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[[folder:Tower Defense]]
* ''VideoGame/TheBattleCats'': Some of the monthly event enemies are Doges riding other enemies. Samurai Doggy is a Doge Dark riding a (much faster than usual) [[RhinoRampage One Horn]], while Lord Enma (and its variant Le'Saint) is a Doge riding a [[CruelElephant Le'boin]].
* ''VideoGame/PlantsVsZombies2'': The Zombie Bull Rider is a cowboy Imp riding a mechanical bull. The bull charges at your plants, then tosses the Imp into your defenses.
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Bulblins often appear riding on aggressive warthog-like beasts called Bulbos, whom Link fights against while he's mounted on Epona. Their leader King Bulblin and his personal mount Lord Bulbo serve as a mounted miniboss when he fights against Link at a large bridge.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Bulblins often appear riding on aggressive warthog-like beasts called Bulbos, whom Link fights against while he's mounted on Epona. Their leader King Bulblin and his personal mount mount, Lord Bulbo Bulbo, serve as a mounted miniboss when he fights against Link at a large bridge. Bulblins retain this in ''VideoGame/TheLegendOfZeldaSpiritTracks'', which also introduces the Mounted Miniblins, a variant of the [[VideoGame/TheLegendOfZeldaTheWindWaker Miniblins]] that ride Armoses in battle.

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* ''VideoGame/SniperElite5'' introduces the [=BMW=] [=R35=] motorcycle as a brand-new enemy vehicle. In both the campaign and survival mode, two German infantrymen will crew this vehicle, with one serving as the driver, and the other manning an [=MG42=] machine gun. Compared to most on-foot soldiers, who mainly wield rifles and submachine guns, these motorcycle troops generally pack more firepower, on top of being much more mobile than the former.


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[[folder:Stealth-Based Game]]
* ''VideoGame/SniperElite5'' introduces the [=BMW=] [=R35=] motorcycle as a brand-new enemy vehicle. In both the campaign and survival mode, two German infantrymen will crew this vehicle, with one serving as the driver, and the other manning an [=MG42=] machine gun. Compared to most on-foot soldiers, who mainly wield rifles and submachine guns, these motorcycle troops generally pack more firepower, on top of being much more mobile than the former.
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* ''VideoGame/EasternExorcist'' has WolfMen enemies in both campaigns, and in certain areas, wolf-men riding giant wolves. In this case, you'll need to kill the riders, and the riderless wolves will still continue attacking you with their own health bars.
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[[caption-width-right:350:They've got a bone to pick with you...don't want to get tangled in their web, now do you?]]
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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' introduces the Wargs, gigantic wolf-like monsters, some of them appearing in later stages as steeds of skeletons. There are also skeleton knights riding skeletal horses as well, who tends to keep running in and out of an area trying to take potshots at Alucard.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' introduces the Wargs, gigantic wolf-like monsters, some of them appearing in later stages as steeds of skeletons. There are also skeleton knights riding skeletal horses as well, who tends tend to keep running in and out of an area trying to take potshots at Alucard.



** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Bulblins often appear riding on aggressive warthog-like beasts called Bulbos, whom Link fights against while he's mounted on Epona. Their leader, King Bulblin, and his personal mount, Lord Bulbo, serve as a mounted miniboss when he fights against Link at a large bridge.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Bulblins often appear riding on aggressive warthog-like beasts called Bulbos, whom Link fights against while he's mounted on Epona. Their leader, leader King Bulblin, Bulblin and his personal mount, mount Lord Bulbo, Bulbo serve as a mounted miniboss when he fights against Link at a large bridge.



** ''VideoGame/Uncharted4AThiefsEnd'': The eleventh chapter, ''Hidden in Plain Sight'' culminates in Nate, his brother Sam, and Sully getting into a lengthy and intense chase fighting against Shoreline in jeeps and [=SUVs=] as the trio tries to make it out with clues to Libertalia. The enemies both act no different from how they fight on-foot should Nate make his way to a jeep and drivers would also be shooting, which is most apparent with motorcycle riders. The twentieth chapter, ''No Escape'' also reaches its climax when [[ClimaxBoss two artillery vehicles]] show up to give Nate a very tough fight. These two vehicles are the last enemies Nate deals with before his fight against [[FinalBoss Rafe Adler]] two chapters later.
* ''VideoGame/TheWindRoad'': The desert escape ends with a lengthy chase where bandit archers on horseback pursues your caravan, firing away at you and you're required to fire back using the arrows in the caravan. Occasionally there's a few nimble bandit mooks who actually leaps ''off'' their rides to slash at you from close range.

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** ''VideoGame/Uncharted4AThiefsEnd'': The eleventh chapter, ''Hidden in Plain Sight'' culminates in Nate, his brother Sam, and Sully getting into a lengthy and intense chase fighting against Shoreline in jeeps and [=SUVs=] as the trio tries to make it out with clues to Libertalia. The enemies both act no different from how they fight on-foot on foot should Nate make his way to a jeep and drivers would also be shooting, which is most apparent with motorcycle riders. The twentieth chapter, ''No Escape'' also reaches its climax when [[ClimaxBoss two artillery vehicles]] show up to give Nate a very tough fight. These two vehicles are the last enemies Nate deals with before his fight against [[FinalBoss Rafe Adler]] two chapters later.
* ''VideoGame/TheWindRoad'': The desert escape ends with a lengthy chase where bandit archers on horseback pursues pursue your caravan, firing away at you and you're required to fire back using the arrows in the caravan. Occasionally there's a few nimble bandit mooks who actually leaps ''off'' their rides to slash at you from close range.



* ''VideoGame/BeachInvasion1944'': US soldiers on Willys MB Jeeps and [=M3=] Half-Tracks spawn in on later waves, which give the soldiers riding them additional mobility and firepower, the latter in the form of a Browning [=M2=] heavy machine gun mount. The Half-Track itself doubles as a troop carrier, able to safely deploy its half a dozen soldiers should it make it up the beach. In the Half-Track's case, it's also resistant to small arms fire, but can be taken down in a few machine gun bursts as well as from artillery fire and landmines.

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* ''VideoGame/BeachInvasion1944'': US soldiers on Willys MB Jeeps and [=M3=] Half-Tracks spawn in on later waves, which give the soldiers riding them additional mobility and firepower, the latter in the form of a Browning [=M2=] heavy machine gun mount. The Half-Track itself doubles as a troop carrier, able to safely deploy its half a dozen soldiers should it make it up the beach. In the Half-Track's case, it's also resistant to small arms fire, fire but can be taken down in a few machine gun bursts as well as from artillery fire and landmines.



* ''VideoGame/SuperMarioBros2'': Some Shy Guys attack Mario and his friends while riding an Autobomb (in World 4) or an Ostro (in Worlds 3 and 5). When they're defeated (or at least dismounted), the Ostro or Autobomb will move aimlessly without willing to attack anyone, and can be mounted via CraniumRide (but unlike Shy Guys, the main characters cannot make Autobombs shoot fire).

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* ''VideoGame/SuperMarioBros2'': Some Shy Guys attack Mario and his friends while riding an Autobomb (in World 4) or an Ostro (in Worlds 3 and 5). When they're defeated (or at least dismounted), the Ostro or Autobomb will move aimlessly without willing to attack anyone, anyone and can be mounted via CraniumRide (but unlike Shy Guys, the main characters cannot make Autobombs shoot fire).



* ''VideoGame/CommandAndConquerRedAlert3'': The Allies' Multigunner IFV normally uses missiles to attack ground and air targets, but can load an infantry unit to give it a more powerful version of its attack (Conscripts get Gatling guns, Spies get sniper rifles, Engineers get a repair crane that lets them fix friendly vehicles, etc.). However, killing the IFV also kills the unit inside.

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* ''VideoGame/CommandAndConquerRedAlert3'': The Allies' Multigunner IFV normally uses missiles to attack ground and air targets, targets but can load an infantry unit to give it a more powerful version of its attack (Conscripts get Gatling guns, Spies get sniper rifles, Engineers get a repair crane that lets them fix friendly vehicles, etc.). However, killing the IFV also kills the unit inside.



* ''VideoGame/CryptOfTheNecroDancer'': Skeleton Knights ride atop of ghost horses giving them an advantage of moving every single beat. Taking out the horses will bring down the Skeleton Knights and reduce their mobility to only every two beats instead, with only their [[ShieldBearingMook shields]] for defence.

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* ''VideoGame/CryptOfTheNecroDancer'': Skeleton Knights ride atop of ghost horses giving them an advantage of moving every single beat. Taking out the horses will bring down the Skeleton Knights and reduce their mobility to only every two beats instead, with only their [[ShieldBearingMook shields]] for defence.



* ''VideoGame/TheElderScrollsIIIMorrowind'': The ''Bloodmoon'' expansion takes place on the island of Solstheim, home to primitive [[OurGoblinsAreDifferent goblin-sized]] Rieklings. In addition to the ones who fight on the ground, there are the much tougher "Riekling Raiders" who've tamed the island's native [[FullBoarAction boars]], known as Tusked Bristlebacks, to ride in battle. They also tend to attack in groups fo 3-5, making tough battles for even high level characters.

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* ''VideoGame/TheElderScrollsIIIMorrowind'': The ''Bloodmoon'' expansion takes place on the island of Solstheim, home to primitive [[OurGoblinsAreDifferent goblin-sized]] Rieklings. In addition to the ones who fight on the ground, there are the much tougher "Riekling Raiders" who've tamed the island's native [[FullBoarAction boars]], known as Tusked Bristlebacks, to ride in battle. They also tend to attack in groups fo of 3-5, making tough battles for even high level high-level characters.



** ''2'' and ''X'' has a lone Arab soldier riding a camel in the first mission who can be shot or cut down, where the camel simply flees after losing it's rider.
** Then there's the Jet Hammer-Yangs, weaponized catamarans who appears in areas near water who attacks you with missiles. You can [[SnipingTheCockpit shoot the operators]], but it turns out the catamarans are on autopilot and will continue attacking you despite their pilots being dead.

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** ''2'' and ''X'' has a lone Arab soldier riding a camel in the first mission who can be shot or cut down, where the camel simply flees after losing it's its rider.
** Then there's the Jet Hammer-Yangs, weaponized catamarans who appears appear in areas near water who attacks and attack you with missiles. You can [[SnipingTheCockpit shoot the operators]], but it turns out the catamarans are on autopilot and will continue attacking you despite their pilots being dead.



* ''VideoGame/DisgaeaDimension2'': Exclusive to this game is "Monster Mounting", allowing a humanoid unit to ride atop a monster. Both units gain full EXP and Mana from kills made, and also have access to a Mounted Skill (the power of which increases based on their [[RelationshipValues Likeability]].) However, the humanoid unit is restricted to using magic skills while mounted, and the monster will take the full brunt of any attacks directed at them.

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* ''VideoGame/DisgaeaDimension2'': Exclusive to this game is "Monster Mounting", allowing a humanoid unit to ride atop a monster. Both units gain full EXP and Mana from kills made, made and also have access to a Mounted Skill (the power of which increases based on their [[RelationshipValues Likeability]].) However, the humanoid unit is restricted to using magic skills while mounted, and the monster will take the full brunt of any attacks directed at them.



* ''Franchise/{{Gundam}}'': Throughout the franchise, it isn't unusual for Mobile Suits to enter battle riding flying sleds like the Base Jabber from the [[Anime/MobileSuitZetaGundam Gryps War era]]. The biggest function is to allow the Mobile Suit to cover ground much faster, as even hover capable Mobile Suits are still much slower than actual flight. In addition, sometimes Mobile Suits will ride into combat atop [[TransformingMecha transforming Mobile Suits]].

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* ''Franchise/{{Gundam}}'': Throughout the franchise, it isn't unusual for Mobile Suits to enter battle riding flying sleds like the Base Jabber from the [[Anime/MobileSuitZetaGundam Gryps War era]]. The biggest function is to allow the Mobile Suit to cover ground much faster, as even hover capable hover-capable Mobile Suits are still much slower than actual flight. In addition, sometimes Mobile Suits will ride into combat atop [[TransformingMecha transforming Mobile Suits]].
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A ''Mounted Mook'' can come in many flavors. Perhaps an enemy is riding on top of a horse or a designated evil creature. Maybe they're in the cockpit of a vehicle. Or they're wielding a stationary ballista situated on a designated platform. Whichever way it is, it gives an ordinary {{mook|s}} a different move set and likely more defense than usual, so unless you're either prepared or you have an idea of what to expect, the hero may have trouble adjusting to a new problem where an enemy decides to take control of and ride something to gain more advantage with.

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A ''Mounted Mook'' can come in many flavors. Perhaps an the enemy is riding on top of a horse or a designated evil creature. Maybe they're in the cockpit of a vehicle. Or they're wielding a stationary ballista situated on a designated platform. Whichever way it is, it gives an ordinary {{mook|s}} a different move set and likely more defense than usual, so unless you're either prepared or you have an idea of what to expect, the hero may have trouble adjusting to a new problem where an enemy decides to take control of and ride something to gain more advantage with.
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[[quoteright:350:[[VideoGame/{{Minecraft}} https://static.tvtropes.org/pmwiki/pub/images/spiderjockeymath2.png]]]]
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capitalization, spelling


* ''VideoGame/CommandAndConquerRedAlert3'': The Allies' Multigunner IFV normally uses missiles to attack ground and air targets, but can load an infantry unit to give it a more powerful version of its attack (Conscripts get gatling guns, Spies get sniper rifles, Engineers get a repair crane that lets them fix friendly vehicles, etc.). However, killing the IFV also kills the unit inside.

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* ''VideoGame/CommandAndConquerRedAlert3'': The Allies' Multigunner IFV normally uses missiles to attack ground and air targets, but can load an infantry unit to give it a more powerful version of its attack (Conscripts get gatling Gatling guns, Spies get sniper rifles, Engineers get a repair crane that lets them fix friendly vehicles, etc.). However, killing the IFV also kills the unit inside.



* ''Manga/Overlord2012'': Ainz shows off by bringing not just half a thousand Death Knights as a personal retinue (just one of which is seen to slaughter its way through dozens of men, and they're a once-in-a-century occurence) for a battle, he also mounts them on Soul Eaters (a Hellish Horse known for an incident where just three of them destroyed an entire beastman city and killed more than 100,000 of them). And to top it all off, he doesn't even use them, instead casting the most powerful spell he can come up with, not because he thinks it's necessary but because he wants to alert otherworlders to his presence.

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* ''Manga/Overlord2012'': Ainz shows off by bringing not just half a thousand Death Knights as a personal retinue (just one of which is seen to slaughter its way through dozens of men, and they're a once-in-a-century occurence) occurrence) for a battle, he also mounts them on Soul Eaters (a Hellish Horse known for an incident where just three of them destroyed an entire beastman city and killed more than 100,000 of them). And to top it all off, he doesn't even use them, instead casting the most powerful spell he can come up with, not because he thinks it's necessary but because he wants to alert otherworlders to his presence.
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* ''VideoGame/TheLegendOfSpyro'': In addition to their endless hordes of foot soldiers, the Apes in the first two games often come mounted on a variety of beasts that give them an overall health boost and additional attacks or tricks. The most common are the flying, batlike dreadwings; other mounts include buffalo beetles, giant scorpions with guns instead of stingers, and giant snails with a melee attack. In ''The Eternal Night'', some of the Skavengers ride scurvywings and blundertails, which function as reskins of the Apes' dreadwings and buffalo beetles.
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''VideoGame/{{Bomberman}}'': Some of the games have enemies riding on mounts. Typically, you hit them with a bomb and the mount is destroyed, then you have to plant another bomb to kill the rider.

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* ''VideoGame/{{Bomberman}}'': Some of the games have enemies riding on mounts. Typically, you hit them with a bomb and the mount is destroyed, then you have to plant another bomb to kill the rider.
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** Chicken jockeys are baby zombies that spawn riding chickens. They primary gameplay effect of this partnership is that the zombie benefits from the chicken's immunity to FallDamage.

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** Chicken jockeys are baby zombies that spawn riding chickens. They The primary gameplay effect of this partnership is that the zombie benefits from the chicken's immunity to FallDamage.
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** Mounted Bokoblins appear in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', riding on horses; should Link dismount them, the Bokoblin will attempt to get its horse back. In the Gerudo Highlands, Bokoblins instead ride on top of [[BearsAreBadNews Honeyvore and Grizzlemaw Bears]], themselves aggressive animals to make them very formidable enemies.

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** Mounted Bokoblins appear in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', riding on horses; should Link dismount them, the Bokoblin will attempt to get its horse back. Most of them wield either bows or spears, allowing them to capitalize on their mobility by fighting Link from a distance. In the Gerudo Highlands, Bokoblins instead ride on top of [[BearsAreBadNews Honeyvore and Grizzlemaw Bears]], themselves aggressive animals to make them very formidable enemies.



* ''VideoGame/BeachInvasion1944'': US soldiers on Willys MB Jeeps and [=M3=] Half-Tracks spawn in on later waves, which give the soldiers riding them additional mobility and firepower, the latter in the form of a Browning [=M2=] heavy machine gun mount. The Half-Track itself doubles as a troop carrier, able to safely deploy it's half a dozen soldiers should it make it up the beach. In the Half-Track's case, it's also resistant to small arms fire, but can be taken down in a few machine gun bursts as well as from artillery fire and landmines.

to:

* ''VideoGame/BeachInvasion1944'': US soldiers on Willys MB Jeeps and [=M3=] Half-Tracks spawn in on later waves, which give the soldiers riding them additional mobility and firepower, the latter in the form of a Browning [=M2=] heavy machine gun mount. The Half-Track itself doubles as a troop carrier, able to safely deploy it's its half a dozen soldiers should it make it up the beach. In the Half-Track's case, it's also resistant to small arms fire, but can be taken down in a few machine gun bursts as well as from artillery fire and landmines.

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* ''VideoGame/WarcraftIII'':
** Night Elf Archers can mount Hippogryphs to create a ranged air unit, sacrificing the Archer's ranged damage reduction and the Hippogryph's strong AntiAir attack to give the Archers a much-needed health boost and mobility. In the expansion the ability was made reversible, meaning a Night Elf player can very efficiently deal with air attacks by dismounting the riders to deal far more damage than with mounted archers alone.
** The Goblin Tinker's ultimate lets him pilot a mini-tank that changes him into a mechanical unit, making him immune to a number of spells and giving him extra damage against buildings.



* ''VideoGame/WarcraftIIIReignOfChaos'':
** Night Elf Archers can mount Hippogryphs to create a ranged air unit, sacrificing the Archer's ranged damage reduction and the Hippogryph's strong AntiAir attack to give the Archers a much-needed health boost and mobility. In the expansion the ability was made reversible, meaning a Night Elf player can very efficiently deal with air attacks by dismounting the riders to deal far more damage than with mounted archers alone.
** The Goblin Tinker's ultimate lets him pilot a mini-tank that changes him into a mechanical unit, making him immune to a number of spells and giving him extra damage against buildings.



* ''VideoGame/SoulNomadAndTheWorldEaters'': A pair of late-game units are the Phynx Knights and Gryphos Riders, which have skills differing from the standard Phynx and Gryphos. Both mount and rider will fall if defeated.
* ''VideoGame/SuperTokusatsuTaisen2001'': One of the enemy types that can appear throughout the game are [[Series/KamenRider Shocker, Gelshocker]] or [[Series/KamenRiderV3 Destron]] Combatmen riding motorcycles. This gives them the ability to cover more distance than their unmounted counterparts, and additional health and damage to boot.


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* ''VideoGame/SoulNomadAndTheWorldEaters'': A pair of late-game units are the Phynx Knights and Gryphos Riders, which have skills differing from the standard Phynx and Gryphos. Both mount and rider will fall if defeated.
* ''VideoGame/SuperTokusatsuTaisen2001'': One of the enemy types that can appear throughout the game are [[Series/KamenRider Shocker, Gelshocker]] or [[Series/KamenRiderV3 Destron]] Combatmen riding motorcycles. This gives them the ability to cover more distance than their unmounted counterparts, and additional health and damage to boot.
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Spelling, present tense.


** Bulblins in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' would often appear riding on aggressive warthog-like beasts called Bullbos, whom Link would fight against when he's mounted on Epona. Their leader, King Bulbin, and his personal mount, Lord Bullbo serve as a mounted miniboss when he fights against Link at a large bridge.
** Mounted Bokoblins also appear in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', riding on horses and should Link dismount them, a Bokoblin would attempt to get their horse back. In the Gerudo Highlands, Bokoblins instead ride on top of [[BearsAreBadNews Honeyvore and Grizzlemaw Bears]], themselves aggressive animals to make them very formidable enemies.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Bulblins in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' would often appear riding on aggressive warthog-like beasts called Bullbos, Bulbos, whom Link would fight fights against when while he's mounted on Epona. Their leader, King Bulbin, Bulblin, and his personal mount, Lord Bullbo Bulbo, serve as a mounted miniboss when he fights against Link at a large bridge.
** Mounted Bokoblins also appear in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', riding on horses and horses; should Link dismount them, a the Bokoblin would will attempt to get their its horse back. In the Gerudo Highlands, Bokoblins instead ride on top of [[BearsAreBadNews Honeyvore and Grizzlemaw Bears]], themselves aggressive animals to make them very formidable enemies.

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* In ''VideoGame/{{Minecraft}}'', mobs that spawn riding another mob are referred to as jockeys. Examples of jockeys include:

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* In ''VideoGame/{{Minecraft}}'', mobs ''VideoGame/{{Minecraft}}'': Mobs that spawn riding another mob are referred to as jockeys. Examples of jockeys include:



** Skeleton Horsemen: Skeletons that spawn riding a skeleton horse.



** Spider Jockeys: Skeletons that spawn riding a spider.

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!!Examples:



!!Examples:
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''VideoGame/Bomberman'': Some of the games have enemies riding on mounts. Typically, you hit them with a bomb and the mount is destroyed, then you have to plant another bomb to kill the rider.

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''VideoGame/Bomberman'': ''VideoGame/{{Bomberman}}'': Some of the games have enemies riding on mounts. Typically, you hit them with a bomb and the mount is destroyed, then you have to plant another bomb to kill the rider.
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[[AC:Anime and Manga]]

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[[AC:Anime and & Manga]]
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In most stories, a hero is going to have to deal with various sorts of enemies, each with their own quirks, abilities, and even personalities to make them stand out and present themselves with a different type of challenge. Given the sheer variety of differentiating enemies, there's no one stopping them from deciding to ride upon something, be it a creature, a vehicle, or a stationary/moving weapon, and deciding to fight the heroes with secondary support they have main control over.

A ''Mounted Mook'' can come in many flavors. Perhaps an enemy is riding on top of a horse or a designated evil creature. Maybe they're in the cockpit of a vehicle. Or they're wielding a stationary ballista situated on a designated platform. Whichever way it is, it gives an ordinary {{mook|s}} a different move set and likely more defense than usual, so unless you're either prepared or you have an idea of what to expect, the hero may have trouble adjusting to a new problem where an enemy decides to take control of and ride something to gain more advantage with.

Depending on what mount they use, a mook will gain new benefits, with new attacks being the most obvious case. They may acquire increased speed and mobility, making them harder to land an attack on, or if the mount is either a vehicle or an armored creature, more defensive to make them more resilient and take a bit longer for a hero to take down. At other times, the mount itself may have an HP bar on its own, technically making them a meat shield and two enemies for the price of one. Whether this makes them easier or harder to deal with could depend on the game/work itself or how much could a hero exploit this matter. Mounted Mooks are also likely to have an AchillesHeel in the form of AntiCavalry, AntiVehicle, and AntiInfantry weapons like landmines, arrows, ballistae, artillery guns, and rocket launchers, which could kill and destroy mounts and throw out their riders in either one or a few hits and rendering them back to being an ordinary on-foot mook. If possible, a player character could even take an enemy's mount to ride it for themselves.

These types of mooks are likely to overlap with other variations and mounts themselves also qualify for such. If the mount in question is a bestial creature, they are likely to be a SmashMook either as a solo enemy or when they're dismounted. A MookCommander and, occasionally, a MookLieutenant, may also come with a mount as a way to affirm superiority via displaying a lot of power when on said mount or invoking this trope as a way to [[EvilIsBigger make themselves look bigger and scarier than other mooks]]. If a Mounted Mook is an early boss, they can end up as a DegradedBoss at a later part of a game, though could [[BossInMooksClothing remain just as dangerous and enduring]]. {{Airborne|Mook}}, {{Giant|Mook}}, and MechaMooks are quite likely to be mounted by humanoid enemies as well. {{Horse Archer}}s are a common example thanks to being commonly historic evidence of horses being used as cavalry during combat and MookMobile can be used as a hybrid for this trope at times. Contrast StationaryEnemy.

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!!Examples:

[[folder:Action-Adventure]]
* ''VideoGame/BloodstainedRitualOfTheNight'': In the library, an archer enemy appears on top of a Carriage Morte, allowing the archer to flee away from the player, because that's what Carriage Mortes do.
* ''VideoGame/CastlevaniaSymphonyOfTheNight'' introduces the Wargs, gigantic wolf-like monsters, some of them appearing in later stages as steeds of skeletons. There are also skeleton knights riding skeletal horses as well, who tends to keep running in and out of an area trying to take potshots at Alucard.
* ''VideoGame/EldenRing'': The game's overworld is populated by multiple types of enemies, with mounted warriors and bandits riding on horses being commonplace. The mook and their mounts each have their own HP bar and they're often fast and hit hard, resulting in them being very lethal threats to the Tarnished unless they level themselves up and get better gear to even the odds and eventually overcome them. Later on in the Consecrated Snowfield, the Tarnished would also stumble across Albinauric Archers who would ride upon dire wolves to take out their stationary position in favor of fast mobility and strong close and wide-range attacks.
* ''Franchise/TheLegendOfZelda'':
** Bulblins in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' would often appear riding on aggressive warthog-like beasts called Bullbos, whom Link would fight against when he's mounted on Epona. Their leader, King Bulbin, and his personal mount, Lord Bullbo serve as a mounted miniboss when he fights against Link at a large bridge.
** Mounted Bokoblins also appear in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', riding on horses and should Link dismount them, a Bokoblin would attempt to get their horse back. In the Gerudo Highlands, Bokoblins instead ride on top of [[BearsAreBadNews Honeyvore and Grizzlemaw Bears]], themselves aggressive animals to make them very formidable enemies.
* ''VideoGame/SekiroShadowsDieTwice'': One of the first bosses that Wolf faces in the game is Gyoubu Masataka Oniwa who is mounted on his horse Onikage. The battle takes place outside the main gate to Ashina Castle. During the fight, Wolf can temporarily frighten Onikage by using his Shinobi firecrackers allowing him to deal damage to Gyoubu's posture meter.
* ''VideoGame/{{Uncharted}}'':
** ''VideoGame/Uncharted3DrakesDeception'': The first half of the twentieth chapter, ''Caravan'', involves Nathan Drake riding on horseback alongside a friendly Bedouin, Salim to track and chase down a convoy that holds Nate's mentor and father figure, Sully. As he closes in on the vehicle that holds Sully, Nate fights against Marlow's agents who try to shoot him from the back of their jeeps. Unlike most examples, the mounted enemies fight just like they would on foot, which makes sense as they're positioned in the jeep's backside.
** ''VideoGame/Uncharted4AThiefsEnd'': The eleventh chapter, ''Hidden in Plain Sight'' culminates in Nate, his brother Sam, and Sully getting into a lengthy and intense chase fighting against Shoreline in jeeps and [=SUVs=] as the trio tries to make it out with clues to Libertalia. The enemies both act no different from how they fight on-foot should Nate make his way to a jeep and drivers would also be shooting, which is most apparent with motorcycle riders. The twentieth chapter, ''No Escape'' also reaches its climax when [[ClimaxBoss two artillery vehicles]] show up to give Nate a very tough fight. These two vehicles are the last enemies Nate deals with before his fight against [[FinalBoss Rafe Adler]] two chapters later.
* ''VideoGame/TheWindRoad'': The desert escape ends with a lengthy chase where bandit archers on horseback pursues your caravan, firing away at you and you're required to fire back using the arrows in the caravan. Occasionally there's a few nimble bandit mooks who actually leaps ''off'' their rides to slash at you from close range.
[[/folder]]

[[folder:Beat'em Up]]
* ''VideoGame/DynastyWarriors'': Beginning from the 4th game, enemy cavalry units were introduced. These are the average mooks mounted on horses, and their primary method of attack is to charge at their opponents with their spears pointed right at them. Unlike named enemy officers, they can't be knocked off their horses and so must be killed horse and all.
* ''VideoGame/GoldenAxe'': some enemies can be seen riding atop chicken-legs who attack by [[TailSlap whipping their tails at the heroes]] or dragons who attack by [[BreathWeapon breathing fire at them]]. Once the hero knocks the enemy off its steed, they can then ride the steed and use its powers against the enemies.
* ''VideoGame/MiddleEarthShadowOfWar'': There are some orcs mounted on caragors, large cat-like monsters that are the feline equivalent to wargs. They're tougher to take down than normal mooks do in part to the caragor's speed. However it is possible to remove them from their mounts either by killing said mounts or shooting the riders off with a few arrows. Which leaves the caragor open to being taken and mounted by the player.
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/BeachInvasion1944'': US soldiers on Willys MB Jeeps and [=M3=] Half-Tracks spawn in on later waves, which give the soldiers riding them additional mobility and firepower, the latter in the form of a Browning [=M2=] heavy machine gun mount. The Half-Track itself doubles as a troop carrier, able to safely deploy it's half a dozen soldiers should it make it up the beach. In the Half-Track's case, it's also resistant to small arms fire, but can be taken down in a few machine gun bursts as well as from artillery fire and landmines.
* ''VideoGame/BrothersInArms'': Regular German Army infantrymen on Sdkfz 251 [[AwesomePersonnelCarrier halftracks]] are introduced in ''Earned in Blood''. Compared to their on-foot counterparts, these soldiers are able to move around the battlefield far more. And, thanks to the halftrack's mounted [=MG42=] machine guns, have far more firepower on the move. On top of that, they're provided the additional benefit of being protected from small arms fire from the front thanks to the half-track's armor.
* ''VideoGame/MedalOfHonorUnderground'':
** Late in the game, Waffen-SS soldiers on BMW R35 motorcycles are fought. Thanks to these bikes having mounted machine guns, they're not only faster than German soldiers on foot, but they're also more heavily armed and capable of reducing the player's HP to zero, either by running them over for a OneHitKill or from fire from the mounted machine gun.
** In the ''Panzerknacker Unleashed'' BrutalBonusLevel, some of the NaziZombies encountered during the second stage are seen riding on BMW R35s much like their normal German counterparts, which makes them much deadlier thanks to both the zombies themselves and the motorbike exploding upon defeat, and very much capable of killing the player in the blasts.
* ''VideoGame/{{Putrefaction}}'': In the second game, you encounter Nazi soldiers using gigantic eyeless demons as steeds, both of them attacking you together. If you kill the Nazi, the riderless demon will continue trying to chomp you down.
* ''VideoGame/SniperElite5'' introduces the [=BMW=] [=R35=] motorcycle as a brand-new enemy vehicle. In both the campaign and survival mode, two German infantrymen will crew this vehicle, with one serving as the driver, and the other manning an [=MG42=] machine gun. Compared to most on-foot soldiers, who mainly wield rifles and submachine guns, these motorcycle troops generally pack more firepower, on top of being much more mobile than the former.
[[/folder]]

[[folder:Maze Game]]
''VideoGame/Bomberman'': Some of the games have enemies riding on mounts. Typically, you hit them with a bomb and the mount is destroyed, then you have to plant another bomb to kill the rider.
[[/folder]]

[[folder:Platform]]
* ''Franchise/{{Kirby}}'': Occasionally, Kirby may encounter Waddle Dees, which are the most basic form of mook in the franchise, riding a Nruff, with Kirby having to beat both. Similarly, Poppy Bros Jr. may occasionally be seen riding a Grizzo.
* ''VideoGame/SuperMarioBros2'': Some Shy Guys attack Mario and his friends while riding an Autobomb (in World 4) or an Ostro (in Worlds 3 and 5). When they're defeated (or at least dismounted), the Ostro or Autobomb will move aimlessly without willing to attack anyone, and can be mounted via CraniumRide (but unlike Shy Guys, the main characters cannot make Autobombs shoot fire).
[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/WarcraftIII'':
** Night Elf Archers can mount Hippogryphs to create a ranged air unit, sacrificing the Archer's ranged damage reduction and the Hippogryph's strong AntiAir attack to give the Archers a much-needed health boost and mobility. In the expansion the ability was made reversible, meaning a Night Elf player can very efficiently deal with air attacks by dismounting the riders to deal far more damage than with mounted archers alone.
** The Goblin Tinker's ultimate lets him pilot a mini-tank that changes him into a mechanical unit, making him immune to a number of spells and giving him extra damage against buildings.
* ''VideoGame/CommandAndConquerRedAlert3'': The Allies' Multigunner IFV normally uses missiles to attack ground and air targets, but can load an infantry unit to give it a more powerful version of its attack (Conscripts get gatling guns, Spies get sniper rifles, Engineers get a repair crane that lets them fix friendly vehicles, etc.). However, killing the IFV also kills the unit inside.
[[/folder]]

[[folder:Roguelike]]
* ''VideoGame/CryptOfTheNecroDancer'': Skeleton Knights ride atop of ghost horses giving them an advantage of moving every single beat. Taking out the horses will bring down the Skeleton Knights and reduce their mobility to only every two beats instead, with only their [[ShieldBearingMook shields]] for defence.
[[/folder]]

[[folder:Role-Playing Game]]
* ''VideoGame/TheElderScrollsIIIMorrowind'': The ''Bloodmoon'' expansion takes place on the island of Solstheim, home to primitive [[OurGoblinsAreDifferent goblin-sized]] Rieklings. In addition to the ones who fight on the ground, there are the much tougher "Riekling Raiders" who've tamed the island's native [[FullBoarAction boars]], known as Tusked Bristlebacks, to ride in battle. They also tend to attack in groups fo 3-5, making tough battles for even high level characters.
* ''Franchise/FireEmblem'': Cavaliers are the main mounted adversaries of the series; soldiers riding on horses that give them great mobility range and even being able to move a little even after making an attack. They would normally carry spears and, being an intermediate class, possess decent attack and speed stats. Wyvern Knights and Pegasus Knights also serve play similarly, only with their flight ability giving them immunity to ground-based status effects and a heightened weakness to arrows and ballistae, though the much higher Wyvern Lord and Falcon Knight classes mitigate these weaknesses and could [[BossInMooksClothing turn out to be more dangerous than expected for players]].
[[/folder]]

[[folder:Run-and-Gun]]
* ''VideoGame/Commando2'': There are Japanese infantries on horseback whose rides can knock you over. Their rider tanks slightly more damage than foot soldiers, and after they're killed the horse will stay idle where the rider fell and can't be interacted with.
* ''VideoGame/MetalSlug'': The games have a few of these, but in [[UniqueEnemy extremely limited amounts]]:
** ''2'' and ''X'' has a lone Arab soldier riding a camel in the first mission who can be shot or cut down, where the camel simply flees after losing it's rider.
** Then there's the Jet Hammer-Yangs, weaponized catamarans who appears in areas near water who attacks you with missiles. You can [[SnipingTheCockpit shoot the operators]], but it turns out the catamarans are on autopilot and will continue attacking you despite their pilots being dead.
[[/folder]]

[[folder:Third-Person Shooter]]
* ''VideoGame/{{Warframe}}'': In Duviri, one of the current Emotion Spiral's objectives can be to defeat a Dax mounted on a Kaithe (mechanical horse). Aside from increased mobility, the Dax has access to new attacks and can evenly briefly teleport. It takes two attempts from the Player to knock him off his mount, at which point it runs away.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/DisgaeaDimension2'': Exclusive to this game is "Monster Mounting", allowing a humanoid unit to ride atop a monster. Both units gain full EXP and Mana from kills made, and also have access to a Mounted Skill (the power of which increases based on their [[RelationshipValues Likeability]].) However, the humanoid unit is restricted to using magic skills while mounted, and the monster will take the full brunt of any attacks directed at them.
* ''VideoGame/SoulNomadAndTheWorldEaters'': A pair of late-game units are the Phynx Knights and Gryphos Riders, which have skills differing from the standard Phynx and Gryphos. Both mount and rider will fall if defeated.
* ''VideoGame/SuperTokusatsuTaisen2001'': One of the enemy types that can appear throughout the game are [[Series/KamenRider Shocker, Gelshocker]] or [[Series/KamenRiderV3 Destron]] Combatmen riding motorcycles. This gives them the ability to cover more distance than their unmounted counterparts, and additional health and damage to boot.
* ''Franchise/{{Gundam}}'':
** ''VideoGame/GihrensGreed'': Several Mobile Suits can be upgraded with a "flight" option, normally giving them a flying sled like a Dodai Assault Bomber or a Base Jabber to ride on (the earliest in-game would be the ground-based [=MS06J=] Zaku II and the Gouf). This grants them improved mobility on Earth and can even give them additional weapons (due to the sleds being armed as well). The downside is this also makes such a Mobile Suit a FragileFlyer, as they lose access to defensive equipment like shields and it's implied the enemy simply shoots down the sled and lets [[NotTheFallThatKillsYou gravity do the rest]].
** ''VideoGame/SDGundamGGeneration'': Player and enemy units can be equipped with flying sleds. Unlike their usage in ''Gihren's Greed'', they don't restrict a unit's abilities. They grant a movement bonus and also grant non-flying units flying ability.
[[/folder]]

[[folder:Wide-Open Sandbox]]
* In ''VideoGame/{{Minecraft}}'', mobs that spawn riding another mob are referred to as jockeys. Examples of jockeys include:
** Chicken jockeys are baby zombies that spawn riding chickens. They primary gameplay effect of this partnership is that the zombie benefits from the chicken's immunity to FallDamage.
** Skeleton Horsemen: Skeletons that spawn riding a skeleton horse.
** Skeleton archers will uncommonly spawn riding {{Giant Spider}}s, joining the skeleton's ranged attacks to the spider's speed and ability to climb up vertical surfaces. A rare event can also cause a group of four skeletons riding a skeleton horse each to be spawned in by a lightning strike, to a similar effect.
** Spider Jockeys: Skeletons that spawn riding a spider.
* ''VideoGame/{{Terraria}}'':
** The Martian Madness invasion event includes Scutlix enemies that consist of a large green alien mount and a [[LittleGreenMen Martian]] Scutlix Gunner. Killing the mount first turns the rider into a normal Ray Gunner enemy, and killing the Scutlix Gunner first [[RareRandomDrop has a chance of dropping an item]] that enables you to ride a Scutlix creature as well.
** During the Lunar Events, when near the Solar Pillar, Drakanian enemies can spawn riding a fast Drakomire mount.
[[/folder]]

[[folder:Non-Video Game Examples]]
[[AC:Anime and Manga]]
* ''Franchise/{{Gundam}}'': Throughout the franchise, it isn't unusual for Mobile Suits to enter battle riding flying sleds like the Base Jabber from the [[Anime/MobileSuitZetaGundam Gryps War era]]. The biggest function is to allow the Mobile Suit to cover ground much faster, as even hover capable Mobile Suits are still much slower than actual flight. In addition, sometimes Mobile Suits will ride into combat atop [[TransformingMecha transforming Mobile Suits]].
* ''Manga/Overlord2012'': Ainz shows off by bringing not just half a thousand Death Knights as a personal retinue (just one of which is seen to slaughter its way through dozens of men, and they're a once-in-a-century occurence) for a battle, he also mounts them on Soul Eaters (a Hellish Horse known for an incident where just three of them destroyed an entire beastman city and killed more than 100,000 of them). And to top it all off, he doesn't even use them, instead casting the most powerful spell he can come up with, not because he thinks it's necessary but because he wants to alert otherworlders to his presence.

[[AC:Film -- Animated]]
* ''WesternAnimation/TransformersTheMovie'': The Junkions prove to be a major headache when they attack the Autobots on the planet Junk. They all transform into motorcycles and ride each other into combat, and the problem is whenever the Autobots manage to knock one down, the rider and motorcycle simply transform and exchange places. As Springer puts it, "Knocking them down is easy, it's '''keeping''' them down that's hard!"

[[AC:Film -- Live-Action]]
* ''Franchise/StarWars'': Stormtroopers will sometimes be seen riding on animal mounts or on speederbikes either for traversal or for high-speed combat in the case of the latter. Imperial Officers, while generally average in terms of combat, would sometimes count and control an AT-AT which gives them great physical strength and destructive potential and the heroes have trouble taking those down. A good display of the difference between an AT-AT and its controller is in ''VideoGame/StarWarsJediFallenOrder'' and ''VideoGame/StarWarsJediSurvivor'' where AT-AT's serve as bosses in the former and as powerful mooks in the latter and when defeated, an Imperial Officer who was controlling them would eject themselves and fight Cal themselves with just a pistol. They prove to be just as much of a challenge as an average Stormtrooper.
* ''Film/TheTwoTowers'': When the people of Rohan make the trek to Helm's Deep, their caravan is attacked by orcs riding Wargs, huge doglike monsters that give the orcs a speed and height advantage.

[[AC:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'': The Mounted Combatant feat increases the combat prowess of a mounted character by making it easier to hit targets smaller than the mount (and a mount has to be at least one size larger than the rider), lets the rider redirect attacks on the mount towards himself, and reduces/avoids damage from area spells.
[[/folder]]

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