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* ''VideoGame/AssassinsCreedOdyssey'' features the Cult of Kosmos as the main antagonists of the game. Wearing masks to conceal their identities, and plotting the takeover of the entire Greek world during the [[UsefulNotes/ThePeloponnesianWar Peloponnesian War]] by using an ancient Isu artifact and the PC's sibling as a brainwashed weapon.
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* In ''ComicBook/HackSlash'', the Society of the Black Lamp began as a mystery cult founded by Akakios of Panopolis--the world's first Slasher--in ancient Greece.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pompeiifresco.jpg]]
[[caption-width-right:350:A fresco of the rite of the goddess Isis found in Herculaneum]]
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* ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get. [[spoiler:There are several reasons for this. One reason is because the Court is willing to resort to deeply immortal lengths to achieve their goals, and this policy helps keep their crimes hidden. Another reason is that the Court is in a paradox of DoesNotLikeMagic while also needing magic to achieve their goals, meaning that the Court's leadership secretly hates half of their own underlings. The biggest reason is because magic is shaped by ClapYourHandsIfYouBelieve. The Court wants to abandon Earth to create a new world, one completely under their control while being empty of the magic they hate so much. By limiting information about their project from the public, they hope to avoid letting their world be "contaminated" by more magic.]]

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* ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get. [[spoiler:There are several reasons for this. One reason is because the Court is willing to resort to deeply immortal immoral lengths to achieve their goals, and this policy helps keep their crimes hidden. Another reason is that the Court is in a paradox of DoesNotLikeMagic while also needing magic to achieve their goals, meaning that the Court's leadership secretly hates half of their own underlings. The biggest reason is because magic is shaped by ClapYourHandsIfYouBelieve. The Court wants to abandon Earth to create a new world, one completely under their control while being empty of the magic they hate so much. By limiting information about their project from the public, they hope to avoid letting their world be "contaminated" by more magic.]]
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* ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get. [[spoiler:There are several reasons for this. One reason is because the Court is willing to resort to deeply immortal lengths to achieve their goals, and this policy helps keep their crimes hidden. Another reason is that the Court is in a paradox of DoesNotLikeMagic while also needing magic to achieve their goals, meaning that the Court's leadership secretly hates half of their own underlings. The biggest reason is because magic is shaped by ClapYourHandsIfYouBelieve. The Court wants to abandon Earth to create a new world, one completely under their control while being empty of the magic they hate so much. By limiting information about their project, they hope to avoid letting their world be "contaminated" by more magic.]]

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* ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get. [[spoiler:There are several reasons for this. One reason is because the Court is willing to resort to deeply immortal lengths to achieve their goals, and this policy helps keep their crimes hidden. Another reason is that the Court is in a paradox of DoesNotLikeMagic while also needing magic to achieve their goals, meaning that the Court's leadership secretly hates half of their own underlings. The biggest reason is because magic is shaped by ClapYourHandsIfYouBelieve. The Court wants to abandon Earth to create a new world, one completely under their control while being empty of the magic they hate so much. By limiting information about their project, project from the public, they hope to avoid letting their world be "contaminated" by more magic.]]
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* ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get.

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* ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get. [[spoiler:There are several reasons for this. One reason is because the Court is willing to resort to deeply immortal lengths to achieve their goals, and this policy helps keep their crimes hidden. Another reason is that the Court is in a paradox of DoesNotLikeMagic while also needing magic to achieve their goals, meaning that the Court's leadership secretly hates half of their own underlings. The biggest reason is because magic is shaped by ClapYourHandsIfYouBelieve. The Court wants to abandon Earth to create a new world, one completely under their control while being empty of the magic they hate so much. By limiting information about their project, they hope to avoid letting their world be "contaminated" by more magic.]]
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* [[http://en.wikipedia.org/wiki/Mithraic_mysteries The Mithraic Mysteries]] was a cult dating to about the first-fourth centuries. Because of their [[ExactlyWhatItSaysOnTheTin mysterious nature]] we know almost nothing about them beyond what we can guess from statues, reliefs, and the like. We're pretty sure that their god was born from a rock as a fully-formed adult, but other than that it gets pretty vague. A popular myth rose up about hundred years ago in connection with the cult which says that Christianity was based on it (It's highly unlikely, as Christianity seems to have started first). One theory is that the religion was a response to the discovery of Axial Precession, the phenomenon that how long it takes for the positions of the stars in the sky to travel around the sun is not quite the same as a year, such that the positions of the constellations on the solstices change a little bit each year, which would have been a big surprise to people at the time and would have had some big religious implications.

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* [[http://en.wikipedia.org/wiki/Mithraic_mysteries The Mithraic Mysteries]] was a cult dating to about the first-fourth centuries. Because of their [[ExactlyWhatItSaysOnTheTin mysterious nature]] we know almost nothing about them beyond what we can guess from statues, reliefs, and the like. We're pretty sure that their god was born from a rock as a fully-formed adult, but other than that it gets pretty vague. A popular myth rose up about hundred years ago in connection with the cult which says that Christianity was based on it (It's (it's highly unlikely, as Christianity seems to have started first).first, while the little which can be gleaned shows scant beliefs in common). One theory is that the religion was a response to the discovery of Axial Precession, the phenomenon that how long it takes for the positions of the stars in the sky to travel around the sun is not quite the same as a year, such that the positions of the constellations on the solstices change a little bit each year, which would have been a big surprise to people at the time and would have had some big religious implications.
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** The Dark Angels chapter of Space Marines have a Mystery Cult as the foundation of their chapter teachings: recruits are taught the history and traditions of the chapter by progressing through sequential circles of knowledge, slowly illuminating the DarkSecret and subsequent RedemptionQuest at the heart of the chapter.

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** The Dark Angels chapter of Space Marines have a Mystery Cult as the foundation of their chapter teachings: recruits are taught the history and traditions parables that while not directly true have themes of the chapter by progressing loyalty, redemption through sequential circles of knowledge, slowly illuminating death, the DarkSecret need to keep secrets, and subsequent RedemptionQuest at the heart perils of outsiders learning them. Some never learn the full truth; in particular the Ravenwing only educates those part of its Inner Circle of the chapter.Fallen, despite the company's purpose being to hunt down said Fallen.

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* ''TabletopGame/{{Pathfinder}}'': Cults dedicated to demigods tend to operate this way. While the faiths of true deities are widespread and operate in the open, those who revere [[CelestialParagonsAndArchangels empyreal lords]], DemonLordAndArchdevils, the Eldest of the fey, the Great Old Ones and similar beings instead gather in secretive groups, practicing their rites in private locations and keeping the mysteries of their faiths hidden from outsiders.



* In ''Webcomic/AnEpicComic'', [[spoiler: the Society of the Free Mind's inner circle is only accessible if you become a free mind. The reason for this being is that you can't actually fully comprehend the true intentions if your mind is limited to the comic.]]
* In ''Webcomic/GunnerkriggCourt'', the Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get.

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* In ''Webcomic/AnEpicComic'', [[spoiler: the ''Webcomic/AnEpicComic'': [[spoiler:Yje Society of the Free Mind's inner circle is only accessible if you become a free mind. The reason for this being is that you can't actually fully comprehend the true intentions if your mind is limited to the comic.]]
* In ''Webcomic/GunnerkriggCourt'', the ''Webcomic/GunnerkriggCourt'': The Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get.get.
* ''Webcomic/{{Homestuck}}'': Parodied with the Clan of the Secret Wizard, a movement that forms around a salamander who found John's lost bedsheet, mistook it for a mystical artifact, dressed himself with it and took to the life of a wandering preacher. They're a secretive group that meets in hidden locations and haughtily keep their mysteries hidden from outsiders, but in practice their rites boil down to just "beholding" each other's robes, their practices mostly just ape the trappings of mystical religiosity, and rather than being exclusive they're so desperate for converts that they've taken to abducting strangers in the middle of the night and inducting them without knowing anything about their beliefs or moral character.



* ''WesternAnimation/{{Futurama}}'': The League of Robots - a secret society of well-to-do wealthy robots (that somehow ends up having Bender as a member), that ostensibly exists to mastermind the robot dream of killing all humans, but in actuality turns out to be more like a stagnant gentleman's social club.

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* ''WesternAnimation/{{Futurama}}'': The League of Robots - -- a secret society of well-to-do wealthy robots (that somehow ends up having Bender as a member), that ostensibly exists to mastermind the robot dream of killing all humans, but in actuality turns out to be more like a stagnant gentleman's social club.
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* In ''Webcomic/GunnerkriggCourt'', the Court is openly an institution dedicated towards science, but most of the Court's real agenda is kept a secret from anyone outside their inner circles. The Court's inner circles do not openly advertise how to obtain membership, only inviting those who show their preferred mindsets, like a [[DoesNotLikeMagic healthy skepticism towards magic]]. The deeper into the Court's inner circles you make it, the shadier, more amoral, and downright creepy things get.
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* ''VideoGame/{{Bloodborne}}'': The Healing Church is one. People outside the church generally only know that they worship Old Blood and practice Blood Ministration. Lower levels of the church know that their purpose is experimenting with the Old Blood, and the inner circle, known as the Choir, know that they're an offshoot of Byrgenwerth College dedicated to making use of the Old Blood to ascend themselves to Great One status, and they keep the existence of the Great Ones and all related things hidden from the general populace.
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Ambiguity Index wick cleaning.


* In ''Literature/{{Elantris}}'', the aptly-named Mysteries is an enigmatic cult with a very unpleasant (and largely deserved) reputation. Turns out that it's a corrupted knockoff of the peaceful Jesker religion, but where Jesker is dedicated to living in harmony with [[TheForce the Dor]], the Mysteries is just about hacking into it to gain supernatural powers. [[spoiler: King Iadon of Arelon is a follower of the Mysteries, and when he's caught in the middle of sacrificing a servant as part of a ritual, his already-shaky reign outright collapses]].

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* In ''Literature/{{Elantris}}'', the aptly-named Mysteries is an enigmatic cult with a very unpleasant (and largely deserved) reputation. Turns out that it's a corrupted knockoff of the peaceful Jesker religion, but where Jesker is dedicated to living in harmony with [[TheForce the Dor]], Dor, the Mysteries is just about hacking into it to gain supernatural powers. [[spoiler: King Iadon of Arelon is a follower of the Mysteries, and when he's caught in the middle of sacrificing a servant as part of a ritual, his already-shaky reign outright collapses]].
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* In ''TabletopGame/ArsMagica'', these are ''all over the place''. While Bonisagus tried to get away from the mystery-cult mentality when he created the Order of Hermes, mystery initiation is the easiest and most common way to gain unique magical abilities, particularly those that don't quite fit into Hermetic magic. Accordingly, four of the Houses and innumerable lesser groups are mystery cults, each dedicated to a unique heritage and practice of magic.
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* The best known example were the Eleusinian Mysteries, which is believed to have been a Demeter cult that had the story as Persephone at its center, as an explanation for the passing of seasons and possibly a cyclic nature of life. There are also records of a cult of Isis in Ancient Greece.
* The Orphic Mysteries, another ancient Greek mystery cult with its own variation on the canon of Myth/ClassicalMythology, that focused primarily on chthonic (underworld) figures, named after Orpheus, the legendary bard who entered the Underworld to retrieve his wife. Its central deity seems to have been Dionysus-- specifically, the god Zagreus who was dismembered, eaten, and reborn as Dionysus (or something-their relationship is hard to pin down).

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* The best known example were the Eleusinian Mysteries, which is believed to have been a Demeter cult that had the story as of Persephone at its center, as an explanation for the passing of seasons and possibly a cyclic nature of life. There are also records of a cult of Isis in Ancient Greece.
* The Orphic Mysteries, another ancient Greek mystery cult with its own variation on the canon of Myth/ClassicalMythology, that focused primarily on chthonic (underworld) figures, named after Orpheus, the legendary bard who entered the Underworld to retrieve his wife. Its central deity seems to have been Dionysus-- specifically, the god Zagreus who was dismembered, eaten, and reborn as Dionysus (or something-their relationship is hard to pin down). They also apparently taught {{reincarnation}}.



* There is a serious scholarly debate about whether the [[http://en.wikipedia.org/wiki/Villa_of_the_Mysteries Villa of the Mysteries]] in Pompeii shows initiation into a Dionysian cult, or an allegory for marriage/rite of passage. The rest of us just look at the pretty pictures. If the art is of an initiation, the process involves being whipped by a winged woman in thigh-high boots, which was probably some sort of symbolic punishment or purification.

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* There is a serious scholarly debate about whether the [[http://en.wikipedia.org/wiki/Villa_of_the_Mysteries Villa of the Mysteries]] in Pompeii shows initiation into a Dionysian cult, or an allegory for marriage/rite marriage/a rite of passage. The rest of us just look at the pretty pictures. If the art is of an initiation, the process involves being whipped by a winged woman in thigh-high boots, which was probably some sort of symbolic punishment or purification.
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** Chaos cults often operate very covertly, and avoid being recognized for what they are through a combination of profound secrecy and of masquerading as more innocuous faiths.

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** Chaos cults often operate very covertly, and avoid being recognized for what they are through a combination of profound secrecy and of masquerading as more innocuous faiths. Since the alien and terrifying nature of Chaos typically scares off people who are confronted with its full brunt directly, cults often attract new members by pretending to be much more innocuous than they truly are, and later gradually expose them to more and more of the cult's true nature.



** The Adeptus Mechanicus, maintains a stranglehold on Imperial technology because many of its "mysteries" include the secrets to maintaining and operating the machinery that keeps the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and it wouldn't really help their cause if that were to get out if it's true.)

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** The Adeptus Mechanicus, Mechanicus maintains a stranglehold on Imperial technology because many of its "mysteries" include the secrets to maintaining and operating the machinery that keeps the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and it wouldn't really help their cause if that were to get out if it's true.)

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[[folder:TabletopRPG]]
* In ''TabletopGame/CallOfCthulhu'' the cults that worship the Franchise/CthulhuMythos deities are like this. They're intensely secretive because their abhorrent practices would get them imprisoned or executed in any civilized country. By the time a new member finds out what the cult is really up to they've probably been driven insane.
* Most cults to evil gods in ''TabletopGame/DungeonsAndDragons'' settings tend toward this in many good-aligned lands. It's when the evil god's cult becomes the state religion of a given land that open worship (with [[ReligionOfEvil all it entails]]) becomes a thing.
** One prominent variety of mystery cult presents itself to the world as a pastoral religion that offers freedom and catharsis and has rituals involving walking through mazes in animal masks. The hidden parts of the religion are its brutal predatory philosophy, rituals that involve HuntingTheMostDangerousGame (often initiates who got cold feet upon learning of their religion's true nature), and demon summoning. Only the highest echelons know their ''real'' deity- Baphomet, the [[DemonLordsAndArchdevils Demon Prince]] of Beasts.
* Shar, one of the major deities in the ''TabletopGame/ForgottenRealms'' is usually worshiped by secret cults instead of large public temples, being the goddess of Darkness, Secrets, and Forgetfulness. And the colors of her priests are black and purple.

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* In ''TabletopGame/CallOfCthulhu'' the ''TabletopGame/CallOfCthulhu'': The cults that worship the Franchise/CthulhuMythos deities are like this. They're intensely secretive because their abhorrent practices would get them imprisoned or executed in any civilized country. By the time a new member finds out what the cult is really up to they've probably been driven insane.
* ''TabletopGame/DungeonsAndDragons'': Most cults to evil gods in ''TabletopGame/DungeonsAndDragons'' settings and archfiends tend toward this in many good-aligned lands. It's when the evil god's cult becomes the state religion of a given land that open worship (with [[ReligionOfEvil all it entails]]) becomes a thing.
** One prominent variety of mystery cult presents itself to the world as a pastoral religion that offers freedom and catharsis and has rituals involving walking through mazes in animal masks. The hidden parts of the religion are its brutal predatory philosophy, rituals that involve HuntingTheMostDangerousGame (often initiates who got cold feet upon learning of their religion's true nature), and demon summoning. Only the highest echelons know their ''real'' deity- deity -- Baphomet, the [[DemonLordsAndArchdevils Demon Prince]] of Beasts.
* ** ''TabletopGame/ForgottenRealms'': Shar, one of the major deities in the ''TabletopGame/ForgottenRealms'' deities, is usually worshiped by secret cults instead of large public temples, being the goddess of Darkness, Secrets, and Forgetfulness. And the colors of her priests are black and purple.



* Mystery cults are common enough in the ''TabletopGame/{{Nobilis}}'' universe that they're available as starting contacts on the lifepath system.
* The Secret Societies in ''TabletopGame/{{Paranoia}}'' play with this trope to various degrees, with the Illuminati being the textbook example. Members know almost nothing about the group, and typically their only contact are random visits in the middle of the night by a single masked stranger delivering inexplicable orders. This being ''Paranoia'', it is entirely possible that the inner circle of any given society is just as commpletely clueless as the new recruits...

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* ''TabletopGame/{{Nobilis}}'': Mystery cults are common enough in the ''TabletopGame/{{Nobilis}}'' universe that they're available as starting contacts on the lifepath system.
* ''TabletopGame/{{Paranoia}}'': The Secret Societies in ''TabletopGame/{{Paranoia}}'' play with this trope to various degrees, with the Illuminati being the textbook example. Members know almost nothing about the group, and typically their only contact are random visits in the middle of the night by a single masked stranger delivering inexplicable orders. This being ''Paranoia'', it is entirely possible that the inner circle of any given society is just as commpletely clueless as the new recruits...



* There are a number in ''TabletopGame/RocketAge''. Venus has several Thuggee-esque murder cults that operate completely underground and are exclusive enough that the induction can kill you. Martian faiths have several sects that fall into this as well.
* The ''TabletopGame/SystemsMalfunction'' setting features dozens of Mystery Cults of varying size and power, all engaging in one massive GambitPileup.
* The same is said of some Chaos cults in ''TabletopGame/{{Warhammer 40000}}''. Genestealer "cults" are the opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit the trope as a consequence.
** The setting also has the Adeptus Mechanicus, which maintains a stranglehold on Imperial technology because many of its "mysteries" include the secrets to maintaining and operating the machinery that keeps the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and it wouldn't really help their cause if that were to get out if it's true.)

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* There are a number in ''TabletopGame/RocketAge''. ''TabletopGame/RocketAge'': Venus has several Thuggee-esque murder cults that operate completely underground and are exclusive enough that the induction can kill you. Martian faiths have several sects that fall into this as well.
* The ''TabletopGame/SystemsMalfunction'' setting features dozens of Mystery Cults of varying size and power, all engaging in one massive GambitPileup.
* The same is said of some ''TabletopGame/Warhammer40000'':
**
Chaos cults in ''TabletopGame/{{Warhammer 40000}}''. often operate very covertly, and avoid being recognized for what they are through a combination of profound secrecy and of masquerading as more innocuous faiths.
**
Genestealer "cults" are the opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit the trope as a consequence.
** The setting also has the Adeptus Mechanicus, which maintains a stranglehold on Imperial technology because many of its "mysteries" include the secrets to maintaining and operating the machinery that keeps the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and it wouldn't really help their cause if that were to get out if it's true.)



* ''TabletopGame/WarhammerFantasy'': Both humans and elves are prone to forming these, with the Empire having multiple ones in each major city. Over half of the time these turn out to be Chaos cults of one kind or another (and half of the rest usually being to some other forbidden religion, like worship of Khaine or a Skaven spy operation), but some of them are genuinely just esoteric cults devoted to unusual aspects or worship of legitimate deities. Practically all cults to [[TricksterGod Ranald]] are mystery cults, despite worship of Ranald not being forbidden or harmful in any way.

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* ''TabletopGame/WarhammerFantasy'': Both humans and elves are prone to forming these, with the Empire having multiple ones in each major city. Over half of the time these Many turn out to be Chaos cults of one kind or another (and half of the rest usually being belong to some other forbidden religion, like worship of Khaine or a Skaven spy operation), but some of them are genuinely just esoteric cults devoted to unusual aspects or worship of legitimate deities. Practically all cults to [[TricksterGod Ranald]] the TricksterGod Ranald are mystery cults, despite worship of Ranald not being forbidden or harmful in any way.
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* ''Series/TheGoodies'': Druidism is portrayed this way in "Wacky Wales". Strictly PlayedForLaughs, of course.

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* ''Series/TheGoodies'': Druidism is portrayed this way in "Wacky Wales". Strictly PlayedForLaughs, of course. (But, then again, perhaps it's ''rugby'' that's the mystery cult.)
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* ''Series/TheGoodies'': Druidism is portrayed this way in "Wacky Wales". Strictly PlayedForLaughs, of course.
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* Creator/HPLovecraft was fond of including these in his horror stories, most famously the Cthulhu cultists and the townsfolk in Innsmouth.
* ''Literature/SkulduggeryPleasant'' features so many that they might as well be the entire premise....and in fact may be. Villains in Literature/SkulduggeryPleasant books are almost invariably part of some evil cult bent on destroying the world or killing everyone in it. It's getting so it feels like that is the only possible motivation, out side of maybe revenge, which exists in this series.

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* ''Franchise/CthulhuMythos'': Creator/HPLovecraft was fond of including these in his horror stories, most famously the Cthulhu cultists and the townsfolk in Innsmouth.
* ''Literature/SkulduggeryPleasant'' features so many that they might as well be the entire premise....and in fact may be. Villains in Literature/SkulduggeryPleasant books are almost invariably part of some evil cult bent on destroying the world or killing everyone in it. It's getting so it feels like that is the only possible motivation, out side of maybe revenge, which exists in this series.
Innsmouth.



* The real-life cult of Mithras has featured in several historical novels, among them Creator/RosemarySutcliff's ''Literature/TheEagleOfTheNinth'' and Creator/JohnMFord's ''Literature/TheDragonWaiting'', which each have a protagonist who's a member. In Creator/RudyardKipling's ''Literature/PuckOfPooksHill'', it's depicted as analogous to the Freemasons, to whom Kipling belonged.

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* The real-life cult of Mithras has featured in several historical novels, among them Creator/RosemarySutcliff's ''Literature/TheEagleOfTheNinth'' and Creator/JohnMFord's ''Literature/TheDragonWaiting'', which each have a protagonist who's a member. In Creator/RudyardKipling's ''Literature/PuckOfPooksHill'', it's depicted as analogous to the Freemasons, to whom Kipling belonged.



* Apuleius's ''The Golden Ass'' ends with the main character restored to human form by the goddess Isis and entering her cult. He undergoes a number of initiations into deeper mysteries, each costing more money than the last.
* In the universe of ''Literature/ASongOfIceAndFire'', the Free City of Norvos is [[TheTheocracy ruled by]] the Bearded Priests, a religion so secretive that no one outside the Priests themselves knows anything about its practices. Not even the ''name'' of the god they worship.
* In much fundamentalist Christian literature, ANY religion other then Christianity is treated like this, with the 'mystery' involving 'secretly worshipping Satan.' This includes BUDDHISM.

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* Apuleius's ''The Golden Ass'' ''Literature/TheGoldenAss'' ends with the main character restored to human form by the goddess Isis and entering her cult. He undergoes a number of initiations into deeper mysteries, each costing more money than the last.
* In the universe of ''Literature/ASongOfIceAndFire'', the Free City of Norvos is [[TheTheocracy ruled by]] the Bearded Priests, a religion so secretive that no one outside the Priests themselves knows anything about its practices. Not even the ''name'' of the god they worship.
* In much fundamentalist Christian literature, ANY religion other then Christianity is treated like this, with the 'mystery' involving 'secretly worshipping Satan.' This includes BUDDHISM.
last.



* ''Literature/SkulduggeryPleasant'' features so many that they might as well be the entire premise....and in fact may be. Villains in Literature/SkulduggeryPleasant books are almost invariably part of some evil cult bent on destroying the world or killing everyone in it. It's getting so it feels like that is the only possible motivation, out side of maybe revenge, which exists in this series.
* In Creator/RudyardKipling's ''Literature/PuckOfPooksHill'', the Cult of Mithras is depicted as analogous to the Freemasons, to whom Kipling belonged.
* In the universe of ''Literature/ASongOfIceAndFire'', the Free City of Norvos is [[TheTheocracy ruled by]] the Bearded Priests, a religion so secretive that no one outside the Priests themselves knows anything about its practices. Not even the ''name'' of the god they worship.



* The same is said of some Chaos cults in ''TabletopGame/{{Warhammer 40000}}''. Genestealer "cults" are the opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit the trope as a consequence.
** The setting also has the Adeptus Mechanicus, which maintains a stranglehold on Imperial technology because many of its "mysteries" include the secrets to maintaining and operating the machinery that keeps the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and it wouldn't really help their cause if that were to get out if it's true.)
** The Dark Angels chapter of Space Marines have a Mystery Cult as the foundation of their chapter teachings: recruits are taught the history and traditions of the chapter by progressing through sequential circles of knowledge, slowly illuminating the DarkSecret and subsequent RedemptionQuest at the heart of the chapter.

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* The same is said of some Chaos Most cults to evil gods in ''TabletopGame/{{Warhammer 40000}}''. Genestealer "cults" are ''TabletopGame/DungeonsAndDragons'' settings tend toward this in many good-aligned lands. It's when the opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit evil god's cult becomes the trope state religion of a given land that open worship (with [[ReligionOfEvil all it entails]]) becomes a thing.
** One prominent variety of mystery cult presents itself to the world
as a consequence.
** The setting also has the Adeptus Mechanicus, which maintains a stranglehold on Imperial technology because many of its "mysteries" include the secrets to maintaining and operating the machinery
pastoral religion that keeps offers freedom and catharsis and has rituals involving walking through mazes in animal masks. The hidden parts of the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and it wouldn't really help their cause if religion are its brutal predatory philosophy, rituals that were to get out if it's true.)
** The Dark Angels chapter of Space Marines have a Mystery Cult as the foundation
involve HuntingTheMostDangerousGame (often initiates who got cold feet upon learning of their chapter teachings: recruits are taught religion's true nature), and demon summoning. Only the history and traditions of highest echelons know their ''real'' deity- Baphomet, the chapter by progressing through sequential circles [[DemonLordsAndArchdevils Demon Prince]] of knowledge, slowly illuminating the DarkSecret and subsequent RedemptionQuest at the heart of the chapter.Beasts.



** Most cults to evil gods in ''TabletopGame/DungeonsAndDragons'' settings tend toward this in many good-aligned lands. It's when the evil god's cult becomes the state religion of a given land that open worship (with [[ReligionOfEvil all it entails]]) becomes a thing.
** One prominent variety of mystery cult presents itself to the world as a pastoral religion that offers freedom and catharsis and has rituals involving walking through mazes in animal masks. The hidden parts of the religion are its brutal predatory philosophy, rituals that involve HuntingTheMostDangerousGame (often initiates who got cold feet upon learning of their religion's true nature), and demon summoning. Only the highest echelons know their ''real'' deity- Baphomet, the [[DemonLordsAndArchdevils Demon Prince]] of Beasts.

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** Most cults to evil gods in ''TabletopGame/DungeonsAndDragons'' settings tend toward * ''TabletopGame/LeviathanTheTempest'' has this in many good-aligned lands. It's when the evil god's as an upgrade you can purchase for your cult becomes the state religion of a given land that open worship (with [[ReligionOfEvil all it entails]]) becomes provides improved defense against investigation. Any investigation will first find the reasonable, sane people you've put in the outer layers, and unless they already know what they are looking for they are unlikely to dig further. The downside is that your outer-layer cultists ''are'' sane and lack the fanatical devotion of your Beloved, so there are a thing.
** One prominent variety
lot more limits on what you can demand of them before they walk away.
* ''TabletopGame/MageTheAwakening'' has a number
of mystery cult presents itself to cults, often used by the world as a pastoral religion that offers freedom and catharsis and has rituals involving walking through mazes in animal masks. Awakened to guide [[{{Muggles}} Sleepers]] to true power. The Guardians of the Veil tend to use Labyrinths, hidden parts of the religion are its brutal predatory philosophy, rituals conspiracies that involve HuntingTheMostDangerousGame (often initiates who got cold feet upon learning of their religion's true nature), guide the worthy to enlightenment while shunting the unworthy off into temporal power, whereas the Silver Ladder tend to use Cryptopolies, political groups and demon summoning. Only secret societies that blend mundane influence with Awakened symbolism.
* Mystery cults are common enough in
the highest echelons know their ''real'' deity- Baphomet, ''TabletopGame/{{Nobilis}}'' universe that they're available as starting contacts on the [[DemonLordsAndArchdevils Demon Prince]] of Beasts.lifepath system.



* The TabletopGame/SystemsMalfunction setting features dozens of Mystery Cults of varying size and power, all engaging in one massive GambitPileup.
* Mystery cults are common enough in the TabletopGame/{{Nobilis}} universe that they're available as starting contacts on the lifepath system.

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* ''TabletopGame/PrincessTheHopeful:'' The TabletopGame/SystemsMalfunction most effective Dark Cults will often fall under this trope, keeping their true intentions hidden except from those already corrupted beyond recovery. C.O.R.D. (Community Organization to Reform Detroit) from the Ashes of the Motor City sample setting features dozens is a standout example: On the surface nothing more than a group of Mystery Cults of varying size activists working to address race relations and power, all engaging class disparity in one massive GambitPileup.
* Mystery cults are common enough
Detroit, [[spoiler: secretly RunningBothSides in order to promote racial strife and class warfare, push both sides past the TabletopGame/{{Nobilis}} universe that they're available as starting contacts on the lifepath system.MoralEventHorizon, and expand its own power.]]



* ''TabletopGame/MageTheAwakening'' has a number of mystery cults, often used by the Awakened to guide [[{{Muggles}} Sleepers]] to true power. The Guardians of the Veil tend to use Labyrinths, hidden conspiracies that guide the worthy to enlightenment while shunting the unworthy off into temporal power, whereas the Silver Ladder tend to use Cryptopolies, political groups and secret societies that blend mundane influence with Awakened symbolism.
* ''TabletopGame/LeviathanTheTempest'' has this as an upgrade you can purchase for your cult that provides improved defense against investigation. Any investigation will first find the reasonable, sane people you've put in the outer layers, and unless they already know what they are looking for they are unlikely to dig further. The downside is that your outer-layer cultists ''are'' sane and lack the fanatical devotion of your Beloved, so there are a lot more limits on what you can demand of them before they walk away.
* ''TabletopGame/PrincessTheHopeful:'' The most effective Dark Cults will often fall under this trope, keeping their true intentions hidden except from those already corrupted beyond recovery. C.O.R.D. (Community Organization to Reform Detroit) from the Ashes of the Motor City sample setting is a standout example: On the surface nothing more than a group of activists working to address race relations and class disparity in Detroit, [[spoiler: secretly RunningBothSides in order to promote racial strife and class warfare, push both sides past the MoralEventHorizon, and expand its own power.]]

to:

* ''TabletopGame/MageTheAwakening'' has a number of mystery cults, often used by the Awakened to guide [[{{Muggles}} Sleepers]] to true power. The Guardians of the Veil tend to use Labyrinths, hidden conspiracies that guide the worthy to enlightenment while shunting the unworthy off into temporal power, whereas the Silver Ladder tend to use Cryptopolies, political groups and secret societies that blend mundane influence with Awakened symbolism.
* ''TabletopGame/LeviathanTheTempest'' has this as an upgrade you can purchase for your cult that provides improved defense against investigation. Any investigation will first find the reasonable, sane people you've put in the outer layers, and unless they already know what they are looking for they are unlikely to dig further. The downside is that your outer-layer cultists ''are'' sane and lack the fanatical devotion of your Beloved, so there are a lot more limits on what you can demand of them before they walk away.
* ''TabletopGame/PrincessTheHopeful:'' The most effective Dark Cults will often fall under this trope, keeping their true intentions hidden except from those already corrupted beyond recovery. C.O.R.D. (Community Organization to Reform Detroit) from the Ashes of the Motor City sample
''TabletopGame/SystemsMalfunction'' setting features dozens of Mystery Cults of varying size and power, all engaging in one massive GambitPileup.
* The same
is a standout example: On said of some Chaos cults in ''TabletopGame/{{Warhammer 40000}}''. Genestealer "cults" are the surface nothing more than opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit the trope as a group consequence.
** The setting also has the Adeptus Mechanicus, which maintains a stranglehold on Imperial technology because many
of activists working its "mysteries" include the secrets to address race relations maintaining and class disparity in Detroit, [[spoiler: secretly RunningBothSides in order to promote racial strife operating the machinery that keeps the Imperium going. (Also, their Omnissiah may or may not be a sleeping EldritchAbomination, and class warfare, push both sides past it wouldn't really help their cause if that were to get out if it's true.)
** The Dark Angels chapter of Space Marines have a Mystery Cult as
the MoralEventHorizon, foundation of their chapter teachings: recruits are taught the history and expand its own power.]]traditions of the chapter by progressing through sequential circles of knowledge, slowly illuminating the DarkSecret and subsequent RedemptionQuest at the heart of the chapter.



* The cult the player starts in ''VideoGame/CultistSimulator'' qualifies.
* The Triune from ''VideoGame/{{Diablo}}'' worked a lot like this. New initiates were led to believe that they worshiped benevolent Spirits of Determination, Love and Creation, before gradually being initiated into the true teachings of the Triune and the true evil of the Prime Evils who the Spirits actually were.



* The Triune from ''VideoGame/{{Diablo}}'' worked a lot like this. New initiates were led to believe that they worshiped benevolent Spirits of Determination, Love and Creation, before gradually being initiated into the true teachings of the Triune and the true evil of the Prime Evils who the Spirits actually were.
* The Morninglight of ''VideoGame/TheSecretWorld''; already distinctly reminiscent of Scientology, the cult maintains a level of uplifting-but-vague ideology that serves to hide their true motives and methods from outsiders. As such, initiates have no idea what they've gotten themselves into, and little chance to resist once the MindRape starts. For good measure, any defectors are labelled "Obstructive Persons" and quietly eliminated.



* The cult the player starts in ''VideoGame/CultistSimulator'' qualifies

to:

* The Morninglight of ''VideoGame/TheSecretWorld''; already distinctly reminiscent of Scientology, the cult maintains a level of uplifting-but-vague ideology that serves to hide their true motives and methods from outsiders. As such, initiates have no idea what they've gotten themselves into, and little chance to resist once the player starts in ''VideoGame/CultistSimulator'' qualifiesMindRape starts. For good measure, any defectors are labelled "Obstructive Persons" and quietly eliminated.



* In Webcomic/AnEpicComic, [[spoiler: the Society of the Free Mind's inner circle is only accessible if you become a free mind. The reason for this being is that you can't actually fully comprehend the true intentions if your mind is limited to the comic.]]

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* In Webcomic/AnEpicComic, ''Webcomic/AnEpicComic'', [[spoiler: the Society of the Free Mind's inner circle is only accessible if you become a free mind. The reason for this being is that you can't actually fully comprehend the true intentions if your mind is limited to the comic.]]
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* The cult the player starts in ''VideoGame/CultistSimulator'' qualifies
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* H.P.Lovecraft was fond of including these in his horror stories, most famously the Cthulhu cultists and the townsfolk in Innsmouth.

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* H.P.Lovecraft Creator/HPLovecraft was fond of including these in his horror stories, most famously the Cthulhu cultists and the townsfolk in Innsmouth.



* The same is said of some Chaos cults in ''Warhammer 40000''. Genestealer "cults" are the opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit the trope as a consequence.

to:

* The same is said of some Chaos cults in ''Warhammer 40000''.''TabletopGame/{{Warhammer 40000}}''. Genestealer "cults" are the opposite due to their hive-minded nature, but their main ''modus operandi'' is to manipulate ''other'' cults which will fit the trope as a consequence.
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None

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** One prominent variety of mystery cult presents itself to the world as a pastoral religion that offers freedom and catharsis and has rituals involving walking through mazes in animal masks. The hidden parts of the religion are its brutal predatory philosophy, rituals that involve HuntingTheMostDangerousGame (often initiates who got cold feet upon learning of their religion's true nature), and demon summoning. Only the highest echelons know their ''real'' deity- Baphomet, the [[DemonLordsAndArchdevils Demon Prince]] of Beasts.
Is there an issue? Send a MessageReason:
None


* [[http://en.wikipedia.org/wiki/Mithraic_mysteries The Mithraic Mysteries]] was a cult dating to about the first-fourth centuries. Because of their [[ExactlyWhatItSaysOnTheTin mysterious nature]] we know almost nothing about them beyond what we can guess from statues, reliefs, and the like. We're pretty sure that their god was born from a rock as a fully-formed adult, but other than that it gets pretty vague. A popular myth rose up about hundred years ago in connection with the cult which says that Christianity was based on it (It's highly unlikely, as Christianity seems to have started first).

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* [[http://en.wikipedia.org/wiki/Mithraic_mysteries The Mithraic Mysteries]] was a cult dating to about the first-fourth centuries. Because of their [[ExactlyWhatItSaysOnTheTin mysterious nature]] we know almost nothing about them beyond what we can guess from statues, reliefs, and the like. We're pretty sure that their god was born from a rock as a fully-formed adult, but other than that it gets pretty vague. A popular myth rose up about hundred years ago in connection with the cult which says that Christianity was based on it (It's highly unlikely, as Christianity seems to have started first). One theory is that the religion was a response to the discovery of Axial Precession, the phenomenon that how long it takes for the positions of the stars in the sky to travel around the sun is not quite the same as a year, such that the positions of the constellations on the solstices change a little bit each year, which would have been a big surprise to people at the time and would have had some big religious implications.
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** It also turns out that the ThievesGuild of Skyrim also hides a mystery cult that worships Nocturnal and acts as guardians of her temple in exchange for good luck. Most of the thieves guild does not know this. Those who have been initiated into serving Nocturnal are known as Nightingales.
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* ''Literature/ImperialRadch'': The Radchaai GalacticSuperpower's state religion embraces syncretism to make it easier for conquered peoples to assimilate. Mystery cults are allowed, but are required to make the [[ImmortalRuler Lord of the Radch]] a member with full access to all their secrets.
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* ''TabletopGame/PrincessTheHopeful:'' The most effective Dark Cults will often fall under this trope, keeping their true intentions hidden except from those already corrupted beyond recovery. C.O.R.D. (Community Organization to Reform Detroit) from the Ashes of the Motor City sample setting is a standout example: On the surface nothing more than a group of activists working to address race relations and class disparity in Detroit, [[spoiler: secretly RunningBothSides in order to push the poor and downcast past the MoralEventHorizon and expand its power.]]

to:

* ''TabletopGame/PrincessTheHopeful:'' The most effective Dark Cults will often fall under this trope, keeping their true intentions hidden except from those already corrupted beyond recovery. C.O.R.D. (Community Organization to Reform Detroit) from the Ashes of the Motor City sample setting is a standout example: On the surface nothing more than a group of activists working to address race relations and class disparity in Detroit, [[spoiler: secretly RunningBothSides in order to promote racial strife and class warfare, push the poor and downcast both sides past the MoralEventHorizon MoralEventHorizon, and expand its own power.]]
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* ''TabletopGame/PrincessTheHopeful:'' The most effective Dark Cults will often fall under this trope, keeping their true intentions hidden except from those already corrupted beyond recovery. C.O.R.D. (Community Organization to Reform Detroit) from the Ashes of the Motor City sample setting is a standout example: On the surface nothing more than a group of activists working to address race relations and class disparity in Detroit, [[spoiler: secretly RunningBothSides in order to push the poor and downcast past the MoralEventHorizon and expand its power.]]
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* The TabletopGame/SystemsMalfunction setting features dozens of MysteryCults of varying size and power, all engaging in one massive GambitPileup.

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* The TabletopGame/SystemsMalfunction setting features dozens of MysteryCults Mystery Cults of varying size and power, all engaging in one massive GambitPileup.
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* ''TabletopGame/WarhammerFantasy'': Both humans and elves are prone to forming these, with the Empire having multiple ones in each major city. Over half of the time these turn out to be Chaos cults of one kind or another (and half of the rest usually being to some other forbidden religion, like worship of Khaine or a Skaven spy operation), but some of them are genuinely just esoteric cults devoted to unusual aspects or worship of legitimate deities. Practically all cults to [[TricksterGod Ranald]] are mystery cults, despite worship of Ranald not being forbidden or harmful in any way.

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