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** ''VideoGame/PokemonBlack2AndWhite2'' has Pokéstar Studios. Releasing a movie rewards you with a variety of items from the [=NPCs=] in the . These items include things like max revives, full restores, moomoo milk and [[ShopFodder star pieces, big pearls and nuggets]]. There is no limit to how many movies you can release and some of the strange endings (the ones that give the best rewards) are available in as little as 1-2 scenes into the movie.

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** ''VideoGame/PokemonBlack2AndWhite2'' has Pokéstar Studios. Releasing a movie rewards you with a variety of items from the [=NPCs=] in the .the theater. These items include things like max revives, full restores, moomoo milk and [[ShopFodder star pieces, big pearls and nuggets]]. There is no limit to how many movies you can release and some of the strange endings (the ones that give the best rewards) are available in as little as 1-2 scenes into the movie.

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** ''VideoGame/PokemonBlack2AndWhite2'' has Pokéstar Studios. Releasing a movie rewards you with a variety of items from the [=NPCs=] in the . These items include things like max revives, full restores, moomoo milk and [[ShopFodder star pieces, big pearls and nuggets]]. There is no limit to how many movies you can release and some of the strange endings (the ones that give the best rewards) are available in as little as 1-2 scenes into the movie.



** ''Omega Ruby and Alpha Sapphire'' allow players to create their own secret base battle team and share it with other players. Instead of creating custom Gyms as was intended, most players fill their base teams with Lv 100 Blisseys knowing only suicide moves and holding Toxic Orbs, to act as easy Exp farms for other players.

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** ''Omega Ruby and Alpha Sapphire'' allow players to create their own secret base battle team and share it with other players. Instead of creating custom Gyms as was intended, most players fill their base teams with Lv 100 Blisseys Blissey knowing only suicide moves and holding Toxic Orbs, to act as easy Exp farms for other players.

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** ''VideoGame/PokemonSwordAndShield'' introduced Max Raids, which for completion award you a pile of Exp. Candies, various Berries and [=TRs=] (non-reusable [=TMs=] that contain stronger/more useful moves than the reusable ones), along with whatever Mon you happened to catch inside. It's no wonder many players claim the games to be far too easy when farming this for a few hours lets your team be ready for the midgame before you've even fought the first gym.

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** ''VideoGame/PokemonSwordAndShield'' introduced ''VideoGame/PokemonSwordAndShield'':
*** The "Top Secret" Pokéjob is the only 10 star job in the game and requests up to a whopping ''30'' Ghost-type Pokémon to be sent. Do so and have them do an "Exceptional" job, and you'll be rewarded with 15 [[ShopFodder Big Nuggets]], which can be sold for 300,000 Pokédollars. More than enough to purchase everything you could reasonably need for the rest of the game.
***
Max Raids, which for completion award you a pile of Exp. Candies, various Berries and [=TRs=] (non-reusable [=TMs=] that contain stronger/more useful moves than the reusable ones), along with whatever Mon you happened to catch inside. It's no wonder many players claim the games to be far too easy when farming this for a few hours lets your team be ready for the midgame before you've even fought the first gym.

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this feels like a justifying edit to an argument that died ten years ago


* Referenced and played with in ''Webcomic/{{Goblins}}''.
** Forgoth mentions that Minmax cannot simply walk into a blacksmith shop and buy a magic sword, as that would be too Monty Haul, but that's exactly what [=PCs=] are expected to do with their treasure. (If you look in the DM's guide, it clearly says a PC can generally buy any magic item on the list, though they need to look for a seller.) Monty Haul only comes in when [=PCs=] have too much money for their level.
** The campaign itself is not based on baseline mechanics; so any comparison of what would be the "expected" treasure is meaningless. The characters are very powerful, so are their enemies, and so is their loot.

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* Referenced and played with A weird example in ''Webcomic/{{Goblins}}''.
** Forgoth
''Webcomic/{{Goblins}}'': Forgath mentions that Minmax cannot simply walk into a blacksmith shop and buy a magic sword, as that would be too Monty Haul, but that's exactly what [=PCs=] are expected to do with their treasure. (If you look in the DM's guide, it clearly says a PC can generally buy any magic item on the list, though they need to look for a seller.) Monty Haul only comes in when [=PCs=] have too much money for their level.
** The campaign itself is not based on baseline mechanics; so any comparison of what would be the "expected" treasure is meaningless. The characters are very powerful, so are their enemies, and so is their loot.
level.
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* Dee Dee from ''WesternAnimation/DextersLaboratory'' becomes one after taking over DM-ship of Dexter's game. Considering that Dexter is a Killer GM, the players are much happier with the change. Even funnier is the treasures she hands out: the Archer gets a stronghold (basically the most awesome tree fort ever), the Knight gets a "[[CoolBike noble steed]]", and the Magician gets a LovelyAssistant and a lifetime of sold-out shows in UsefulNotes/LasVegas. Dexter's character asks for the chalice they were questing to obtain, and is upset that all it does is "you can drink from it and it'll never spill."

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* Dee Dee from ''WesternAnimation/DextersLaboratory'' becomes one after taking over DM-ship of Dexter's game. Considering that Dexter is a Killer GM, KillerGameMaster, the players are much happier with the change. Even funnier is the treasures she hands out: the Archer gets a stronghold (basically the most awesome tree fort ever), the Knight gets a "[[CoolBike noble steed]]", and the Magician gets a LovelyAssistant and a lifetime of sold-out shows in UsefulNotes/LasVegas. Dexter's character asks for the chalice they were questing to obtain, and is upset that all it does is "you can drink from it and it'll never spill."
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*** ''Lonesome Road'' is the biggest haul of them all. Aside from the fact that it straddles the line between a DiscOneNuke and a GameBreaker (you can come and go from the Divide at any time in the game), you can obtain many powerful sets of armor (including Elite Desert Ranger and military armor variants), upgrades for ED-E (which make it a GameBreaker in the base game), an insanely-powerful Deathclaw Gauntlet if you can beat the BonusBoss, and if you make a certain decision during the ending, you get access to two other areas that offer unlimited high-level weapons, tons of rare ammunitions and two incredibly-powerful sets of armor (Scorched Sierra Power Armor and Armor of the 12th Tribe), not to mention a chest full of unique and customized weapon pieces.

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*** ''Lonesome Road'' is the biggest haul of them all. Aside from the fact that it straddles the line between a DiscOneNuke and a GameBreaker (you can come and go from the Divide at any time in the game), you can obtain many powerful sets of armor (including Elite Desert Ranger and military armor variants), upgrades for ED-E (which make it a GameBreaker in the base game), an insanely-powerful Deathclaw Gauntlet if you can beat the BonusBoss, {{superboss}}, and if you make a certain decision during the ending, you get access to two other areas that offer unlimited high-level weapons, tons of rare ammunitions and two incredibly-powerful sets of armor (Scorched Sierra Power Armor and Armor of the 12th Tribe), not to mention a chest full of unique and customized weapon pieces.



** Firkraag's Dungeon (Chapter 2) in particular had a metric ton of unique loot, including a +3 bow, a Dragon helm/shield/sword/scales (all with bonus resistances), Full Plate Mail +1, the best two-handed sword in the game (Carsomyr) [[note]] To be fair, Carsomyr is only available if you decide to fight the BonusBoss inside. And unless you cheat, defeating him in chapter 2 is a tenuous suggestion at best. [[/note]], a shield cloak, not to mention a ton of ammunition and various minor weapons. Any party that ventures in will find enough gear to make a killing on the resale market.

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** Firkraag's Dungeon (Chapter 2) in particular had a metric ton of unique loot, including a +3 bow, a Dragon helm/shield/sword/scales (all with bonus resistances), Full Plate Mail +1, the best two-handed sword in the game (Carsomyr) [[note]] To be fair, Carsomyr is only available if you decide to fight the BonusBoss OptionalBoss inside. And unless you cheat, defeating him in chapter 2 is a tenuous suggestion at best. [[/note]], a shield cloak, not to mention a ton of ammunition and various minor weapons. Any party that ventures in will find enough gear to make a killing on the resale market.


* ''VideoGame/ForzaHorizon 4'''s Fortune Island DLC features the Treasure Hunt, which earns you a total of 10 million credits and unlocks numerous [[RareVehicles exclusive vehicles]].

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* ''VideoGame/ForzaHorizon 4'''s Fortune Island DLC features the Treasure Hunt, which earns you a total of 10 million credits and unlocks numerous [[RareVehicles [[VersionExclusiveContent exclusive vehicles]].
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*** In the vanilla game, the Black Jack tables and Slot Machines in New Vegas are ridiculously easy ways to clean out every casino that has these minigames and earn up to 100,000 caps.

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*** In the vanilla game, the Black Jack tables and Slot Machines in New Vegas are ridiculously easy ways to clean out every casino that has these minigames and earn up to 100,000 caps.caps, as long as you have high luck (7 or more).
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* In ''VideoGame/FireEmblemThreeHouses'', "The Secret Merchant" is a Paralogue Chapter for Anna, who can be recruited as of the Wave 3 DLC. As one might expect from a merchant's quest, it is highly rewarding to complete offering four Large Bullions and eight standard Bullion (in addition to weapons), keeping your coffers full throughout much of Part 1.
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** Generally averted throughout the series in terms of ''monetary'' quest rewards, leading to many asking DudeWheresMyReward in these cases. Typically, the amount of gold you are paid for completing a task is far too low to make it worthwhile on its own. There are countless examples of being sent off to a ruin or cave to slay a particular foe (and his dozen or so {{Mooks}}) only to be rewarded with a paltry sum of gold that doesn't even cover the potions, arrows, and weapon/armor repairs you used in the process. Luckily, whoever it was you were killing usually has enough loot on their bodies and in their lair to sell and still come out ahead.

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** Generally averted Zig-Zagged throughout the series in terms of ''monetary'' quest rewards, leading to many asking DudeWheresMyReward in these cases. Typically, the amount of gold you are paid for completing a task is far too low to make it worthwhile on its own. There are countless examples of being sent off to a ruin or cave to slay a particular foe (and his dozen or so {{Mooks}}) only to be rewarded with a paltry sum of gold that doesn't even cover the potions, arrows, and weapon/armor repairs you used in the process. Luckily, whoever it was you were killing usually has enough loot on their bodies and in their lair to sell and still come out ahead.

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note


** The campaign itself definitely is Monty Haul. All the heroes are low-level, but have improbably powerful magic items that even the playing field. The paladin has an axe that acts as the [[SealedEvilInACan can for a world-destroying demon]], the cleric has a spear that multiplies when thrown and then returns to his hand, and the {{minmax|ing}}er got a sword made out of oblivion. Which is perhaps fair enough, considering [[KillerGameMaster everything else.]]
** It's also made clear that the combat is not based on baseline mechanics, but by a heavily house ruled set that flattens the gap between character levels substantially. Even without the equipment everyone punches well above their weight.

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** The campaign itself definitely is Monty Haul. All the heroes are low-level, but have improbably powerful magic items that even the playing field. The paladin has an axe that acts as the [[SealedEvilInACan can for a world-destroying demon]], the cleric has a spear that multiplies when thrown and then returns to his hand, and the {{minmax|ing}}er got a sword made out of oblivion. Which is perhaps fair enough, considering [[KillerGameMaster everything else.]]
** It's also made clear that the combat
is not based on baseline mechanics, but by a heavily house ruled set that flattens mechanics; so any comparison of what would be the gap between character levels substantially. Even without the equipment everyone punches well above "expected" treasure is meaningless. The characters are very powerful, so are their weight.enemies, and so is their loot.
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* ''VideoGame/{{Borderlands}}'' is this, but it's an odd example since VendorTrash, RandomlyDrops and (at the end of the game) MoneyForNothing[=/=]MoneySink are all in play. Interestingly Borderlands loot drop essentially started the whole "loot shooter" subgenre of 1st and 3rd person shooter games where part of the fun is going through MontyHaul levels of guns and armour and keeping the best stuff.

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* ''VideoGame/{{Borderlands}}'' is this, but it's an odd example since VendorTrash, ShopFodder, RandomlyDrops and (at the end of the game) MoneyForNothing[=/=]MoneySink are all in play. Interestingly Borderlands loot drop essentially started the whole "loot shooter" subgenre of 1st and 3rd person shooter games where part of the fun is going through MontyHaul levels of guns and armour and keeping the best stuff.



** ''VideoGame/DragonAgeOrigins'' has the "Soldier's Peak DLC". Accept a quest, spend 10 minutes mowing down underpowered Mooks, and proceed to a vendor offering the best weapons and armor in the game. Granted, you might have to spend another 10 minutes mowing down [[MoneySpider money spiders]] and selling off their VendorTrash... Still, the DLC takes about an hour to get through and is fairly difficult. And by the time you'll be able to afford and use that vendor's high-level equipment, you'll damn well need it.

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** ''VideoGame/DragonAgeOrigins'' has the "Soldier's Peak DLC". Accept a quest, spend 10 minutes mowing down underpowered Mooks, and proceed to a vendor offering the best weapons and armor in the game. Granted, you might have to spend another 10 minutes mowing down [[MoneySpider money spiders]] and selling off their VendorTrash...ShopFodder... Still, the DLC takes about an hour to get through and is fairly difficult. And by the time you'll be able to afford and use that vendor's high-level equipment, you'll damn well need it.



** ''VideoGame/DragonAgeInquisition'' is pretty good at keeping a tight budget, but ''The Descent'' DLC takes the cake for more or less showering you with expensive VendorTrash that adds up to six-digit numbers on your Inquisitorial bank account if you just keep hauling it back to the surface. Potentially justified, as you essentially plunder a abandoned ancient dwarven city that hasn't seen a looter in a thousand years.

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** ''VideoGame/DragonAgeInquisition'' is pretty good at keeping a tight budget, but ''The Descent'' DLC takes the cake for more or less showering you with expensive VendorTrash ShopFodder that adds up to six-digit numbers on your Inquisitorial bank account if you just keep hauling it back to the surface. Potentially justified, as you essentially plunder a abandoned ancient dwarven city that hasn't seen a looter in a thousand years.



* ''VideoGame/DivinityOriginalSinII'' has no end of loot from {{randomly generated|Loot}} quest rewards, RandomDrops, and the chance for any container to hold a level-scaled precious item. By the late game, players are certain to be trading bales of mismatched [[ColorCodedItemTiers Legendary]] items to merchants alongside the usual VendorTrash.

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* ''VideoGame/DivinityOriginalSinII'' has no end of loot from {{randomly generated|Loot}} quest rewards, RandomDrops, and the chance for any container to hold a level-scaled precious item. By the late game, players are certain to be trading bales of mismatched [[ColorCodedItemTiers Legendary]] items to merchants alongside the usual VendorTrash.ShopFodder.

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