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* In the Wii version of ''VideoGame/PunchOut'', you can correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.

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* ''VideoGame/PunchOut'': In the Wii version of ''VideoGame/PunchOut'', version, you can correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.

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Improper tense and indentation


[[folder:Party Game]]
* ''VideoGame/MarioPartySuperstars'': The game's credits roll while an album showing minigames from across the history of the series pages itself. At first, the minigames' pictures are shown as taken from their original versions, but tapping them will update them with this game's modern graphics.
* ''VideoGame/WarioWare'':
** ''Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' has one where you shoot panels to reveal letters in the credits, and keeps track of how many you hit and how many appear in total at that point.
** ''D.I.Y.'' has you destroy [=UFOs=] that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the UsefulNotes/NintendoGameCube logo, The Triforce, etc.) in different ways as the credits roll.
[[/folder]]



* ''VideoGame/WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
** ''D.I.Y.'' has you destroy [=UFOs=] that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the UsefulNotes/NintendoGameCube logo, The Triforce, etc.) in different ways as the credits roll.
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* ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy2006]]'': After it's revealed that the events of the story mode were [[spoiler: Billy's]] fault, Mandy suggests a mode where you can just beat up the culprit. The end credits minigame feature her doing just that, using a flamethrower and a sledgehammer to beat the instigator mercilessly, as well as destroy the credits.

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* ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy2006]]'': ''VideoGame/TheGrimAdventuresOfBillyAndMandy2006'': After it's revealed that the events of the story mode were [[spoiler: Billy's]] fault, Mandy suggests a mode where you can just beat up the culprit. The end credits minigame feature her doing just that, using a flamethrower and a sledgehammer to beat the instigator mercilessly, as well as destroy the credits.
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* ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy]]'': After it's revealed that the events of the story mode were [[spoiler: Billy's]] fault, Mandy suggests a mode where you can just beat up the culprit. The end credits minigame feature her doing just that, using a flamethrower and a sledgehammer to beat the instigator mercilessly, as well as destroy the credits.

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* ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy]]'': ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy2006]]'': After it's revealed that the events of the story mode were [[spoiler: Billy's]] fault, Mandy suggests a mode where you can just beat up the culprit. The end credits minigame feature her doing just that, using a flamethrower and a sledgehammer to beat the instigator mercilessly, as well as destroy the credits.
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None

Added DiffLines:

* ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy]]'': After it's revealed that the events of the story mode were [[spoiler: Billy's]] fault, Mandy suggests a mode where you can just beat up the culprit. The end credits minigame feature her doing just that, using a flamethrower and a sledgehammer to beat the instigator mercilessly, as well as destroy the credits.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/KirbyStarAllies'' has you and your friends beating up waves of enemies and collecting stars for points, culminating with a boss fight depending on which mode you completed (Dedede for Story Mode, Meta Knight for Guest Star ???? Star Allies Go!, and [[spoiler:[[BonusBoss Marx]]]] for Heroes in Another Dimension). In Guest Star mode, a crowd populated by every character you've cleared the mode with will be watching you, and the character you're playing as will join them at the end.

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** ''VideoGame/KirbyStarAllies'' has you and your friends beating up waves of enemies and collecting stars for points, culminating with a boss fight depending on which mode you completed (Dedede for Story Mode, Meta Knight for Guest Star ???? Star Allies Go!, and [[spoiler:[[BonusBoss Marx]]]] [[spoiler:Marx]] for Heroes in Another Dimension). In Guest Star mode, a crowd populated by every character you've cleared the mode with will be watching you, and the character you're playing as will join them at the end.
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* The ''VideoGame/UnrealTournament'' GameMod ''VideoGame/OperationNaPali'' had a series of playable scenes and minigames acting as credits. It included among others a small VideoGame/SuperMario level and a Pong game played against an AI.

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* The ''VideoGame/UnrealTournament'' GameMod ''VideoGame/OperationNaPali'' had a series of playable scenes and minigames acting as credits. It included among others a small VideoGame/SuperMario ''VideoGame/SuperMarioBros1'' level and a Pong ''VideoGame/{{Pong}}'' game played against an AI.

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** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'': A roll call of characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU for 3DS/Wii U]]'': As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'': A simple ShootEmUp game, with a meter at the bottom with a few markers; each marker reached adds another treasure to your rewards.

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** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'': A roll call of characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after completion of the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU for For 3DS/Wii U]]'': As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'': A simple ShootEmUp game, with a meter at the bottom with a few markers; each marker reached adds another treasure to your rewards. Like in ''Brawl'', the story mode still has its own traditional credits scene upon completion.



* ''VideoGame/NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins. In ''VideoGame/NewSuperMarioBrosU'', you collect coins from bubbles instead.
* ''VideoGame/SuperMarioGalaxy2'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins. In ''VideoGame/NewSuperMarioBrosU'', you collect coins from bubbles instead.
* ** ''VideoGame/SuperMarioGalaxy2'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]



* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track entitled "THANK YOU FOR PLAYING", with the credits roll as its background video. Hilariously enough, the song was kept on future versions of the game, and ''still'' has the Empress credits roll attached to it.
** The closing themes from other IIDX games, including DJ Troopers and Sirius, have also shown up as playable songs, although they both got actual background videos rather than the credits roll.

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* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track entitled "THANK YOU FOR PLAYING", with the credits roll as its background video. Hilariously enough, the song was kept on future versions of the game, and ''still'' has the Empress credits roll attached to it.
**
it. The closing themes from other IIDX games, including DJ Troopers and Sirius, have also shown up as playable songs, although they both got actual background videos rather than the credits roll.
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Added DiffLines:

* ''VideoGame/Splatoon1'' and ''VideoGame/Splatoon2'' feature credits which can only be seen if the player shoots ink at the walls. ''VideoGame/Splatoon3'' has the credits already revealed, but the player can still shoot ink for good measure.
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Improper tense


* In the Wii version of ''VideoGame/PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.

to:

* In the Wii version of ''VideoGame/PunchOut'', you could can correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
Is there an issue? Send a MessageReason:
None


** [[VideoGame/SuperSmashBros64 ''64'']]: Shooting the names in the credits would only bring up more specific info about the person's contribution.

to:

** [[VideoGame/SuperSmashBros64 ''64'']]: ''[[VideoGame/SuperSmashBros64 64]]'': Shooting the names in the credits would only bring up more specific info about the person's contribution.
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** [[VideoGame/SuperSmashBros64 "64"]]: Shooting the names in the credits would only bring up more specific info about the person's contribution.

to:

** [[VideoGame/SuperSmashBros64 "64"]]: ''64'']]: Shooting the names in the credits would only bring up more specific info about the person's contribution.
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Added DiffLines:

* In ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'', the credits sequence features Mickey using his fighting moves from the Crash Barrels minigame as he blasts the names slowly scrolling by. There's even a counter that shows how many you destroyed each letter.
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* Starting with the third game, ''VideoGame/DevilMayCry'' gives you an infinite number of mooks to beat up; killing enough unlocks an additional scene afterwards.

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* Starting with the [[VideoGame/DevilMayCry3DantesAwakening third game, game]], ''VideoGame/DevilMayCry'' gives you an infinite number of mooks to beat up; killing enough unlocks an additional scene afterwards.
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** ''[[VideoGame/SuperSmashBrosMelee Melee]]'': Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. High scores did nothing, though there was an {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.

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** ''[[VideoGame/SuperSmashBrosMelee Melee]]'': Same as before, but more dynamic, giving a feel similar to rail shooter, and the game would report your score at the end of the credits sequence. High scores did nothing, though there was an {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
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None


* ''VideoGame/UnrealTournament'' mod Operation Na Pali had a series of playable scenes and minigames acting as credits. It included among others a small VideoGame/SuperMario level and a Pong game played against an AI.

to:

* The ''VideoGame/UnrealTournament'' mod Operation Na Pali GameMod ''VideoGame/OperationNaPali'' had a series of playable scenes and minigames acting as credits. It included among others a small VideoGame/SuperMario level and a Pong game played against an AI.

Added: 247

Changed: 449

Removed: 380

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* In the Ending E of ''VideoGame/NierAutomata'': [[spoiler:as you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]

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* In ''VideoGame/NierAutomata'', [[spoiler:to unlock ending E, you need to play through a grueling BulletHell minigame that has you blast through the Ending E of ''VideoGame/NierAutomata'': [[spoiler:as you shoot the credits, data of entire credits sequence. After losing several times, you'll be able to accept help from other real life players will eventually be given up by them to make the minigame much easier. Afterwards, you can choose to offer the same help you fight received by relinquishing your way through to the end.data and deleting your save file.]]



[[folder: Roguelike]]
* In ''VideoGame/OneStepFromEden'', you can use your deck to the destroy scrolling list of Kickstarter backers after reaching the credits. The names have different HP values, presumably the number of dollars backed.
[[/folder]]



* In ''VideoGame/NierAutomata'', [[spoiler:after beating endings C and D you can unlock ending E by continuing the conversation Pod 042 has with Pod 153. To do it, you have to beat a BulletHell minigame in the credits which is only made winnable by other players deleting the save files of their own games to give you help, which you are given the choice of doing after winning.]]
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* ''VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.

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* ''VideoGame/BanjoKazooie: Grunty's Revenge'' ''VideoGame/BanjoKazooieGruntysRevenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.
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Added DiffLines:


[[folder: First Person Shooter]]
* ''VideoGame/UnrealTournament'' mod Operation Na Pali had a series of playable scenes and minigames acting as credits. It included among others a small VideoGame/SuperMario level and a Pong game played against an AI.
[[/folder]]
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* [[VideoGame/SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.

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* [[VideoGame/SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] ''VideoGame/SamAndMaxHitTheRoad'' features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
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* Part of ''VideoGame/KingdomHearts3D''[='=]s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.

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* Part of ''VideoGame/KingdomHearts3D''[='=]s ''VideoGame/KingdomHearts3DDreamDropDistance''[='=]s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.
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* ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[VideoGame/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.

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* ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[VideoGame/MegaMan [[VideoGame/MegaManClassic Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
Tabs MOD

Changed: 70

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* Major TearJerker / SugarWiki/{{Heartwarming Moment|s}} example in the Ending E of ''VideoGame/NierAutomata''. [[spoiler: As you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]

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* Major TearJerker / SugarWiki/{{Heartwarming Moment|s}} example in In the Ending E of ''VideoGame/NierAutomata''. [[spoiler: As ''VideoGame/NierAutomata'': [[spoiler:as you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]
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Added DiffLines:

* Korean Steam platformer ''Wicce'' has, after the end credits, a minigame where stars with names attached to them (probably the backers) fall down; if you can get to the sequence's ending without missing more than three, you'll get an achievement.
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Added DiffLines:

* ''VideoGame/TheWonderful101'' does the exact same thing as ''Bayonetta'', complete with ranking you for each one.


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** ''VideoGame/KirbyPlanetRobobot'' has a fairly simple one where you use the Robobot Armor to punch developer names into the camera, recording your score at the end. In Meta Knightmare Returns, you use Meta Knight to slice the developer names instead.
** ''VideoGame/KirbyStarAllies'' has you and your friends beating up waves of enemies and collecting stars for points, culminating with a boss fight depending on which mode you completed (Dedede for Story Mode, Meta Knight for Guest Star ???? Star Allies Go!, and [[spoiler:[[BonusBoss Marx]]]] for Heroes in Another Dimension). In Guest Star mode, a crowd populated by every character you've cleared the mode with will be watching you, and the character you're playing as will join them at the end.

Added: 184

Changed: 214

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** [=SSB64=]: Shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: A roll call of characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]/[=SSBWU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).

to:

** [=SSB64=]: [[VideoGame/SuperSmashBros64 "64"]]: Shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: ''[[VideoGame/SuperSmashBrosMelee Melee]]'': Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to High scores did nothing, though there was an {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'': A roll call of characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]/[=SSBWU=]: ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU for 3DS/Wii U]]'': As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).uncovered).
** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'': A simple ShootEmUp game, with a meter at the bottom with a few markers; each marker reached adds another treasure to your rewards.
Is there an issue? Send a MessageReason:


* [[SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.

to:

* [[SamAndMaxFreelancePolice [[VideoGame/SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
Is there an issue? Send a MessageReason:
None


* Major TearJerker/ HeartwarmingMoment example in the Ending E of ''VideoGame/NierAutomata''. [[spoiler: As you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]

to:

* Major TearJerker/ HeartwarmingMoment TearJerker / SugarWiki/{{Heartwarming Moment|s}} example in the Ending E of ''VideoGame/NierAutomata''. [[spoiler: As you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MegaManX Legacy Collection 1 and 2'' both feature a playable X during the credits for the compilation (which play either at the end of X Challenge or can be triggered from the Options menu.) X is able to move around and destroy the credits, and destroying enough of them before the credits reach a certain point trigger an English version of the track "Re:Future" from Legacy Collection's soundtrack (as well as an achievement.)
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* ''SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.

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* ''SuperMonkeyBall'' ''VideoGame/SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.

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