fighting hundreds of enemies across a large battlefield. The only way for the main character to feel good about the outcome is to save every single one of them.

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* The main ''ZoneOfTheEnders'' ''VideoGame/ZoneOfTheEnders'' games feature missions where the player is supposed to protect buildings with civilians and/or allied soldiers in obsolete mecha. One particular battle in the second game involves trying to protect 20 of these suits while fighting hundreds of enemies across a large battlefield. The only way for the main character to feel good about the outcome is to save every single one of them.
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* Theoretically possible in ''{{X-COM}}'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming.

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* Theoretically possible in ''{{X-COM}}'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
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* In TheLordoftheRingsOnline, the Tier 2 Challenge for Saruman's fight involves defeating him without anyone reaching zero morale, and within 30 minutes, or else everyone instantly dies.

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* In TheLordoftheRingsOnline, ''VideoGame/TheLordOfTheRingsOnline'', the Tier 2 Challenge for Saruman's fight involves defeating him without anyone reaching zero morale, and within 30 minutes, or else everyone instantly dies.
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* One achievement in ''MassEffect 2'' is for keeping everyone alive during the final mission.

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* The [[NoOneGetsLeftBehind No One Left Behind]] achievement in ''MassEffect 2'' ''VideoGame/MassEffect2'' is for keeping everyone alive during the final mission.
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* ''MetalGearSolid'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: The Boss]].

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* ''MetalGearSolid'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: [[TearJerker The Boss]].Boss]]]].
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* GlobalAgenda gives bonuses for having less than 4-6 casualties, depending on the mission. Team size can be up to 4 or 10 people, depending on the mission.
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** Starting around FireEmblemElibe and carrying on into the likes of FireEmblemTellius, the enemies actually try to focus not just on their victory, but on your loss. Apparently the devs realized that most players would RageQuit at the loss of a single character, and as a result, multiple enemies would start streaming towards one character and kill them, ensuring you, as the player, lose, as you will have to reset.
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* ''InTheHunt'' gives the player a special ending if the game is completed in one credit... [[DownerEnding Your submarine is shown in the wreckage of the enemy submarines, all destroyed along with the enemy base]].

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* ''InTheHunt'' ''VideoGame/InTheHunt'' gives the player a special ending if the game is completed in one credit... [[DownerEnding Your submarine is shown in the wreckage of the enemy submarines, all destroyed along with the enemy base]].

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