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* ''VideoGame/{{PaperMario:TheThousandYearDoor}}'', you can use the Money Money badge to multiply your battle winnings. And the growth is exponential; by the time you can get this, it probably isn't too hard to free up 5 BP, and since each cost the same, it becomes progressively easier to get more of these badges. The Gold Bar x3 item was presumably created just so that you could store all the money you get from these, as each is worth 300 coins for purchase and sale, and your coin limit is a measly 999.
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* Two ArtixEntertainment minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.

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* Two ArtixEntertainment Creator/ArtixEntertainment minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.
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** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.

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** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[VideoGame/PokemonRedAndBlue Generations 1]] and [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald [[VideoGame/PokemonRubyAndSapphire Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.
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** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[PokemonRedAndBlue Generations 1]] and [[PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.
*** In ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** Pass Powers, introduced in [[PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.

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** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[PokemonRedAndBlue [[VideoGame/PokemonRedAndBlue Generations 1]] and [[PokemonGoldAndSilver [[VideoGame/PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald Generation 3]] onwards, the multiplier was increased, so that the money received per use is now ''five'' times the user's level.
*** In ''[[PokemonRubyAndSapphire ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** Pass Powers, introduced in [[PokemonBlackAndWhite [[VideoGame/PokemonBlackAndWhite Generation V]], include increasing the reward money from winning Trainer battles.



* The Broker specialist in the ''{{Disgaea}}'' series can be put in a piece of equipment, and increases the money you gain from defeating enemies by up to three times per specialist.
* An item called "Dwarven Merchant's Belt" in ''DragonAge: Origins'' gives you a +5% bonus to monetary gains.
* The Cat Hood from ''FinalFantasyVI'' makes you win twice as many Gil after a battle. [[GoodBadBugs It even doubles the gil you recover after it got stolen]].

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* The Broker specialist in the ''{{Disgaea}}'' ''VideoGame/{{Disgaea}}'' series can be put in a piece of equipment, and increases the money you gain from defeating enemies by up to three times per specialist.
* An item called "Dwarven Merchant's Belt" in ''DragonAge: ''VideoGame/DragonAge: Origins'' gives you a +5% bonus to monetary gains.
* The Cat Hood from ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' makes you win twice as many Gil after a battle. [[GoodBadBugs It even doubles the gil you recover after it got stolen]].



* ''AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* In ''{{La-Mulana}}'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.

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* ''AnUntitledStory'' ''VideoGame/AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
* In ''{{La-Mulana}}'', ''VideoGame/{{La-Mulana}}'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.



* ''{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.

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* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
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*** In ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.

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*** In ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.

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** In ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[PokemonRedAndBlue Generations 1]] and [[PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald Generation 3]] onwards, the multipler was increased, so that the money received per use is now ''five'' times the user's level.

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** In ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[PokemonRedAndBlue Generations 1]] and [[PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald Generation 3]] onwards, the multipler multiplier was increased, so that the money received per use is now ''five'' times the user's level.level.
*** In ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
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* ''{{Pokemon}}'': the Amulet Coin and Luck Incense items double the amount of money gained from defeating trainers.
** In ''PokemonRubyAndSapphire'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''[=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.

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* ''{{Pokemon}}'': the Amulet Coin and Luck Incense items double the amount of money gained from defeating trainers.
Trainers.
** In ''PokemonRubyAndSapphire'', ''[[PokemonRubyAndSapphire Pokémon Ruby and Sapphire Versions]]'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''[=FireRed=] ''Pokémon [=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.

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** Pass Powers, introduced in Gen V, include increasing the reward money from winning trainer battles.

to:

** In ''PokemonRubyAndSapphire'', there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has been correctly been doubled and added to the player's total savings. This error was fixed in ''[=FireRed=] and [=LeafGreen=] Versions'', as well as all subsequent games.
** The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During [[PokemonRedAndBlue Generations 1]] and [[PokemonGoldAndSilver 2]], the amount of money scattered was two times the user's level. From [[PokemonRubySapphireAndEmerald Generation 3]] onwards, the multipler was increased, so that the money received per use is now ''five'' times the user's level.
** Pass Powers, introduced in Gen V, [[PokemonBlackAndWhite Generation V]], include increasing the reward money from winning trainer Trainer battles.
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* One of the standard enchantments in ''VideoGame/{{Torchlight}}''.
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* One of the standard enchantments in ''{{Torchlight}}''.

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* One of the standard enchantments in ''{{Torchlight}}''.''VideoGame/{{Torchlight}}''.



* ''{{Torchlight}}'' has the Treasure Hunter skill which increases the chance of finding loot.

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* ''{{Torchlight}}'' ''VideoGame/{{Torchlight}}'' has the Treasure Hunter skill which increases the chance of finding loot.
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* ''[[{{ptitlei015gc004kw4}} Pokemon]]'': the Amulet Coin and Luck Incense items double the amount of money gained from defeating trainers.

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* ''[[{{ptitlei015gc004kw4}} Pokemon]]'': ''{{Pokemon}}'': the Amulet Coin and Luck Incense items double the amount of money gained from defeating trainers.
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An item/ability that increases the amount of loot gained, or the chances of getting it, in VideoGames.

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An item/ability that increases the amount of loot gained, or the chances of getting it, in VideoGames. Compare ScoreMultiplier.
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* In most of the {{Lego Crossover Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].

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* In most of the {{Lego Crossover Adaptation Game}}s, you can get stud multipliers, which stack, meaning [[GameBreaker you can collect as much as 3840 times the studs]].
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* ''{{Minecraft}}'' has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.
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* In GrandTheftAutoII, completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.

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* In GrandTheftAutoII, ''GrandTheftAutoII'', completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
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* In GrandTheftAutoII, completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
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* ''[[GaiaOnline zOMG!]]'': Fortune's Favor ring
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* In ''{{La-Mulana}}'', a certain MSX ROM combination gives you an extra coin every time you pick up coins.
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* ''AgeOfEmpiresIII'': The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.

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* ''AgeOfEmpiresIII'': ''VideoGame/AgeOfEmpiresIII'': The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
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* The first ''MarioParty'' game has two alternate boxes to store your coins: the Casino Box will either double or half the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.

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* The first ''MarioParty'' ''VideoGame/MarioParty'' game has two alternate boxes to store your coins: the Casino Box will either double or half the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
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* ''[[{{Ptitletqbpxo4t}} Adventure Quest]]'' minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.

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* ''[[{{Ptitletqbpxo4t}} Adventure Quest]]'' Two ArtixEntertainment minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.
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* ''AnUntitledStory'' has an ability that increases the number of crystals received from crashing pots.
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* The Broker specialist in the ''{{Disgaea}}'' series can be put in a piece of equipment, and increases the money you gain from defeating enemies by up to three times per specialist.
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* ''AdventureQuest'' minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.

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* ''AdventureQuest'' ''[[{{Ptitletqbpxo4t}} Adventure Quest]]'' minigames ''[[http://www.ebilgames.com/games/Ninja/play.asp Ninja Shadow Adventure]]'' and ''[[http://www.ebilgames.com/Games/UndeadAssault/play.asp Undead Assault]]''. In these WebGames you can buy weapons that will increase the amount of gold you receive from killing monsters.
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** Pass Powers, introduced in Gen V, include increasing the reward money from winning trainer battles.
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* ''{{Torchlight}}'' has the Treasure Hunter skill which increases the chance of finding loot.
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* One of the standard enchantments in {{Torchlight}}.

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* One of the standard enchantments in {{Torchlight}}.''{{Torchlight}}''.
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* The Factor and Pirate hirelings in ''MightAndMagic VII'' increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
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* One of the standard enchantments in {{Torchlight}}.
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* In ''{{Painkiller}}'', there's a tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.

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