Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
* In ''VideoGame/TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
to:
* In ''VideoGame/TheLegendOfZeldaFourSwords'' ''TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
* In ''TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
to:
* In ''TheLegendOfZeldaFourSwords'' ''VideoGame/TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
Changed line(s) 40 (click to see context) from:
* ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
to:
* ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan [[VideoGame/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* ''DevilMayCry'' games normally give you an infinite number of mooks to beat up, killing enough unlocks an additional scene afterwards.
to:
* ''DevilMayCry'' ''VideoGame/DevilMayCry'' games normally give you an infinite number of mooks to beat up, killing enough unlocks an additional scene afterwards.
Changed line(s) 84 (click to see context) from:
* In ''FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
to:
* In ''FinalFantasyIX'' ''VideoGame/FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
Changed line(s) 86,87 (click to see context) from:
* The first ''{{Boktai}}'' game had one of these every second clear of the game if [[spoiler:Otenko is saved]], consisting of Django picking up items while dodging bombs. Par for the game, you get better items and get faster the stronger the sun and the more items you pick up without hitting a bomb.
to:
* The first ''{{Boktai}}'' ''VideoGame/{{Boktai}}'' game had one of these every second clear of the game if [[spoiler:Otenko is saved]], consisting of Django picking up items while dodging bombs. Par for the game, you get better items and get faster the stronger the sun and the more items you pick up without hitting a bomb.
Changed line(s) 121 (click to see context) from:
----
to:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 106 (click to see context) from:
to:
** Typing the entire credits and freeing all the zombies unlocks the NewGamePlus features (such as AI partners/opponents for "two-player" mode).
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* ''TheWarriors'' video game, similar to ''DevilMayCry'', featured a battle at one point in the credits. You play as Masai, and you and the Riffs beat up the Rogues.
to:
* ''TheWarriors'' video game, ''VideoGame/TheWarriors'', similar to ''DevilMayCry'', featured a battle at one point in the credits. You play as Masai, and you and the Riffs beat up the Rogues.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
to:
* ''{{Vanquish}}'' has you shooting meteors with the development team on them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
to:
* ''TatsunokoVsCapcom'' ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
to:
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* In ''StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, who got bigger the more times you defeated him.
to:
* In ''StreetFighterEX ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, who got bigger the more times you defeated him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
VideoGame Trope: This is when you can play a MiniGame during [[ClosingCredits the credits sequence]].
to:
VideoGame Trope: This is when you can play a MiniGame during [[ClosingCredits the credits sequence]].
Changed line(s) 5,8 (click to see context) from:
[[AC:ActionAdventure]]
* In ''TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
[[AC:ActionGame]]
* In ''TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
[[AC:ActionGame]]
to:
[[folder: Action Adventure ]]
* In ''TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect
[[AC:ActionGame]]
[[/folder]]
[[folder: Action Game ]]
Changed line(s) 11 (click to see context) from:
[[AC:AdventureGame]]
to:
[[folder: Adventure Game ]]
Changed line(s) 14 (click to see context) from:
[[AC:BeatEmUp]]
to:
[[folder: Beat Em Up ]]
Changed line(s) 18 (click to see context) from:
[[AC:FightingGame]]
to:
[[folder: Fighting Game ]]
Changed line(s) 28 (click to see context) from:
[[AC:MiscellaneousGames]]
to:
[[folder: Miscellaneous Games ]]
Changed line(s) 33 (click to see context) from:
[[AC:PlatformGame]]
to:
[[folder: Platform Game ]]
Changed line(s) 43 (click to see context) from:
[[AC:PuzzleGame]]
to:
[[folder: Puzzle Game ]]
Changed line(s) 46 (click to see context) from:
[[AC:RhythmGame]]
to:
[[folder: Rhythm Game ]]
Changed line(s) 52 (click to see context) from:
[[AC:RolePlayingGame]]
to:
[[folder: Role Playing Game ]]
Changed line(s) 57 (click to see context) from:
[[AC:SpaceShooter]]
to:
[[folder: Space Shooter ]]
Changed line(s) 60 (click to see context) from:
[[AC:StealthBasedGame]]
to:
[[folder: Stealth Based Game ]]
Changed line(s) 64 (click to see context) from:
[[AC:SurvivalHorror]]
to:
[[folder: Survival Horror ]]
Changed line(s) 67 (click to see context) from:
[[AC:VisualNovel]]
to:
[[folder: Visual Novel ]]
Changed line(s) 70 (click to see context) from:
[[AC:WebGames]]
to:
[[folder: Web Games ]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
to:
* The first ''{{Boktai}}'' game had one of these every second clear of the game if [[spoiler:Otenko is saved]], consisting of Django picking up items while dodging bombs. Par for the game, you get better items and get faster the stronger the sun and the more items you pick up without hitting a bomb.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* It's a ''SuperSmashBros'' tradition:
to:
* It's a ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' tradition:
Changed line(s) 38 (click to see context) from:
** ''D.I.Y.'' has you destroy UFOs that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
to:
** ''D.I.Y.'' has you destroy UFOs [=UFOs=] that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
Is there an issue? Send a MessageReason:
None
Changed line(s) 70 (click to see context) from:
* ''The Bright In The Screen'', a surreal, psychological horror flash game allows you to play a [[UnwinnableByDesign creepily pointless game]] while it loads. A man trapped in a room can unleash seemingly very destructive energy blasts... But there are no enemies to attack, and no way to get out of the room. [[HighOctaneNightmareFuel Even the loading screen interactively messes with your mind]].
to:
* ''The Bright In The Screen'', ''TheBrightInTheScreen'', a surreal, psychological horror flash game allows you to play a [[UnwinnableByDesign creepily pointless game]] while it loads. A man trapped in a room can unleash seemingly very destructive energy blasts... But there are no enemies to attack, and no way to get out of the room. [[HighOctaneNightmareFuel Even the loading screen interactively messes with your mind]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* ''WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
to:
* ''WarioWare ''VideoGame/{{WarioWare}} Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
Is there an issue? Send a MessageReason:
Move to correct namespace.
Changed line(s) 57,58 (click to see context) from:
* {{Star Soldier}} on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
to:
* {{Star Soldier}} ''VideoGame/StarSoldier'' on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* ''NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins.
to:
* ''NewSuperMarioBrosWii'' ''VideoGame/NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins.
Is there an issue? Send a MessageReason:
None
Changed line(s) 41,42 (click to see context) from:
* ''{{Super Mario Galaxy 2}}'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]
to:
* ''{{Super ''VideoGame/{{Super Mario Galaxy 2}}'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 49,50 (click to see context) from:
* ''{{Beatmania}} IIDX 16: Empress'' subverts this a bit by having the credits available as a playable stage in-game as a song aptly titled "THANK YOU FOR PLAYING". Its background movie ends up being the credits roll itself, however it still shows up sans gameplay under normal circumstances.
to:
* Subverted by ''{{Beatmania}} IIDX 16: Empress'' subverts this a bit by having Empress''; the credits available as themselves are not a minigame, but the game's ending theme later became a playable stage in-game as a song aptly titled track revealed to be entitled "THANK YOU FOR PLAYING". Its PLAYING" ... whose background video ''is'' the credit roll.
** This gets funnier on later versions where the song is still there, and ''still uses IIDX 16's credit roll!'' You'd think they would have replaced it with a "generic" movieends up being the credits roll itself, however it still shows up sans gameplay under normal circumstances.
on IIDX 17, wouldn't they?
** This gets funnier on later versions where the song is still there, and ''still uses IIDX 16's credit roll!'' You'd think they would have replaced it with a "generic" movie
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
to:
* In ''{{Ehrgeiz}}'', (a Square fighting game best known for including ''FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]
Deleted line(s) 52 (click to see context) :
** In ''{{Ehrgeiz}}'', also known as "the (original) ''FinalFantasy'' fighting game," the credits play during the final boss battle.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[AC:SpaceShooter]]
* {{Star Soldier}} on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
* {{Star Soldier}} on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
Is there an issue? Send a MessageReason:
None
Changed line(s) 46,47 (click to see context) from:
* The ''GuitarHero'' games ''III'' and up have you play a song while the credits roll.
to:
*On ''DanceDanceRevolution'' Ultramix 2 for the original Xbox, you can play a little minigame during the credits that involves hitting chains of arrows appearing in the background, getting enough points in it unlocks a song.
*''{{Beatmania}} IIDX 16: Empress'' subverts this a bit by having the credits available as a playable stage in-game as a song aptly titled "THANK YOU FOR PLAYING". Its background movie ends up being the credits roll itself, however it still shows up sans gameplay under normal circumstances.
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
[[AC:WebGame]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,12 (click to see context) from:
* It's a ''SuperSmashBros'' tradition:
** [=SSB64=]: Not really a minigame, shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] that shooting all the names would unlock [[SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: Not really a credits game as much as a roll call of characters\things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once.
* ''SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.
* [[SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
* In ''FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
** In ''{{Ehrgeiz}}'', also known as "the (original) ''FinalFantasy'' fighting game," the credits play during the final boss battle.
** [=SSB64=]: Not really a minigame, shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] that shooting all the names would unlock [[SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: Not really a credits game as much as a roll call of characters\things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once.
* ''SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.
* [[SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
* In ''FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
** In ''{{Ehrgeiz}}'', also known as "the (original) ''FinalFantasy'' fighting game," the credits play during the final boss battle.
to:
** [=SSB64=]: Not really a minigame, shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: Same as before, but more dynamic, and the game would report your score at the end of the credits sequence. Led to an [[UrbanLegendOfZelda urban legend]] that shooting all the names would unlock [[SuperMarioBros Toad]] as a playable character.
** [=SSBB=]: Not really a credits game as much as a roll call of characters\things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after the game's story mode, are traditional for once.
* ''SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.
* [[SamAndMaxFreelancePolice The 1990s Sam & Max adventure game]] features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
* In ''FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
** In ''{{Ehrgeiz}}'', also known as "the (original) ''FinalFantasy'' fighting game," the credits play during the final boss battle.
Changed line(s) 14,18 (click to see context) from:
* The ''GuitarHero'' games ''III'' and up have you play a song while the credits roll.
* ''{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion.
* ''[[KatamariDamacy We Love Katamari]]'' and all the ones after it.
* {{Kirby}} had one in ''Kirby & the Amazing Mirror''.
* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
* ''{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion.
* ''[[KatamariDamacy We Love Katamari]]'' and all the ones after it.
* {{Kirby}} had one in ''Kirby & the Amazing Mirror''.
* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
to:
* ''{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion.
* ''[[KatamariDamacy We Love Katamari]]'' and all the ones after it.
* {{Kirby}} had one in ''Kirby & the Amazing Mirror''.
* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
[[AC:ActionGame]]
Changed line(s) 20,31 (click to see context) from:
* ''RetroGameChallenge'' ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino.
** The sequel has a similiar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
* ''[[HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
* During the credits after Case 5 of the first ''AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
* ''WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
** ''D.I.Y.'' has you destroy UFOs that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.
* ''NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins.
* ''FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
* In ''{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
** The sequel has a similiar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
* ''[[HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
* During the credits after Case 5 of the first ''AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
* ''WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
** ''D.I.Y.'' has you destroy UFOs that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.
* ''NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins.
* ''FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
* In ''{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
to:
[[AC:AdventureGame]]
*
** The sequel has a similiar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
* ''[[HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
* During the credits after Case 5 of the first ''AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
* ''WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
** ''D.I.Y.'' has you destroy UFOs that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.
* ''NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins.
* ''FinalFantasy Fables: ChocoboTales'' has a
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
* In ''{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
[[AC:BeatEmUp]]
Changed line(s) 34,35 (click to see context) from:
* ''{{Super Mario Galaxy 2}}'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]
* AssassinsCreed 2 throws you out of the Animus when the credits begin and [[spoiler: you fight as Desmond, now having a hidden blade and all of Ezios abbilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.]]
* AssassinsCreed 2 throws you out of the Animus when the credits begin and [[spoiler: you fight as Desmond, now having a hidden blade and all of Ezios abbilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.]]
to:
[[AC:FightingGame]]
*
** [=SSB64=]: Not really a minigame, shooting the names in the credits would only bring up more specific info about the person's contribution.
** [=SSBM=]: Same as
** [=SSBB=]: Not really a credits game as much as a roll call of characters\things in the game. It keeps track of your score, and you
* In the Wii version of ''PunchOut'', you could correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
* ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a
* AssassinsCreed 2 throws you out
Added DiffLines:
[[AC:MiscellaneousGames]]
* ''[[KatamariDamacy We Love Katamari]]'' and all the ones after it.
* ''RetroGameChallenge'' ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino.
** The sequel has a similar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
[[AC:PlatformGame]]
* ''SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.
* {{Kirby}} had one in ''Kirby & the Amazing Mirror''.
* ''WarioWare Smooth Moves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
** ''Mega Party Game$!'' also had one where you shot panels to reveal letters in the credits, and kept track of how many you hit how many appeared total at that point.
** ''D.I.Y.'' has you destroy UFOs that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
** ''Touched'' for the DS lets you manipulate little, blue video game shapes (the GameCube logo, The Triforce, etc.) in different ways as the credits roll.
* ''NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins.
* ''{{Super Mario Galaxy 2}}'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]
[[AC:PuzzleGame]]
* ''{{Meteos}}'' lets you play a game with tiny blocks during the credits- any Meteos launched here count towards fusion.
[[AC:RhythmGame]]
* The ''GuitarHero'' games ''III'' and up have you play a song while the credits roll.
[[AC:RolePlayingGame]]
* In ''FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
** In ''{{Ehrgeiz}}'', also known as "the (original) ''FinalFantasy'' fighting game," the credits play during the final boss battle.
* ''FinalFantasy Fables: ChocoboTales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
[[AC:StealthBasedGame]]
* In ''{{Hitman}}: Blood Money'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
* ''AssassinsCreed 2'' throws you out of the Animus when the credits begin and [[spoiler: you fight as Desmond, now having a hidden blade and all of Ezio's abilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.]]
[[AC:SurvivalHorror]]
* ''[[HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
[[AC:VisualNovel]]
* During the credits after Case 5 of the first ''AceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
[[AC:WebGame]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''The Bright In The Screen'', a surreal, psychological horror flash game allows you to play a [[UnwinnableByDesign creepily pointless game]] while it loads. A man trapped in a room can unleash seemingly very destructive energy blasts... But there are no enemies to attack, and no way to get out of the room. [[HighOctaneNightmareFuel Even the loading screen interactively messes with your mind]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* In StreetFighterEX3, you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, who got bigger the more times you defeated him.
to:
* In StreetFighterEX3, ''StreetFighterEX 3'', you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, who got bigger the more times you defeated him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* ''[[CapcomVsWhatever Tatsunoko Vs Capcom]]'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
to:
* ''[[CapcomVsWhatever Tatsunoko Vs Capcom]]'' ''TatsunokoVsCapcom'' has 2: the normal variety involves [[{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[MegaMan [[Game/MegaMan Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* In StreetFighterEX3, you can mow down an infinite number of Mooks during the end credits, including Andore from FinalFight, who got bigger the more times you defeated him.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AssassinsCreed 2 throws you out of the Animus when the credits begin and [[spoiler: you fight as Desmond, now having a hidden blade and all of Ezios abbilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.]]
Is there an issue? Send a MessageReason:
Added Super Mario Galaxy 2
Added DiffLines:
* ''{{Super Mario Galaxy 2}}'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]