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restoring some undiscussed changes
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Something moves so fast it's visible as just a blur, perhaps with contrails. Motion blur is a natural side-effect of capturing a moving object on chemical film, and a large part of what people call the 'cinematic look'. The exaggerated version requires special effects, as anything in RealLife that moves fast enough to be seen only as a blur is usually barely seen at all, and that usually isn't what the filmmakers are aiming for.
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This is
Interestingly, it gets used in live-action film,
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** Another method of faking it is the use of 2D cards and filters. In many ''Franchise/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.
to:
** Another method of faking it is the use of 2D cards and filters. In many ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.
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* Franchise/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.
to:
* Franchise/SonicTheHedgehog VideoGame/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur similar to SwordLines.
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You know how, in comics and western animation, they indicate that something is moving ''really'' fast by showing it as just a blur, perhaps with contrails?
This is the recording of that phenomenon.
Interestingly, it gets used in live-action film, too. This usually requires special effects, as anything in RealLife that moves fast enough to be seen only as a blur is usually barely seen at all, and that usually isn't what the filmmakers are aiming for.
This is the recording of that phenomenon.
Interestingly, it gets used in live-action film, too. This usually requires special effects, as anything in RealLife that moves fast enough to be seen only as a blur is usually barely seen at all, and that usually isn't what the filmmakers are aiming for.
to:
This
Interestingly, it gets used in live-action
In the world of CGI, motion blurs have to be faked by a bewildering array of post-processing tricks -- your game console effectively burns a lot of processing power adding back in the flaws filmmakers struggle to take out. It's not just cinema-envy, though. Blur does a lot of work ameliorating a low frame rate.
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[[folder:Anime & Manga]]
* Most Anime in general use different types of motion blurs. This ranges from the kind pioneered by "The Dover Boys" (see below), to a version wherein the immediate area around the outline becomes jagged. Most of the above mentioned subtropes are also implemented on a regular basis.
[[/folder]]
* Most Anime in general use different types of motion blurs. This ranges from the kind pioneered by "The Dover Boys" (see below), to a version wherein the immediate area around the outline becomes jagged. Most of the above mentioned subtropes are also implemented on a regular basis.
[[/folder]]
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[[/folder]]
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* While most recent video games use motion blur in some form or another to smooth motion between frames, they tend to come into two forms:
** The cheaper method, used in games like ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/ResidentEvil4'', has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This looks both smoother and far closer to the feeling of "motion" seen in the trope picture.
** The cheaper method, used in games like ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/ResidentEvil4'', has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This looks both smoother and far closer to the feeling of "motion" seen in the trope picture.
to:
* While most recent video games use motion blur in some form or another to smooth motion between frames, they tend to come into two three forms:
** The cheapermethod, method from the old days, used in games like ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/ResidentEvil4'', has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
** Another method of faking it is the use of 2D cards and filters. In many ''Franchise/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This looks both smoother and far closer to the feeling of "motion" seen in the tropepicture.picture, as it can be done in real-time to everything on-screen, rather than needing to be done manually for specific situations.
** The cheaper
** Another method of faking it is the use of 2D cards and filters. In many ''Franchise/SonicTheHedgehog'' games, Sonic's legs will disappear and be replaced with a card specifically for his fast-moving legs, and when rolled up into a ball in ''VideoGame/SonicAdventure'' the model will have a "blur sphere" that rotates around the character. In many older racing games such as ''VideoGame/{{Burnout}}'', a blur filter would be applied to the edges of the screen to emulate the effect of objects whooshing past the camera.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This looks both smoother and far closer to the feeling of "motion" seen in the trope
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* Franchise/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur.
to:
* Franchise/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur.Blur similar to SwordLines.
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Do not wick to self.
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MotionBlur is the recording of this phenomenon.
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* The various animated appearance of the Flash from the Franchise/DCUniverse have used this to suggest his super-speed.
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* The various animated appearance appearances of the Flash from the Franchise/DCUniverse have used this to suggest his super-speed.
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Adding folders.
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%% Image source: http://www.tim-white.co.uk/pages/liongamepg.html
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/zippindemon.jpg]]
[-[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White]] from ''Literature/TheLionGame'']]-]
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/zippindemon.jpg]]
[-[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim White]] from ''Literature/TheLionGame'']]-]
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[[quoteright:286:https://static.
[-[[caption-width-right:286:[[https://web.
[[caption-width-right:286:[[https://web.archive.org/web/20150911223824/http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[https://web.archive.org/web/20150911225732/http://www.tim-white.co.uk/ Tim
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[[AC:{{Anime}} & {{Manga}}]]
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[[folder:Anime &
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[[AC:{{Film}}]]
* Between 1980 and 1993, "Go Motion" (a process developed by Creator/IndustrialLightAndMagic and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.
** Not completely abandoned. It's used in the ''WesternAnimation/WallaceAndGromit'' shorts (see below).
[[AC:LiveActionTV]]
to:
[[folder:Films -- Animation]]
* For the chase scenes in the ''WesternAnimation/WallaceAndGromit'' shorts, the camera was attached to whatever vehicle was involved (a toy train, a motorcycle, etc.) and moved along during exposure, resulting in a blurred background - basically a revival of the "Go-motion" technique, as the audio commentary for "WesternAnimation/AMatterOfLoafAndDeath" points out.
* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler:These were utilized in the facewarping effects of Agatha among other techniques.]]
* On ''WesternAnimation/TheLEGOMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.
[[/folder]]
[[folder:Films -- Live-Action]]
* Between 1980 and 1993, "Go Motion" (a process developed by Creator/IndustrialLightAndMagic and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than
** Not
[[AC:LiveActionTV]]
[[/folder]]
[[folder:Live-Action TV]]
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[[AC:Music]]
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[[folder:Music]]
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[[AC:VideoGames]]
* While most recent videogames use motion blur in some form or another to smooth motion between frames, they tend to come into two forms:
to:
[[folder:Video Games]]
* While most recent
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* SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur".
** In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur.
** In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur.
to:
* SonicTheHedgehog Franchise/SonicTheHedgehog can do this. He's even [[FanNickname nicknamed]] "The Blue Blur".
**Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own Motion Blur.
**
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[[AC:WebComics]]
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[[folder:Web Comics]]
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[[AC:WesternAnimation]]
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[[folder:Western Animation]]
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** Done with [[WesternAnimation/SupermanTheAnimatedSeries Superman]] from time to time too.
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* For the chase scenes in the ''WesternAnimation/WallaceAndGromit'' shorts, the camera was attached to whatever vehicle was involved (a toy train, a motorcycle, etc.) and moved along during exposure, resulting in a blurred background - basically a revival of the "Go-motion" technique, as the audio commentary for "WesternAnimation/AMatterOfLoafAndDeath" points out.
* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler:These were utilized in the facewarping effects of Agatha among other techniques.]]
* On ''WesternAnimation/TheLegoMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.
* Early in the history of ''WesternAnimation/TheSimpsons'', there were frequent spears and multiples, such as [[https://frinkiac.com/img/S07E10/234149.jpg Maggie falling off a tree branch]] in "Good Night", [[https://frinkiac.com/img/S01E02/142770.jpg Lisa turning to read a dictionary]] in "Bart the Genius", and [[https://frinkiac.com/img/S01E05/360247.jpg Homer being elbowed by Marge]] in "Bart the General". Since the creators preferred more naturalistic animation, this all but vanished, but it still comes on occasion, like [[https://frinkiac.com/img/S15E16/51468.jpg Homer's shoelaces getting caught in an escalator]] in "The Wandering Juvie", [[https://frinkiac.com/img/S13E20/708583.jpg Lisa realizing she needs to finish her social studies project]] in "Little Girl in the Big Ten", and [[http://orig05.deviantart.net/cae5/f/2009/117/3/d/helicopter_homer_fail_by_im_steelangel.jpg Homer spinning into a locker]] in "Father Knows Worst".
* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler:These were utilized in the facewarping effects of Agatha among other techniques.]]
* On ''WesternAnimation/TheLegoMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.
* Early in the history of ''WesternAnimation/TheSimpsons'', there were frequent spears and multiples, such as [[https://frinkiac.com/img/S07E10/234149.jpg Maggie falling off a tree branch]] in "Good Night", [[https://frinkiac.com/img/S01E02/142770.jpg Lisa turning to read a dictionary]] in "Bart the Genius", and [[https://frinkiac.com/img/S01E05/360247.jpg Homer being elbowed by Marge]] in "Bart the General". Since the creators preferred more naturalistic animation, this all but vanished, but it still comes on occasion, like [[https://frinkiac.com/img/S15E16/51468.jpg Homer's shoelaces getting caught in an escalator]] in "The Wandering Juvie", [[https://frinkiac.com/img/S13E20/708583.jpg Lisa realizing she needs to finish her social studies project]] in "Little Girl in the Big Ten", and [[http://orig05.deviantart.net/cae5/f/2009/117/3/d/helicopter_homer_fail_by_im_steelangel.jpg Homer spinning into a locker]] in "Father Knows Worst".
to:
* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler:These were utilized in the facewarping effects of Agatha among other techniques.]]
* On ''WesternAnimation/TheLegoMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.
[[/folder]]
----
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* For the chase scenes in the ''Franchise/WallaceAndGromit'' shorts, the camera was attached to whatever vehicle was involved (a toy train, a motorcycle, etc.) and moved along during exposure, resulting in a blurred background - basically a revival of the "Go-motion" technique, as the audio commentary for "WesternAnimation/AMatterOfLoafAndDeath" points out.
to:
* For the chase scenes in the ''Franchise/WallaceAndGromit'' ''WesternAnimation/WallaceAndGromit'' shorts, the camera was attached to whatever vehicle was involved (a toy train, a motorcycle, etc.) and moved along during exposure, resulting in a blurred background - basically a revival of the "Go-motion" technique, as the audio commentary for "WesternAnimation/AMatterOfLoafAndDeath" points out.
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None
Added DiffLines:
* Extremely common in first-person console games. Using a mouse, it's possible to turn extremely quickly (especially with more expensive mice that allow sensitivity to be adjusted on the fly). Using an analogue stick on a controller can only turn at a fixed maximum rate, which is usually quite slow to allow fine movement rather than wildly spinning every time the stick is touched. Games frequently apply motion blur to give the impression turning is much faster than it actually is.
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*** It also hides the lower frame rates present on consoles; your eyes will do the blurring for themselves at 60+ fps, but fast motion looks a bit unconvincing at 30 fps without it.
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* On ''WesternAnimation/TheLegoMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.
to:
* On ''WesternAnimation/TheLegoMovie'', there are scenes where blurs made of Lego bricks are used for characters moving really fast, such as when Benny the Space Guy builds his spaceship.spaceship.
* Early in the history of ''WesternAnimation/TheSimpsons'', there were frequent spears and multiples, such as [[https://frinkiac.com/img/S07E10/234149.jpg Maggie falling off a tree branch]] in "Good Night", [[https://frinkiac.com/img/S01E02/142770.jpg Lisa turning to read a dictionary]] in "Bart the Genius", and [[https://frinkiac.com/img/S01E05/360247.jpg Homer being elbowed by Marge]] in "Bart the General". Since the creators preferred more naturalistic animation, this all but vanished, but it still comes on occasion, like [[https://frinkiac.com/img/S15E16/51468.jpg Homer's shoelaces getting caught in an escalator]] in "The Wandering Juvie", [[https://frinkiac.com/img/S13E20/708583.jpg Lisa realizing she needs to finish her social studies project]] in "Little Girl in the Big Ten", and [[http://orig05.deviantart.net/cae5/f/2009/117/3/d/helicopter_homer_fail_by_im_steelangel.jpg Homer spinning into a locker]] in "Father Knows Worst".
* Early in the history of ''WesternAnimation/TheSimpsons'', there were frequent spears and multiples, such as [[https://frinkiac.com/img/S07E10/234149.jpg Maggie falling off a tree branch]] in "Good Night", [[https://frinkiac.com/img/S01E02/142770.jpg Lisa turning to read a dictionary]] in "Bart the Genius", and [[https://frinkiac.com/img/S01E05/360247.jpg Homer being elbowed by Marge]] in "Bart the General". Since the creators preferred more naturalistic animation, this all but vanished, but it still comes on occasion, like [[https://frinkiac.com/img/S15E16/51468.jpg Homer's shoelaces getting caught in an escalator]] in "The Wandering Juvie", [[https://frinkiac.com/img/S13E20/708583.jpg Lisa realizing she needs to finish her social studies project]] in "Little Girl in the Big Ten", and [[http://orig05.deviantart.net/cae5/f/2009/117/3/d/helicopter_homer_fail_by_im_steelangel.jpg Homer spinning into a locker]] in "Father Knows Worst".
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* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler: These were utilized in the facewarping effects of Agatha among other techniques.]]
to:
* In another StopMotion film, ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler: These [[spoiler:These were utilized in the facewarping effects of Agatha among other techniques.]]
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** The cheaper method, used in games like ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
to:
** The cheaper method, used in games like ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ResidentEvil4, ''VideoGame/ResidentEvil4'', has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
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* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.
to:
* ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''{{Nintendo ''UsefulNotes/{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.
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Fixed no longer working links
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[-[[caption-width-right:286:[[http://www.tim-white.co.uk/pages/liongamepg.html The Spook]] by [[http://www.tim-white.co.uk/ Tim White]] from ''Literature/TheLionGame'']]-]
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* ''TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.
to:
* ''TheLegendOfZeldaMajorasMask'' ''VideoGame/TheLegendOfZeldaMajorasMask'' uses motion blur in great amounts, usually in cutscenes but sometimes in ''real-time gameplay''. And this is on the ''{{Nintendo 64}}''. Granted, the game was released in 2000 and uses the 4 MB RAM expansion pack, but the use of motion blur in real-time is still quite amazing for a mid-90s console.
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None
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** The cheaper method, used in games like MetalGearSolid2 and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
to:
** The cheaper method, used in games like MetalGearSolid2 ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
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None
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* The various animated appearance of the Flash from the DCUniverse have used this to suggest his super-speed.
** Done with [[SupermanTheAnimatedSeries Superman]] from time to time too.
* Quicksilver, another speedster from the MarvelUniverse, uses motion blur in the same way.
** Done with [[SupermanTheAnimatedSeries Superman]] from time to time too.
* Quicksilver, another speedster from the MarvelUniverse, uses motion blur in the same way.
to:
* The various animated appearance of the Flash from the DCUniverse Franchise/DCUniverse have used this to suggest his super-speed.
** Done with[[SupermanTheAnimatedSeries [[WesternAnimation/SupermanTheAnimatedSeries Superman]] from time to time too.
* Quicksilver, another speedster from theMarvelUniverse, Franchise/MarvelUniverse, uses motion blur in the same way.
** Done with
* Quicksilver, another speedster from the
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* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.
to:
* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.''WesternAnimation/JohnnyBravo''.
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* In another StopMotion film, "WesternAnimation/ParaNorman" actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler: These were utilized in the facewarping effects of Agatha among other techniques.]]
to:
* In another StopMotion film, "WesternAnimation/ParaNorman" ''WesternAnimation/ParaNorman'' actually went so far as to ''sculpt'' these. You heard that right, they sculpted Motion Blurs as replacement faces for the puppets. [[spoiler: These were utilized in the facewarping effects of Agatha among other techniques.]]
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None
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* Between 1980 and 1993, "Go Motion" (a process developed by [[{{ILM}} Industrial Light & Magic]] and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.
to:
* Between 1980 and 1993, "Go Motion" (a process developed by [[{{ILM}} Industrial Light & Magic]] Creator/IndustrialLightAndMagic and Phil Tippett for use in ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.
Is there an issue? Send a MessageReason:
None
Changed line(s) 59 (click to see context) from:
* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.
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* The Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "TheDoverBoys" "WesternAnimation/TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.
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[[AC:Music]]
* Music/BobMarley: The album cover of ''[[Music/LiveBobMarleyAlbum Live!]]'' shows Bob while dancing on stage. Due to the movements he made the photo is a bit blurry and slightly out of focus.
* Music/BobMarley: The album cover of ''[[Music/LiveBobMarleyAlbum Live!]]'' shows Bob while dancing on stage. Due to the movements he made the photo is a bit blurry and slightly out of focus.
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expand to include animation smears and multiples
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In animation, the effects of motion blur may be shown as either the moving object becoming stretched in the direction it moves (termed "smear") or the moving object being shown multiple times ("multiple"). Some CGI cartoons, especially of the [[ZanyCartoon zanier]] sort, may use a combination of smears, multiples and genuine motion blur.
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** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also far more realistic.
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** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also looks both smoother and far more realistic.closer to the feeling of "motion" seen in the trope picture.
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Added a synopsis of motion blur technology in modern videogames. Given that motion blur is often a very subtle effect in games, I\'m sorry if this doesn\'t quite fit.
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* While most recent videogames use motion blur in some form or another to smooth motion between frames, they tend to come into two forms:
** The cheaper method, used in games like MetalGearSolid2 and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also far more realistic.
** The cheaper method, used in games like MetalGearSolid2 and ResidentEvil4, has each frame fade over the next, creating the impression of "afterimages". It's a cheap effect, and as such is mostly used in older games.
** The more expensive method, used in ''VideoGame/{{Crysis}}'' and most current-gen games, models the exposure time of an actual camera. This blur is more expensive, but is also far more realistic.
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[[AC:{{Anime}} & {{Manga}}]]
* Most Anime in general use different types of motion blurs. This ranges from the kind pioneered by "The Dover Boys" (see below), to a version wherein the immediate area around the outline becomes jagged. Most of the above mentioned subtropes are also implemented on a regular basis.
* Most Anime in general use different types of motion blurs. This ranges from the kind pioneered by "The Dover Boys" (see below), to a version wherein the immediate area around the outline becomes jagged. Most of the above mentioned subtropes are also implemented on a regular basis.
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* In ''Series/{{Supernatural}}'', ghosts often move from one place to another in a blur (often accompanied by a ScareChord).
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* In ''Series/{{Supernatural}}'', ghosts often frequently move from one place to another in a blur (often accompanied by a ScareChord).
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* In ''Series/{{Supernatural]]'', ghosts often move from one place to another in a blur (often accompanied by a ScareChord).
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* In ''Series/{{Supernatural]]'', ''Series/{{Supernatural}}'', ghosts often move from one place to another in a blur (often accompanied by a ScareChord).
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* In ''Series/{{Supernatural]]'', ghosts often move from one place to another in a blur (often accompanied by a ScareChord).
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* Between 1980 and 1993, "Go Motion" (a process developed by [[{{ILM}} Industrial Light & Magic]] and Phil Tippett for use in ''TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.
** Not completely abandoned. It's used in the ''WallaceAndGromit'' shorts (see below).
** Not completely abandoned. It's used in the ''WallaceAndGromit'' shorts (see below).
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* Between 1980 and 1993, "Go Motion" (a process developed by [[{{ILM}} Industrial Light & Magic]] and Phil Tippett for use in ''TheEmpireStrikesBack'') ''Film/TheEmpireStrikesBack'') was used in a number of films to add motion blur to the subjects of traditional stop-motion animation in order to get a more realistic portrayal of movement. It was eventually abandoned after the advent of computer-generated effects, as it is far more expensive and time-consuming than CGI.
** Not completely abandoned. It's used in the''WallaceAndGromit'' ''WesternAnimation/WallaceAndGromit'' shorts (see below).
** Not completely abandoned. It's used in the
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** [[http://animationsmears.tumblr.com/ Here]] is a {{Tumblr}} blog dedicated to smears and similar tricks.
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** [[http://animationsmears.tumblr.com/ Here]] is a {{Tumblr}} Website/{{Tumblr}} blog dedicated to smears and similar tricks.
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* The ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.
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* The ChuckJones Creator/ChuckJones ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' short "TheDoverBoys" pioneered the use of the smear, in which the characters [[http://johnkstuff.blogspot.com/2009/07/smears-and-poses.html appear elongated for two or three frames as they zip from one pose to the next]]. The technique has been used by animators ever since, most notably on ''JohnnyBravo''.