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* VideoGame/{{Foamstars}} takes place in the fictional city of Bath Vegas, which is filled with neon lights on buildings at night.
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please don't "correct" to US spelling — see American And Commonwealth Spellings


* '''Hedonistic, glitzy, and/or sleazy:''' Neon signs are particularly associated with bars, casinos, motels, and other entertainment or tourist venues. As such, extravagant, flashing signage can be used to characterize a city as a place people go to have fun of the VivaLasVegas variety. Depending on the tone of the story, this might be good or bad -- perhaps the city is an AbsurdlyCoolCity full of genuine excitement and good times, or perhaps it's a [[CrapsaccharineWorld superficial]] [[WretchedHive sham]] just trying to part you from your money. If the venues being touted are cheap and tawdry, like [[RedLightDistrict strip clubs and dive bars]], it can establish a place as a WretchedHive or a ViceCity.
* '''Advanced:''' Filling a city with brightly colored lights -- or better yet, video screens and {{hologram}}s -- is sometimes used to make it look high-tech or intensively developed. Your average {{Cyberpunk}} city is often drenched in neon-esque lights (which stand out all the more if you've got [[CyberpunkWithAChanceOfRain typical cyberpunk weather]] and it [[AlwaysNight always seems to be night-time]]). This use of neon may overlap with TronLines.
* '''Dated:''' In direct contrast to the previous, certain styles of neon are sometimes used to set a work in the past. For example, neon is sometimes associated with the vibrant colors of the TheEighties and the [[Main/NewWaveMusic New Wave era]]. If all the neon is golden-orange (the color made by real, original neon), it can help set the work in the era before other colors became commonplace.

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* '''Hedonistic, glitzy, and/or sleazy:''' Neon signs are particularly associated with bars, casinos, motels, and other entertainment or tourist venues. As such, extravagant, flashing signage can be used to characterize characterise a city as a place people go to have fun of the VivaLasVegas variety. Depending on the tone of the story, this might be good or bad -- perhaps the city is an AbsurdlyCoolCity full of genuine excitement and good times, or perhaps it's a [[CrapsaccharineWorld superficial]] [[WretchedHive sham]] just trying to part you from your money. If the venues being touted are cheap and tawdry, like [[RedLightDistrict strip clubs and dive bars]], it can establish a place as a WretchedHive or a ViceCity.
* '''Advanced:''' Filling a city with brightly colored coloured lights -- or better yet, video screens and {{hologram}}s -- is sometimes used to make it look high-tech or intensively developed. Your average {{Cyberpunk}} city is often drenched in neon-esque lights (which stand out all the more if you've got [[CyberpunkWithAChanceOfRain typical cyberpunk weather]] and it [[AlwaysNight always seems to be night-time]]). This use of neon may overlap with TronLines.
* '''Dated:''' In direct contrast to the previous, certain styles of neon are sometimes used to set a work in the past. For example, neon is sometimes associated with the vibrant colors colours of the TheEighties and the [[Main/NewWaveMusic New Wave era]]. If all the neon is golden-orange (the color colour made by real, original neon), it can help set the work in the era before other colors colours became commonplace.

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* '''Hedonistic, glitzy, and/or sleazy:''' Neon signs are particularly associated with bars, casinos, motels, and other entertainment or tourist venues. As such, extravagant, flashing signage can be used to characterise a city as a place people go to have fun of the VivaLasVegas variety. Depending on the tone of the story, this might be good or bad -- perhaps the city is an AbsurdlyCoolCity full of genuine excitement and good times, or perhaps it's a [[CrapsaccharineWorld superficial]] [[WretchedHive sham]] just trying to part you from your money. If the venues being touted are cheap and tawdry, like [[RedLightDistrict strip clubs and dive bars]], it can establish a place as a WretchedHive or a ViceCity.
* '''Advanced:''' Filling a city with brightly coloured lights -- or better yet, video screens and {{hologram}}s -- is sometimes used to make it look high-tech or intensively developed. Your average {{Cyberpunk}} city is often drenched in neon-esque lights (which stand out all the more if you've got [[CyberpunkWithAChanceOfRain typical cyberpunk weather]] and it [[AlwaysNight always seems to be night-time]]). This use of neon may overlap with TronLines.
* '''Dated:''' In direct contrast to the previous, certain styles of neon are sometimes used to set a work in the past. For example, neon is sometimes associated with the vibrant colours of the TheEighties and the [[Main/NewWaveMusic New Wave era]]. If all the neon is golden-orange (the colour made by real, original neon), it can help set the work in the era before other colours became commonplace.

to:

* '''Hedonistic, glitzy, and/or sleazy:''' Neon signs are particularly associated with bars, casinos, motels, and other entertainment or tourist venues. As such, extravagant, flashing signage can be used to characterise characterize a city as a place people go to have fun of the VivaLasVegas variety. Depending on the tone of the story, this might be good or bad -- perhaps the city is an AbsurdlyCoolCity full of genuine excitement and good times, or perhaps it's a [[CrapsaccharineWorld superficial]] [[WretchedHive sham]] just trying to part you from your money. If the venues being touted are cheap and tawdry, like [[RedLightDistrict strip clubs and dive bars]], it can establish a place as a WretchedHive or a ViceCity.
* '''Advanced:''' Filling a city with brightly coloured colored lights -- or better yet, video screens and {{hologram}}s -- is sometimes used to make it look high-tech or intensively developed. Your average {{Cyberpunk}} city is often drenched in neon-esque lights (which stand out all the more if you've got [[CyberpunkWithAChanceOfRain typical cyberpunk weather]] and it [[AlwaysNight always seems to be night-time]]). This use of neon may overlap with TronLines.
* '''Dated:''' In direct contrast to the previous, certain styles of neon are sometimes used to set a work in the past. For example, neon is sometimes associated with the vibrant colours colors of the TheEighties and the [[Main/NewWaveMusic New Wave era]]. If all the neon is golden-orange (the colour color made by real, original neon), it can help set the work in the era before other colours colors became commonplace.


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[[folder:Art]]
* [[https://www.thatsmags.com/guangzhou/post/20317/11-cyberpunk-inspired-images-of-shenzhen-and-hong-kong Ultraviolet Break of Day]] by Marcus Wendt showcases some of the real world neon cities that inspired many of the ones from {{cyberpunk}}.
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** Levincia in ''VideoGame/PokemonScarletAndViolet is one of these'', and fittingly enough, it's where the Electric Gym is located.

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** Levincia in ''VideoGame/PokemonScarletAndViolet '' is one of these'', these, and fittingly enough, it's where the Electric Gym is located.
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** Levincia in ''VideoGame/PokemonScarletAndViolet is one of these'', and fittingly enough, it's where the Electric Gym is located.
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* The opening sequence of ''Film/TheHowling'' has the heroine stalked through the neon-lit streets of early '80s L.A. by a SerialKiller. The rest of the film, however, is set in rural California and has a more DontGoInTheWoods aesthetic.

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* The opening sequence of ''Film/TheHowling'' ''Film/{{The Howling|1981}}'' has the heroine stalked through the neon-lit streets of early '80s L.A. by a SerialKiller. The rest of the film, however, is set in rural California and has a more DontGoInTheWoods aesthetic.
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* You'll be hard pressed to find a ''VideoGame/SonicTheHedgehog'' game that doesn't have have a Neon City-like level. And even the rare few that don't tend to hold a neon light motif in at least one of their levels. Most have overlap with CasinoPark--which itself was named after a stage in ''VideoGame/SonicHeroes''--but occasionally the concept is taken in another direction, such as Tropical Resort in ''VideoGame/SonicColors'', which is one very large hotel area with no casino motifs whatsoever; and Mystic Jungle in ''VideoGame/SonicForces'', which instead has neons combined with RuinsForRuinsSake.

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* You'll be hard pressed to find a ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' game that doesn't have have a Neon City-like level. And even the rare few that don't tend to hold a neon light motif in at least one of their levels. Most have overlap with CasinoPark--which itself was named after a stage in ''VideoGame/SonicHeroes''--but occasionally the concept is taken in another direction, such as Tropical Resort in ''VideoGame/SonicColors'', which is one very large hotel area with no casino motifs whatsoever; and Mystic Jungle in ''VideoGame/SonicForces'', which instead has neons combined with RuinsForRuinsSake.
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* ''VideoGame.RedAlert3'': Imperial cities tend towards lots of neon signs and Japanese billboards due to their advanced technology.

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* ''VideoGame.RedAlert3'': ''VideoGame/CommandAndConquerRedAlert3'': Imperial cities tend towards lots of neon signs and Japanese billboards due to their advanced technology.
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* ''VideoGame.RedAlert3'': Imperial cities tend towards lots of neon signs and Japanese billboards due to their advanced technology.

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--> When my eyes were stabbed by the flash of a neon light\\
That split the night\\

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--> When -->''When my eyes were stabbed by the flash of a neon light\\
That split the night\\night''\\



And the people bowed and prayed\\
To the neon god they made

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And ''And the people bowed and prayed\\
To the neon god they mademade''



* Music/DannyElfman's [[https://www.youtube.com/watch?v=_kb7OUCTu-g "Cool City"]] from his 1984 ''So-Lo'' album never explicitly mentions neon, but definitely has the hedonism and hypercapitalism down:

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* Music/DannyElfman's [[https://www.youtube.com/watch?v=_kb7OUCTu-g "Cool City"]] from his 1984 album ''So-Lo'' album never explicitly mentions neon, but definitely has the hedonism and hypercapitalism down:



Johnny came two-thousand miles to Cool City\\

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Johnny came two-thousand two thousand miles to Cool City\\



'Cause life is so delicious here in Cool City...\\
...\\
If you're high, you're in the right place, Cool City\\

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'Cause life is so delicious here in Cool City...\\
...
''\\
\\
If [...]\\
\\
''If
you're high, high you're in the right place, Cool City\\



Someone's going to try and tempt you, oh-oh-oh-oh-oh!

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Someone's going to try and tempt you, oh-oh-oh-oh-oh!oh-oh-oh-oh-oh!\\

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* Music/DannyElfman's "Cool City" from his 1984 ''So-Lo'' album never explicitly mentions neon, but definitely has the hedonism and hypercapitalism down:

to:

* Music/DannyElfman's [[https://www.youtube.com/watch?v=_kb7OUCTu-g "Cool City" City"]] from his 1984 ''So-Lo'' album never explicitly mentions neon, but definitely has the hedonism and hypercapitalism down:


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\\
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* Music/DannyElfman's "Cool City" from his 1984 ''So-Lo'' album never explicitly mentions neon, but definitely has the hedonism and hypercapitalism down:
-->''Icy steel shoots through the concrete, Cool City\\
Mountains of glass reflect the sky, oh-oh-oh-oh-oh\\
Everybody feels real good in Cool City\\
Each day brings a new surprise, oh-oh-oh-oh-oh!\\
Johnny came two-thousand miles to Cool City\\
He came to see what makes things tick, oh-oh-oh-oh-oh\\
He cut his hair and bought new clothes in Cool City\\
Finally found his life's ambition, oh-oh-oh-oh-oh!\\
How to do nothing perfectly\\
To do it with style so gracefully\\
'Cause life is so delicious here in Cool City...\\
...\\
If you're high, you're in the right place, Cool City\\
Animals seek out their own kind, oh-oh-oh-oh-oh\\
Shake some hands and take a lunch in Cool City\\
Someone's going to try and tempt you, oh-oh-oh-oh-oh!
Listen to all the brilliant plans in Cool City\\
It's all free now, but you'll pay later with your soul''
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* Dragon City in ''VideoGame/{{Loopmancer}}'', supposedly a futuristic version of Hong Kong after two decades of non-stop technological growth and development. It has neon signs on buildings, rooftops, and even in the tunnels, and the cover art displays the city proudly in the foreground.
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* The opening sequence of ''Film/TheHowling'' has the heroine stalked through the neon-lit streets of early '80s L.A. by a SerialKiller. The rest of the film, however, is set in rural California and has a more DontGoInTheWoods aesthetic.
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* Inkopolis from the ''VideoGame/{{Splatoon}}'' series is one of these (especially Inkopolis Plaza from the first game and Inkopolis Square from the second) in keeping with the series' emphasis on and the Inklings' and Octoling's loves of color, fashion, and pop-culture, and it gets even brighter and more colorful during a Splatfest. Downplayed with Splatsville from ''VideoGame/Splatoon3'' due to that installment's DesertPunk aesthetic, but there's still a fair amount of neon there, the player can switch between Splatsville and Inkopolis Plaza through DLC, and, as always, things get even more colorful than usual during a Splatfest.

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* Inkopolis from the ''VideoGame/{{Splatoon}}'' series is one of these (especially Inkopolis Plaza from the first game and Inkopolis Square from the second) in keeping with the series' emphasis on and the Inklings' and Octoling's Octolings' loves of color, fashion, and pop-culture, and it gets even brighter and more colorful during a Splatfest. Downplayed with Splatsville from ''VideoGame/Splatoon3'' due to that installment's DesertPunk aesthetic, but there's still a fair amount of neon there, the player can switch between Splatsville and Inkopolis Plaza through DLC, and, as always, things get even more colorful than usual during a Splatfest.
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* Inkopolis from ''VideoGame/{{Splatoon}}'' (including Inkopolis Square from ''VideoGame/Splatoon2'') is one of these, in keeping with the series' emphasis on and the Inklings' and Octoling's loves of color, fashion, and pop-culture, and it gets even brighter and more colorful during a Splatfest. Downplayed with Splatsville from ''VideoGame/Splatoon3'' due to that installment's DesertPunk aesthetic, but there's still a fair amount of neon there.

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* Inkopolis from the ''VideoGame/{{Splatoon}}'' (including series is one of these (especially Inkopolis Plaza from the first game and Inkopolis Square from ''VideoGame/Splatoon2'') is one of these, the second) in keeping with the series' emphasis on and the Inklings' and Octoling's loves of color, fashion, and pop-culture, and it gets even brighter and more colorful during a Splatfest. Downplayed with Splatsville from ''VideoGame/Splatoon3'' due to that installment's DesertPunk aesthetic, but there's still a fair amount of neon there. there, the player can switch between Splatsville and Inkopolis Plaza through DLC, and, as always, things get even more colorful than usual during a Splatfest.

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