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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you can't get elsewhere, though it ''is'' an entertaining and useful creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. Other than presumably amusing the hell out of the developers, once someone purchased this Boot Polish they could report it did absolutely nothing, as promised, not even unlocking the next scrip-dump of an item for them to waste money on.

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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you can't get elsewhere, though it ''is'' an entertaining and useful creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. Other than presumably amusing the hell out of the developers, once someone purchased this Boot Polish they could report it did absolutely nothing, as promised, not even unlocking the next scrip-dump of an item for them to waste money on.on; those who want to keep burning Scrip like firewood on the chimney must resort to just buying more Boot Polish.
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* Clothes and furniture are really expensive in ''VideoGame/{{Temtem}}'' -- their prices are usually in the tens of thousands -- because they're geared towards people who've accumulated a lot of in-game money after hundreds of hours of playtime.
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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you can't get elsewhere, though it ''is'' an entertaining and useful creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other than presumably amusing the hell out of the developers.

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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you can't get elsewhere, though it ''is'' an entertaining and useful creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other Other than presumably amusing the hell out of the developers.developers, once someone purchased this Boot Polish they could report it did absolutely nothing, as promised, not even unlocking the next scrip-dump of an item for them to waste money on.
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Up To Eleven is a defunct trope


** ''Battle for Azeroth'' took it UpToEleven with the brutosaur mount. It has a portable auction house on it and costs ''5,000,000 gold''.

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** ''Battle for Azeroth'' took it UpToEleven with has the brutosaur mount. It has a portable auction house on it and costs ''5,000,000 gold''.
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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you ''don't'' need, though it ''is'' an entertaining and useful creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other than presumably amusing the hell out of the developers.

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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you ''don't'' need, can't get elsewhere, though it ''is'' an entertaining and useful creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other than presumably amusing the hell out of the developers.
Is there an issue? Send a MessageReason:
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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you ''don't'' need, though it ''is'' an entertaining and useful creature. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other than presumably amusing the hell out of the developers.

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** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you ''don't'' need, though it ''is'' an entertaining and useful creature.creature, especially when milked. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other than presumably amusing the hell out of the developers.
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* ''Videogame/FallenLondon:''
** Overgoats ''may'' qualify, in that just the one is the second most expensive item one can directly purchase from the Bazaar, but one has plentiful uses thanks to its whopping +20 Watchful, and two can be merged into an even more powerful Ubergoat (with +30 Watchful). Past that, however, there is another goat merge, but it has none of these benefits, it's just there to give high-level players something to strive for.
** The single most expensive item in the Bazaar is Hesperidean Cider, an ImmortalityInducer that instantly cures all wounds, and will yank you back from the brink of death for some time afterwards, all with a little sip. But other than flavor Wounds aren't ''that'' threatening a menace, and 160000 Echoes is pretty steep when the top-tier moneymaker options in the game give you 4 per action. Still, it's there if you want to show off.
** The game's other main currency, Hinterland Scrip, has a sink of its own in the Miniature Hellworm, which you can buy off the Extramural Market west of London. It's a whopping 200000 Scrip where you aren't expected to get more than eight or nine per action, and it doesn't actually give you anything you ''don't'' need, though it ''is'' an entertaining and useful creature. And then things start getting outright parodic from that moment on: The game offers you the possibility of buying a saddle and bridles for the worm for another 200000, which lets you ride it for additional bonuses but nothing too big; it's more of a bragging right... and ''then'' the game offers you Hellworm-Riding Boots for 200000 that are even ''more'' dispensable, letting you know outright that there's nothing in them that you can't get elsewhere, and don't even add options to your worm-riding. And for those wealthy souls that got the boots? The game then offers you Boot Polish for these same boots, at ''the exact same price'', while outright telling you it does ''absolutely nothing''. As of April 2022, no one has found out what happens when you buy the boot polish, other than presumably amusing the hell out of the developers.
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* ''VideoGame/StarWarsTheOldRepublic'' has the usual sinks like equipment repair, transit fees, and crafting costs, which are trivial but steady drains. Then they added strongholds. Buying a stronghold is not cheap (except for the first one you get as part of a quest), and even after you've bought one [[DoubleUnlock most of the doors inside are locked]], requiring you to pay through the nose to unlock them. After unlocking all the rooms, you have an expansive estate with completely bare walls and floors, which now need to be [[AnInteriorDesignerIsYou decorated]]. While many decorations can be gained from random drops or mission rewards, fully furnishing a stronghold in an appealing manner will still require many visits to the furniture vendors. So, a fully unlocked and furnished stronghold can easily cost tens of millions of credits, and there are several in the game with more being added every now and then.
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** In the early days , there was a rather nasty period of bug exploitation known as "Black Sunday" that resulted in some people gaining ludicrous amounts of meat, the game's GlobalCurrency. Thus, "meatsinks" were created, such as the Penguin Mafia raffles and the "Save the Yeti" fundraisers. Ironically enough, the problem arose from an item that was actually itself a money sink--well, when used outside of combat, that is--called a "meat vortex." It was intended to be used in combat to take some meat from an enemy, and just for fun the dev team made it take 30 or so meat from you when you used it outside of combat. Unfortunately, using it without any meat in your inventory caused the problem, as your meat total [[UsefulNotes/PowersOfTwoMinusOne went below zero and all the way up to the top]].

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** In the early days , days, there was a rather nasty period of bug exploitation known as "Black Sunday" that resulted in some people gaining ludicrous amounts of meat, the game's GlobalCurrency. Thus, "meatsinks" were created, such as the Penguin Mafia raffles and the "Save the Yeti" fundraisers. Ironically enough, the problem arose from an item that was actually itself a money sink--well, when used outside of combat, that is--called a "meat vortex." It was intended to be used in combat to take some meat from an enemy, and just for fun the dev team made it take 30 or so meat from you when you used it outside of combat. Unfortunately, using it without any meat in your inventory caused the problem, as your meat total [[UsefulNotes/PowersOfTwoMinusOne went below zero and all the way up to the top]].
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** In ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring alone. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended. Upgrades to carry more bombs also cost 100 rupees.

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** In ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'', rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring alone. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended. Upgrades to carry more bombs also cost 100 rupees each. Money still has added utility even after all these items are purchased, as the arrows you fire share their ammunition pool with your rupees.

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** And finally, the game also has housing for free companies (player formed groups) that are nothing more than a place to hang out, but even the smallest plot of land can run you for several ''million'' gil.

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** And finally, Fourthly, the game also has housing for free companies (player formed groups) that are nothing more than a place to hang out, but even the smallest plot of land can run you for several ''million'' gil.gil.
** Lastly, the game has Golden Mounts, which are recolored to a metallic gold and have the graphic effect of tossing gil everywhere as the mount moves, these mounts ''start'' at 150 ''MILLION'' gil. It says something for how easy to make money is for players invested in the gathering and crafting side of the game that these mounts are nowhere near as rare to see as they should be.
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* ''VideoGame/PaperMarioTheThousandYearDoor'' has a series of books based on Luigi's adventures that cost hundreds of coins each.

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* ''VideoGame/PaperMarioTheThousandYearDoor'' has a series of books based on Luigi's adventures that cost hundreds of coins each. It's worth collecting them, however; aside from giving a hilariously inaccurate version of the story Luigi tells you between each chapter, [[spoiler:it reveals the ''actual'' ending of his adventures, which he refuses to tell you. It's significantly sadder than he lets on.]]

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** The early version of the Money Making Game did nothing except take Meat from you. Well, there was one quest that required you visiting it once, but all other visits would simply take your money. Currently, it serves as a 50/50 bet between two players, however the house takes a small percentage, rendering it a minor money sink. Ironically, WordOfGod is that it was never intended as a money sink, yet due to players getting SidetrackedByTheGoldSaucer, it's one of the biggest ongoing ones in the game.

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** The early version of the Money Making Game did nothing except take Meat from you. Well, there was one quest that required you visiting it once, but all other visits would simply take your money. Currently, it serves as a 50/50 bet between two players, however For many years, the house takes a small percentage, rendering it a minor revised version awarded money sink. Ironically, WordOfGod is that it was never intended as a money sink, yet due to players getting SidetrackedByTheGoldSaucer, it's one of the biggest ongoing ones in two players involved, but the game.house took a cut of every game. The game's creator, Jick, grew to hate it, and revised it again to passively-aggressively insult players for taking part in it before finally erasing it from existence.


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** The Raffle House South of the Border offers players the chance to win one of four prizes each day, all for the low cost of ''10,000'' meat per ticket. Originally the prize was one of several familiars, but was then changed to one of several skill-granting items. In 2021, it changed again to instead offer old [[BribingYourWayToVictory Items of the Month]].
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** The entire construction skill is one big Money Sink. They really shouldn't have made money the resource needed to build a room by yourself. The player is not made out of money, are they? And if they were, where's their golden room? (The rest of the Money Sink makes more sense, though.)
** The Summoning skill also serves as a money sink via the spirit shards required to make minion calling items.
** Seemingly averted with Miscellenia, the kingdom the player character gains control over after completing a quest. If you stock money into it, you'll lose 10% of the money deposited every day, to a maximum of 75k every day. However, if you make sure you have at least 750k there every day, and have ten workers in herbs, you'll get a load of herbs which can be sold. PROFIT! However, the money that you put into your Kingdom leaves the game, while the money that you make from selling what it produces comes from other players: in the end there is a steady flow of money permanently leaving the game economy.
** The Invention skill is a subtle one. It involves dismantling items (permanently destroying them) to get parts to enhance other items, and enhanced items are untradable. High-end items are needed for high-end materials. While this doesn't directly involve money, and drives up the ''gold'' prices of endgame items due to scarcity, the destruction and binding of items along with endgame drops being broken down instead of sold results in quite a lot of ''wealth'' leaving the economy.

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** The entire construction skill is one big Money Sink. They really shouldn't have made this, from requiring money the resource needed to create planks ([[MakesJustAsMuchSenseInContext even if done with a magical spell, but not if done by a machine]]) to having to pay money to build a room by yourself. The player rooms in your house, which you're ostensibly building but have to pay for anyway.
** Money spent at NPC shops
is not made removed from the game, meaning anything that requires large purchases from [=NPCs=] gets a good amount of money out of money, are they? And if they were, where's their golden room? (The rest of the Money Sink makes more sense, though.)
** The Summoning skill also serves as a money sink via the
game. Whether it's getting planks made for construction, buying spirit shards required for summoning, cleansing crystals for prayer, getting armour repaired, or buying items from shops that sell to make minion calling items.
players for higher prices, there have been a lot of shops added to the game over the years to help drain money out of the economy.
** Seemingly averted with Miscellenia, Managing the Kingdom of Miscellania is a subtle one. You put money in the kingdom's coffers and every day, up to 75k is withdrawn to pay for resources that sell to players for a profit. Who's going to turn down almost effortless free money, since you only need to spend a couple minutes every few days on the kingdom the player character gains control over after completing a quest. If you stock itself? The money into it, you'll lose 10% of the money deposited every day, to a maximum of 75k every day. However, if you make sure you have at least 750k there every day, and have ten workers in herbs, you'll get a load of herbs which can be sold. PROFIT! However, the money that you put into your Kingdom leaves invest is removed from the game, while the money that you make from selling what it produces profit comes from other players: in players, meaning that almost everyone who's completed the end there required quests is removing a steady flow small amount of money permanently leaving from the game economy.
every day.
** The Invention skill is a subtle one. It involves dismantling items (permanently destroying them) to get parts to enhance other items, and enhanced items are untradable. High-end items are needed for high-end materials. While flips this doesn't directly involve money, and drives up around, working as an item sink. Just about everything in invention requires components, which you get from disassembling items. This does push the ''gold'' prices of endgame items due up, as there's reason to scarcity, destroy them and limit the destruction and binding supply, but it helps to keep many items from becoming completely worthless. It also acts against inflation by being an alternative way to dispose of items along with endgame drops being broken down instead of sold results in quite compared to High-Level Alchemy, a lot of ''wealth'' leaving the economy.spell that turns items into money.

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** In many games, the biggest money sink is the SecretShop, hidden stores found in the later chapters that allow you to buy unusually powerful and expensive items--mainly rare and unique weapons, statboosters, and promotion items. It's not unheard of for players to sell off as much of their inventory as possible just to buy more at the shop, as these items cost a pretty penny, especially when bought in bulk.

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** In many games, the biggest money sink is the SecretShop, hidden stores found in the later chapters that allow you to buy unusually powerful and expensive items--mainly rare and unique weapons, statboosters, and promotion items. It's not unheard of for players to sell off as much of their inventory as possible just to buy more at the shop, shop (particularly in the handful of games that let you buy the movement-increasing Boots), as these items cost a pretty penny, especially when bought in bulk.
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* ''Franchise/FireEmblem'':
** In many games, the biggest money sink is the SecretShop, hidden stores found in the later chapters that allow you to buy unusually powerful and expensive items--mainly rare and unique weapons, statboosters, and promotion items. It's not unheard of for players to sell off as much of their inventory as possible just to buy more at the shop, as these items cost a pretty penny, especially when bought in bulk.
** ''VideoGame/FireEmblemPathOfRadiance'' introduces forging, which is the main sink in most of the games it appears in, allowing players to blow tons of cash on custom-built uber-weapons. The DS entries have both forging and a strong secret shop, meaning that the player should rarely be sitting on their money.

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* ''VideoGame/FinalFantasyXIV'' gives out gil like candy. Gear and materials can easily be sold, you get thousands of gil for completely duty finder roulettes, and you can potentially earn hundreds of thousands of gil if you get lucky in the treasure map dungeons. There's also tons of money to be made from other players if you sell materials or items that are highly requested. Even though there's [[GlobalCurrencyException loads and loads of alternative currencies]], there are a few major Money Sinks for [[GlobalCurrency Gil]].
** First and foremost, from ''A Realm Reborn'' onwards, the player's Teleport spell is no longer time-gated by Anima points, but the teleportation fee is collected after a successful teleportation. From ''Stormblood'' onwards, teleporting to another continent and beyond would cost 999 gil.[[note]]You can avoid teleport fees entirely if you spend your hunt seals on Aetheryte Tickets, which lets you teleport at no cost.[[/note]]
** Secondly, player's gear durability will gradually wear down after a battle and if it reaches zero, you will suffer massive stat penalties. You can repair the gear yourself, though depending on the type of gear, you'll need to be in a specific job class and level to repair the item. Alternatively, you can just find an NPC mender who can repair your items all at once for a small fee.
** Thirdly, buying items from other players via the Market Board incurs a transaction fee, which is a bit higher if the item was posted from a different region.
** And finally, the game also has housing for free companies (player formed groups) that are nothing more than a place to hang out, but even the smallest plot of land can run you for several ''million'' gil.



* Even though ''VideoGame/FinalFantasyXIV'' has [[GlobalCurrencyException loads and loads of alternative currencies]], it still have a lot of MoneySink for their [[GlobalCurrency Gil]].
** First and foremost, from ''A Realm Reborn'' onwards, the player's Teleport spell is no longer time-gated by Anima points, but the teleportation fee is collected after a successful teleportation. From Stormblood onwards, teleporting to another continent and beyond would cost 999 gil.
** Secondly, player's gear durability will gradually wear down after a battle and if it reaches zero, you will suffer massive stat penalties. You can repair the gear yourself, though depending on the type of gear, you'll need to be in a specific job class and level to repair the item. Alternatively, you can just find an NPC mender who can repair your items all at once for a small fee.
** And finally, the game also has housing for free companies (player formed groups) that are nothing more than a place to hang out, but even the smallest plot of land can run you for several ''million'' gil.



* ''VideoGame/FinalFantasyXIV'' gives out gil like candy. Gear and materials can easily be sold, you get thousands of gil for completely duty finder roulettes, and you can potentially earn hundreds of thousands of gil if you get lucky in the treasure map dungeons. There's also tons of money to be made from other players if you sell materials or items that are highly requested. For all the ways you can earn gil, there's only a few money sinks in place. You have to pay a fee if you teleport and the fee goes up (capped at 999 gil) if the distance between your location and the destination is large[[note]]You can avoid teleport fees entirely if you spend your hunt seals on Aethertye Tickets, which lets you teleport at no cost.[[/note]]. There are also menders that can repair your gear for gil and the costs rises the more worn down your gear is [[note]]This too can be avoided if your crafting classes are high enough, which lets you repair gear yourself as long as you have Dark Matter.[[/note]]. There are also taxes imposed on you for buying items from other players via the marketboard and selling items on the marketboard also has a fee deducted from your profits if your items are bought. Lastly, the game has a housing system where you can buy a house for yourself or your fee company where costs at the lowest start at a few million gil and the most expensive houses can reach up to the tens of millions of gil.
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Crosswicking new example from the VideoGame.Hades page

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** In the Temple of Styx, Charon's shop includes a valuable currency in the upper-right corner, which is usually a Titan Blood or a Diamond. However, it costs up to 1,200 coins, quite a money sink for players who have saved up so much from the previous levels.
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* ''VideoGame/{{Hades}}'' has a number of resources that are given large sinks to keep them relevant in the PlayableEpilogue:
** Gems and Diamonds have a large number of [[CosmeticAward Cosmetic Awards]] available from the House Contractor. Notably, each music track in the game is available for purchase, most of them costing several diamonds.
** Most resources have a [=UI=] theme that requires a vast number of that resource to unlock.
** In the postgame, cosmetic titles can be purchased, each one requiring a great amount of Darkness and one of the other resources on rotation.
** Each weapon has four aspects which, besides the vanilla Zagreus aspect, each take a large amount of Titan's Blood to upgrade to max. After maxing out one's favourite aspect for each weapon, more Blood isn't strictly necessary, but for those seeking completion of all aspects, it takes quite a lot.
** It takes plenty of Ambrosia to upgrade all of the companions so they can be used multiple times a run. As with the Blood, this is more for completion's sake, as only one companion can be used in a run.

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!!Examples

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!!Examples
!!Examples:


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* ''VideoGame/MinecraftDungeons'': As you progress through missions, you will unlock merchants in your camp, from whom you can buy randomly generated items using the emeralds you found.

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** [[WarpWhistle Waypoint]] costs, from one to three silver a trip depending on distance.

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** [[WarpWhistle Waypoint]] costs, from one to three seven silver a trip depending on distance.


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** Legendary and Precursor crafting are even worse than regular crafting. The collections and materials used to craft a Precursor can run into the hundreds and the items needed to convert it into a Legendary are even more expensive.


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** Collections. The player must collect and either use or bind certain items. While basic ones such as eating a certain number of steaks are inexpensive, others such as collecting all racial armor appearances can ring up a massive bill.
** The Griffon mount. To unlock it the player must spend 250 gold on vendor items that have no use except unlocking the Griffon.
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** In the MMORPG version, ''DungeonsAndDragonsOnline'', wealth comes mainly from found treasure which can be sold to other players. This is done through (a) pawnshops, who'd buy your unwanted treasure cheap, and sell it to other players at a markup, and (b) the Auction House, which a charges a handling fee of about 30%.

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** In the MMORPG version, ''DungeonsAndDragonsOnline'', ''VideoGame/DungeonsAndDragonsOnline'', wealth comes mainly from found treasure which can be sold to other players. This is done through (a) pawnshops, who'd buy your unwanted treasure cheap, and sell it to other players at a markup, and (b) the Auction House, which a charges a handling fee of about 30%.
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** In ''[[VideoGame/TheLegendOfZeldaI TheLegendOfZelda]]'' rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring alone. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended. Upgrades to carry more bombs also cost 100 rupees.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Pond of Happiness, where Link can toss in rupees in increments varying between 5 to 50 at a time. For every 100 rupees he throws in, a fairy will increase the maximum amount of bombs or arrows he can carry. Since most of the [[CashGate Cash Gates]] are cleared within the first half of the game, this gives the player something useful to do with the rest of it. Eight upgrades can be "bought" for each item, allowing to spend a maximum of 1600 rupees to bring your bomb and arrow capacity up from 10 and 30 respectively to 50 and 70.

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** In ''[[VideoGame/TheLegendOfZeldaI TheLegendOfZelda]]'' The Legend of Zelda]]'', rupees are hard to come by. The maximum you can carry is 255, but you can spend 250 of them on the blue ring alone. Also, the magical shield (at least 90 rupees), blue candle (60), arrows (90) and meat (60) will cost you a lot of rupees. Most of these items are required, if not strongly recommended. Upgrades to carry more bombs also cost 100 rupees.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Pond of Happiness, where Link can toss in rupees in increments varying between from 5 to 50 at a time. For every 100 rupees he throws in, a fairy will increase the maximum amount of bombs or arrows he can carry. Since most of the [[CashGate Cash Gates]] are cleared within the first half of the game, this gives the player something useful to do with the rest of it. Eight Seven upgrades (six at +5 each and one at +10) can be "bought" for each item, allowing you to spend a maximum of 1600 rupees to bring your bomb and arrow capacity up from 10 and 30 respectively to 50 and 70.



* Several new-ish MMO's (TERA, Blade and Soul and Archeage to name a few) instated NPC auction houses for players to trade. Besides making economy more accessible and transparent, it also made a great money sink via taxing almost every monetary operation in the game.

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* Several new-ish MMO's [=MMOs=] (TERA, Blade and Soul and Archeage to name a few) instated NPC auction houses for players to trade. Besides making economy more accessible and transparent, it also made a great money sink via taxing almost every monetary operation in the game.
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* In ''VideoGame/DinkSmallwood'' mod ''Legend of the Duck'' buying a long sword at the item shop in Stant costs precisely as much gold as you happen to have on you at the time.
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--> ''[[{{Website/Neopets}} The Neopian Times]]'' editorial (bottom of the page), [-[[http://www.neopets.com/ntimes/index.phtml?section=editorial&week=469 Issue 469]]-] (Note: The average Krawk Morphing Potion is sold at 15,000,000 NP)

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--> -->-- ''[[{{Website/Neopets}} The Neopian Times]]'' editorial (bottom of the page), [-[[http://www.neopets.com/ntimes/index.phtml?section=editorial&week=469 Issue 469]]-] (Note: The average Krawk Morphing Potion is sold at 15,000,000 NP)
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* ''Videogame/TheMessenger2018'' has a literal sink to dump currency into within the shop that was added by the devs as a way to offload the Time Shards you gain after buying up all the upgrades. Doing this earns you nothing and the protagonist is explicitly told by the shopkeeper this, but he stubbornly refuses to believe that there isn't some hidden reward for doing so.

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* ''Videogame/TheMessenger2018'' has a literal sink to dump currency into within the shop that was added by the devs as a way to offload the Time Shards you gain after buying up all the upgrades. Doing this earns you nothing and the protagonist is explicitly told by the shopkeeper this, but he stubbornly refuses to believe that there isn't some hidden reward for doing so. The ''Picnic Panic'' DLC did add ''some'' use to it, where it now teleport you into the Toymaker's room who makes miniature figurines of enemies for a very high price.
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* ''Videogame/TheMessenger2018'' has a literal sink to dump currency into within the shop that was added by the devs as a way to offload the Time Shards you gain after buying up all the upgrades. Doing this earns you nothing and the protagonist is explicitly told by the shopkeeper this, but he stubbornly refuses to believe that there isn't some hidden reward for doing so.
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* ''VideoGame/FinalFantasyXIV'' gives out gil like candy. Gear and materials can easily be sold, you get thousands of gil for completely duty finder roulettes, and you can potentially earn hundreds of thousands of gil if you get lucky in the treasure map dungeons. There's also tons of money to be made from other players if you sell materials or items that are highly requested. For all the ways you can earn gil, there's only a few money sinks in place. You have to pay a fee if you teleport and the fee goes up (capped at 999 gil) if the distance between your location and the destination is large[[note]]You can avoid teleport fees entirely if you spend your hunt seals on Aethertye Tickets, which lets you teleport at no cost.[[/note]]. There are also menders that can repair your gear for gil and the costs rises the more worn down your gear is [[note]]This too can be avoided if your crafting classes are high enough, which lets you repair gear yourself as long as you have Dark Matter.[[/note]]. There are also taxes imposed on you for buying items from other players via the marketboard and selling items on the marketboard also has a fee deducted from your profits if your items are bought. Lastly, the game has a housing system where you can buy a house for yourself or your fee company where costs at the lowest start at a few million gil and the most expensive houses can reach up to the tens of millions of gil.
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** ''Warlords of Draenor'' saw the introduction of the WOW token, allowing players to extend their subscription with in-game gold. Later on, the WOW token could also be exchanged for store credit, to buy mounts and other collectibles from the Blizzard store.


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** ''Battle for Azeroth'' took it UpToEleven with the brutosaur mount. It has a portable auction house on it and costs ''5,000,000 gold''.

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* ''VideoGame/FinalFantasyXIV'' has gear durability that goes down after a battle and you suffer massive stat penalties if your gear breaks. You can repair the gear yourself, though depending on the type of gear, you'll need to be in a specific job class and level to repair the item. Alternatively, you can just find an NPC mender who can repair your items all at once for a small fee. The game also has housing for free companies (player formed groups) that are nothing more than a place to hang out, but even the smallest plot of land can run you for several ''million'' gil.

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* Even though ''VideoGame/FinalFantasyXIV'' has [[GlobalCurrencyException loads and loads of alternative currencies]], it still have a lot of MoneySink for their [[GlobalCurrency Gil]].
** First and foremost, from ''A Realm Reborn'' onwards, the player's Teleport spell is no longer time-gated by Anima points, but the teleportation fee is collected after a successful teleportation. From Stormblood onwards, teleporting to another continent and beyond would cost 999 gil.
** Secondly, player's
gear durability that goes will gradually wear down after a battle and if it reaches zero, you will suffer massive stat penalties if your gear breaks.penalties. You can repair the gear yourself, though depending on the type of gear, you'll need to be in a specific job class and level to repair the item. Alternatively, you can just find an NPC mender who can repair your items all at once for a small fee. The fee.
** And finally, the
game also has housing for free companies (player formed groups) that are nothing more than a place to hang out, but even the smallest plot of land can run you for several ''million'' gil.

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