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* ''ThePriceIsRight'' (1956, although the more minigame-centric version came in 1972)

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* ''ThePriceIsRight'' ''Series/ThePriceIsRight'' (1956, although the more minigame-centric version came in 1972)
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* ''The 3 Stooges''.

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* ''The 3 Stooges''.
Stooges''



* ''[[ElGranJuegoDeLaOca El gran juego de la oca]]

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* ''[[ElGranJuegoDeLaOca El gran juego de la oca]]oca]]''
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El gran juego de la oca

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* ''[[ElGranJuegoDeLaOca El gran juego de la oca]]
ccoa MOD

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* ''ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.

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* ''ProfessorLayton'' ''Franchise/ProfessorLayton'' consists of dozens and dozens of individual brainteasers tied together with a mystery story.
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* ''[[SonicTheHedgehog Sonic Shuffle]]''.

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* ''[[SonicTheHedgehog Sonic Shuffle]]''.''VideoGame/SonicShuffle''.
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* ''{{Bomberman}} Land''

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* ''{{Bomberman}} ''VideoGame/{{Bomberman}} Land''
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* ''{{Action 52}}''.

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* ''{{Action ''VideoGame/{{Action 52}}''.
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* ''PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.

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* ''PuzzlePirates'' ''VideoGame/PuzzlePirates'' does this in a massive-multiplayer environment. Some of the puzzles are somewhat similar, with slightly different rules, but some are quite different from the rest (like the Alchemy puzzle and Battle Navigation). New mini-games are introduced periodically for actions that used to be automatic.
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older than...


Quite a few TV {{Game Show}}s are also like this, making this Trope OlderThanTheNES-- and video games in general!

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Quite a few TV {{Game Show}}s are also like this, making this Trope OlderThanTheNES-- and trope [[OlderThanTheNES older than video games in general! themselves]].
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* ''WiiSports'', ''WiiPlay'', and ''WiiSportsResort''. ''WiiParty'' also has very heavy elements of this trope, especially Board Game Island.

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* ''WiiSports'', ''VideoGame/WiiSports'', ''WiiPlay'', and ''WiiSportsResort''. ''WiiParty'' also has very heavy elements of this trope, especially Board Game Island.

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* ''[=~3 In Three~=]'' is an older example of this sort of game.

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* ''[=~3 In Three~=]'' ''VideoGame/ThreeInThree'' is an older example of this sort of game.



* ''[=~Sid Meier's Pirates~=]'': The main premise is, of course, a real-time naval simulator with RPGElements that govern your abilities in various areas. [[PreExistingEncounters Engaging another vessel]] [[FightWoosh takes you to]] a smaller-scale real-time combat map where you duel the enemy ship. Cargo (pirated or otherwise) can be sold in local ports, where you can also engage in {{Adventure Game}}-style dialogue at the local tavern. Dancing and swordfighting are both {{Rhythm Game}}s, land combat is TurnBasedStrategy, prison escapes are {{Stealth Based Mission}}s... The list goes on.

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* ''[=~Sid Meier's Pirates~=]'': ''VideoGame/SidMeiersPirates'': The main premise is, of course, a real-time naval simulator with RPGElements that govern your abilities in various areas. [[PreExistingEncounters Engaging another vessel]] [[FightWoosh takes you to]] a smaller-scale real-time combat map where you duel the enemy ship. Cargo (pirated or otherwise) can be sold in local ports, where you can also engage in {{Adventure Game}}-style dialogue at the local tavern. Dancing and swordfighting are both {{Rhythm Game}}s, land combat is TurnBasedStrategy, prison escapes are {{Stealth Based Mission}}s... The list goes on.



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Those aren\'t the core of the games.


* ''[[LegoCrossoverGame Lego Star Wars]]''. Top view shooter, jumping game, wacky vehicle stuff, flight simulator, collection quest, special boss puzzles, races, logic problems and quests for useful useless items.
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* ''TheCube''

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* ''TheCube''''Series/TheCube''
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* ''The 3 Stooges''.
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* ''WiiSports'', ''WiiPlay'', and ''WiiSportsResort''.

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* ''WiiSports'', ''WiiPlay'', and ''WiiSportsResort''. ''WiiParty'' also has very heavy elements of this trope, especially Board Game Island.
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None


* ''MarioParty''. Like so many other things that {{Mario}} has done, it's also the TropeCodifier.

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* ''MarioParty''.''VideoGame/MarioParty''. Like so many other things that {{Mario}} has done, it's also the TropeCodifier.
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* ''WarioWare''. Bonus points for all of the games lasting precisely five seconds. Maximum.

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* ''WarioWare''.''VideoGame/WarioWare''. Bonus points for all of the games lasting precisely five seconds. Maximum.
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* ''TokyoFriendParkII''

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Quite a few TV {{Game Show}}s are also like this, making this Trope OlderThanTheNES-- and video games in general!



[[AC:Video Games]]



* Non-VideoGame example: Quite a few [[GameShow TV game shows]], the most prominent examples being ''Beat The Clock'' (1950), ''ThePriceIsRight'' (1956, although the more minigame-centric version came in 1972), and ''[[LetsMakeADeal Let's Make A Deal]]'' (1963), making this Trope OlderThanTheNES-- and video games in general! Modern variations have also included ''TheCube'' and ''MinuteToWinIt''.


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[[AC:TV game shows]]
* ''BeatTheClock'' (1950)
* ''ThePriceIsRight'' (1956, although the more minigame-centric version came in 1972)
* ''[[LetsMakeADeal Let's Make A Deal]]'' (1963)
* ''TheCube''
* ''MinuteToWinIt''

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Pictionary like Anticipation


* ''{{Anticipation}}'' for the NES

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* ''{{Anticipation}}'' for NES
* ''{{Pictionary}}'' for
the NESNES, due to the original's [[SlidingScaleOfObjectiveVsSubjectiveGames subjective nature]]
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* ''PlaystationMoveHeroes'', a far cry from what players expected of a {{Crossover}} between JakAndDaxter, RatchetAndClank, and SlyCooper.
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There was more than one Lolo game.


* ''Lolo''. Ostensibly just a brain teaser game, it tends to vary widely among logic puzzles, problems with inobvious solutions, and even a little arcade action.

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* ''Lolo''. The ''Lolo'' series. Ostensibly just a brain teaser game, it tends games, they tend to vary widely among logic puzzles, problems with inobvious solutions, and even a little arcade action.
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* ''BishiBashi''
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* There is also this semi-obscure PC game of ''Jumanji'' which was a group of themed "levels" selected individually based on the movie, with no end other than dieing and typing in your high score (like Donkey Kong without the kill screen). There actually was one level that could be beaten.

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* There is also this semi-obscure PC game of ''Jumanji'' which was a group of themed "levels" selected individually based on the movie, with no end other than dieing dying and typing in your high score (like Donkey Kong without the kill screen). There actually was one level that could be beaten.
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None

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* ''HelpWanted''

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* ''MarioParty''. Like so many other things that {{Mario}} has done, it's also the TropeMaker.

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* ''{{Anticipation}}'' for the NES
* ''MarioParty''. Like so many other things that {{Mario}} has done, it's also the TropeMaker.TropeCodifier.
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Bomberman Land listed twice.


* ''{{Bomberman}} Land''
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Taking out this troper.


* There is also this semi-obscure PC game of ''Jumanji'' which was a group of themed "levels" selected individually based on the movie, with no end other than dieing and typing in your high score (like Donkey Kong without the kill screen). There actually was one level that could be beaten (this troper has never met anyone who could claim that they had...f** king maze...)

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* There is also this semi-obscure PC game of ''Jumanji'' which was a group of themed "levels" selected individually based on the movie, with no end other than dieing and typing in your high score (like Donkey Kong without the kill screen). There actually was one level that could be beaten (this troper has never met anyone who could claim that they had...f** king maze...)beaten.
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* Non-VideoGame example: Quite a few [[GameShow TV game shows]], the most prominent examples being ''Beat The Clock'' (1950), ''ThePriceIsRight'' (1956, although the more minigame-centric version came in 1972), and ''[[LetsMakeADeal Let's Make A Deal]]'' (1963), making this Trope OlderThanTheNES-- and video games in general!

to:

* Non-VideoGame example: Quite a few [[GameShow TV game shows]], the most prominent examples being ''Beat The Clock'' (1950), ''ThePriceIsRight'' (1956, although the more minigame-centric version came in 1972), and ''[[LetsMakeADeal Let's Make A Deal]]'' (1963), making this Trope OlderThanTheNES-- and video games in general!general! Modern variations have also included ''TheCube'' and ''MinuteToWinIt''.
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None

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* ''{{Bomberman}} Land''
* ''DangerousHighSchoolGirlsInTrouble!''

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