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* ''VideoGame/{{Bugsnax}}'': In order to get the best ending, you must complete all of the Grumpus' side quests, which will allow them to resist the temptation of the Bugsnax during the final battle. If a Grumpus' questline is not completed before the PointOfNoReturn, they won't be able to resist eating the snax, and if they eat enough their whole body transforms into Bugsnax and falls apart which kills them.

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* ''VideoGame/{{Bugsnax}}'': In order to get the best ending, you must complete all of the Grumpus' side quests, which will allow them to resist the temptation of the Bugsnax during the final battle. If a Grumpus' questline is not completed before the PointOfNoReturn, and you fail to defend them during said battle, they won't be able to resist eating the snax, and if they eat enough their whole body transforms into Bugsnax and falls apart which kills them.
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* ''VideoGame/PapersPlease'' zigzags this trope in regards to doing tasks for the local [[LaResistance resistance group]], The Order of the EZIC Star. If you don't do any tasks for them and you make it through all 31 days without escaping the country, you get the ending where you keep your job. If you start doing EZIC tasks, but you don't do at least four out of the five they give you (assassinating the Man in Red doesn't count, as this triggers an early NonStandardGameOver), then if you don't escape the country, you will be arrested and executed for your connection to EZIC. If you do at least four tasks, then hold your fire as ordered by one of the EZIC agents when EZIC assaults the border wall, then they take over the country and you are promoted to one of their agents.

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* ''VideoGame/PapersPlease'' zigzags this trope in regards to doing tasks for the local [[LaResistance resistance group]], The Order of the EZIC Star. If you don't do any tasks for them and you make it through all 31 days without escaping the country, you get the ending where you keep your job. If you start doing EZIC tasks, but you don't do at least four out of the five they give you (assassinating the Man in Red doesn't count, as this triggers an early NonStandardGameOver), then if you don't escape the country, [[DownerEnding you will be arrested and executed for your connection to EZIC.EZIC]]. If you do at least four tasks, then hold your fire as ordered by one of the EZIC agents when EZIC assaults the border wall, then they take over the country and you are promoted to one of their agents.
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* ''VideoGame/PapersPlease'' zigzags this trope in regards to doing tasks for the local [[LaResistance resistance group]], The Order of the EZIC Star. If you don't do any tasks for them and you make it through all 31 days without escaping the country, you get the ending where you keep your job. If you start doing EZIC tasks, but you don't do at least four out of the five they give you (assassinating the Man in Red doesn't count, as this triggers an early NonStandardGameOver), then if you don't escape the country, you will be arrested and executed for your connection to EZIC. If you do at least four tasks, then hold your fire as ordered by one of the EZIC agents, then EZIC takes over the country and you are promoted to one of their agents.

to:

* ''VideoGame/PapersPlease'' zigzags this trope in regards to doing tasks for the local [[LaResistance resistance group]], The Order of the EZIC Star. If you don't do any tasks for them and you make it through all 31 days without escaping the country, you get the ending where you keep your job. If you start doing EZIC tasks, but you don't do at least four out of the five they give you (assassinating the Man in Red doesn't count, as this triggers an early NonStandardGameOver), then if you don't escape the country, you will be arrested and executed for your connection to EZIC. If you do at least four tasks, then hold your fire as ordered by one of the EZIC agents, agents when EZIC assaults the border wall, then EZIC takes they take over the country and you are promoted to one of their agents.
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* ''VideoGame/PapersPlease'' zigzags this trope in regards to doing tasks for the local [[LaResistance resistance group]], The Order of the EZIC Star. If you don't do any tasks for them and you make it through all 31 days without escaping the country, you get the ending where you keep your job. If you start doing EZIC tasks, but you don't do at least four out of the five they give you (assassinating the Man in Red doesn't count, as this triggers an early NonStandardGameOver), then if you don't escape the country, you will be arrested and executed for your connection to EZIC. If you do at least four tasks, then hold your fire as ordered by one of the EZIC agents, then EZIC takes over the country and you are promoted to one of their agents.
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* ''VideoGame/DonkeyKong64'': Throughout the game, you can collect up to 40 Blast-O-Matic blueprints for Snide in exchange for [[PlotCoupon Golden Bananas]]. During the final level, Hideout Helm, you're tasked with shutting down the Blast-O-Matic under a time limit: 10 minutes by default, plus one minute for each blueprint you recovered. You don't need ''all'' of the blueprints to beat the game, but you do need to collect most of them to have enough time to stop King K. Rool from [[GameOver blowing up Donkey Kong Island]].
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** In ''VideoGame/FireEmblemMysteryOfTheEmblem'', failing to collect all twelve shards of the Starsphere results in Gotoh not allowing Tiki to join Marth's company. Failing to rebuild the Starsphere or collect the Geosphere and Lifesphere also locks the player out of the final chapters required for the good ending.

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-> ''"You chose... wisely! Unfortunately, you are not worthy of the Holy Grail... You failed to rescue your father. A knight must be more than brave; a knight must be compassionate. Additionally, you have not completed your personal quest for the Cross of Coronado. I must ask you to leave."''

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-> ''"You ->''"You chose... wisely! Unfortunately, you are not worthy of the Holy Grail... You failed to rescue your father. A knight must be more than brave; a knight must be compassionate. Additionally, you have not completed your personal quest for the Cross of Coronado. I must ask you to leave."''



* ''VideoGame/ConquestsOfCamelot'': Fail to save Arthur's knights along your journey and the Grail will judge you as sinful and unworthy, leaving you ReducedToDust with a HaveANiceDeath explanation of what you did wrong.



* ''VideoGame/ConquestsOfCamelot'': Fail to save Arthur's knights along your journey and the Grail will judge you as sinful and unworthy, leaving you ReducedToDust with a HaveANiceDeath explanation of what you did wrong.



*** An Inverted case. Rescuing the Normandy Crew is part of the main storyline, depending on how many side missions you do before you come for them results in either half or all of them dying a CruelAndUnusualDeath, leaving Dr. Chakwas as the lone survivor.
*** If a character's personal mission is not completed, this results in disloyalty. During the Suicide Mission, a loyal crewmember assigned with a special task will survive assuming you chose the right person for the job. However, disloyal crewmembers will not survive even if chosen as the right specialist[[labelnote: Exceptions]]No matter who you choose to make the biotic field will survive, but a disloyal or non-ideal one will cause one of your allies to die. Miranda will always survive if chosen to lead the diversion, even if not loyal.[[/labelnote]]. Loyal teammates will also survive when they help you destroy the Human-Reaper larva. There is also a secret calculator that determines if those you didn't take with you to the final fight will survive, which gains a bonus for loyal teammates.

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*** An Inverted {{Inverted|Trope}} case. Rescuing the Normandy Crew is part of the main storyline, depending on how many side missions you do before you come for them results in either half or all of them dying a CruelAndUnusualDeath, leaving Dr. Chakwas as the lone survivor.
*** If a character's personal mission is not completed, this results in disloyalty. During the Suicide Mission, a loyal crewmember assigned with a special task will survive assuming you chose the right person for the job. However, disloyal crewmembers will not survive even if chosen as the right specialist[[labelnote: Exceptions]]No specialist[[labelnote:Exceptions]]No matter who you choose to make the biotic field will survive, but a disloyal or non-ideal one will cause one of your allies to die. Miranda will always survive if chosen to lead the diversion, even if not loyal.[[/labelnote]]. Loyal teammates will also survive when they help you destroy the Human-Reaper larva. There is also a secret calculator that determines if those you didn't take with you to the final fight will survive, which gains a bonus for loyal teammates.



* ''VideoGame/{{Suikoden}}'':
** Generally speaking, many of the LoadsAndLoadsOfSidequests throughout each game are connected to recruiting the [[Mystical108 108 Stars of Destiny]]. Most of these recruits are optional... but neglecting to collect everyone naturally locks you out of the GoldenEnding.
** As an example from ''VideoGame/SuikodenV'', [[BoxedCrook Roy]] is automatically recruited during the plot arc where he's introduced. His companions Faylen and Faylon will join at the same time, provided you talk to them... or you can leave them in Sable and come back to talk to them later. Wait too long, however, and they'll both be killed defending the village when it's attacked.
** In the same game, [[KnowledgeBroker Oboro]] and his [[PrivateDetective detective agency]] are introduced when you work with him to investigate a case. Making all the 'correct' calls during your joint venture impresses him enough that he'll join the first time you ask; for every mistake you make, you have to ask him an extra time. You can only ask him after reaching various plot beats, and after a certain point in the story, he'll leave the area for good. And even if you ''do'' recruit them properly, one of its members ''still'' won't join your cause unless you go through ''another'' sidequest specifically for her that has an even ''smaller'' window of opportunity.



* ''VideoGame/SixtySeconds'': [[ZigZaggingTrope Zig-Zagged]]. Sidequests will often allow you to create a new path to an ending and ignoring them loses that opportunity to win. However, if you spend too many resources while completing them you might not have enough for the family. A lot of events are actually luck-based where they could either provide you with what you need to accomplish an ending or lose resources, damage sanity and at worst kill a family member. There is also the sidequest to obtain Sharikov the cat, who can lead you to a good ending though keeping him too long leads to a game over, and the events that acquire Mutant Mary Jane who can be a GameBreaker, assuming you can feed her and manage her sanity.



* ''VideoGame/SixtySeconds'': [[ZigZaggingTrope Zig-Zagged]]. Sidequests will often allow you to create a new path to an ending and ignoring them loses that opportunity to win. However, if you spend too many resources while completing them you might not have enough for the family. A lot of events are actually luck-based where they could either provide you with what you need to accomplish an ending or lose resources, damage sanity and at worst kill a family member. There is also the sidequest to obtain Sharikov the cat, who can lead you to a good ending though keeping him too long leads to a game over, and the events that acquire Mutant Mary Jane who can be a GameBreaker, assuming you can feed her and manage her sanity.

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