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* The Labyrinth in ''Film/{{Labyrinth}}''.

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* The Labyrinth in ''Film/{{Labyrinth}}''.''Film/{{Labyrinth}}'' often reconfigures itself, sometimes silently off-screen to the surprise of Jennifer and sometimes with moving mechanisms or creatures. At one point Hoggle even evokes it to help Jennifer escape the Oubliette by propping a door against a wall and opening it to reveal there is now an exit behind it... but not before first putting it up backwards and [[MundaneUtility revealing a broom closet instead]].
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* Played to hilarious effect in the General White arc of ''{{Dragonball}}''. Goku and Android 8 ("Ha-chan") must get through a maze to reach the Red Ribbon officer. The maze is completely normal, except for a single wall which can be toggled to block one of the two passages out. After running back and forth between the apparent dead-ends for a while, Goku and Android 8 finally decide to just split up and take both passages at once. [[SarcasmMode Top-notch security system there, General.]]

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* Played to hilarious effect in the General White arc of ''{{Dragonball}}''.''Manga/{{Dragonball}}''. Goku and Android 8 ("Ha-chan") must get through a maze to reach the Red Ribbon officer. The maze is completely normal, except for a single wall which can be toggled to block one of the two passages out. After running back and forth between the apparent dead-ends for a while, Goku and Android 8 finally decide to just split up and take both passages at once. [[SarcasmMode Top-notch security system there, General.]]
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* WesternAnimation/StevenUniverse features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they seem to encounter the same three rooms over and over. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the same three rooms. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]

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* WesternAnimation/StevenUniverse features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they seem always are returned to encounter the same start after going through three rooms over and over.in a straight line. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the same three rooms.center room. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]
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* This trope appears a few times in ''Literature/TheChroniclesOfAmber'':
** The Logrus is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out.

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* This trope appears a few times in ''Literature/TheChroniclesOfAmber'':
''Literature/TheChroniclesOfAmber'' and its companion role-playing game:
** The Logrus is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out. Also, you pretty much need to be a Lord of Chaos to survive it. Also, it is suggested that those who survive are those who somehow shapeshift *into* the Logrus itself.

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* The Logrus in ''Literature/TheChroniclesOfAmber'': it is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out.

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* This trope appears a few times in ''Literature/TheChroniclesOfAmber'':
**
The Logrus in ''Literature/TheChroniclesOfAmber'': it is an ever-changing labyrinth where you had to rely on your luck and intuition to ever find a way out.out.
** The Hall of Mirrors is a slight variant. It is not clear whether this maze rearranges itself, but it definitely *moves around*, sometimes vanishing entirely. Also, its mirrors display visions that are different each time it is visited. Also, in this maze, you may meet long-dead people while they are visiting it.
** It is hinted that the caves under Castle Amber sometimes reconfigure themselves. Guards have been known to remain lost in them for years.
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* Parts of the dungeon in ''Manga/DeliciousInDungeon'' behave this way, especially in the lower, more dangerous levels. The changes are dramatic enough that it's not uncommon for adventurers to struggle with exhaustion, exposure or starvation just because they got lost following maps that are no longer accurate.

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* The Aperture Science Computer Aided Enrichment Center in ''VideoGame/{{Portal}}'' can be considered a Mobile Maze in that the walls are constantly shifting in order to keep test subjects like Chell trapped inside the designated testing area. Exits can be opened or (more often) closed, not to mention that the entire place can, at any moment, be [[spoiler: [[AIIsACrapshoot flooded with a deadly neural-toxin]]]].

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* The Aperture Science Computer Aided Enrichment Center in ''VideoGame/{{Portal}}'' can be considered a Mobile Maze in that the walls are constantly shifting can be attached to pistons and moved in order to keep test subjects like Chell trapped inside the designated testing area. Exits can be opened or (more often) closed, not to mention that the entire place can, at any moment, be [[spoiler: [[AIIsACrapshoot flooded with a deadly neural-toxin]]]].neurotoxin]]]].
** In ''VideoGame/{{Portal 2}}'', this is amplified; '''Every''' test chamber is on rails and every single chamber wall is attached to an Aperture-brand "Panel" robot arm with an obnoxiously high amount of configurations.
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%% Image selected via crowner in the Image Suggestion thread: http://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions77
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[[quoteright:350:[[TabletopGame/{{Labyrinth}} http://static.tvtropes.org/pmwiki/pub/images/fgtoysravensburgerlabyrinthe3_1024x1024.png]]]]
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* The ''Film/Thir13enGhosts'' glass house.

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* The ''Film/Thir13enGhosts'' glass house. The reason the house keeps changing is because it's actually [[spoiler:a giant machine designed to open a gateway to hell, and it's been moving into its final configuration.]]
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* ''WebOriginal/SCPFoundation'': [[http://www.scp-wiki.net/scp-3008 SCP-3008]]: After entering, the exit will relocate itself as soon as it leaves your sights. If you're lucky enough to find it again, it could disappear as you approach.

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* ''WebOriginal/SCPFoundation'': ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-3008 SCP-3008]]: After entering, the exit will relocate itself as soon as it leaves your sights. If you're lucky enough to find it again, it could disappear as you approach.
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* ''{{GRiD}} 2'' is a rare case of this trope applied to a racing game. Its "Liveroutes" events feature an endless route through one of the game's cities, contructed on the fly ahead of the player by placing barriers and signs. The route can cross itself and the grandstands and billboards you just raced past will have moved themselves into a different configuration while you weren't looking. Due to the technical requirements of the mode, your minimap is disabled. The overall effect is a little spooky, especially in multiplayer once you realise that some of your opponents are physically in the same location as you but you can't see them and [[AlienGeometries it looks different to them]].

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* ''{{GRiD}} ''VideoGame/{{GRiD}} 2'' is a rare case of this trope applied to a racing game. Its "Liveroutes" events feature an endless route through one of the game's cities, contructed on the fly ahead of the player by placing barriers and signs. The route can cross itself and the grandstands and billboards you just raced past will have moved themselves into a different configuration while you weren't looking. Due to the technical requirements of the mode, your minimap is disabled. The overall effect is a little spooky, especially in multiplayer once you realise that some of your opponents are physically in the same location as you but you can't see them and [[AlienGeometries it looks different to them]].
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* Comicbook/DoctorStrange's Sanctum Sanctorum is a (relatively) benign example. Strange's friends and allies have no trouble getting around, but it becomes a dangerous trap for his enemies.
* The basement of Comicbook/JohnnyTheHomicidalManiac's house is like this. [[PsychologicalTormentZone It's a less benign example]].
* Ducklair Tower from PaperinikNewAdventures qualifies as this, as the [=AI=] Uno can control and shift around the entire inside. In one story, he uses this to keep a group of robbers, the police and Angus Fangus from running into each other for four hours.

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* Comicbook/DoctorStrange's ComicBook/DoctorStrange's Sanctum Sanctorum is a (relatively) benign example. Strange's friends and allies have no trouble getting around, but it becomes a dangerous trap for his enemies.
* The basement of Comicbook/JohnnyTheHomicidalManiac's ComicBook/JohnnyTheHomicidalManiac's house is like this. [[PsychologicalTormentZone It's a less benign example]].
* Ducklair Tower from PaperinikNewAdventures ComicVook/PaperinikNewAdventures qualifies as this, as the [=AI=] Uno can control and shift around the entire inside. In one story, he uses this to keep a group of robbers, the police and Angus Fangus from running into each other for four hours.
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Example

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* ''WebOriginal/SCPFoundation'': [[http://www.scp-wiki.net/scp-3008 SCP-3008]]: After entering, the exit will relocate itself as soon as it leaves your sights. If you're lucky enough to find it again, it could disappear as you approach.
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* ''FanFic/ThePiecesLieWhereTheyFell'': Page Turner mentions having read about these (and mazes that use other magic to trick and trap people) in chapter 24, leading to a discussion on ways to get out of one and wondering which version of the story is the original.

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* A less extreme example is the rotating Grand Staircase in ''Film/HarryPotter'''s Hogwarts Castle. Although not truly a maze, it's still easy for students to get lost on their way to class.

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* A less extreme example is the rotating Grand Staircase in ''Film/HarryPotter'''s Hogwarts Castle. Although not truly a maze, it's still easy for students to get lost on their way to class.class, in the books it's implied it only moves when there is no one on it which makes it slightly easier to navigate.



* The Shrub Maze in ''Literature/HarryPotterAndTheGobletOfFire'' did this ([[EverythingTryingToKillYou with tons of traps and hazards]]).

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* ''Literature/HarryPotter''
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The Shrub Maze in ''Literature/HarryPotterAndTheGobletOfFire'' did this ([[EverythingTryingToKillYou with tons of traps and hazards]]).


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** The Department of Mysteries in ''Literature/HarryPotterAndTheOrderOfThePhoenix'' combines the movement of doors and other architectural features with {{Bizarrchitecture}} for security and due to the nature of the magics studied there.
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* In the ''CastlePerilous'' series, the entire castle acts this way. The outer regions are especially chaotic and unstable, the Guest areas are relatively safe with only a few minor gravity and perspective shifts every so often. Since the castle is also a massive PortalNetwork to [[WhatDoYouMeanItsNotSymbolic 144,000]] worlds, a trip to the bathroom can lead to adventure, terror, or the bathroom.

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* In the ''CastlePerilous'' ''Literature/CastlePerilous'' series, the entire castle acts this way. The outer regions are especially chaotic and unstable, the Guest areas are relatively safe with only a few minor gravity and perspective shifts every so often. Since the castle is also a massive PortalNetwork to [[WhatDoYouMeanItsNotSymbolic 144,000]] worlds, a trip to the bathroom can lead to adventure, terror, or the bathroom.
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Lot R: The Old Forest

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* In ''Literature/TheLordOfTheRings'', the Old Forest subtly shifts its paths to force the Hobbits down to the Withywindle River valley.

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* ''[[PlanescapeTorment Planescape: Torment]]'' has Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is ''insane''. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
-->Morte: It feels like I'm in a cuckoo clock. A ''cuckoo'' cuckoo clock.
** Ravel's Black-Barbed Maze from ''[[PlanescapeTorment Planescape: Torment]]''. She seems to have control over its changing shape.

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* ''[[PlanescapeTorment Planescape: Torment]]'' has ''VideoGame/PlanescapeTorment'':
**
Rubikon, a dungeon simulator built in Limbo by a group of Modrons to determine what the deal is about dungeons and adventurers' relation to them. As Modrons are beings of pure law while Limbo is the plane of pure chaos, the place is ''insane''. The dungeon can be reset to respawn items and baddies, and also set to three difficulty levels; doing so will change the layout. It also offers decent experience and some unique loot, as well as an additional party member.
-->Morte: --->Morte: It feels like I'm in a cuckoo clock. A ''cuckoo'' cuckoo clock.
** Ravel's Black-Barbed Maze from ''[[PlanescapeTorment Planescape: Torment]]''.Maze. She seems to have control over its changing shape.
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* The realm of Tzeench in ''TabletopGame/{{Warhammer}} / [[TabletopGame/{{Warhammer40000}} 40k]]'' is like this. It is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.

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* The realm of Tzeench in ''TabletopGame/{{Warhammer}} / [[TabletopGame/{{Warhammer40000}} 40k]]'' is like this. It ''TabletopGame/{{Warhammer}}'', ''TabletopGame/Warhammer40000'' and ''TabletopGame/WarhammerAgeOfSigmar'' is described as appearing to mortals as a huge crystalline labyrinth that endlessly shifts and changes to trap any would-be intruders. At its center sits the Impossible Fortress, a huge structure not bound by the laws of physics, geometry or sanity. Windows and doors constantly appear and disappear on its surface, and interior rooms and passages keep constantly changing. Even gravity changes in strength and direction at random.
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* ''TheTaleOfGavenMorren'': The City of Miir becomes this at the behest of The Shadows.

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* ''TheTaleOfGavenMorren'': ''Literature/TheTaleOfGavenMorren'': The City of Miir becomes this at the behest of The Shadows.
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* Creator/DavidEddings' novel ''[[Literature/TheElenium The Sapphire Rose]]'' includes a maze which changes so no one can ever leave. The heroes defeat it by [[spoiler: [[CuttingTheKnot smashing a hole in the ceiling and climbing onto the top]], saying "if you don't like the game, don't play it."]]

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* Creator/DavidEddings' novel ''[[Literature/TheElenium The Sapphire Rose]]'' ''Literature/TheSapphireRose'' includes a maze which changes so no one can ever leave. The heroes defeat it by [[spoiler: [[CuttingTheKnot [[spoiler:[[CuttingTheKnot smashing a hole in the ceiling and climbing onto the top]], saying "if you don't like the game, don't play it."]]
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TheMaze is the parent trope. If paired with an PsychologicalTormentZone, it becomes a deadly ClosedCircle.

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TheMaze is the parent trope. If paired with an a PsychologicalTormentZone, it becomes a deadly ClosedCircle.
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* The sewer-like maze in ''VideoGame/{{Vanish}}'' change as the player goes through it, making navigation extremely difficult.

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* In the ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS17E5TheHornsOfNimon The Horns of Nimon]]", the alien Nimon demand sacrifices from the Skonnon Empire to provide for them. They use victims from the planet Aneth, who find that the walls seal behind them. (A TwiceToldTale based on the legend of Theseus and the Labyrinth.) It turns out the labyrinth is actually a giant computer and the changing walls are the circuits making connection. The entrance is actually a hologram of a wall.
** Also used in the newer episode, "[[Recap/DoctorWhoS32E11TheGodComplex The God Complex]]", where the Doctor, Rory and Amy are trapped in what appears to be a seventies hotel, with corridors that twist and shift and can end up going on for miles. The above-mentioned Nimon also receives a Shout Out- the Monster of the Week is said to be a distant evolutionary cousin of it.
** Used again in the recent episode "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", [[spoiler:where the Doctor is trapped inside his own confession dial, creating a prison of his own nightmares, which is represented by a huge, concentric castle, deserted aside from himself and [[EldritchAbomination a shambling, silent, cloaked figure which never stops chasing him, except for a few seconds when the Doctor tells a deep, personal truth.]] Whenever the Doctor tells the truth, the castle's walls move, opening some doors and closing others. Also, whenever a room is left on its own, the contents reset itself to their previous position before the Doctor's visit. Aside from this, nothing else changes, so this is a Downplayed example of this trope.]]

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* ''Series/DoctorWho'':
**
In the ''Series/DoctorWho'' classic series episode "[[Recap/DoctorWhoS17E5TheHornsOfNimon The Horns of Nimon]]", the alien Nimon demand sacrifices from the Skonnon Empire to provide for them. They use victims from the planet Aneth, who find that the walls seal behind them. (A TwiceToldTale based on the legend of Theseus and the Labyrinth.) It turns out the labyrinth is actually a giant computer and the changing walls are the circuits making connection. The entrance is actually a hologram of a wall.
** Also used in the newer revival episode, "[[Recap/DoctorWhoS32E11TheGodComplex The God Complex]]", where the Doctor, Rory and Amy are trapped in what appears to be a seventies hotel, with corridors that twist and shift and can end up going on for miles. The above-mentioned Nimon also receives a Shout Out- the Monster of the Week is said to be a distant evolutionary cousin of it.
** Used again in the recent 2015 episode "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", [[spoiler:where the Doctor is trapped inside his own confession dial, creating a prison of his own nightmares, which is represented by a huge, concentric castle, deserted aside from himself and [[EldritchAbomination a shambling, silent, cloaked figure which never stops chasing him, except for a few seconds when the Doctor tells a deep, personal truth.]] Whenever the Doctor tells the truth, the castle's walls move, opening some doors and closing others. Also, whenever a room is left on its own, the contents reset itself to their previous position before the Doctor's visit. Aside from this, nothing else changes, so this is a Downplayed example of this trope.example.]]
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* In one of the many {{Flashback}}s of ''Franchise/{{BIONICLE}} Legends #4: Legacy of Evil'', the six Piraka try to murder their boss the Shadowed One, but find that his transforming fortress has been leading them into ''his'' trap.

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* In one of the many {{Flashback}}s of ''Franchise/{{BIONICLE}} ''Toys/{{BIONICLE}} Legends #4: Legacy of Evil'', the six Piraka try to murder their boss the Shadowed One, but find that his transforming fortress has been leading them into ''his'' trap.
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-->'''[[StonersAreFunny Chong]]:''' The tunnels… [[BobDylan they are a-changin’]].

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-->'''[[StonersAreFunny Chong]]:''' The tunnels… [[BobDylan [[Music/BobDylan they are a-changin’]].
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* In the episode of ''Anime/{{Ulysses 31}}'' featuring Theseus and the Minotaur, at one point the whole [[TheMaze Labyrinth]] starts to move around, threatening to separate or even crush the heroes.

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* In the episode of ''Anime/{{Ulysses 31}}'' featuring Theseus and the Minotaur, at one point the whole [[TheMaze Labyrinth]] starts to move around, making Ariane's tracker useless and threatening to separate or even crush the heroes.
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* WesternAnimation/StevenUniverse features one of these in "Serious Steven." Steven becomes increasingly uncomfortable throughout his time in the maze, and for a while, the Crystal Gems are stumped. Whatever direction they choose, they seem to encounter the same three rooms over and over. It baffles everyone until [[spoiler: Steven realizes that the reason he isn't feeling well is because he's feeling motion sick. The hallways of the maze are moving so that they always lead to the same three rooms. Garnet then breaks the floor, exposing the mechanism that controls the maze.]]
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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]], [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. SCP-413 [[AlienGeometries changes its internal dimensions]] and uses a [[BrownNote low-frequency sound that makes it hard to navigate]] to trap people inside itself for variable lengths of time, from twenty minutes to more than three months.

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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]], [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. SCP-413 [[AlienGeometries changes its internal dimensions]] and uses a [[BrownNote low-frequency sound that makes it hard to navigate]] to trap people inside itself for variable lengths of time, from twenty minutes to more than three months.
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* Some of the architecture in ''VideoGame/AmnesiaAMachineForPigs'' changes as Mandus moves through the corridors of the machine. He might go into a small side area, only to turn around and have a much longer backtrack through a series of unfamiliar halls, or going into a small cul-de-sac might have a different exit when he turns back around.

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