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* CombatArms has a lot of equipment that can only be bought, or more often, rented, with real money.

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* CombatArms ''VideoGame/CombatArms'' has a lot of equipment that can only be bought, or more often, rented, with real money.



** ''Calamity Trigger'' lets you pay a small fee to unlock the "Unlimited" forms of some characters, instead of playing for them.

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** ''Calamity Trigger'' ''VideoGame/BlazBlueCalamityTrigger'' lets you pay a small fee to unlock the "Unlimited" forms of some characters, instead of playing for them.



* ''LeagueOfLegends'' uses Micropayments as a shortcut for unlocking heroes. Micropayments are also the only way to buy character skins, which are entirely cosmetic.

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* ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' uses Micropayments as a shortcut for unlocking heroes. Micropayments are also the only way to buy character skins, which are entirely cosmetic.
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* ShadowEra is a CPG allows you to buy crystals that are used to buy starter decks/booster packs. You can buy all the cards with an in game currency, and you SLOWLY gain crystals via play.
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Changed namespace


* {{Civilization}} V has DLC for civs, wonders, and map styles.

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* {{Civilization}} VideoGame/{{Civilization}} V has DLC for civs, wonders, and map styles.



* To unlock all the characters and power-ups in ''VideoGame/TempleRun'', you need coins. These coins can be gathered within the game, but for the impatient they are also available for real money.

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* To unlock all the characters and power-ups in ''VideoGame/TempleRun'', you need coins. These coins can be gathered within the game, but for the impatient they are also available for real money.



* ''WebVideo/ExtraCredits'' {{discussed}} the topic in detail in [[http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)

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* ''WebVideo/ExtraCredits'' {{discussed}} the topic in detail in [[http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.) )
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* ''ExtraCredits'' {{discussed}} the topic in detail in [[http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)

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* ''ExtraCredits'' ''WebVideo/ExtraCredits'' {{discussed}} the topic in detail in [[http://www.escapistmagazine.com/videos/view/extra-credits/3689-Microtransactions one of its videos]], calling it a useful tool that many games should embrace and offering some do's and don't's to any developers interested in adopting the model. (Build the content with the payment model in mind, give free players a way to earn paid currency without paying, avoid BribingYourWayToVictory, etc.)
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Expanded Second Life entry; I\'m not sure SL has a \"core gameplay\", and Lindens aren\'t essential to everyone.


* ''SecondLife'''s core gameplay is based around obtaining in-game currency, which can be freely converted to and from real world currency. The exchange rate is adjustable, according to a supply-demand index called the "Lindex", after the currency, Linden Dollars, which is in turn named for the developer, Linden Labs.

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* ''SecondLife'''s core gameplay is based around obtaining in-game has an in-world currency, "Linden Dollars" (or Lindens, named for the developer Linden Labs), which can be freely converted to and from real world currency. The exchange rate is adjustable, according to a supply-demand index called the "Lindex", after the currency, Linden Dollars, "Lindex". Lindens are required to rent parcels of land and to upload textures, sounds, animations, and mesh models which is you've created yourself, but mostly Lindens are exchanged among players in turn named for the developer, Linden Labs.order to obtain clothing, hair, vehicles, houses, furnishings...whatever can be created in-world. It's perfectly possible to enjoy Second Life without Lindens, but most players eventually find something to spend money on.
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* All ArtixEntertainment games (''VideoGame/{{AdventureQuest}}'', ''VideoGame/{{DragonFable}}'', ''VideoGame/{{MechQuest}}'', ''VideoGame/{{WarpForce}}'', ''VideoGame/{{EpicDuel}}'', and ''VideoGame/{{AdventureQuest Worlds}}'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. (although small amounts can be gotten rarely in AQ, DF, and MQ) The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.

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* All ArtixEntertainment Creator/ArtixEntertainment games (''VideoGame/{{AdventureQuest}}'', ''VideoGame/{{DragonFable}}'', ''VideoGame/{{MechQuest}}'', ''VideoGame/{{WarpForce}}'', ''VideoGame/{{EpicDuel}}'', and ''VideoGame/{{AdventureQuest Worlds}}'') have the basic storyline and most equipment available for free, but the best weapons, armor, Titan quests and battles (best for farming!), and so on are only available to upgraded players and (in the case of equipment) often only for special currency that must be purchased with real-world money. (although small amounts can be gotten rarely in AQ, DF, and MQ) The worst for it is probably AQ; MQ is probably the best, but DF and AQW both have an awful lot of content available for free players.
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Updating the portion on Runescape, as it was inaccurate and outdated.


* RuneScape MMORPG now allows players to pay $5 in exchange for a 10% exp boost for one week. This can be done 5 times a year on the same account.

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* RuneScape MMORPG now allows players to pay $5 in exchange for the purchase of extra "spins" on something called the "Squeal of Fortune", a 10% exp boost for one week. This Wheel of Fortune parody on which you can be done 5 times a year on the same account.win assorted (mostly junk, but some very good) prizes, as well as experience rewards.
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** ''BlazBlueContinuumShift'' went the extra mile by making it much harder to unlock "Unlimited" characters without paying for them. You can also unlock Mu-12 by either spending several hours playing story mode, or just buying her as well.

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** ''BlazBlueContinuumShift'' ''VideoGame/BlazBlueContinuumShift'' went the extra mile by making it much harder to unlock "Unlimited" characters without paying for them. You can also unlock Mu-12 by either spending several hours playing story mode, or just buying her as well.
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* Parodied in ''VideoGame/DLCQuest'' where everything has to be bought from the ability to move to the left to the ending of the game. Fortunately, you have to pay with in-game money.
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If you earn the coins in-game it\'s not this trope


* On the Pictionary-like iPhone game ''Draw Something'' (where you draw something and another person has to guess what it is and is given letters to choose from), you earn coins based on how hard the words are. The coins can be used to buy more colors and also "bombs", which eliminate unneeded words from the letter choices.

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* On the Pictionary-like iPhone game ''Draw Something'' (where you draw something and another person has to guess what it is and is given letters to choose from), you earn coins based on how hard the words are. The coins can be used to buy more colors and also "bombs", which eliminate unneeded words from the letter choices.
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* To unlock all the characters and power-ups in ''Videogames/TempleRun'', you need coins. These coins can be gathered within the game, but for the impatient they are also available for real money.
* Voltage Inc's [[RomanceGame reverse harem games]] ''PiratesInLove'' and ''MyForgedWedding'' run on microtransactions. The player downloads the free app, and then can buy as many or as few routes as desired.

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* To unlock all the characters and power-ups in ''Videogames/TempleRun'', ''VideoGame/TempleRun'', you need coins. These coins can be gathered within the game, but for the impatient they are also available for real money.
* Voltage Inc's [[RomanceGame reverse harem games]] ''PiratesInLove'' and ''MyForgedWedding'' run on microtransactions. The player downloads the free app, and then can buy as many or as few routes as desired.
desired.
* On the Pictionary-like iPhone game ''Draw Something'' (where you draw something and another person has to guess what it is and is given letters to choose from), you earn coins based on how hard the words are. The coins can be used to buy more colors and also "bombs", which eliminate unneeded words from the letter choices.
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* ''{{Battlefield}} Heroes'' has [[VirtualPaperDoll clothing]] available to all players, but some of it must be bought. Strictly cosmetic, though.

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* ''{{Battlefield}} Heroes'' ''BattlefieldHeroes'' has [[VirtualPaperDoll clothing]] available to all players, but some of it must be bought. Strictly cosmetic, though.
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Please link to the wiki page for works.


* Voltage Inc's [[RomanceGame reverse harem games]] ''Pirates in Love'' and ''My Forged Wedding'' run on microtransactions. The player downloads the free app, and then can buy as many or as few routes as desired.

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* Voltage Inc's [[RomanceGame reverse harem games]] ''Pirates in Love'' ''PiratesInLove'' and ''My Forged Wedding'' ''MyForgedWedding'' run on microtransactions. The player downloads the free app, and then can buy as many or as few routes as desired.
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Added \"My Forged Wedding\" and \"Pirates in Love.\"



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* Voltage Inc's [[RomanceGame reverse harem games]] ''Pirates in Love'' and ''My Forged Wedding'' run on microtransactions. The player downloads the free app, and then can buy as many or as few routes as desired.
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* ''DungeonsAndDragonsOnline'' is an MMORPG which requires paying real cash to unlock certain areas, purchase powerful equipment or unlock certain classes.

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* ''DungeonsAndDragonsOnline'' ''VideoGame/DungeonsAndDragonsOnline'' is an MMORPG which requires paying real cash to unlock certain areas, purchase powerful equipment or unlock certain classes.
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* ''KingdomOfLoathing'' has an accessory you receive by donating $10 to the game. It is generally valued at about the amount of meat (in-game currency) that a reasonably well-equipped character could expect to make in a month's worth of farming for it. Because it is very easy to sell the accessory at the current market price, the price works as a very practical real-money-to-meat exchange rate, albeit a one-way one (the accessory's price also serves as a key indicator of the in-game economy).

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* ''KingdomOfLoathing'' has an accessory the Mr. Accessory, which you receive by donating $10 to the game. It is generally valued at about the amount of meat (in-game currency) that a reasonably well-equipped character could expect to make in a month's worth of farming for it. Because it is very easy to sell the accessory at the current market price, the price works as a very practical real-money-to-meat exchange rate, albeit a one-way one (the accessory's price also serves as a key indicator of the in-game economy).
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* The Mann Co. store in ''VideoGame/TeamFortress2''. The in-game store has just about every item in the game, all of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players. Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency.

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* The Mann Co. store in ''VideoGame/TeamFortress2''. The in-game store has just about every item in the game, all of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players. Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency. currency for anything to expensive to easily be paid in [[ItemCrafting metal]].
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* ''DungeonsAndDragonsOnline'' is an MMORPG which requires paying real cash to unlock certain areas, purchase powerful equipment or unlock certain classes.
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* ''{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock special emotes, accessories, and so on.

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* ''{{Portal ''VideoGame/{{Portal 2}}'''s multiplayer mode has its own shop where players can pay real-world money to unlock special emotes, accessories, and so on.
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* The Mann Co. store in ''TeamFortress2''. The in-game store has just about every item in the game, all of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players. Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency.

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* The Mann Co. store in ''TeamFortress2''.''VideoGame/TeamFortress2''. The in-game store has just about every item in the game, all of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players. Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency.
Is there an issue? Send a MessageReason:
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* To unlock all the characters and power-ups in ''Videogames/TempleRun'', you need coins. These coins can be gathered within the game, but for the impatient they are also available for real money.
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* ''TaleOfVespiria'' has this. Some of the stuff is rather easy to get later on in the game, and some of it is free too, so the advantage is mitigated somewhat.

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* ''TaleOfVespiria'' ''TalesOfVesperia'' has this. Some of the stuff is rather easy to get later on in the game, and some of it is free too, so the advantage is mitigated somewhat.
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Namespace


* ''ProjectBlackout'' sells special, more powerful equipment for real money.

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* ''ProjectBlackout'' ''VideoGame/ProjectBlackout'' sells special, more powerful equipment for real money.
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* ''BloodlineChampions'' lets you spend real money to unlock characters.

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* ''BloodlineChampions'' lets you spend real money to unlock characters. However, you can play your way to most of the things in the store, and nothing that can be bought with real money affects gameplay in any way.

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* In the Xbox 360 version of ''Game/TheGodfather: The Game'', players have the option of buying weapons and upgrades off of the Xbox Live Marketplace.

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* In the Xbox 360 version of ''Game/TheGodfather: ''VideoGame/TheGodfather: The Game'', players have the option of buying weapons and upgrades off of the Xbox Live Marketplace.



* Many game apps on {{Facebook}} use Facebook coins, which are bought with money. Some use the direct method as well.

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* Many game apps on {{Facebook}} use Facebook coins, which are bought with money. Some use the direct method as well.well.
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* Failed spectacularly in ''EveOnline'', when the release of $70, purely cosmetic monocles caused in-game riots.

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* ''{{BlazBlue}}: Calamity Trigger'' lets you pay a small fee to unlock the "Unlimited" forms of some characters, instead of playing for them.

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* ''{{BlazBlue}}: Calamity ''{{BlazBlue}}:
** ''Calamity
Trigger'' lets you pay a small fee to unlock the "Unlimited" forms of some characters, instead of playing for them.
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Added DiffLines:

** ''BlazBlueContinuumShift'' went the extra mile by making it much harder to unlock "Unlimited" characters without paying for them. You can also unlock Mu-12 by either spending several hours playing story mode, or just buying her as well.

Changed: 222

Removed: 223

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* The Mann Co. store in ''TeamFortress2''. The in-game store has just about every item in the game, all of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players.
** Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency.

to:

* The Mann Co. store in ''TeamFortress2''. The in-game store has just about every item in the game, all of which can also be obtained through the random drop system. There is still a small market in Unusual hats, something of a status symbol amongst players.
**
players. Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Three hats in particular, Bill's Hat (from the Left4Dead series), Max's Severed Head, (from the Sam & Max series) and the Earbuds, when Team Fortress 2 was released for Apple computers, are used as the de facto currency.

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