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* MoralMyopia: "If ''I'' do this thing, it's justified. If ''you'' do that same thing, it's inexcusable."

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* MoralMyopia: "If ''I'' do this thing, it's justified. If ''you'' do that same thing, it's inexcusable."Judging an action as either good or bad, not on its own terms, but according to who does it.
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* ValuesDissonance: What is totally acceptable or even applauded for in one time or place might be seen as reprehensible by another.

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* ValuesDissonance: What is totally acceptable or even applauded for in one time or place might be seen as reprehensible odd or shameful by another.
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* InformedWrongness: The work tells us that what a character did is supposed to be seen as wrong despite there being nothing to justify that conclusion.
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* KarmicOverkill: The audience thinks a character's punishment exceeds their crime.

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* KarmicOverkill: The audience thinks a character's character doesn't deserve the punishment exceeds their crime.they receive.
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* KarmicOverkill: The audience thinks a character's punishment exceeds their crime.

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* ApeShallNeverKillApe: A group of people who won't act maliciously towards each other but will act maliciously towards everybody else.



* OutOfCharacterMoment: A moment when character acts in a way contradictory to their usual morality.



* MoralMyopia: A character is portrayed as unsympathetic/morally wrong for not holding themselves to their own stated morality.

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* MoralMyopia: "If ''I'' do this thing, it's justified. If ''you'' do that same thing, it's inexcusable."
* OutOfCharacterMoment:
A moment when character is portrayed as unsympathetic/morally wrong for not holding themselves acts in a way contradictory to their own stated usual morality.



* StrawmanHasAPoint: The audience thinks a "wrong" argument within a story makes more sense than the author's "correct" argument.
* TautologicalTemplar: Somebody assumes they're inherently good and therefore ''everything'' they say or do is also inherently good.
* UnintentionallySympathetic: When a character is intended to be seen as unsympathetic but the audience doesn't think they are.



* ValuesDissonance: What is totally acceptable or even applauded for in a particular culture might be seen as reprehensible by other cultural standards.

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* ValuesDissonance: What is totally acceptable or even applauded for in a particular culture one time or place might be seen as reprehensible by other cultural standards.another.
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If an internal link has led you here, please correct it to point to the right page or remove it.

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If an internal link has led you here, please correct it to point to the right page or remove it.it.
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Seen several misuse of that.

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* OutOfCharacterMoment: A moment when character acts in a way contradictory to their usual morality.
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* JerkassBall: Someone acts uncharacteristically cruel or selfish for the sake of enabling {{Conflict}}.
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* KarmaHoudini: When a character don't get punished for their reprehensible actions.
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* UnintentionallyUnsympathetic: When a character is intended to be seen as sympathetic but the audience doesn't think they are.
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* MoralMyopia: A character is portrayed as unsympathetic/morally wrong for their inconsistent morality.

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* MoralMyopia: A character is portrayed as unsympathetic/morally wrong for not holding themselves to their inconsistent own stated morality.
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* MoralMyopia: A character is portrayed as unsympathetic/morally wrong for not following their own morality.

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* MoralMyopia: A character is portrayed as unsympathetic/morally wrong for not following their own inconsistent morality.

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* BatmanGrabsAGun: A good guy makes an exception to their moral code treated as OOCIsSeriousBusiness.



* MoralMyopia: A character is portrayed as unsympathetic/morally wrong for not following their own morality.




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* WhatTheHellHero: A good guy is called out by in-work characters for failing to live up to their moral code.
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* ProtagonistCenteredMorality: The protagonist is subject to a different moral standards than other characters.

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* ProtagonistCenteredMorality: The protagonist is subject to a different moral standards than other characters.

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