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*''TabletopGame/Warhammer40000'' ave catachan, a [[LetalWorld Letal World]] where all animal species (and even some vegetables) are predators.

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** At least in ''World'', this is averted, where there are a number of prey animals scattered about. Additionally, with previous games, a number of the powerful monsters are, in fact, ''herbivores''. Diabolos in particular is merely a very territorial and aggressive plant eater that could kill foolish or desperate carnivores trying to prey on it, providing food for scavengers. As for predators hunting other ones, only a small amount of monsters are known to actually do that, meaning they're more opportunistic and prey on weakened monsters rather than actively hunt them.



** Averted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. For every bear, sabercat and wolf pack you come across, you see a lot more deer and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.

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** Averted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. For every bear, sabercat and wolf pack you come across, you see a lot more deer and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock. Though given that no predators seem to hunt in packs, it's unlikely anything that would try to prey on a stray mammoth would actually succeed in taking it down.
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* In ''KnightsOfTheOldRepublic II'', on Telos, there are Cannocks (and Bounty Hunters), which are at the very least hostile and onmivorous, but no "peaceful" or herbivorous creatures. If you point this out to Bao-Dur he reminds you that the planet's being terraformed and the cannocks were introduced to control herbivore numbers. Then[[MegaCorp Czerka Corp]] hijacked the project, released too many cannocks and sent the ecosystem down the tubes. [[DeathWorld Dxun]] has no such excuse, though.

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* In ''KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', on Telos, there are Cannocks (and Bounty Hunters), which are at the very least hostile and onmivorous, but no "peaceful" or herbivorous creatures. If you point this out to Bao-Dur he reminds you that the planet's being terraformed and the cannocks were introduced to control herbivore numbers. Then[[MegaCorp Czerka Corp]] hijacked the project, released too many cannocks and sent the ecosystem down the tubes. [[DeathWorld Dxun]] has no such excuse, though.
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* Both {{Lampshaded}} and {{Justified}} in ''Literature/Metro2033''. The Surface is rife with pretty much nothing but predatory mutants, many of whom prey on each-other as often as they do the humans who venture up there. Their existence is purely a byproduct of the nuclear and biological bombings of Moscow during WorldWarIII. The narration describes them as existing outside of Darwin's laws, subject only to life's inherent desire to survive.
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* The [[ProudWarriorRaceGuy Krogan]] homeworld of Tuchanka in ''VideoGame/MassEffect''. Even before the planet was consumed by nuclear war, it was a lush jungle world described as an "evolutionary crucible" of carnivorous and omnivorous life, including [[MeatEatingPlant plant analogues]]. The Krogan themselves were actually a ''prey'' species. Even with the surface now a mix of barren ashy deserts, radioactive salt flats, and alkaline seas, there's still such an abundance of predators that anyone visiting the planet is warned not to travel beyond guarded areas.

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* The [[ProudWarriorRaceGuy Krogan]] homeworld of Tuchanka in ''VideoGame/MassEffect''. Even before the planet was consumed by nuclear war, it was a lush jungle world described as an "evolutionary crucible" of carnivorous and omnivorous life, including [[MeatEatingPlant [[ManEatingPlant plant analogues]]. The Krogan themselves were actually a ''prey'' species. Even with the surface now a mix of barren ashy deserts, radioactive salt flats, and alkaline seas, there's still such an abundance of predators that anyone visiting the planet is warned not to travel beyond guarded areas.

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* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[{{Precursors}} Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.

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* The [[ProudWarriorRaceGuy Krogan]] homeworld of Tuchanka in ''VideoGame/MassEffect''. Even before the planet was consumed by nuclear war, it was a lush jungle world described as an "evolutionary crucible" of carnivorous and omnivorous life, including [[MeatEatingPlant plant analogues]]. The Krogan themselves were actually a ''prey'' species. Even with the surface now a mix of barren ashy deserts, radioactive salt flats, and alkaline seas, there's still such an abundance of predators that anyone visiting the planet is warned not to travel beyond guarded areas.
**
In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[{{Precursors}} Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.
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** [[Film/KingKong2005 The 2005 remake]] is a bit better about this, showing some actual predator-prey relations such as the raptor-like ''Venatosaurus'' hunting giant brontosaurs, but there are still far more predators than prey. The companion book fleshes out the environment further by explaining that the entire island is in a constant free-for-all over food, with a lot of the lower-level links in the food chain having specifically evolved to eat carrion, and more herbivores are described than what appears in the film.

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** [[Film/KingKong2005 The 2005 remake]] is a bit better about this, showing some actual predator-prey relations such as the raptor-like ''Venatosaurus'' hunting giant brontosaurs, but there are still far more predators than prey. The companion book fleshes out the environment further by explaining that the entire island is in a constant free-for-all over food, with a lot of the lower-level links in the food chain having specifically evolved to eat carrion, and more herbivores are described than what appears in the film. The island is also [[RegionalRedecoration gradually sinking]] and pushing the ecosystem into decline, which could account for the overabundance of predators; a similar spike happened during the Cretaceous period due to an overabundance of sick and dying herbivores, followed by a huge crash when prey was exhausted.

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* Skull Island, the location of the ''Film/KingKong'' movies suffers from this. Carnivorous dinosaurs, other monstrous reptiles and giant insects are everywhere, and the only herbivores are Kong (who, in some versions, is rather an omnivore, as he eats people) who is TheLastOfHisKind (although in both ''The Son of Kong'' and ''Film/KingKongLives'', another specimen of Kong's species shows up), the Stegosaurus in the 1933 movie, and the Brontosaurus herd in the 2005 movie (the 1933 film's Brontosaurus is either carnivorous or simply hyper-aggressive as it chases down and kills people).

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* ''Film/KingKong'': Skull Island, the location of the ''Film/KingKong'' movies suffers Island tends to suffer from this. this.
**
Carnivorous dinosaurs, other monstrous reptiles and giant insects are everywhere, and the only herbivores are Kong (who, in some versions, is rather an omnivore, as he eats people) who is TheLastOfHisKind (although in both ''The Son of Kong'' and ''Film/KingKongLives'', another specimen of Kong's species shows up), the Stegosaurus ''Stegosaurus'' in the 1933 movie, and the Brontosaurus ''Brontosaurus'' herd in the 2005 movie (the 1933 film's Brontosaurus ''Brontosaurus'' is either carnivorous or simply hyper-aggressive hyper-aggressive, as it chases down and kills people).



* ''Film/TheSilence2019'': The vesps, before swarming to the surface world, lived in an isolated cavern for millions of years. What a several thousands-strong swarm of ravenous meat-eaters was eating while stuck in an environment known for generally only being home to small numbers of minuscule animals, and [[spoiler:what they were doing to reproduce when they need to lay their eggs in large, freshly killed carcasses]], is anyone's guess.



** The natives haven't gone extinct yet because they all find a wild animal and form a parent-zookeeper relationship with it soon after birth.
* A FourthWallMailSlot session in ''Webcomic/DanAndMabsFurryAdventures'' states that [[http://www.missmab.com/Comics/Vol_510.php Furrae's vampires went extinct long ago for exactly this reason]]-- demons, cubi, undead that ''aren't'' [[WeaksauceWeakness sensitive to daylight]], and dragons are all more effective predators competing for the same food source.

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** The natives haven't gone extinct yet because they all find a wild animal and form a parent-zookeeper relationship with it soon after birth.
* ''Webcomic/DanAndMabsFurryAdventures'': A FourthWallMailSlot session in ''Webcomic/DanAndMabsFurryAdventures'' states that [[http://www.missmab.com/Comics/Vol_510.php Furrae's vampires went extinct long ago for exactly this reason]]-- reason]] -- demons, cubi, [[HornyDevils cubi]], undead that ''aren't'' [[WeaksauceWeakness sensitive to daylight]], and dragons are all more effective predators competing for the same food source.



* In the world-famous [[http://en.wikipedia.org/wiki/La_Brea_Tar_Pits La Brea Tar Pits]], instead of the usual 1 predator for every 10 prey animals, they have the exact opposite. Most likely, a prey animal or two would get stuck in the asphalt and be unable to escape. Most prey animals know to stay away from dead and dying animals, while predators are drawn to them. Which in turn also got stuck and then attracted more predators.

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* In the world-famous [[http://en.wikipedia.org/wiki/La_Brea_Tar_Pits La Brea Tar Pits]], instead of the usual 1 predator for every 10 prey animals, they have the exact opposite.opposite opposite ratio appears -- wolves, predatory cats, bears and raptorial birds outnumber all other animals by a wide margin.
** This is generally thought to be an artifact of the processes that trapped animals there to begin with.
Most likely, a prey animal or two would get stuck in the asphalt and be unable to escape. Most prey animals know to stay away from dead and dying animals, while predators are drawn to them. Which in turn also got them and would get stuck and then attracted in the tar while trying to get to the meat, attracting more predators.predators in turn.



* In Antarctica, there aren't many, if any plants to eat. As a result, the few animals that thrive there are mostly carnivorous or piscivorous.
* It has been found that many healthy tropical reef systems follow this trope. There are far more predators roaming the waters than there are grazers that they feed on; in fact, there five times as many apex predators as ''everything else combined''. How does this system remain stable? Simple. The smaller fish breed like crazy and the carnivores keep eating them!
** Of course, the base of this food pyramid are eating microscopic organisms that are both photosynthetic, like plants, and yet capable of moving and feeding like animals. Depending how you look at it, the things that feed on this base layer are both herbivores and predators. Even then, however, the vast majority (89%) of the biomass are at the very top of the food web.

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* In Antarctica, there aren't many, if any any, plants to eat. As a result, the few animals that thrive there are mostly carnivorous or piscivorous.
* It has been found that many healthy tropical reef systems follow this trope. There are far more predators roaming the waters than there are grazers that they feed on; in fact, there five times as many apex predators as ''everything else combined''. How does this system remain stable? Simple. The smaller fish breed like crazy and the carnivores keep eating them!
**
them! Of course, the base of this food pyramid are eating microscopic organisms that are both photosynthetic, like plants, and yet capable of moving and feeding like animals. Depending how you look at it, the things that feed on this base layer are both herbivores and predators. Even then, however, the vast majority (89%) of the biomass are is at the very top of the food web.



* Most cities have far more people (we're opportunistic omnivores, pack-hunting apex predators, and megafauna), housecats (obligate carnivores), and domestic dogs (pack-hunting carnivorous megafauna) than the local environment can support. The only way large cities work is by importing food.
** The exceptions are communities small enough for the locals to feed themselves from the nearby countryside and/or through fishing.
* The difficulty in maintaining this trope is one of the arguments used ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Of course, this is assuming that the animal - if it exists - eats fish.

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* Most cities have far more people (we're opportunistic omnivores, pack-hunting apex predators, and megafauna), housecats (obligate carnivores), and domestic dogs (pack-hunting carnivorous megafauna) than the local environment can support. The only way large cities work is by constantly importing food.
**
food, and most other urban wildlife feeds on human food scraps and waste. The exceptions are communities small enough for the locals to feed themselves from the nearby countryside and/or through fishing.
* The difficulty in maintaining this trope is one of the arguments used ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Of course, this is assuming that the animal - -- if it exists - -- eats fish.
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* ''Videogame/{{Subnautica}}'''s world, and some of its biomes in particular, can seem rather top heavy, what with the [[KrakenAndLeviathan massive leviathan-class predators]] roaming around and a general lack of variety when it comes to prey creatures and especially herbivores. Subaquatic biomes ''are'' known for being quite like this, however, so there is some justification.
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Renamed trope


* LampShaded in ''Literature/TheLostWorld1995'', as they actually ask why the island has more predators than the prey should be able to support. [[YouFailBiologyForever The stated justification being that prions from the sheep-based feed they were given caused most animals to die young and be scavenged by the predators]]. The characters note that this system is doomed to collapse extremely quickly, both due to said carrion being a rapidly depleting resource and because the predators are infected now.

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* LampShaded in ''Literature/TheLostWorld1995'', as they actually ask why the island has more predators than the prey should be able to support. [[YouFailBiologyForever [[ArtisticLicenseBiology The stated justification being that prions from the sheep-based feed they were given caused most animals to die young and be scavenged by the predators]]. The characters note that this system is doomed to collapse extremely quickly, both due to said carrion being a rapidly depleting resource and because the predators are infected now.
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* In ''VideoGame/ArkSurvivalEvolved'', this trope is one of the things that tips off Helena Walker that [[spoiler: the Island is an artificial and actively maintained environment.]]
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* The Tribe of Running Water came across this issue in ''Literature/{{Warrior|Cats}}s''. It turns out they lived in ''too'' comfortable an area. They weren't dying nearly as much as their forest-dwelling peers, so soon the area was overpopulated with cats. This led to the tribe splitting up.

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* The Tribe of Running Rushing Water came across this issue in ''Literature/{{Warrior|Cats}}s''. It turns out they lived in ''too'' comfortable an area. They weren't dying nearly as much as their forest-dwelling peers, so soon the area was overpopulated with cats. This led to the tribe splitting up.
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* The Tribe of Running Water came across this issue in ''Literature/{{Warrior|Cats}}s''. It turns out they lived in ''too'' comfortable an area. They weren't dying nearly as much as their forest-dwelling peers, so soon the area was overpopulated with cats. This led to the tribe splitting up.

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* ''TabletopGame/MagicTheGathering'': The imbalance of Red mana on the shard of Jund means that almost every creature is a predator of some sort, with the lower end being occupied by small but poisonous lizards, goblins, and fungal mutants, and the top of the food chain being reigned over by dragons. This is represented mechanically by the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Devour ability]], which allows you to make a large creature even larger when you cast it by feeding it with other creatures you control, several of which were [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376519 designed for just such a fate]].

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* ''TabletopGame/MagicTheGathering'': The imbalance of Red mana on the shard of Jund means that almost every creature is a predator of some sort, with the lower end being occupied by small but poisonous lizards, goblins, and fungal mutants, and the top of the food chain being reigned over by dragons. This is represented mechanically by the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Devour ability]], which allows you to make a large creature even larger when you cast it by feeding it with other creatures you control, several of which were [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376519 designed for just such a fate]]. The ecosystem of Jund is so vicious and efficient that undead do not exist despite the powerful Black mana on the shard because no corpse lasts long enough to become undead.
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** Most zones in WoW have "critters" which are small creatures (usually herbivores) that players cannot gain [[RandomDrop loot]] or [[ExperiencePoints experience]] from. One may think that critters are an intentional aversion of this trope (predatory beasts can occasionally be seen killing them), but they are never present in anywhere near large enough numbers to feed the [[RespawningEnemies vast hordes]] of predators which populate many zones.

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** Most zones in WoW [=WoW=] have "critters" which are small creatures (usually herbivores) that players cannot gain [[RandomDrop loot]] or [[ExperiencePoints experience]] from. One may think that critters are an intentional aversion of this trope (predatory beasts can occasionally be seen killing them), but they are never present in anywhere near large enough numbers to feed the [[RespawningEnemies vast hordes]] of predators which populate many zones.
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* LampShaded in ''Literature/TheLostWorld1995'', as they actually ask why the island has more predators than the prey should be able to support. [[YouFailBiologyForever The stated justification being that prions from the sheep-based feed they were given caused most animals to die young and be scavenged by the predators]].

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* LampShaded in ''Literature/TheLostWorld1995'', as they actually ask why the island has more predators than the prey should be able to support. [[YouFailBiologyForever The stated justification being that prions from the sheep-based feed they were given caused most animals to die young and be scavenged by the predators]]. The characters note that this system is doomed to collapse extremely quickly, both due to said carrion being a rapidly depleting resource and because the predators are infected now.
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** There is a reason for this. Since being irradiated heals mutant creatures, it can safely be assumed that they're radiotrophic. They don't need to worry about living in a low-biomass environment like the desert because they get most of their energy from background radiation, which they're in no danger of running out of anytime soon.

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** There is a reason for this. Since being irradiated heals mutant creatures, it can safely be assumed that they're radiotrophic.radiotrophic (like the real-life [[https://en.wikipedia.org/wiki/Radiotrophic_fungus Radiotrophic fungus]] found at Chernobyl). They don't need to worry about living in a low-biomass environment like the desert because they get most of their energy from background radiation, which they're in no danger of running out of anytime soon.
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* In [[TabletopGame/MagicTheGathering Shards of Alara]], the imbalance of Red mana on the shard of Jund means that almost every creature is a predator of some sort, with the lower end being occupied by small but poisonous lizards, goblins, and fungal mutants, and the top of the food chain being reigned over by dragons. This is represented mechanically by the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Devour ability]], which allows you to make a large creature even larger when you cast it by feeding it with other creatures you control, several of which were [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376519 designed for just such a fate]].

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* In [[TabletopGame/MagicTheGathering Shards of Alara]], the ''TabletopGame/MagicTheGathering'': The imbalance of Red mana on the shard of Jund means that almost every creature is a predator of some sort, with the lower end being occupied by small but poisonous lizards, goblins, and fungal mutants, and the top of the food chain being reigned over by dragons. This is represented mechanically by the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174968 Devour ability]], which allows you to make a large creature even larger when you cast it by feeding it with other creatures you control, several of which were [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376519 designed for just such a fate]].



* Much of the ocean floor is home to more ''scavengers'' than prey.

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* Much of the ocean floor is home to more ''scavengers'' than prey. Since the ocean floor is too dark for plants, there are naturally no herbivores either. The base of the food web is the dead organic matter that sinks from the water above.
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* If you count ''parasites'' as predators, this trope becomes almost universal. It requires a large population of deer to sustain a small population of wolves, but a single deer can support ''thousands'' of external and internal parasites. Humans and the domestic animals we protect from infestation are the rare exceptions, and only in parts of the world sufficiently-affluent to ensure good sanitation, proper hygiene, preventative medical care, and safe food and drinking water.
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** [[Film/KingKong2005 The 2005 remake]] is a bit better about this, showing some actual predator-prey relations such as the raptor-like ''Venatosaurus'' hunting giant brontosaurs, but there are still far more predators than prey. The companion book fleshes out the environment further by explaining that the entire island is in a constant free-for-all over food, with alot of the lower-level links in the food chain having specifically evolved to eat carrion, and more herbivores are described than what appears in the film.
* ''Disney/{{Zootopia}}'' goes to lengths to avert this: as explicitly said by one of the characters, prey outnumbers predators 10 to 1 in the eponymous city.

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** [[Film/KingKong2005 The 2005 remake]] is a bit better about this, showing some actual predator-prey relations such as the raptor-like ''Venatosaurus'' hunting giant brontosaurs, but there are still far more predators than prey. The companion book fleshes out the environment further by explaining that the entire island is in a constant free-for-all over food, with alot a lot of the lower-level links in the food chain having specifically evolved to eat carrion, and more herbivores are described than what appears in the film.
* ''Disney/{{Zootopia}}'' goes to lengths to avert this: as Inverted in ''Disney/{{Zootopia}}'': It's explicitly said by one of the characters, characters that prey outnumbers predators 10 to 1 in the eponymous city.city. However, they're not ''literally'' predator or prey, just distant descendants thereof, thus real-world predation dynamics don't really apply. Presumably prey species are just in the majority because of inertia.
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** In VideoGame/TheElderScrollsOnline the Clockwork City's "wildlife" only consists of scavengers and predators. The in-game explanation for it is that there's very little actual plant life in the City (the trees, grass etc. are all metal imitations), and the "animals" are actually {{Magitek}} cyborgs (fabricants) or outright robots (like skeevatons or brasslisks) that only exist because the City is meant to be a simulacrum of Tamriel, and Tamriel has animals so Seht put some in.
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Elder Scrolls cleanup


** Played straight in ''VideoGame/TheElderScrollsIIIMorrowind'', although a couple of comments and world details imply that there ''are'' more types of prey roaming Vvardenfell, the vast majority of wildlife you encounter on Vvardenfell and Solstheim are hostile predators.
** Averted in ''VideoGame/TheElderScrollsVSkyrim''. For every bear, sabercat and wolf pack you come across, you see a lot more deer and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.

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** Played straight in ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', although a couple of comments and world details imply that there ''are'' more types of prey roaming Vvardenfell, the vast majority of wildlife you encounter on Vvardenfell and Solstheim are hostile predators.
** Averted in ''VideoGame/TheElderScrollsVSkyrim''.''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. For every bear, sabercat and wolf pack you come across, you see a lot more deer and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.
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* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[PrecursorRace Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.

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* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[PrecursorRace [[{{Precursors}} Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.

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* The amount of prey animals required to nourish the wolf packs and [[BearsAreBadNews bears]] the Inquisitor will encounter in ''DragonAgeInquisition'' in the same (relatively) small areas of territory would strip the environment bare and cause rapid environmental collapse. There's even a gigantic dinosaur-sized "Great Bear" found in the Emerald Graves and Emprise du Lion that, while much less common than the other predatory enemies in the game, is still far too abundant for a macropredator of its caliber thanks to the nature of the game's enemy respawn system. Naturally, ''all'' of these are unrelentingly aggressive to the Inquisitor and crew to an unrealistic degree, but it's suggested in passing that their aggression is due to corruption from [[OurDemonsAreDifferent demons]] and the open rifts. Alternatively, they could have come from the Fade, since it's possible to summon animals from there.

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* The amount of prey animals required to nourish the wolf packs and [[BearsAreBadNews bears]] the Inquisitor will encounter in ''DragonAgeInquisition'' ''VideoGame/DragonAgeInquisition'' in the same (relatively) small areas of territory would strip the environment bare and cause rapid environmental collapse. There's even a gigantic dinosaur-sized "Great Bear" found in the Emerald Graves and Emprise du Lion that, while much less common than the other predatory enemies in the game, is still far too abundant for a macropredator of its caliber thanks to the nature of the game's enemy respawn system. Naturally, ''all'' of these are unrelentingly aggressive to the Inquisitor and crew to an unrealistic degree, but it's suggested in passing that their aggression is due to corruption from [[OurDemonsAreDifferent demons]] and the open rifts. Alternatively, they could have come from the Fade, since it's possible to summon animals from there.there.
* In ''VideoGame/MassEffectAndromeda'', there's an insane amount of continuously-reappearing macropredators like adhi and fiends and very few prey species. It might be partially justified by the late revelation that [[spoiler: the wildlife of Andromeda was largely bioengineered by the [[PrecursorRace Jardann]] like the angara were and dispersed across each of the habitable planets to create ecosystems]], which also explains why every planet on Andromeda has the same types of wildlife. However, it still doesn't explain why these predators are found in such absurd abundance, unless their vast numbers are consequences of the ecological havoc caused by the Scourge - however, the Scourge happened many centuries ago, by which time the ecosystem ''should'' have collapsed due to the lack of plant-eaters. The best explanation is that these species are adaptable omnivores that also fill plant-eating niches and are aggressive towards the player out of hunger and desperation due to their depleted food sources.
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In order to make an environment more hazardous, creators of fiction will often include aggressive predatory beasts that occur in far larger numbers than should be possible given the environmental conditions shown. In RealLife, the larger a creature is, the more energy in the form of food from a suitable source it must consume in order to both grow so large in the first place and to sustain itself on a daily basis. If it is very active it will need even more calories just to survive. Despite this, there will often be a veritable horde of wild, aggressive beasts that roam a desolate wasteland or almost lifeless underground tunnels without having prey to feed on and without attacking each other. Such beasts will often be [[SuperPersistentPredator absurdly persistent when encountering humans]], attacking them seemingly out of hunger that overcomes all sense of self-preservation. This occurs even if their fellows fall like flies around them, and most will never pause to gorge themselves on these fresh bodies that should appear a ready and far less risky food source to them. If they ''do'' pause to eat their own dead, it'll be played for [[MonstrousCannibalism horror, to make them seem even more ravenous.]]

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In order to make an environment more hazardous, creators of fiction will often include aggressive predatory beasts that occur in far larger numbers than should be possible given the environmental conditions shown. In RealLife, the larger a creature is, the more energy in the form of food from a suitable source it must consume in order to both grow so large in the first place and to sustain itself on a daily basis. If it is very active it will need even more calories just to survive. As a general rule, 100 prey animals are required to sustain the presence of just one individual predator. Despite this, there will often be a veritable horde of wild, aggressive beasts that roam a desolate wasteland or almost lifeless underground tunnels without having prey to feed on and without attacking each other. Such beasts will often be [[SuperPersistentPredator absurdly persistent when encountering humans]], attacking them seemingly out of hunger that overcomes all sense of self-preservation. This occurs even if their fellows fall like flies around them, and most will never pause to gorge themselves on these fresh bodies that should appear a ready and far less risky food source to them. If they ''do'' pause to eat their own dead, it'll be played for [[MonstrousCannibalism horror, to make them seem even more ravenous.]]



* An insane variant occurs in ''VideoGame/{{Pikmin}}'' where every last enemy in the game is a predator to pikmin and pikmin alone. No enemy will ever try to eat another enemy, ever. Even more ridiculous is that there are enemies that don't feed on pikmin but try to kill them anyway.

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* An insane interesting variant occurs in the ''VideoGame/{{Pikmin}}'' series where every last enemy in the game is seemingly a predator to pikmin and pikmin alone. No enemy will ever try to eat another enemy, ever. Even more ridiculous is that there are Taking things even further, some enemies that don't feed on will go out of their way to kill pikmin but try to kill not eat them anyway.without displaying similarly territorial behavior towards other nearby wildlife. A possible explanation is that most of these enemies actually ''are'' herbivores, but view pikmin as plants. The territorial species like wollywogs might attack pikmin because they're a novel and invasive presence in their environment and they haven't acclimated to them.



* The difficulty in maintaining this trope is one of the arguments ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there is enough food to support it.

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* The difficulty in maintaining this trope is one of the arguments used ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there Of course, this is enough food to support it.assuming that the animal - if it exists - eats fish.
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* The amount of prey animals required to nourish the wolf packs and [[BearsAreBadNews bears]] the Inquisitor will encounter in ''DragonAgeInquisition'' in the same (relatively) small areas of territory would strip the environment bare and cause rapid environmental collapse. There's even a gigantic dinosaur-sized "Great Bear" found in the Emerald Graves and Emprise du Lion that, while much less common than the other predatory enemies in the game, is still far too abundant for a macropredator of its caliber thanks to the nature of the game's enemy respawn system. Naturally, ''all'' of these are unrelentingly aggressive to the Inquisitor and crew to an unrealistic degree, but it's suggested in passing that their aggression is due to corruption from [[OurDemonsAreDifferent demons]] and the open rifts. Alternatively, they could have come from the Fade, since it's possible to summon animals from there.

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* Most cities have far more people (we're opportunistic omnivores, pack-hunting apex predators, and megafauna), housecats (obligate carnivores), and domestic dogs (pack-hunting carnivorous megafauna) than the local urban environment can support. The only way cities work is by importing food.

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* Most cities have far more people (we're opportunistic omnivores, pack-hunting apex predators, and megafauna), housecats (obligate carnivores), and domestic dogs (pack-hunting carnivorous megafauna) than the local urban environment can support. The only way large cities work is by importing food.food.
** The exceptions are communities small enough for the locals to feed themselves from the nearby countryside and/or through fishing.
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** Played straight in ''VideoGame/TheElderScrollsIIIMorrowind'', although a couple of comments and world details imply that there ''are'' more types of prey roaming Vvardenfell, they just can't be seen as in-game creatures (or, in one case, as wildlife instead of domesticated in-universe living static objects).
** Averted in ''VideoGame/TheElderScrollsVSkyrim''. For every bear, sabercat and wolf pack you come across, you see a lot more deers and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.

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** Played straight in ''VideoGame/TheElderScrollsIIIMorrowind'', although a couple of comments and world details imply that there ''are'' more types of prey roaming Vvardenfell, they just can't be seen as in-game creatures (or, in one case, as the vast majority of wildlife instead of domesticated in-universe living static objects).
you encounter on Vvardenfell and Solstheim are hostile predators.
** Averted in ''VideoGame/TheElderScrollsVSkyrim''. For every bear, sabercat and wolf pack you come across, you see a lot more deers deer and rabbits. Whether mammoths are preyed on is unsure, what with [[OurGiantsAreBigger giants]] keeping and protecting them as livestock.
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* The difficulty in maintaining this trope is one of the arguments ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there is enough food to support her.

to:

* The difficulty in maintaining this trope is one of the arguments ''against'' the existence of the Loch Ness Monster. The waters of Loch Ness are extremely dark, which means there is not much plant life in the loch. The loch therefore cannot support a great number of fish that feed on those plants, and thus not many larger fish to feed on the plant-eaters. Whatever one believes Nessie to be, it's simply unlikely there is enough food to support her.it.
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* ''Disney/{{Zootopia}}'' goes to lengths to avert this: as explicitly said by one of the characters, prey outnumbers predators 10 to 1 in the eponymous city.

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