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* ''Tabletopgame/BattleTech'''s yard-class [=WarShips=] are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry.

to:

* ''Tabletopgame/BattleTech'''s yard-class [=WarShips=] are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry. Only a tiny handful of yard ships remain, as they were juicy targets during the [[ForeverWar 300 year long Succession Wars]] which also largely [[LostTechnology destroyed the means to produce them]].
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* ''Tabletopgame/BattleTech'''s yard-class [=WarShips=] are mobile shipyards to repair, refit, and build starships and inter-system craft. The two types, the ''Faslan'' and ''Newgrange'', are [[MileLongShip both over a kilometer in length]]. The ''Newgrange'' performs a MegaMawManeuver to expose the drydock, with its entire nose assembly splaying open like a modern ferry.
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* The ''Xtended Terran Conflict'' mod for ''[[VideoGame/{{X}} X3 Terran Conflict]]'' has the T0 Mobile Production Ship(s). There are 5 variants of it, each of which produces a different type of ware; energy cells, food, technology (microchips, drones, etc), ore / silicon refinement, and military tech production (weapons, shields, missiles). All the of the ships are highly modular and can be configured to make different types of wares in seconds.

to:

* The ''Xtended Terran Conflict'' mod for ''[[VideoGame/{{X}} X3 X3: Terran Conflict]]'' has the T0 Mobile Production Ship(s). There are 5 variants of it, each of which produces a different type of ware; energy cells, food, technology (microchips, drones, etc), ore / silicon refinement, and military tech production (weapons, shields, missiles). All the of the ships are highly modular and can be configured to make different types of wares in seconds. The [=M7C=] carrier frigates could mass-produce advanced {{Attack Drone}}s on command; they were [[EasyLogistics automatically repaired on-board and came pre-equipped with weapons]], making them popular for patrols versus the logistical nightmare of full-sized carriers. They [[AscendedFanon return as official ships]] in ''X3: Albion Prelude'', albeit functioning as standard mini-carriers rather than as mobile {{Mook Maker}}s
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* ''StarRuler'' allows for mobile shipyards to be built. Give them a mining laser, some storage, some refineries, and a construction bay, and they will be able to mine asteroids to produce the material for its ships. It's easy to create Von Neumann ships using this - order a ship to mine an asteroid, with 10 ships in its build queue. Keep repeating the order with every ship it builds, and after an hour there will be several hundred ships.

to:

* ''StarRuler'' ''Videogame/StarRuler'' allows for mobile shipyards to be built. Give them By [[DesignItYourselfEquipment designing a ship]] with a mining laser, some storage, some refineries, and a construction bay, and they will be able to [[AsteroidMiners mine asteroids asteroids]] to produce the material for its ships. It's easy to create [[RecursiveCreators Von Neumann ships ships]] using this - order a ship to mine an asteroid, with 10 ships in its build queue. Keep repeating the order with every ship it builds, and after an hour there will be several hundred ships.
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* German Type XIV U-boats were designed to function as mobile resupply depots for other U-boats, and carried a huge cargo hold of preserved foods, fuel, and munitions. The ships were also equipped with ''bakeries'' to give docked U-boats fresh bread made on-site; a great morale boost for crews stuck eating nothing but canned food for weeks or months at a time.
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typo


** A number of ships in this series qualify, either as a facet of being a MilitaryMashupMachine (Galactica has it's own on-board munitions factory, while Pegasus goes one better and has the capacity to build entire Vipers), or in a more direct fashion (the mining ships presumably refining what they extract, the cylon resurrection ships and the Resurrection Hub presumably replenishing their stocks of the various models as required, etc.)

to:

** A number of ships in this series qualify, either as a facet of being a MilitaryMashupMachine (Galactica has it's its own on-board munitions factory, while Pegasus goes one better and has the capacity to build entire Vipers), or in a more direct fashion (the mining ships presumably refining what they extract, the cylon resurrection ships and the Resurrection Hub presumably replenishing their stocks of the various models as required, etc.)
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** The expansion pack to ''Tiberium Wars'' also introduces the [[TankGoodness MARV]] (Mammoth Armed Reclamation Vehicle). Besides being a humongous tank that puts even the legendary Mammoth tank to shame, it can also instantly refine any tiberium it drives over into cash.
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* In ''VideoGame/SinsOfASolarEmpire'' capital ships can produce [[SpaceFighters strikecraft]].

to:

* In ''VideoGame/SinsOfASolarEmpire'' capital ships can produce [[SpaceFighters [[SpaceFighter strikecraft]].
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* ''[[Anime/GhostInTheShellStandAloneComplex Ghost in the Shell 2: Innocence]]'' features this type of vessel for making {{Gynoid}}s but is actually producing {{Sex Slave}}s although one implies the other.

to:

* ''[[Anime/GhostInTheShellStandAloneComplex Ghost in the Shell ''Anime/GhostInTheShell 2: Innocence]]'' features this type of vessel for Innocence'' has a factory making {{Gynoid}}s but is actually producing {{Sex Slave}}s although one implies the other.gynoids based on a maritime ship for... legal reasons. [[spoiler: It also turned out they were ghost-dubbing abducted children into their droids, which was enough to bring down Section 9 on them]]
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Added DiffLines:

* In ''VideoGame/SinsOfASolarEmpire'' capital ships can produce [[SpaceFighters strikecraft]].
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None

Added DiffLines:

** A number of ships in this series qualify, either as a facet of being a MilitaryMashupMachine (Galactica has it's own on-board munitions factory, while Pegasus goes one better and has the capacity to build entire Vipers), or in a more direct fashion (the mining ships presumably refining what they extract, the cylon resurrection ships and the Resurrection Hub presumably replenishing their stocks of the various models as required, etc.)
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Added DiffLines:

Factory
-> A place of building, the act of creation forging ect. A place where raw materials enter and exit as a finished product (or in a more modern sense a component for another "finished" product).

Mobile
-> Ambulatory, the ability to move, requiring coordination, actors (such as muscles), power, and sometimes a direction.

[[XmeetsY Combining the two]] creates a object that could do neither function very well, but does both just well enough to justify the cost. In fiction, at least; real-life seems a little slow on the uptake. Most often seen as military machines, they are also quite handy in colonization efforts, or really anything that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].

Watch out, though; if Von Neumann is to believed, this would be a handy way to travel the stars without FTL, and in fiction this probably means very large concentrations of GreyGoo.

This one particular vehicle is usually seen as a MilitaryMashupMachine or MookMaker Starship. However other varieties exist.
----
!!Examples:
[[foldercontrol]]

[[folder:General]]
* AsteroidMiners are known to use this type of ship to process their asteroids into stuff.
* RealTimeStrategy games love these things.
[[/folder]]

[[folder: {{Anime}} and {{Manga}}]]
* ''[[Anime/GhostInTheShellStandAloneComplex Ghost in the Shell 2: Innocence]]'' features this type of vessel for making {{Gynoid}}s but is actually producing {{Sex Slave}}s although one implies the other.
* The ''{{Macross}}[=/=]{{Robotech}}'' franchise group featured a number of these. Some big enough to mass produce warships more than a mile long. The Macross itself recycles HumongousMecha.
* The Raflessia in ''GundamF91'' could make Bugs, which were tiny chainsaw drones.
[[/folder]]

[[folder:Comic Books]]
* [[NamesToRunAwayFromReallyFast World Devastators]] from the ''[[StarWarsExpandedUniverse Dark Empire]]'' series. They land on a planet and start ripping up the environment with tractor beams, processing the raw material into automated fighters and other collection craft, both destroying and building at the same time.
[[/folder]]

[[folder:Literature]]
* In ''Literature/{{Dune}}'', harvester factories sucked up spice-laden sands, separated out the spice with a centrifuge and store it. It's also depicted in the [[Film/{{Dune}} film adaptation]]. There is a practical reason to justify this complexity though: spice is only found where the infamous Arrakis {{Sandworm}}s travel, and any worm which senses motion in its territory will move to attack it. Hence, the harvesters need to be mobile so they can be lifted off to safety with their very valuable haul at the first indication of {{Wormsign}}.
* Steward Cowley's ''Spacecraft 2000 to 2100 A.D.''. The [=PC1=] 191 Gourmet was a giant insect-like spaceship that melted asteroid ore and separated out the metal residue for storage. The [=AC3=] Stag Beetle used a "disassembler" field to do the same thing.
* In the [[Literature/TheCulture Culture]] novels the largest spacecraft, called General Systems Vehicles, are capable of building entire fleets of starships inside themselves if they're so inclined. In fact it's said that a single GSV would be able to [[FromASingleCell rebuild the entire Culture]] by itself if necessary.
[[/folder]]

[[folder:Live Action Television]]
* ''Series/{{Battlestar Galactica|Reimagined}}'': the Tylium refining ship
* The Sand Miner from the ''Series/DoctorWho'' serial "The Robots of Death".
* ''Series/RedDwarf'' is a mining ship, although it's not usually seen doing any actual mining.
** The ramscoop at the front collects all the hydrogen it needs for fuel, and considering the disaster there's no real reason for them to care if they have a full load of ore or not.
* The [[Series/{{Andromeda}} Andromeda Ascendant]] is capable of harvesting raw resources from asteroids and rebuilding her supply of [[AttackDrone drones]] and missiles.
[[/folder]]

[[folder:Real Life]]
* Russia is developing Nuclear Power Station Barges for heat, power, and/or desalination. Assuming that electricity and fresh water count for factory production.
* Factory ships take fish from whole fleets of fishing boats and prepare it for sale.
* The U.S. Army is deploying [[http://www.popsci.com/technology/article/2012-08/army-sends-shipping-containers-mobile-3-d-printing-labs-afghanistan?cmpid=mobify mobile 3D printing labs]] to Afghanistan for fabricating equipment.
[[/folder]]

[[folder:Tabletop RPG]]
* In Palladium Games' ''{{Robotech}} II: The Sentinels'' RPG, the SDF-3 is noted to have a complete mecha factory located deep in it's bowels.
* One race in ''TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.
[[/folder]]

[[folder:Video Games]]
* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your {{Dyson Sphere}}s) do.
* ''StarRuler'' allows for mobile shipyards to be built. Give them a mining laser, some storage, some refineries, and a construction bay, and they will be able to mine asteroids to produce the material for its ships. It's easy to create Von Neumann ships using this - order a ship to mine an asteroid, with 10 ships in its build queue. Keep repeating the order with every ship it builds, and after an hour there will be several hundred ships.
* The Recycler in both of the ''VideoGame/{{Battlezone|1998}}'' RTS + FPS games is a floating (or tracked, in the sequel) mobile factory. In the first game, it will land on a geyser, and unfold its construction bay, allowing it to build units - the more advanced Factory and Armory mobile factories are built from the Recycler. If the base is attacked, the factories can pack up, lift off, and drive away. ''Battlezone 2'''s Recycler is less mobile, as once it deploys, it cannot be undeployed (in the vanilla game - some mods allow it to undeploy).
* The classic PC RPG ''Albion'' contains a partial example; the starship you start out on is a mining-ship, designed for strip-mining an entirely planet - but it's not as mobile as it seems. By design, it's supposed to simply fly to its destination, land, and then convert itself into a self-perpetuating factory-complex capable of turning an entire, resource-rich world into a dry ball of slag, while shipping the finished and refined resources home to Earth.
* The Mobile Construction Vehicle from ''DuneII'' was imported to the ''CommandAndConquer'' series. The ExpansionPack for the second game also added a Mobile War Factory to both factions. This was finally taken to a conclusion in Command & Conquer IV, where the entire base became a mobile factory.
** The expansion pack to ''Red Alert 2'' (which, due to the Red Alert series' origin as a prequel/spin-off to the Tiberian series, also had Mobile Construction Vehicles) brought in Mobile Refineries for the new faction.
* ''VideoGame/{{Starcraft}}'': most large Terran buildings are able to lift off and land elsewhere, though add-ons are immobile and detach if they do so (and can reattach). Protoss carriers are also capable to manufacturing [[AttackDrone interceptors]].
* In ''VideoGame/{{Homeworld}} II'', the mothership, shipyard, and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which extract usable elements from ore brought in by AsteroidMiners.
* ''VideoGame/Sonic3AndKnuckles'': the Flying Battery Zone
* The United Earth Federation in the ''VideoGame/SupremeCommander'' series is big on this trope. While most experimental units are gigantic assault machines or gun platforms the UEF invests in flying, crawling or seaborne factories instead. There are non-UEF mobile factories as well but the UEF alone has more than other factions combined.
* ''VideoGame/DawnOfWar'' has the Necron Monolith. It's slow, but well armed, very tough, and capable of building every other Necron unit in the game.
* The ''Xtended Terran Conflict'' mod for ''[[VideoGame/{{X}} X3 Terran Conflict]]'' has the T0 Mobile Production Ship(s). There are 5 variants of it, each of which produces a different type of ware; energy cells, food, technology (microchips, drones, etc), ore / silicon refinement, and military tech production (weapons, shields, missiles). All the of the ships are highly modular and can be configured to make different types of wares in seconds.
* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Most objects that are capable of being manufactured are sold as licenses with "Fabrication Rights Management" limitations on how many can be created from a given license purchase. Fitting with the "mobile" part of this trope, most interstellar ships will have mini-fabricators on board for producing replacement parts, or in the case of military vessels, weaponry and armor. Going even smaller and more mobile, Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by flash-forging a [[BreakableWeapons one-use]] BladeBelowTheShoulder.
[[/folder]]
----
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Factory
-> A place of building, the act of creation forging ect. A place where raw materials enter and exit as a finished product (or in a more modern sense a component for another "finished" product).

Mobile
-> Ambulatory, the ability to move, requiring coordination, actors (such as muscles), power, and sometimes a direction.

[[XmeetsY Combining the two]] creates a object that could do neither function very well but perhaps well enough to justify the cost. In fiction at least, real-life seems a little slow on the uptake. Most often seen as military machines they are also quite handy in colonization efforts or anything really that needs [[MatterReplicator stuff]] and is willing to put-up with a wandering [[BuffySpeak stuff maker]].

Watch out though if Von Neumann is to believed this would be a handy way to travel the stars without FTL and in fiction this probably means very large particles of GreyGoo.

This one particular vehicle is usually seen as a MilitaryMashupMachine or MookMaker Starship. However other varieties exist.
----
!!Examples:
[[foldercontrol]]

[[folder:General]]
* AsteroidMiners are known to use this type of ship to process their asteroids into stuff.
* RealTimeStrategy games love these things.
[[/folder]]

[[folder: {{Anime}} and {{Manga}}]]
* ''[[Anime/GhostInTheShellStandAloneComplex Ghost in the Shell 2: Innocence]]'' features this type of vessel for making {{Gynoid}}s but is actually producing {{Sex Slave}}s although one implies the other.
* The ''{{Macross}}[=/=]{{Robotech}}'' franchise group featured a number of these. Some big enough to mass produce warships more than a mile long. The Macross itself recycles HumongousMecha.
* The Raflessia in ''GundamF91'' could make Bugs, which were tiny chainsaw drones.
[[/folder]]

[[folder:Comic Books]]
* [[NamesToRunAwayFromReallyFast World Devastators]] from the ''[[StarWarsExpandedUniverse Dark Empire]]'' series. They land on a planet and start ripping up the environment with tractor beams, processing the raw material into automated fighters and other collection craft, both destroying and building at the same time.
[[/folder]]

[[folder:Literature]]
* In ''Literature/{{Dune}}'', harvester factories sucked up spice-laden sands, separated out the spice with a centrifuge and store it. It's also depicted in the [[Film/{{Dune}} film adaptation]]. There is a practical reason to justify this complexity though: spice is only found where the infamous Arrakis {{Sandworm}}s travel, and any worm which senses motion in its territory will move to attack it. Hence, the harvesters need to be mobile so they can be lifted off to safety with their very valuable haul at the first indication of {{Wormsign}}.
* Steward Cowley's ''Spacecraft 2000 to 2100 A.D.''. The [=PC1=] 191 Gourmet was a giant insect-like spaceship that melted asteroid ore and separated out the metal residue for storage. The [=AC3=] Stag Beetle used a "disassembler" field to do the same thing.
* In the [[Literature/TheCulture Culture]] novels the largest spacecraft, called General Systems Vehicles, are capable of building entire fleets of starships inside themselves if they're so inclined. In fact it's said that a single GSV would be able to [[FromASingleCell rebuild the entire Culture]] by itself if necessary.
[[/folder]]

[[folder:Live Action Television]]
* ''Series/{{Battlestar Galactica|Reimagined}}'': the Tylium refining ship
* The Sand Miner from the ''Series/DoctorWho'' serial "The Robots of Death".
* ''Series/RedDwarf'' is a mining ship, although it's not usually seen doing any actual mining.
** The ramscoop at the front collects all the hydrogen it needs for fuel, and considering the disaster there's no real reason for them to care if they have a full load of ore or not.
* The [[Series/{{Andromeda}} Andromeda Ascendant]] is capable of harvesting raw resources from asteroids and rebuilding her supply of [[AttackDrone drones]] and missiles.
[[/folder]]

[[folder:Real Life]]
* Russia is developing Nuclear Power Station Barges for heat, power, and/or desalination. Assuming that electricity and fresh water count for factory production.
* Factory ships take fish from whole fleets of fishing boats and prepare it for sale.
* The U.S. Army is deploying [[http://www.popsci.com/technology/article/2012-08/army-sends-shipping-containers-mobile-3-d-printing-labs-afghanistan?cmpid=mobify mobile 3D printing labs]] to Afghanistan for fabricating equipment.
[[/folder]]

[[folder:Tabletop RPG]]
* In Palladium Games' ''{{Robotech}} II: The Sentinels'' RPG, the SDF-3 is noted to have a complete mecha factory located deep in it's bowels.
* One race in ''TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.
[[/folder]]

[[folder:Video Games]]
* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your {{Dyson Sphere}}s) do.
* ''StarRuler'' allows for mobile shipyards to be built. Give them a mining laser, some storage, some refineries, and a construction bay, and they will be able to mine asteroids to produce the material for its ships. It's easy to create Von Neumann ships using this - order a ship to mine an asteroid, with 10 ships in its build queue. Keep repeating the order with every ship it builds, and after an hour there will be several hundred ships.
* The Recycler in both of the ''VideoGame/{{Battlezone|1998}}'' RTS + FPS games is a floating (or tracked, in the sequel) mobile factory. In the first game, it will land on a geyser, and unfold its construction bay, allowing it to build units - the more advanced Factory and Armory mobile factories are built from the Recycler. If the base is attacked, the factories can pack up, lift off, and drive away. ''Battlezone 2'''s Recycler is less mobile, as once it deploys, it cannot be undeployed (in the vanilla game - some mods allow it to undeploy).
* The classic PC RPG ''Albion'' contains a partial example; the starship you start out on is a mining-ship, designed for strip-mining an entirely planet - but it's not as mobile as it seems. By design, it's supposed to simply fly to its destination, land, and then convert itself into a self-perpetuating factory-complex capable of turning an entire, resource-rich world into a dry ball of slag, while shipping the finished and refined resources home to Earth.
* The Mobile Construction Vehicle from ''DuneII'' was imported to the ''CommandAndConquer'' series. The ExpansionPack for the second game also added a Mobile War Factory to both factions. This was finally taken to a conclusion in Command & Conquer IV, where the entire base became a mobile factory.
** The expansion pack to ''Red Alert 2'' (which, due to the Red Alert series' origin as a prequel/spin-off to the Tiberian series, also had Mobile Construction Vehicles) brought in Mobile Refineries for the new faction.
* ''VideoGame/{{Starcraft}}'': most large Terran buildings are able to lift off and land elsewhere, though add-ons are immobile and detach if they do so (and can reattach). Protoss carriers are also capable to manufacturing [[AttackDrone interceptors]].
* In ''VideoGame/{{Homeworld}} II'', the mothership, shipyard, and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which extract usable elements from ore brought in by AsteroidMiners.
* ''VideoGame/Sonic3AndKnuckles'': the Flying Battery Zone
* The United Earth Federation in the ''VideoGame/SupremeCommander'' series is big on this trope. While most experimental units are gigantic assault machines or gun platforms the UEF invests in flying, crawling or seaborne factories instead. There are non-UEF mobile factories as well but the UEF alone has more than other factions combined.
* ''VideoGame/DawnOfWar'' has the Necron Monolith. It's slow, but well armed, very tough, and capable of building every other Necron unit in the game.
* The ''Xtended Terran Conflict'' mod for ''[[VideoGame/{{X}} X3 Terran Conflict]]'' has the T0 Mobile Production Ship(s). There are 5 variants of it, each of which produces a different type of ware; energy cells, food, technology (microchips, drones, etc), ore / silicon refinement, and military tech production (weapons, shields, missiles). All the of the ships are highly modular and can be configured to make different types of wares in seconds.
* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Most objects that are capable of being manufactured are sold as licenses with "Fabrication Rights Management" limitations on how many can be created from a given license purchase. Fitting with the "mobile" part of this trope, most interstellar ships will have mini-fabricators on board for producing replacement parts, or in the case of military vessels, weaponry and armor. Going even smaller and more mobile, Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by flash-forging a [[BreakableWeapons one-use]] BladeBelowTheShoulder.
[[/folder]]
----
Is there an issue? Send a MessageReason:
None


* In ''TheCulture'' novels the largest spacecraft, called General Systems Vehicles, are capable of building entire fleets of starships inside themselves if they're so inclined. In fact it's said that a single GSV would be able to [[FromASingleCell rebuild the entire Culture]] by itself if necessary.

to:

* In ''TheCulture'' the [[Literature/TheCulture Culture]] novels the largest spacecraft, called General Systems Vehicles, are capable of building entire fleets of starships inside themselves if they're so inclined. In fact it's said that a single GSV would be able to [[FromASingleCell rebuild the entire Culture]] by itself if necessary.
Is there an issue? Send a MessageReason:
None


* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your DysonSpheres) do.

to:

* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your DysonSpheres) {{Dyson Sphere}}s) do.



* In ''VideoGame/{{Homeworld}} II'', the mothership, shipyard, and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which convert matter into energy.

to:

* In ''VideoGame/{{Homeworld}} II'', the mothership, shipyard, and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which convert matter into energy.extract usable elements from ore brought in by AsteroidMiners.
Is there an issue? Send a MessageReason:
None


** The ramscoop at the front collects all the hydrogen it needs for fuel, and considering the disaster there's no real reason for them to care if they have a full load or ore or not.

to:

** The ramscoop at the front collects all the hydrogen it needs for fuel, and considering the disaster there's no real reason for them to care if they have a full load or of ore or not.
Is there an issue? Send a MessageReason:
None


* [[ExactlyWhatItSaysOnTheTin World Devastators]] from the ''[[StarWarsExpandedUniverse Dark Empire]]'' series.

to:

* [[ExactlyWhatItSaysOnTheTin [[NamesToRunAwayFromReallyFast World Devastators]] from the ''[[StarWarsExpandedUniverse Dark Empire]]'' series.series. They land on a planet and start ripping up the environment with tractor beams, processing the raw material into automated fighters and other collection craft, both destroying and building at the same time.



* In ''{{Dune}}'', harvester factories sucked up spice-laden sands, separated out the spice with a centrifuge and stored it. It's also a film.

to:

* In ''{{Dune}}'', ''Literature/{{Dune}}'', harvester factories sucked up spice-laden sands, separated out the spice with a centrifuge and stored store it. It's also depicted in the [[Film/{{Dune}} film adaptation]]. There is a film.practical reason to justify this complexity though: spice is only found where the infamous Arrakis {{Sandworm}}s travel, and any worm which senses motion in its territory will move to attack it. Hence, the harvesters need to be mobile so they can be lifted off to safety with their very valuable haul at the first indication of {{Wormsign}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The SpaceEmpires series lets you build these eventually, though your mobile shipyards will never build as quickly as your planets (and especially your DysonSpheres) do.
Is there an issue? Send a MessageReason:
oops


-> A place of building, the act of creation forging ect. A Place where raw materials enter and exit as a finished product (or in a more modern sense a component for another "finished" product).

to:

-> A place of building, the act of creation forging ect. A Place place where raw materials enter and exit as a finished product (or in a more modern sense a component for another "finished" product).
Is there an issue? Send a MessageReason:
tweaking page


-> A place of building, the act of creation forging whatever. A Place where raw materials enter one door and exit as a finished product (or in a more modern sense a component for another "finished" product).

to:

-> A place of building, the act of creation forging whatever. ect. A Place where raw materials enter one door and exit as a finished product (or in a more modern sense a component for another "finished" product).



[[XmeetsY Combining the two]] creates a object that could do neither function very well but perhaps well enough to justify the cost. In fiction at least, real-life seems a little slow on the uptake. Most often seen as military machines they are also quite handy in colonization efforts or anything really that needs stuff and is willing to put-up with a wandering [[MatterReplicator stuff maker]].

to:

[[XmeetsY Combining the two]] creates a object that could do neither function very well but perhaps well enough to justify the cost. In fiction at least, real-life seems a little slow on the uptake. Most often seen as military machines they are also quite handy in colonization efforts or anything really that needs stuff [[MatterReplicator stuff]] and is willing to put-up with a wandering [[MatterReplicator [[BuffySpeak stuff maker]].
Is there an issue? Send a MessageReason:
They are all explicitly teleporting them down from orbiting spacefraft.


* ''UniverseAtWar'' has the Hierarchy faction. Almost all their units are produced by [[HumongousMecha giant]], [[MoreDakka heavily armed]] [[TripodTerror walkers]].
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* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Fitting with the "mobile" part of this trope, most interstellar ships will have mini-fabricators on board for producing replacement parts, or in the case of military vessels, weaponry and armor. Most objects that are capable of being manufactured are sold as licenses with "Fabrication Rights Management" limitations on how many can be created from a given license purchase. Going even smaller and more mobile, Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by forging a BladeBelowTheShoulder.

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* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Most objects that are capable of being manufactured are sold as licenses with "Fabrication Rights Management" limitations on how many can be created from a given license purchase. Fitting with the "mobile" part of this trope, most interstellar ships will have mini-fabricators on board for producing replacement parts, or in the case of military vessels, weaponry and armor. Most objects that are capable of being manufactured are sold as licenses with "Fabrication Rights Management" limitations on how many can be created from a given license purchase. armor. Going even smaller and more mobile, Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by forging flash-forging a [[BreakableWeapons one-use]] BladeBelowTheShoulder.
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* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Most objects that are capable of being manufactured are sold as licenses with "Manufacturing Rights Management" limitations on how many can be created from a given license purchase. Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by forging a BladeBelowTheShoulder.

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* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Fitting with the "mobile" part of this trope, most interstellar ships will have mini-fabricators on board for producing replacement parts, or in the case of military vessels, weaponry and armor. Most objects that are capable of being manufactured are sold as licenses with "Manufacturing "Fabrication Rights Management" limitations on how many can be created from a given license purchase. Going even smaller and more mobile, Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by forging a BladeBelowTheShoulder.

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* DawnOfWar has the Necron Monolith. It's slow, but well armed, very tough, and capable of building every other necron unit in the game.

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* DawnOfWar ''VideoGame/DawnOfWar'' has the Necron Monolith. It's slow, but well armed, very tough, and capable of building every other necron Necron unit in the game.


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* The ''Franchise/MassEffect'' franchise has what is called "minifacturing", a generic term for all manner of miniaturized computer-driven manufacturing devices. They are similar in concept to a modern 3D printer, but capable of vastly more fine and complicated construction. These are relatively ubiquitous in the setting, the widespread technology making old factory construction models economically obsolete for making small, commonly used objects, leading to a distributed manufacturing economy instead. Most objects that are capable of being manufactured are sold as licenses with "Manufacturing Rights Management" limitations on how many can be created from a given license purchase. Omni-tools are a variation on this, being {{Super Wrist Gadget}}s with built in mini-fabricators which can forge any number of small objects and shapes. This is primarily used for things like field repairing equipment, but with the right software it also makes an effective EmergencyWeapon by forging a BladeBelowTheShoulder.
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** The expansion pack to ''Red Alert 2'' (which, due to the Red Alert series' origin as a prequel/spin-off to the Tiberian series, also had Mobile Construction Vehicles) brought in Mobile Refineries for the new faction.
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* ''GhostInTheShell 2: Innocence'' features this type of vessel for making {{Gynoid}}s but is actually producing {{Sex Slave}}s although one implies the other.

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* ''GhostInTheShell ''[[Anime/GhostInTheShellStandAloneComplex Ghost in the Shell 2: Innocence'' Innocence]]'' features this type of vessel for making {{Gynoid}}s but is actually producing {{Sex Slave}}s although one implies the other.
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* ''BattlestarGalactica'': the Tylium refining ship

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* ''BattlestarGalactica'': ''Series/{{Battlestar Galactica|Reimagined}}'': the Tylium refining ship

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* One race in ''TwilightImperium'' is able to move their shipyards, and in fact starts with three of them in their home system.



* ''VideoGame/{{Starcraft}}'': most of the Terran buildings and a few of the Protoss ones.

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* ''VideoGame/{{Starcraft}}'': most of the large Terran buildings are able to lift off and a few of the land elsewhere, though add-ons are immobile and detach if they do so (and can reattach). Protoss ones.carriers are also capable to manufacturing [[AttackDrone interceptors]].
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* The U.S. Army is deploying [[http://www.popsci.com/technology/article/2012-08/army-sends-shipping-containers-mobile-3-d-printing-labs-afghanistan?cmpid=mobify mobile 3D printing labs]] to Afghanistan for fabricating equipment.

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