Follow TV Tropes

Following

History Main / MotionlessChin

Go To

OR

Is there an issue? Send a MessageReason:
None


An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''WesternAnimation/ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into a surreal experience that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''WesternAnimation/TheIncredibles''' DVD.

to:

An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''WesternAnimation/ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into a surreal experience that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''WesternAnimation/TheIncredibles''' ''WesternAnimation/TheIncredibles1''' DVD.
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''WesternAnimation/ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''WesternAnimation/TheIncredibles''' DVD.

to:

An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''WesternAnimation/ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] experience that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''WesternAnimation/TheIncredibles''' DVD.
Is there an issue? Send a MessageReason:
None


It takes a ''lot'' of time, effort and artistic skill to animate characters whose faces stretch and warp realistically when their mouths open and change shape. Therefore, as a cost- and labor-saving measure, most of today's animated characters in all but the highest-end productions (or, of late, in CGI animation) are constructed with static heads/faces and a series of mouths that can be overlaid on them. This wasn't always true - the older cartoons had full facial warping with speech, for example - but with the general decline in American animation starting in the 1950s, such shortcuts became standard practice. The exception in a cartoon which otherwise does this exclusively is profile shots; these are ([[CheekyMouth usually]]) animated with full-face movement because otherwise it looks much stranger than the animators want.

to:

It takes a ''lot'' of time, effort and artistic skill to animate characters whose faces stretch and warp realistically when their mouths open and change shape. Therefore, as a cost- and labor-saving measure, most of today's animated characters in all but the highest-end productions (or, of late, in CGI animation) are constructed with static heads/faces and a series of mouths that can be overlaid on them. This wasn't always true - the older cartoons had full facial warping with speech, for example - but with the general decline in American animation [[UsefulNotes/TheDarkAgeOfAnimation starting in the 1950s, 1950s]], such shortcuts became standard practice. The exception in a cartoon which otherwise does this exclusively is profile shots; these are ([[CheekyMouth usually]]) animated with full-face movement because otherwise it looks much stranger than the animators want.
Is there an issue? Send a MessageReason:
None


An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''WesternAnimation/TheIncredibles''' DVD.

to:

An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' ''WesternAnimation/ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''WesternAnimation/TheIncredibles''' DVD.
Is there an issue? Send a MessageReason:
None


For similar reasons, the number of shapes required to animate a character's MouthFlaps is kept to a minimum - some studios get away with as few as five or six mouth shapes (closed straight line/smile, closed mouth, small open, medium open, large "O", and an optional "screaming" mouth).

to:

For similar reasons, the number of shapes required to animate a character's MouthFlaps is kept to a minimum - some studios get away with as few as five or three to six mouth shapes (closed straight line/smile, closed mouth, small open, medium open, large "O", and an optional "screaming" mouth).
Is there an issue? Send a MessageReason:
None


An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''TheIncredibles''' DVD.

to:

An alternative to animating the mouth at all emerged in the 1960s with the development of "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''TheIncredibles''' ''WesternAnimation/TheIncredibles''' DVD.
Is there an issue? Send a MessageReason:
None


An alternative to animating the mouth at all emerged in the 1960s with the development of "Syncro-Vox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''TheIncredibles''' DVD.

to:

An alternative to animating the mouth at all emerged in the 1960s with the development of "Syncro-Vox", "SynchroVox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''TheIncredibles''' DVD.
Is there an issue? Send a MessageReason:
None


An alternative to animating the mouth at all emerged in the 1960s with the development of "Syncro-Vox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''TheIncredibles''' DVD.

to:

An alternative to animating the mouth at all emerged in the 1960s with the development of "Syncro-Vox", a technique whereby the mouths of live actors were superimposed on the faces of drawn characters. (The cartoon ''ClutchCargo'' remains the foremost example of this dubious development. Well, that and ConanOBrien.Creator/ConanOBrien.) In addition to reducing the animators' efforts (and thus production costs) to nearly nil, Syncro-Vox had the added benefit of turning what might have been an ordinary cartoon into [[UncannyValley a surreal experience]] that could [[NightmareFuel inspire nightmares in an entire generation of children]]. This was parodied in the extra film on ''TheIncredibles''' DVD.

Top