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** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
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** Their arcade game based on the rock band {{Music/Journey}} Music/{{Journey|Band}} also follows along the same lines.
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* ''VideoGame/NightOfTheLivingRobot'' consists of four minigames in noticeably different styles, each representing one of Felix's nightmares.
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There's a page for this game now
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** ''VideoGame/MarioParty5''
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* [[VideoGame/TheSeventhGuest The 7th Guest and The 11th Hour]] feature puzzles scattered across the house, solving each unlocks more rooms and a piece of the story.
to:
* [[VideoGame/TheSeventhGuest The 7th Guest ''VideoGame/TheSeventhGuest'' and The ''The 11th Hour]] Hour'' feature puzzles scattered across the house, solving each unlocks more rooms and a piece of the story.
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Capitalization was fixed from VideoGame.Playstation Move Heroes to VideoGame.Play Station Move Heroes. Null edit to update index.
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There's a page for this game now
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* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier. Games with their own pages: ''VideoGame/MarioParty1''
to:
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier. Games with their own pages: ''VideoGame/MarioParty1''pages:
** ''VideoGame/MarioParty1''
** ''VideoGame/MarioParty2''
** ''VideoGame/MarioParty1''
** ''VideoGame/MarioParty2''
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There's a page for this game now. Once the page on the second MP's is ready, I'll sort both links in indented form. =)
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* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
to:
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier. Games with their own pages: ''VideoGame/MarioParty1''
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* ''VideoGame/NintendoLand'' might count depending on one's definition of minigame. The game's main 12 games have roughly the level of depth of NES titles, but it's still a collection of games that are simple by the standards of 2012.
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* ''VideoGame/SabrinaTheAnimatedSeriesMagicalAdventure''
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* [[VideoGame/TheSeventhGuest The 7th Guest and The 11th Hour]] feature puzzles scattered across the house, solving each unlocks more rooms and a piece of the story.
** VideoGame/{{Clandestiny}} works the same way.
** VideoGame/{{Clandestiny}} works the same way.
* ''VideoGame/LaterAlligator'': Each of the gators provides a puzzle, usually in three rounds, you need to solve to progress with the questioning.
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* ''{{VideoGame/TRON}}'' by [[Creator/MidwayGames Bally/Midway]] is basically four games that must be played over and over to complete a level.
** [[/index]]Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.[[index]]
** [[/index]]Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.[[index]]
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* ''{{VideoGame/TRON}}'' by [[Creator/MidwayGames Bally/Midway]] is basically four games that must be played over and over to complete a level.
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
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* ''VideoGame/ClubhouseGamesFiftyOneWorldwideClassics'' is a collection of 51 board games, card games, and sports games.
to:
* ''VideoGame/ClubhouseGamesFiftyOneWorldwideClassics'' ''VideoGame/ClubhouseGames'' is a collection of 51 board games, card games, skill games and sports games.more.
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* ''VideoGame/{{Kuukiyomi}}'' is a series of minigame games where the player is thrust into a series of "situations" and has to figure out what to do, like a slower-paced version of ''Warioware''.
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* ''VideoGame/ClubhouseGamesFiftyOneWorldwideClassics'' is a collection of 51 board games, card games, and sports games.
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* ''VideoGame/ClubhouseGamesFiftyOneWorldwideClassics'' is a collection of 51 board games, card games, and sports games.
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* ''VideoGame/ClubhouseGamesFiftyOneWorldwideClassics'' is a collection of 51 board games, card games, and sports games.
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** ''The King Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
** ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
to:
** ''The King Of Chicago'' ''VideoGame/TheKingOfChicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
**''[=SDI=]'' ''VideoGame/{{SDI}}'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
**
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* ''WesternAnimation/{{Arthur}}'s Absolutely Fun Day!'' for the Game Boy Color. You have to win 16 minigames (and there are only 10, so you'll have to play some multiple times) to... unlock five more minigames. The minigames themselves include kart racing, sorting candy and books, delivering newspapers, cooking pancakes, and such.
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to:
[[index]]
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* ''VideoGame/CrashBandicootPurpleRiptosRampage'' and ''VideoGame/SpyroOrangeTheCortexConspiracy'' for the UsefulNotes/GameboyAdvance, which are the VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games.
to:
* ''VideoGame/CrashBandicootPurpleRiptosRampage'' and ''VideoGame/SpyroOrangeTheCortexConspiracy'' for the UsefulNotes/GameboyAdvance, which are ''VideoGame/CrashBandicootPurpleRiptosRampage'', one of the VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games.games for the UsefulNotes/GameboyAdvance.
** ''VideoGame/SpyroOrangeTheCortexConspiracy'', the other crossover game.
** ''VideoGame/SpyroOrangeTheCortexConspiracy'', the other crossover game.
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* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
to:
* Several [[/index]]Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
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** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
to:
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.[[index]]
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* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' is basically four games that must be played over and over to complete a level.
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
to:
**
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* ''Pictionary'' for the NES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]].
to:
* ''Pictionary'' [[/index]]''Pictionary'' for the NES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]].[[index]]
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** ''Tenkomori Shooting'' is a {{spinoff}} of ''Point Blank'', as a VerticalScrollingShooter rather than a LightGunGame.
to:
** ''Tenkomori [[/index]]''Tenkomori Shooting'' is a {{spinoff}} of ''Point Blank'', as a VerticalScrollingShooter rather than a LightGunGame.[[index]]
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* ''Lazy Jones'' for the C64.
to:
* ''Lazy [[/index]]''Lazy Jones'' for the C64.
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to:
[[index]]
* ''Series/TheCrystalMaze''
* ''Series/TheCube''
* ''[[Series/{{Dont}} Don't]]''
* ''Series/DoubleDare1986'' becomes this when a team chooses to take a Physical Challenge instead of answering a question.
* ''Series/EllensGameOfGames''
* ''Series/ElGranJuegoDeLaOca''
* ''Series/FamilyChallenge''
* ''Series/TheCube''
* ''[[Series/{{Dont}} Don't]]''
* ''Series/DoubleDare1986'' becomes this when a team chooses to take a Physical Challenge instead of answering a question.
* ''Series/EllensGameOfGames''
* ''Series/ElGranJuegoDeLaOca''
* ''Series/FamilyChallenge''
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* ''Series/ThePriceIsRight'': The 1972 revival, initially titled ''The New Price is Right'' and still airing to this day, retooled the format to focus more on having contestants play "pricing games" to win prizes, after earning their way on-stage by competitively guessing the price of an item without going over. The original version of the format, circa 1956, placed a larger focus on the bidding aspect.
to:
* ''Series/ThePriceIsRight'': The 1972 revival, initially titled ''The New Price is Right'' and still airing to this day, retooled the format to focus more on having contestants ''Series/HollywoodGameNight'', where two teams of celebrities lead by a non-famous contestant play "pricing games" several games to win prizes, after earning their way on-stage by competitively guessing see which team can make it to the price of an item without going over. The original version of the format, circa 1956, placed a larger focus on the bidding aspect.BonusRound.
Deleted line(s) 104 (click to see context) :
* ''Series/TheCube''
* ''Series/OneThousandHeartbeats''
* ''Series/ThePriceIsRight'': The 1972 revival, initially titled ''The New Price is Right'' and still airing to this day, retooled the format to focus more on having contestants play "pricing games" to win prizes, after earning their way on-stage by competitively guessing the price of an item without going over. The original version of the format, circa 1956, placed a larger focus on the bidding aspect.
* ''Series/RichardOsmansHouseOfGames''
* ''Series/SchlagDenRaab''
* ''Series/TimeMachine'' (1985)
* ''Series/ThePriceIsRight'': The 1972 revival, initially titled ''The New Price is Right'' and still airing to this day, retooled the format to focus more on having contestants play "pricing games" to win prizes, after earning their way on-stage by competitively guessing the price of an item without going over. The original version of the format, circa 1956, placed a larger focus on the bidding aspect.
* ''Series/RichardOsmansHouseOfGames''
* ''Series/SchlagDenRaab''
* ''Series/TimeMachine'' (1985)
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* ''Series/ElGranJuegoDeLaOca''
* ''Series/DoubleDare1986'' becomes this when a team chooses to take a Physical Challenge instead of answering a question.
* ''Series/FamilyChallenge''
* ''Series/SchlagDenRaab''
* ''Series/HollywoodGameNight'', where two teams of celebrities lead by a non-famous contestant play several games to see which team can make it to the BonusRound.
* ''Series/OneThousandHeartbeats''
* ''Series/TimeMachine'' (1985)
* ''Series/TheCrystalMaze''
* ''[[Series/{{Dont}} Don't]]''
* ''Series/EllensGameOfGames''
* ''Series/RichardOsmansHouseOfGames''
* ''Series/DoubleDare1986'' becomes this when a team chooses to take a Physical Challenge instead of answering a question.
* ''Series/FamilyChallenge''
* ''Series/SchlagDenRaab''
* ''Series/HollywoodGameNight'', where two teams of celebrities lead by a non-famous contestant play several games to see which team can make it to the BonusRound.
* ''Series/OneThousandHeartbeats''
* ''Series/TimeMachine'' (1985)
* ''Series/TheCrystalMaze''
* ''[[Series/{{Dont}} Don't]]''
* ''Series/EllensGameOfGames''
* ''Series/RichardOsmansHouseOfGames''
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[[/index]]
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[[folder: Video Games ]]
to:
* ''VideoGame/{{Action 52}}''.
* ''VideoGame/AdventureFunPak''
* ''VideoGame/AmazingIsland'' crosses this with a {{Mons}} game, by allowing you to use as your players monsters you've created.
* ''Series/AmericanGladiators''.
* ''VideoGame/AdventureFunPak''
* ''VideoGame/AmazingIsland'' crosses this with a {{Mons}} game, by allowing you to use as your players monsters you've created.
* ''Series/AmericanGladiators''.
* ''VideoGame/BarbieSuperModel''
* ''VideoGame/BigFunInFurbyland''
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Bonkers|Sega}}'' for the Sega Genesis consists of four mini-games with many levels, which Bonkers has to complete in order to capture one of Toontown's four most wanted criminals.
* ''{{VideoGame/Cars}}'' for the UsefulNotes/NintendoDS.
* ''VideoGame/BigFunInFurbyland''
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Bonkers|Sega}}'' for the Sega Genesis consists of four mini-games with many levels, which Bonkers has to complete in order to capture one of Toontown's four most wanted criminals.
* ''{{VideoGame/Cars}}'' for the UsefulNotes/NintendoDS.
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* ''Pictionary'' for the NES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]].
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
* ''VideoGame/MiniMixMayhem'' for [[MobilePhoneGame mobile devices.]]
* ''VideoGame/RavingRabbids''
* The ''Lolo'' series. Ostensibly just brain teaser games, they tend to vary widely among logic puzzles, problems with inobvious solutions, and even a little arcade action.
* ''VideoGame/WiiSports'', ''VideoGame/WiiPlay'', ''VideoGame/WiiPlayMotion'', and ''VideoGame/WiiSportsResort''. ''VideoGame/WiiParty'' also has very heavy elements of this trope, especially Board Game Island.
* ''VideoGame/WarioWare''. Bonus points for most of the games lasting precisely five seconds.
** They're so small mini, actually, that they're considered ''micro''games.
* ''Amazing Island'' crosses this with a {{Mons}} game, by allowing you to use as your players monsters you've created.
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
* ''VideoGame/MiniMixMayhem'' for [[MobilePhoneGame mobile devices.]]
* ''VideoGame/RavingRabbids''
* The ''Lolo'' series. Ostensibly just brain teaser games, they tend to vary widely among logic puzzles, problems with inobvious solutions, and even a little arcade action.
* ''VideoGame/WiiSports'', ''VideoGame/WiiPlay'', ''VideoGame/WiiPlayMotion'', and ''VideoGame/WiiSportsResort''. ''VideoGame/WiiParty'' also has very heavy elements of this trope, especially Board Game Island.
* ''VideoGame/WarioWare''. Bonus points for most of the games lasting precisely five seconds.
** They're so small mini, actually, that they're considered ''micro''games.
* ''Amazing Island'' crosses this with a {{Mons}} game, by allowing you to use as your players monsters you've created.
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.
to:
* ''Pictionary'' ''Creator/{{Cinemaware}}'' favored this with their "interactive movies." Each game was built around a story (to the extent that the pause feature was often called an "intermission"), and each aspect of gameplay was a separate minigame.
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where theNES, due player controlled a catapult).
** ''The King Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to theoriginal's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]].
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
* ''VideoGame/MiniMixMayhem'' for [[MobilePhoneGame mobile devices.Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
*''VideoGame/RavingRabbids''
''VideoGame/CookServeDelicious''
* ''VideoGame/CookingMama''
* The''Lolo'' series. Ostensibly just brain teaser games, they tend to vary widely among logic ''VideoGame/{{Coraline}}'' video game is a rare blend of an ActionAdventure game involving a ''lot'' of minigames.
* ''VideoGame/CrashBandicootPurpleRiptosRampage'' and ''VideoGame/SpyroOrangeTheCortexConspiracy'' for the UsefulNotes/GameboyAdvance, which are the VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* ''VideoGame/DevolverBootleg'' is a collection of [[VideoGameDemake demakes]] by Creator/DevolverDigital based on their other titles.
* ''[[VideoGame/DrBrain The Castle of Dr. Brain]]'', an {{Edutainment}} game created by Creator/{{Sierra}} in the early 90's which featured a long sequence of puzzles,problems with inobvious solutions, each meant to test a different mental skill. It featured, among many others, a MagicSquarePuzzle, a jigsaw puzzle, a maze, and even a little arcade action.
* ''VideoGame/WiiSports'', ''VideoGame/WiiPlay'', ''VideoGame/WiiPlayMotion'', and ''VideoGame/WiiSportsResort''. ''VideoGame/WiiParty'' also has very heavy elements of this trope, especially Board Game Island.
* ''VideoGame/WarioWare''. Bonus points for most of the games lasting precisely five seconds.
** They'reso small mini, actually, that they're considered ''micro''games.
* ''Amazing Island'' crosses this with a {{Mons}} game,on. The original game was followed by allowing you to use as your players monsters you've created.
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.several sequels.
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where the
** ''The King Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
* ''VideoGame/MiniMixMayhem'' for [[MobilePhoneGame mobile devices.
*
* ''VideoGame/CookingMama''
* The
* ''VideoGame/CrashBandicootPurpleRiptosRampage'' and ''VideoGame/SpyroOrangeTheCortexConspiracy'' for the UsefulNotes/GameboyAdvance, which are the VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* ''VideoGame/DevolverBootleg'' is a collection of [[VideoGameDemake demakes]] by Creator/DevolverDigital based on their other titles.
* ''[[VideoGame/DrBrain The Castle of Dr. Brain]]'', an {{Edutainment}} game created by Creator/{{Sierra}} in the early 90's which featured a long sequence of puzzles,
* ''VideoGame/WiiSports'', ''VideoGame/WiiPlay'', ''VideoGame/WiiPlayMotion'', and ''VideoGame/WiiSportsResort''. ''VideoGame/WiiParty'' also has very heavy elements of this trope, especially Board Game Island.
* ''VideoGame/WarioWare''. Bonus points for most of the games lasting precisely five seconds.
** They're
* ''Amazing Island'' crosses this with a {{Mons}} game,
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.
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* ''VideoGame/RetroGameChallenge'' is similar to this, but the games themselves are full length games. So it's more like a... Game Game?
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Norrland}}''
* ''VideoGame/BarbieSuperModel''
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Norrland}}''
* ''VideoGame/BarbieSuperModel''
to:
* ''VideoGame/RetroGameChallenge'' is similar The ''Lolo'' series. Ostensibly just brain teaser games, they tend to this, but the games themselves are full length games. So it's more like a... Game Game?
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Norrland}}''
* ''VideoGame/BarbieSuperModel''vary widely among logic puzzles, problems with unobvious solutions, and even a little arcade action.
* ''VideoGame/BombermanLand''
* ''VideoGame/{{Norrland}}''
* ''VideoGame/BarbieSuperModel''
* ''VideoGame/GanbareNeoPokeKun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames.
* ''VideoGame/GeekwadSeries'': Both ''Wacky Funsters: A Geekwad's Guide To Gaming'' and ''The Geekwad: Games Of The Galaxy'' mostly consist of playing five minigames.
* The flash game series ''VideoGame/HoshiSaga''.
* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
** In ''Despatch Rider'' you drive your bike through a maze-like city. At the destination you either catch parcels thrown out of windows, or throw parcels through addressees' doors.
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
* ''VideoGame/IncredibleCrisis'' for the [=PS1=].
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.
* ''VideoGame/GeekwadSeries'': Both ''Wacky Funsters: A Geekwad's Guide To Gaming'' and ''The Geekwad: Games Of The Galaxy'' mostly consist of playing five minigames.
* The flash game series ''VideoGame/HoshiSaga''.
* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
** In ''Despatch Rider'' you drive your bike through a maze-like city. At the destination you either catch parcels thrown out of windows, or throw parcels through addressees' doors.
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
* ''VideoGame/IncredibleCrisis'' for the [=PS1=].
* Cliff Johnson's puzzle games (''VideoGame/TheFoolsErrand'', ''VideoGame/AtTheCarnival'', ''VideoGame/ThreeInThree'') fall into this genre.
* ''VideoGame/LeisureSuitLarryMagnaCumLaude'', which takes the rough premise of the old ''VideoGame/LeisureSuitLarry'' games (loser tries to get laid) and swaps out the PointAndClickGame elements in favor of minigames for conversation, dancing, playing quarters, streaking, and other WackyFratboyHijinx.
* Given a unique twist in ''VideoGame/MarioAdventure'': World 7, "Desert Dares", where each level is just one screen, with a catch, you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
* Given a unique twist in ''VideoGame/MarioAdventure'': World 7, "Desert Dares", where each level is just one screen, with a catch, you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* ''VideoGame/MarioParty''. Like so many other things that Mario has done, it's also the TropeCodifier.
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* ''VideoGame/SonicShuffle''.
** ''VideoGame/SonicAndTheSecretRings'' uses a board game format for its multiplayer game.
* ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.
* ''VideoGame/ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.
** ''VideoGame/SonicAndTheSecretRings'' uses a board game format for its multiplayer game.
* ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.
* ''VideoGame/ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.
to:
* ''VideoGame/SonicShuffle''.
[[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' is basically four games that must be played over and over to complete a level.
**''VideoGame/SonicAndTheSecretRings'' uses a board Their arcade game format based on the rock band {{Music/Journey}} also follows along the same lines.
* ''VideoGame/MiniMixMayhem'' forits multiplayer game.
* ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.
* ''VideoGame/ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.[[MobilePhoneGame mobile devices.]]
**
* ''VideoGame/MiniMixMayhem'' for
* ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.
* ''VideoGame/ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.
Changed line(s) 47,54 (click to see context) from:
* ''VideoGame/IncredibleCrisis'' for the [=PS1=].
* ''VideoGame/{{Action 52}}''.
* ''Lazy Jones'' for the C64.
* ''Series/AmericanGladiators''.
* The VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games ''Ripto's Rampage'' and ''Cortex Conspiracy'' for the UsefulNotes/GameboyAdvance.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* ''Help Wanted''
* ''Bishi Bashi''
* ''VideoGame/{{Action 52}}''.
* ''Lazy Jones'' for the C64.
* ''Series/AmericanGladiators''.
* The VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games ''Ripto's Rampage'' and ''Cortex Conspiracy'' for the UsefulNotes/GameboyAdvance.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* ''Help Wanted''
* ''Bishi Bashi''
to:
* ''VideoGame/IncredibleCrisis'' ''VideoGame/NESRemix'' does this with several NES games.
* ''VideoGame/NintendoLabo'''s Variety Kit offers a set of minigames to play with the included Toy-Con patterns.
* ''VideoGame/{{Norrland}}''
* ''Pictionary'' for the[=PS1=].
* ''VideoGame/{{Action 52}}''.
* ''Lazy Jones'' forNES, due to the C64.
original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]].
*''Series/AmericanGladiators''.
* The VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games ''Ripto's Rampage'' and ''Cortex Conspiracy'' for the UsefulNotes/GameboyAdvance.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* ''Help Wanted''
* ''Bishi Bashi''''VideoGame/Planet404''
* ''VideoGame/NintendoLabo'''s Variety Kit offers a set of minigames to play with the included Toy-Con patterns.
* ''VideoGame/{{Norrland}}''
* ''Pictionary'' for the
* ''VideoGame/{{Action 52}}''.
* ''Lazy Jones'' for
*
* The VideoGame/CrashBandicoot / Franchise/SpyroTheDragon crossover games ''Ripto's Rampage'' and ''Cortex Conspiracy'' for the UsefulNotes/GameboyAdvance.
* ''VideoGame/DangerousHighSchoolGirlsInTrouble''
* ''Help Wanted''
* ''Bishi Bashi''
Deleted line(s) 56,62 (click to see context) :
* ''The 3 Stooges''
* ''Ken Uston's Puzzle Panic'' for the Commodore 64.
* ''VideoGame/GanbareNeoPokeKun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames.
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'', ''Sand-R'').
* ''Franchise/{{Goosebumps}} [=HorrorLand=]''
* The flash game series ''VideoGame/HoshiSaga''.
* ''VideoGame/Planet404''
* ''Ken Uston's Puzzle Panic'' for the Commodore 64.
* ''VideoGame/GanbareNeoPokeKun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames.
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'', ''Sand-R'').
* ''Franchise/{{Goosebumps}} [=HorrorLand=]''
* The flash game series ''VideoGame/HoshiSaga''.
* ''VideoGame/Planet404''
Changed line(s) 64,70 (click to see context) from:
* ''Tenkomori Shooting'' is a {{spinoff}} of ''Point Blank'', as a VerticalScrollingShooter rather than a LightGunGame.
* Given a unique twist in ''VideoGame/MarioAdventure'': World 7, "Desert Dares", where each level is just one screen, with a catch, you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
** In ''Despatch Rider'' you drive your bike through a maze-like city. At the destination you either catch parcels thrown out of windows, or throw parcels through addressees' doors.
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
* ''VideoGame/NESRemix'' does this with several NES games.
* ''VideoGame/{{Bonkers|Sega}}'' for the Sega Genesis consists of four mini-games with many levels, which Bonkers has to complete in order to capture one of Toontown's four most wanted criminals.
* Given a unique twist in ''VideoGame/MarioAdventure'': World 7, "Desert Dares", where each level is just one screen, with a catch, you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
** In ''Despatch Rider'' you drive your bike through a maze-like city. At the destination you either catch parcels thrown out of windows, or throw parcels through addressees' doors.
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
* ''VideoGame/NESRemix'' does this with several NES games.
* ''VideoGame/{{Bonkers|Sega}}'' for the Sega Genesis consists of four mini-games with many levels, which Bonkers has to complete in order to capture one of Toontown's four most wanted criminals.
to:
*
* Several mid-1980s games by Tim Huntington combined different arcade games. Each individual minigame would have made an OK standalone game [[TechnologyMarchesOn back then]].
** In ''Despatch Rider'' you drive your bike through a maze-like city. At the destination you either catch parcels thrown out of windows, or throw parcels through addressees' doors.
** In ''Fire Chief'' you alternatively drive a car with a flasher through the crowded highway or rescue important objects from a burning building. Also featured a semi-comprehensible cutscene.
* ''VideoGame/NESRemix'' does this with several NES games.
* ''VideoGame/{{Bonkers|Sega}}'' for the Sega Genesis
* ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games
* ''VideoGame/RavingRabbids''
* ''VideoGame/RetroGameChallenge'' is similar to this, but the games themselves are full length games. So it's more like a... Game Game?
* All of the games in the ''VideoGame/RhythmHeaven'' series.
* ''VideoGame/RugratsRoyalRansom'': Justified as the game takes place in a playground-like machine built by Stu.
* ''VideoGame/ShmupsSkillTest'', as part of the premise of testing your ShootEmUp abilities.
* ''VideoGame/SonicShuffle''.
** ''VideoGame/SonicAndTheSecretRings'' uses a board game format for its multiplayer game.
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' ([=PS2=], Xbox and Gamecube versions) has the players compete in minigames to
Changed line(s) 72,79 (click to see context) from:
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' is basically four games that must be played over and over to complete a level.
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' ([=PS2=], Xbox and Gamecube versions) has the players compete in minigames to star in [[ShowWithinAShow a movie]]. Each area/scene has three varied minigames to play in.
* ''Creator/{{Cinemaware}}'' favored this with their "interactive movies." Each game was built around a story (to the extent that the pause feature was often called an "intermission"), and each aspect of gameplay was a separate minigame.
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where the player controlled a catapult).
** ''The King Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
* ''VideoGame/CookServeDelicious''
** Their arcade game based on the rock band {{Music/Journey}} also follows along the same lines.
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' ([=PS2=], Xbox and Gamecube versions) has the players compete in minigames to star in [[ShowWithinAShow a movie]]. Each area/scene has three varied minigames to play in.
* ''Creator/{{Cinemaware}}'' favored this with their "interactive movies." Each game was built around a story (to the extent that the pause feature was often called an "intermission"), and each aspect of gameplay was a separate minigame.
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where the player controlled a catapult).
** ''The King Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
* ''VideoGame/CookServeDelicious''
to:
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' is basically four ''VideoGame/WarioWare''. Bonus points for most of the games lasting precisely five seconds.
** They're so small mini, actually, thatmust be played over they're considered ''micro''games.
* ''VideoGame/WiiSports'', ''VideoGame/WiiPlay'', ''VideoGame/WiiPlayMotion'', andover to complete a level.
** Their arcade game based on the rock band {{Music/Journey}}''VideoGame/WiiSportsResort''. ''VideoGame/WiiParty'' also follows along the same lines.
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' ([=PS2=], Xbox and Gamecube versions)has the players compete in minigames to star in [[ShowWithinAShow a movie]]. Each area/scene has three varied minigames to play in.
* ''Creator/{{Cinemaware}}'' favoredvery heavy elements of this with their "interactive movies." Each game was built around a story (to trope, especially Board Game Island.
* ''Lazy Jones'' for theextent that the pause feature was often called an "intermission"), and each aspect of gameplay was a separate minigame.
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where the player controlled a catapult).
**C64.
* ''Help Wanted''
* ''Bishi Bashi''
* ''TheKing Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''[=SDI=]'' put you in3 Stooges''
* ''Ken Uston's Puzzle Panic'' for thecockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
Commodore 64.
*''VideoGame/CookServeDelicious''The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'', ''Sand-R'').
* ''Franchise/{{Goosebumps}} [=HorrorLand=]''
** They're so small mini, actually, that
* ''VideoGame/WiiSports'', ''VideoGame/WiiPlay'', ''VideoGame/WiiPlayMotion'', and
** Their arcade game based on the rock band {{Music/Journey}}
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' ([=PS2=], Xbox and Gamecube versions)
* ''Creator/{{Cinemaware}}'' favored
* ''Lazy Jones'' for the
** ''VideoGame/DefenderOfTheCrown'' had a strategic map, battles, and action games for raids, jousting and sieges (where the player controlled a catapult).
**
* ''Help Wanted''
* ''Bishi Bashi''
* ''The
** ''[=SDI=]'' put you in
* ''Ken Uston's Puzzle Panic'' for the
*
* ''Franchise/{{Goosebumps}} [=HorrorLand=]''
Deleted line(s) 81 (click to see context) :
* ''VideoGame/ShmupsSkillTest'', as part of the premise of testing your ShootEmUp abilities.
Deleted line(s) 83,93 (click to see context) :
* ''VideoGame/CookingMama''
* ''VideoGame/GeekwadSeries'': Both ''Wacky Funsters: A Geekwad's Guide To Gaming'' and ''The Geekwad: Games Of The Galaxy'' mostly consist of playing five minigames.
* ''VideoGame/AdventureFunPak''
* ''VideoGame/BigFunInFurbyland''
* ''VideoGame/LeisureSuitLarryMagnaCumLaude'', which takes the rough premise of the old ''VideoGame/LeisureSuitLarry'' games (loser tries to get laid) and swaps out the PointAndClickGame elements in favor of minigames for conversation, dancing, playing quarters, streaking, and other WackyFratboyHijinx.
* ''{{VideoGame/Cars}}'' for the UsefulNotes/NintendoDS.
* ''VideoGame/NintendoLabo'''s Variety Kit offers a set of minigames to play with the included Toy-Con patterns.
* Creator/{{Sierra}} created the {{Edutainment}} game ''[[VideoGame/DrBrain The Castle of Dr. Brain]]'' in the early 90's which featured a long sequence of puzzles, each meant to test a different mental skill. It featured, among many others, a MagicSquarePuzzle, a jigsaw puzzle, a maze, and so on. The original game was followed by several sequels.
* All of the games in the ''VideoGame/RhythmHeaven'' series.
* The ''VideoGame/{{Coraline}}'' video game is a rare blend of an ActionAdventure game involving a ''lot'' of minigames.
* ''VideoGame/RugratsRoyalRansom'': Justified as the game takes place in a playground-like machine built by Stu.
* ''VideoGame/GeekwadSeries'': Both ''Wacky Funsters: A Geekwad's Guide To Gaming'' and ''The Geekwad: Games Of The Galaxy'' mostly consist of playing five minigames.
* ''VideoGame/AdventureFunPak''
* ''VideoGame/BigFunInFurbyland''
* ''VideoGame/LeisureSuitLarryMagnaCumLaude'', which takes the rough premise of the old ''VideoGame/LeisureSuitLarry'' games (loser tries to get laid) and swaps out the PointAndClickGame elements in favor of minigames for conversation, dancing, playing quarters, streaking, and other WackyFratboyHijinx.
* ''{{VideoGame/Cars}}'' for the UsefulNotes/NintendoDS.
* ''VideoGame/NintendoLabo'''s Variety Kit offers a set of minigames to play with the included Toy-Con patterns.
* Creator/{{Sierra}} created the {{Edutainment}} game ''[[VideoGame/DrBrain The Castle of Dr. Brain]]'' in the early 90's which featured a long sequence of puzzles, each meant to test a different mental skill. It featured, among many others, a MagicSquarePuzzle, a jigsaw puzzle, a maze, and so on. The original game was followed by several sequels.
* All of the games in the ''VideoGame/RhythmHeaven'' series.
* The ''VideoGame/{{Coraline}}'' video game is a rare blend of an ActionAdventure game involving a ''lot'' of minigames.
* ''VideoGame/RugratsRoyalRansom'': Justified as the game takes place in a playground-like machine built by Stu.
Changed line(s) 96,97 (click to see context) from:
[[folder: Game Shows ]]
to:
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Changed line(s) 70 (click to see context) from:
* ''WesternAnimation/{{Bonkers}}'' for the Sega Genesis.
to:
* ''WesternAnimation/{{Bonkers}}'' ''VideoGame/{{Bonkers|Sega}}'' for the Sega Genesis.Genesis consists of four mini-games with many levels, which Bonkers has to complete in order to capture one of Toontown's four most wanted criminals.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* ''{{Pictionary}}'' for the NES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]]
to:
* ''{{Pictionary}}'' ''Pictionary'' for the NES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]]nature]].
Changed line(s) 33 (click to see context) from:
* ''VideoGame/RetroGameChallenge'' is similar to this, but the games themselves are full length games. So it's more like a....Game Game?
to:
* ''VideoGame/RetroGameChallenge'' is similar to this, but the games themselves are full length games. So it's more like a....a... Game Game?
Changed line(s) 47 (click to see context) from:
* ''VideoGame/IncredibleCrisis'' for the PS One.
to:
* ''VideoGame/IncredibleCrisis'' for the PS One.[=PS1=].
Changed line(s) 53,54 (click to see context) from:
* ''HelpWanted''
* ''VideoGame/BishiBashi''
* ''VideoGame/BishiBashi''
to:
* ''HelpWanted''
''Help Wanted''
*''VideoGame/BishiBashi''''Bishi Bashi''
*
Changed line(s) 57,59 (click to see context) from:
* ''Ken Uston's Puzzle Panic'' for the Commodore 64
* ''Ganbare Neo Poke-kun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'', ''Sand-R'')
* ''Ganbare Neo Poke-kun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'', ''Sand-R'')
to:
* ''Ken Uston's Puzzle Panic'' for the Commodore 64
64.
*''Ganbare Neo Poke-kun'' ''VideoGame/GanbareNeoPokeKun'' for the Neo Geo Pocket Color features a virtual pet who creates minigames
minigames.
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'',''Sand-R'')''Sand-R'').
*
* The ''Puzzle & Action'' series (''Tant-R'', ''Ichidant-R'',
Changed line(s) 77,78 (click to see context) from:
** ''VideoGame/TheKingOfChicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
** ''VideoGame/{{SDI}}'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
** ''VideoGame/{{SDI}}'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
to:
** ''VideoGame/TheKingOfChicago'' ''The King Of Chicago'' had a VisualNovel quality to its storyline, interspersed with large-scale shootouts, bombings, one-on-one gunfights, and a map-and-ledger area where you managed your gang. Oh, and a random craps minigame.
**''VideoGame/{{SDI}}'' ''[=SDI=]'' put you in the cockpit of the United States' SDI system, in charge of both piloting a space fighter (both to shoot down Soviet craft and repair your satellites) and the satellites' laser systems (to shoot down each wave of Soviet missiles), as well as managing the repairs on everything. And you have to constantly switch between these tasks in the middle of a war. Finally, [[spoiler: in the endgame, you have to fly over to the Russian station to rescue your CapuletCounterpart through a shooting sequence.]]
**
Deleted line(s) 87 (click to see context) :
* ''VideoGame/GanbareNeoPokeKun''
Changed line(s) 108 (click to see context) from:
* ''TokyoFriendParkII''
to:
* ''TokyoFriendParkII''''Tokyo Friend Park II''
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Changed line(s) 117 (click to see context) from:
* ''[[Series/Dont Don't]]''
to:
* ''[[Series/Dont ''[[Series/{{Dont}} Don't]]''
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Changed line(s) 104 (click to see context) from:
* ''Series/ThePriceIsRight'' (1956, although the more minigame-focused version came in 1972)
to:
* ''Series/ThePriceIsRight'' (1956, although ''Series/ThePriceIsRight'': The 1972 revival, initially titled ''The New Price is Right'' and still airing to this day, retooled the format to focus more minigame-focused on having contestants play "pricing games" to win prizes, after earning their way on-stage by competitively guessing the price of an item without going over. The original version came in 1972)of the format, circa 1956, placed a larger focus on the bidding aspect.