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* ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, takes what appears to be MatterReplicator technology to its logical conclusion: anything that can both mount this ability and move becomes a mobile factory. Combine [[StarWars World Devastator]]-like weapon loads with energy-to-matter and you have one hell of a construction system. Large (multi-kilometer) versions of the MatterReplicator also exist in corporate service for [[RidiculouslyFastConstruction producing ships]].

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* ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, takes what appears to be MatterReplicator technology to its logical conclusion: anything that can both mount this ability and move becomes a mobile factory. Combine [[StarWars World Devastator]]-like weapon loads with energy-to-matter and you have one hell of a construction system. Large (multi-kilometer) versions of the MatterReplicator also exist in corporate service for [[RidiculouslyFastConstruction producing ships]].
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* The Fast Fleet Auxiliaries in ''Literature/TheLostFleet'' are starship sized machine shops that exist to create fuel cells, munitions, and spare parts for the warships that escort them. Keeping them protected and supplied with raw materials is a perennial problem for the fleet, as without them they can't possibly make it back home.
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* ''TabletopGame/Warhammer40000'' mentions numerous factory ships of varying sizes in its fluff, although none of them have ever appeared as playable models in the game proper.
** Back during the Great Crusade, every expedition fleet was accompanied by at least one Mechanicum factory ship responsible for producing basic war materiel for the Space Marine Legions (and by "basic" we mean anything from boltgun shells to entire 80-ton battle tanks). Their output was never enough to make their assigned fleet self-sufficient, though.
** The ''Literature/ForgesOfMars'' trilogy of novels prominently features the ''Speranza'', a ''continent-sized'' Ark Mechanicus from the Dark Age of Technology. The mere act of launching it into space from the surface of its Magos' forge world crippled said forge world beyond repair, and the vessel is so mind-bogglingly advanced that its ability to supply whole armies with weapons, ammunition and armored vehicles from its internal factories becomes a minor sidenote at best.
** For the sake of completeness, [[SpaceElves Eldar]] [[PlanetSpaceship Craftworlds]] certainly count, with most being at least moon-sized and housing everything that's required to supply an entire civilization including their fleets and armies.
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* Relief vessels often have enlarged fresh water production facilities and kitchens. Some of the more sophisticated ones have machine shops and even medicine production facilities.

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* ''TabletopGame/BattleTech'''s yard-class [=WarShips=] are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry. Only a tiny handful of yard ships remain, as they were juicy targets during the [[ForeverWar 300 year long Succession Wars]] which also largely [[LostTechnology destroyed the means to produce them]].

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* ''TabletopGame/BattleTech'''s yard-class [=WarShips=] ''TabletopGame/BattleTech'':
**Yard-class Warships
are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry. Only a tiny handful of yard ships remain, as they were juicy targets during the [[ForeverWar 300 year long Succession Wars]] which also largely [[LostTechnology destroyed the means to produce them]].them]].
** Clan Ghost Bear figured out how to pack up an entire factory and transport it between planets. They can't be used on the move, but it gave the Ghost Bears a big leg-up compared to the other Clans who invaded the Inner Sphere. They then traded knowledge of how to build such factories to Clan Sea Fox, which refined it until they could pack a fully-functioning production line into a Warship. This allowed them to become an entirely space-faring nation and give up needing permanent settlements on planets.
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* [[AllThereInTheManual According to source materials]], the ''Mega''-class [[TheDreadedDreadnought Star Dreadnought]] ''Supremacy'' from ''Franchise/StarWars: Film/TheLastJedi'' has her own factories for building war machines, [[UpToEleven including other dreadnoughts]].
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* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware. While the Grey Goo itself splits off combat units from a "mother blob" that migrates from resource deposit to deposit.

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* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' ''VideoGame/GreyGoo2015'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware. While the Grey Goo itself splits off combat units from a "mother blob" that migrates from resource deposit to deposit.
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* The Sand Miner from the ''Series/DoctorWho'' serial "The Robots of Death".

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* The Sand Miner from the ''Series/DoctorWho'' serial "The "[[Recap/DoctorWhoS14E5TheRobotsOfDeath The Robots of Death".Death]]".
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* [[NamesToRunAwayFromReallyFast World Devastators]] from the ''[[StarWarsExpandedUniverse Dark Empire]]'' series. They land on a planet and start ripping up the environment with tractor beams, processing the raw material into automated fighters and other collection craft, both destroying and building at the same time.

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* [[NamesToRunAwayFromReallyFast World Devastators]] from the ''[[StarWarsExpandedUniverse Dark Empire]]'' series.''ComicBook/DarkEmpire''. They land on a planet and start ripping up the environment with tractor beams, processing the raw material into automated fighters and other collection craft, both destroying and building at the same time.

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* This is basically what factory ships are. They serve as bases for whole fleets of smaller fishing boats that deliver their catches to the factory ship to be processed and frozen on board, then transported to shore to be sold.



* Factory ships take fish from whole fleets of fishing boats and prepare it for sale.
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** These factory-carriers actually end up influencing the nature of the second [=ConFed=]-ILR war. The Confederation's EDF has its own economy separate from the civilian economy while the ILR military is dependent on private industrial clans who, in turn, risk a recession unless they have a war to produce for.

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** ''Anime/SuperDimensionFortressMacross'' was able to build new and replacement mecha (at least it could in ''{{Anime/Robotech}}''), not to mention the Zentraedi/Robotech Master factory satellite.
** Each of the colony fleets shown in ''Anime/Macross7'' and ''Anime/MacrossFrontier'' included factory ships as well.



* The [[Anime/TengenToppaGurrenLagann Chouginga Dai-Gurren]] has the production facilities and raw materials to build several dozen city-sized [[HumongousMecha giant robots]] in a matter of days.



[[folder: Film]]
* The Leveler machine in ''WesternAnimation/FernGullyTheLastRainforest'' is essentially a mobile lumber mill that processes trees on-site.
[[/folder]]



* The [[ComicBook/DarkEmpire World Devastators]] from ''Franchise/StarWarsLegends'' not only did this, but ate the planets they were attacking, then refined the raw materials. If given enough time, a fleet of World Devastators could consume the entirety of a planet and convert it into new war machines. Including ''more World Devastators''.
** EVS Construction Droids are walking factories that tear apart buildings on one end and reassemble them at the other. They're not strictly military, though there's that one time [[Literature/XWingSeries Rogue Squadron]] hijacked one and went on a {{Kaiju}}-style rampage to evacuate a section of an enemy city before it could be {{Kill Sat}}ted. But that definitely wasn't the intended purpose.



* The seed ships in ''Series/StargateUniverse'' travel the universe building Stargates and placing them on habitable worlds
* The ''Series/StarTrekVoyager'' crew used their MatterReplicator to replace the shuttles they frequently lost. Eventually they even designed a new shuttle class.



* The Soviet retreat behind the Urals in UsefulNotes/WorldWarII, the largest industrial migration in history, is about as close as we have ever come to this trope in real life. Entire factories were literally uprooted, stuck on railway cars and sent East.



* Aircraft carriers in many RealTimeStrategy games usually operate like this.



* The United Earth Federation in the ''VideoGame/SupremeCommander'' series is big on this trope. While most experimental units are gigantic assault machines or gun platforms the UEF invests in flying, crawling or seaborne factories instead. There are non-UEF mobile factories as well but the UEF alone has more than other factions combined.

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* ''VideoGame/SupremeCommander'''s Fatboy is able to construct military units as well. (For those keeping score, that makes the Fatboy a Submersible Land Battleship Carrier (it has a landing pad) that can construct its own support force. ''And'' it mounts heavy-duty shield generators. Though it's so enormous it occupies most of the shielded area, leaving little room for its support force.)
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The United Earth Federation in the Fatboy can also construct builder units, which can build more Fatboys. [[AvertedTrope Very]] [[RidiculouslyFastConstruction slowly]].
** As well as all of its carriers building aircraft,
''VideoGame/SupremeCommander'' series is big on this trope. While most experimental units are gigantic assault machines or gun platforms also has: the UEF invests in flying, crawling or seaborne factories instead. There are non-UEF Tempest, a Submersible Battleship that constructs smaller ships, although it can't travel on land; the Cybran Megalith, a [[SpiderTank Spider Tank]] that can build select Cybran land units, and the Aeon Czar, which is a ''flying'' mobile factories as well but the UEF alone has more than other factions combined.factory and AirborneAircraftCarrier armed with a WaveMotionGun, flak cannons, AAM, and depth charges.



* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware.

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* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware. While the Grey Goo itself splits off combat units from a "mother blob" that migrates from resource deposit to deposit.
* The base of operations for King K Rool in ''VideoGame/DonkeyKong64'' houses a BFG and produces its own mooks in its bottom.
* The carrier ''Antaeus'' in ''VideoGame/HostileWatersAntaeusRising'' has a large number of nanobots that can create a helicopter, tank, or a few similar things in about a second. You can only have a dozen or so tanks/helicopters/whatever active at a time but when you lose one you can replace it very quickly. There was originally a whole series of these carriers, but all but two were destroyed years ago, and two were deliberately sunk to the bottom of the ocean, just in case they were needed. When the activation signal came, only the lead ship ''Antaeus'' responded.
* One never-ending source of Mooks in ''Jak 3'' is the KG War Factory, endlessly producing robots of the former Krimzon Guard. Granted, why they didn't use this machine in the previous game to put the whole city on lockdown while trying to take out the Underground when they were finally making a real impact, is completely unknown.
* The only way to employ Seaplanes in ''VideoGame/AdvanceWars: Days of Ruin'' is to construct them in Carriers.
* ''VideoGame/HaloWars'' has the Elephant, which is a mobile barracks.
* The majority of Night Elf buildings in ''VideoGame/WarcraftIII'' are mobile, and while they can't perform their primary function while moving, they ''can'' fight.
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* AlcubierreDrive testbed ''Starfarer 1'' from ''Fanfic/TheNextFrontier'' used to be one of these, a microgravity smelter for metal ore extracted by AsteroidMiners with a cargo mass-driver to send the refined metal back to the home planet. [[AllThereInTheManual Supplementary worldbuilding from the forum threads]] explains why the Kerbals don't move the whole asteroid; the practice was outlawed after someone got their sums wrong and nearly [[ColonyDrop hit the planet Kerbin with one]].
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* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your {{Dyson Sphere}}s) do.

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* The SpaceEmpires ''VideoGame/SpaceEmpires'' series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your {{Dyson Sphere}}s) do.
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* ''The Hand of Rhuk'', the Beta's Epic Unit from ''VideoGame/GreyGoo'' is a vehicle that can produce any other land unit (including, inexplicably, Commando footsoldiers). This is useful for stocking up its hardpoints, and in one mission, supplying your cramped and teeny base with hardware.
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** In ''VideoGame/HomeworldDesertsOfKharak'' carriers have production facilities that can construct new LAVs and aircraft from salvage. Once might understand why the Northern Coalition would want a mobile airstrip for their desert expedition/military campaign, but why couldn't they just airdrop supplies and reinforcements to them?
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Misuse.


[[XMeetsY Combining the two]] creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].

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[[XMeetsY Combining the two]] two creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].
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[[folder:General]]
* AsteroidMiners are known to use this type of ship to process their asteroids into stuff.
* RealTimeStrategy games love these things.
[[/folder]]
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* One race in ''TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.

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* One race in ''TwilightImperium'' ''TabletopGame/TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.
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* In Palladium Games' ''{{Robotech}} II: The Sentinels'' RPG, the SDF-3 is noted to have a complete mecha factory located deep in it's bowels.

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* In Palladium Games' ''{{Robotech}} ''{{Anime/Robotech}} II: The Sentinels'' RPG, the SDF-3 is noted to have a complete mecha factory located deep in it's bowels.

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* In ''VideoGame/{{Homeworld}} II'', the mothership, shipyard, and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which extract usable elements from ore brought in by AsteroidMiners.

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* In ''VideoGame/{{Homeworld}} II'', ''VideoGame/{{Homeworld}}'' the mothership, shipyard, and carrier classes are Mothership was originally designed as a ColonyShip, so it actually made sense for it to be able to manufacture smaller vessels, and battlecruisers can repair fighters. things, but when Kharak was destroyed it was repurposed to build warships for a guerrilla war. In later missions the Mothership builds carriers with their own factories to supplement its own. There are also mobile refineries, which extract usable elements from ore brought in by AsteroidMiners.AsteroidMiners.
** In ''Homeworld II'' a new Mothership is built to defend their new homeworld from the Vaygr, PlanetLooters who have their own motherships and carriers. In some missions the homeworld warps in shipyards that can build bigger ships than the Mothership can but are less mobile on the tactical map and less armed.
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[[XmeetsY Combining the two]] creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].

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[[XmeetsY [[XMeetsY Combining the two]] creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].
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* ''VideoGame/FromTheDepths'': Unless designed otherwise nearly all factory type designs are a type of moving vehicle. This also a common option for capturing territory in the campaign mode. Clear the area then send in a mobile factory to build up a base and some defenses.
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* The Raflessia in ''GundamF91'' could make Bugs, which were tiny chainsaw drones.

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* The Raflessia in ''GundamF91'' ''Anime/MobileSuitGundamF91'' could make Bugs, which were tiny chainsaw drones.
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* The ''{{Macross}}[=/=]{{Robotech}}'' franchise group featured a number of these. Some big enough to mass produce warships more than a mile long. The Macross itself recycles HumongousMecha.

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* The ''{{Macross}}[=/=]{{Robotech}}'' ''Anime/{{Macross}}[=/=]Anime/{{Robotech}}'' franchise group featured a number of these. Some big enough to mass produce warships more than a mile long. The Macross itself recycles HumongousMecha.
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* ''Series/{{Battlestar Galactica|Reimagined}}'': the Tylium refining ship

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* ''Series/{{Battlestar Galactica|Reimagined}}'': Galactica|2003}}'': the Tylium refining ship
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Crosswicking Fan Fic/Origins

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[[folder:Fan Works]]
* ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, takes what appears to be MatterReplicator technology to its logical conclusion: anything that can both mount this ability and move becomes a mobile factory. Combine [[StarWars World Devastator]]-like weapon loads with energy-to-matter and you have one hell of a construction system. Large (multi-kilometer) versions of the MatterReplicator also exist in corporate service for [[RidiculouslyFastConstruction producing ships]].
[[/folder]]

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* ''Tabletopgame/BattleTech'''s yard-class [=WarShips=] are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry. Only a tiny handful of yard ships remain, as they were juicy targets during the [[ForeverWar 300 year long Succession Wars]] which also largely [[LostTechnology destroyed the means to produce them]].

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* ''Tabletopgame/BattleTech'''s ''TabletopGame/BattleTech'''s yard-class [=WarShips=] are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry. Only a tiny handful of yard ships remain, as they were juicy targets during the [[ForeverWar 300 year long Succession Wars]] which also largely [[LostTechnology destroyed the means to produce them]].them]].
* In ''TabletopGame/{{Traveller}}'' ships with fuel processors can refine raw gas giant atmosphere into usable fuel. While mining drones harvest and process ore from asteroids.
* In ''TabletopGame/HcSvntDracones'' any ship with omni-slots can be equipped with a lv. 1 manufacturing center. Big enough to craft most personal gear.


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[[folder: Web Comics]]
* In ''Webcomic/SchlockMercenary'' most large warships have "fabbers" capable of manufacturing anything from ammo to {{Drop Ship}}s. Tagon's Toughs seem to alternate between ships that don't and do have fabbers. The ''Post-Dated Check Loan'' and ''Touch-And-Go'' had fabbers; the ''Kitesfear'', ''Serial Peacemaker'' (originally one of Petey's dropships), and ''Cindercone'' didn't.
[[/folder]]
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* In ''ComicBook/AlbedoErmaFelnaEDF'' the EDF's biggest capital ships are factory-carriers, part of their function is providing industry to underdeveloped planets.
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* The Mobile Construction Vehicle from ''DuneII'' was imported to the ''CommandAndConquer'' series. The ExpansionPack for the second game also added a Mobile War Factory to both factions. This was finally taken to a conclusion in Command & Conquer IV, where the entire base became a mobile factory.
** The expansion pack to ''Red Alert 2'' (which, due to the Red Alert series' origin as a prequel/spin-off to the Tiberian series, also had Mobile Construction Vehicles) brought in Mobile Refineries for the new faction.
** The expansion pack to ''Tiberium Wars'' also introduces the [[TankGoodness MARV]] (Mammoth Armed Reclamation Vehicle). Besides being a humongous tank that puts even the legendary Mammoth tank to shame, it can also instantly refine any tiberium it drives over into cash.

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* The Mobile Construction Vehicle from ''DuneII'' ''VideoGame/DuneII'' was imported to the ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' series. The ExpansionPack for the second game also added a Mobile War Factory to both factions. This was finally taken to a conclusion in Command & Conquer IV, where the entire base became a mobile factory.
** The expansion pack to ''Red ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2'' 2]]'' (which, due to the Red Alert series' origin as a prequel/spin-off to the Tiberian series, also had Mobile Construction Vehicles) brought in Mobile Refineries for the new faction.
** The expansion pack to ''Tiberium Wars'' ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' also introduces the [[TankGoodness MARV]] (Mammoth Armed Reclamation Vehicle). Besides being a humongous tank that puts even the legendary Mammoth tank to shame, it can also instantly refine any tiberium it drives over into cash.

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