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* ''RetroGameChallenge'' ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino.

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* ''RetroGameChallenge'' ''VideoGame/RetroGameChallenge'' ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino.
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* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who [[SpecialThanks contributed enough to the Kickstarter campaign to get their name in the credits]]. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]

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* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who [[SpecialThanks contributed enough to the Kickstarter campaign to get their name in the credits]]. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.in Snowdin Forest.]]
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* The last level of ''VideoGame/ZombiesAteMyNeighbors'' is set in the Lucasfilm games offices. You can talk to the game developers (and Creator/GeorgeLucas himself!) while shooting monsters and rescuing hostages.


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* ''VideoGame/GameTengoku'' allows you to blow up the ending credits for points, before a second harder loop starts.

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[[quoteright:350:[[VideoGame/SamAndMaxHitTheRoad http://static.tvtropes.org/pmwiki/pub/images/credits.PNG]]]]
[[caption-width-right:350:Now that you've beaten the game, why not relax?]]



Except that certain games have a Mini-Game in which you interact with the credits themselves.

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Except that certain games have a Mini-Game in which you interact with the credits themselves.
themselves. Doing this can make players actually pay attention to the names in the credits, since otherwise people tend to ignore or outright skip them. Doubly helps if there's an in-game reward for playing the mini-game well.
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* ''KatamariDamacy'' and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, ''We Love Katamari'' had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the ''sun''), ''Me and My Katamari'' had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and ''Beautiful Katamari'' had a similar {{Retraux}} credits mini-game, but as a top-down shooter instead.

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* ''KatamariDamacy'' ''VideoGame/KatamariDamacy'' and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, ''We Love Katamari'' had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the ''sun''), ''Me and My Katamari'' had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and ''Beautiful Katamari'' had a similar {{Retraux}} credits mini-game, but as a top-down shooter instead.
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* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.

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* In the Wii version of ''PunchOut'', ''VideoGame/PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
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* Major TearJerker/ HeartwarmingMoment example in the Ending E of ''VideoGame/NierAutomata''. [[spoiler: As you shoot the credits, data of other real life players will eventually be given up by them to help you fight your way through to the end.]]
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* In ''VideoGame/NierAutomata'', [[spoiler:after beating endings C and D you can unlock ending E by continuing the conversation Pod 042 has with Pod 153. To do it, you have to beat a BulletHell minigame in the credits which is only made winnable by other players deleting the save files of their own games to give you help, which you are given the choice of doing after winning.]]
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* 'VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.

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* 'VideoGame/BanjoKazooie: ''VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.



* During the credits after Case 5 of the first ''VisualNovel/AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.

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* During the credits after Case 5 of the first ''VisualNovel/AceAttorney'' ''VisualNovel/PhoenixWrightAceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
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* ''VideoGame/TetrisTheGrandMaster'' and its sequels all have one. From the second game onwards the tetriminos become invisible. While it is not required, clearing them will award you with an orange line on the leaderboard in the attract screen.
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* In ''{{Ehrgeiz}}'', (a Square fighting game best known for including ''VideoGame/FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]

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* In ''{{Ehrgeiz}}'', ''VideoGame/{{Ehrgeiz}}'', (a Square fighting game best known for including ''VideoGame/FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]
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* Freeware Steam game ''VideoGame/KhimeraDestroyAllMonsterGirls'' has this as well. Behind the end credits you see Chelshia and enemies as white silhouettes on the black background. You can still move Chelshia and punch the baddies around, and there's even a counter that shows how many of them you defeated.
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** Season 2 of the TelltaleGames series tosses targets up on the screen during the ''opening'' credits representing features of the cases you've already solved, though it doesn't keep score.

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** Season 2 of the TelltaleGames Creator/TelltaleGames series tosses targets up on the screen during the ''opening'' credits representing features of the cases you've already solved, though it doesn't keep score.
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** [=SSB3DS=]/[=SSBWiiU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).

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** [=SSB3DS=]/[=SSBWiiU=]: [=SSB3DS=]/[=SSBWU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
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* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose background video ''is'' the credit roll.
** This gets funnier on later versions where the song is still there, and ''still uses IIDX 16's credit roll!'' You'd think they would have replaced it with a "generic" movie on IIDX 17, wouldn't they?

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* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose PLAYING", with the credits roll as its background video ''is'' video. Hilariously enough, the credit roll.
** This gets funnier
song was kept on later future versions where of the song is still there, game, and ''still uses ''still'' has the Empress credits roll attached to it.
** The closing themes from other
IIDX 16's credit roll!'' You'd think games, including DJ Troopers and Sirius, have also shown up as playable songs, although they would have replaced it with a "generic" movie on IIDX 17, wouldn't they?both got actual background videos rather than the credits roll.
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* ''BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.

to:

* ''BanjoKazooie: 'VideoGame/BanjoKazooie: Grunty's Revenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.

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better descriotion


VideoGame Trope: This is when you can play a MiniGame during [[ClosingCredits the credits sequence]].

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VideoGame Trope: This is when You just beat the game! [[AWinnerIsYou Congratulations!]] Now, time to view the ClosingCredits...

Except that certain games have a Mini-Game in which
you can play a MiniGame during [[ClosingCredits interact with the credits sequence]].themselves.

It's common that the game's usual controls carry over to the credits in this case, though it's not the only way to interact with the names of the people behind the game.

Compare CreativeClosingCredits.
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* Part of ''VideoGame/KingdomHearts3D'''s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.

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* Part of ''VideoGame/KingdomHearts3D'''s ''VideoGame/KingdomHearts3D''[='=]s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.



** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: A roll call of characters\things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).

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** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: A roll call of characters\things characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
** [=SSB3DS=]: [=SSB3DS=]/[=SSBWiiU=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).



* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from ''VideoGame/FinalFight'', who got bigger the more times you defeated him.

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* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks {{Mooks}} during the end credits, including Andore from ''VideoGame/FinalFight'', who got bigger the more times you defeated him.



** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the UsefulNotes/NintendoGameCubelogo, The Triforce, etc.) in different ways as the credits roll.

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** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the UsefulNotes/NintendoGameCubelogo, UsefulNotes/NintendoGameCube logo, The Triforce, etc.) in different ways as the credits roll.



* ''VideoGame/{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your DifficultyLevel was.

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* ''VideoGame/{{Meteos}}'' lets you play a game with tiny blocks during the credits- any credits--any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your DifficultyLevel was.



* Some of the ''VideoGame/RhythmHeaven'' games have this. ''Rhythm Heaven'' for the DS had the minigame "Airboarders", and ''Rhythm Heaven Fever'' had a remake of "Night Walk" from the original ''Rhythm Tengoku'' for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective [[FinalExamBoss Final Exam Bosses.]]
* In ''VideoGame/HatsuneMikuProjectDiva F'''s credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.

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* Some of the ''VideoGame/RhythmHeaven'' games have this. ''Rhythm Heaven'' for the DS had the minigame "Airboarders", and ''Rhythm Heaven Fever'' had a remake of "Night Walk" from the original ''Rhythm Tengoku'' for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective [[FinalExamBoss Final {{Final Exam Bosses.]]
Boss}}es.
* In ''VideoGame/HatsuneMikuProjectDiva F'''s F''[='=]s credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.



* ''Franchise/FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.

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* ''Franchise/FinalFantasy Fables: ChocoboTales'' Chocobo Tales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.



* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who contributed enough to the Kickstarter campaign to get their name in the credits. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]

to:

* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who [[SpecialThanks contributed enough to the Kickstarter campaign to get their name in the credits.credits]]. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who contributed enough to the Kickstarter campaign to get their name in the credits. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door near Snowdin.]]
Is there an issue? Send a MessageReason:
None


* Later ''VideoGame/GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''

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* Later ''VideoGame/GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''''5'', and "American Pie" on ''Band Hero''.
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In the description for Pusho, I changed \"an collect 100 stars\" to \"and collect 100 stars.\"


* ''VideoGame/{{Pushmo}}'' lets you jump around an collect 100 stars.

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* ''VideoGame/{{Pushmo}}'' lets you jump around an and collect 100 stars.
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** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.

to:

** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, UsefulNotes/NintendoGameCubelogo, The Triforce, etc.) in different ways as the credits roll.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]

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* In ''VideoGame/{{Hitman}}: Blood Money'', ''VideoGame/HitmanBloodMoney'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
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Namespaces


* ''{{Pushmo}}'' lets you jump around an collect 100 stars.

to:

* ''{{Pushmo}}'' ''VideoGame/{{Pushmo}}'' lets you jump around an collect 100 stars.



* Later''GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''

to:

* Later''GuitarHero'' Later ''VideoGame/GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', and "21st Century Schizoid Man" on ''5''



* Subverted by ''{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose background video ''is'' the credit roll.

to:

* Subverted by ''{{Beatmania}} ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track revealed to be entitled "THANK YOU FOR PLAYING" ... whose background video ''is'' the credit roll.



* Purifying the [[WorldTree Tree of Memories]] at the end of ''ChildOfEden''.
* The obscure DataEast arcade ''The Great Ragtime Show'' (AKA Boogie Wings) let the player fly their biplanes around the credits, and the appearance of every NPC sprite and ''also'' of every rideable vehicle in the game for your amusement.

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* Purifying the [[WorldTree Tree of Memories]] at the end of ''ChildOfEden''.
''VideoGame/ChildOfEden''.
* The obscure DataEast Creator/DataEast arcade ''The Great Ragtime Show'' (AKA Boogie Wings) let the player fly their biplanes around the credits, and the appearance of every NPC sprite and ''also'' of every rideable vehicle in the game for your amusement.
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* ''[[HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.

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* ''[[HouseOfTheDead ''[[VideoGame/HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
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* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, who got bigger the more times you defeated him.

to:

* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, ''VideoGame/FinalFight'', who got bigger the more times you defeated him.
Is there an issue? Send a MessageReason:
None


* ''FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.

to:

* ''FinalFantasy ''Franchise/FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
Is there an issue? Send a MessageReason:
None


* In the credits for the {{Wii}} version of ''VideoGame/SonicColors'', you can use the homing attack and various Wisp powers to attack the names displayed and get rings. You even get extra lives for your rings at the end. It's a good thing, too, because the credits are 12 minutes long.

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* In the credits for the {{Wii}} UsefulNotes/{{Wii}} version of ''VideoGame/SonicColors'', you can use the homing attack and various Wisp powers to attack the names displayed and get rings. You even get extra lives for your rings at the end. It's a good thing, too, because the credits are 12 minutes long.
Is there an issue? Send a MessageReason:
None

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** [=SSB3DS=]: As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).

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[[folder: Space Shooter]]

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[[folder: Space Shooter]]Shoot 'em Up]]


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* The obscure DataEast arcade ''The Great Ragtime Show'' (AKA Boogie Wings) let the player fly their biplanes around the credits, and the appearance of every NPC sprite and ''also'' of every rideable vehicle in the game for your amusement.

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