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* ''Manga/BlackClover'' takes place in a medieval world with a socially stratified society of royalty, nobility, commoners, and peasantry. According to an interview with Tabata, one reference material that he uses is ''Literature/TheLordOfTheRings''.
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* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy, though the games also have heavy Greek influences and some Asian influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this to an extent, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

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* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy, though the games also have heavy Greek influences and some Asian influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this to an extent, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
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dewicking Our Elves Are Better per trs


* ''Webcomic/DungeonDamage'' {{justifie|dTrope}}s this by setting the story... in Medieval Europe. Or rather, an AlternateHistory where [[FunctionalMagic magic works]] and several [[FiveRaces D&D races]] and [[OurMonstersAreDifferent monsters]] exist: the Fall of Rome, the spread of Christianity, the Crusades all happened, but with [[OurElvesAreBetter Elves]], [[OurDwarvesAreAllTheSame Dwarves]] and [[OurGoblinsAreDifferent Goblins]], [[OurVampiresAreDifferent Vampires]], [[OurWerewolvesAreDifferent Werewolves]] and [[AWizardDidIt Wizards]], neatly explaining the differences from real history. With a good deal of [[ShownTheirWork Shown Work]] about RealLife history, technology and mythology to boot.

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* ''Webcomic/DungeonDamage'' {{justifie|dTrope}}s this by setting the story... in Medieval Europe. Or rather, an AlternateHistory where [[FunctionalMagic magic works]] and several [[FiveRaces D&D races]] and [[OurMonstersAreDifferent monsters]] exist: the Fall of Rome, the spread of Christianity, the Crusades all happened, but with [[OurElvesAreBetter [[OurElvesAreDifferent Elves]], [[OurDwarvesAreAllTheSame Dwarves]] and [[OurGoblinsAreDifferent Goblins]], [[OurVampiresAreDifferent Vampires]], [[OurWerewolvesAreDifferent Werewolves]] and [[AWizardDidIt Wizards]], neatly explaining the differences from real history. With a good deal of [[ShownTheirWork Shown Work]] about RealLife history, technology and mythology to boot.
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No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]), especially England. People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.

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No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]), especially England.[[UsefulNotes/{{Britain}} England]]. People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.
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* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced one), though the games also have Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

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* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced one), fantasy, though the games also have heavy Greek influences and some Asian influences. influences as well. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, this to an extent, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
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** ''TabletopGame/ForgottenRealms'' plays this straight...ish, given its inherently HighFantasy setting leads to certain changes. Still, for overall aesthetic, it fits this much better.

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** ''TabletopGame/ForgottenRealms'' plays this straight...ish, given its inherently HighFantasy setting leads to certain changes. Still, for overall aesthetic, it fits this much better. Subverted with its subsettings, which instead distinctly focus on other cultures as their HistoricalFantasy building blocks; ''TabletopGame/AlQadim'' is Arabia-inspired, ''TabletopGame/KaraTur'' is based on Japan and China, and between them ''TabletopGame/{{Maztica}}'' and ''TabletopGame/{{Anchorome}}'' cover Pre-Columbian North, Central and South America.
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* ''Series/TheOutpost'': The series is set in a fairly standard Medieval Europe analogue, with the clothing and weaponry typical (aside from some bombs the Prime Order has, and Talon wearing more masculine garb), plus general social conditions. Generic feudalism exists, though the government overall is now a repressive theocracy. Unlike many examples though, there are a few characters who have non-European looks.
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Thinking about it, I might have underplayed Sacae's role a bit too much.


* The ''Franchise/FireEmblem'' games tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Eurasian steppe analogue Sacae from ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the only game where a total aversion to this trope plays a central role is ''VideoGame/FireEmblemFates'', where Japan-like Hoshido is one of the two main nations in the setting (the other one, Nohr, is square in this trope).

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* The ''Franchise/FireEmblem'' games tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Eurasian steppe analogue Sacae from ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the only least European-themed game where a total aversion to this trope plays a central role is ''VideoGame/FireEmblemFates'', where Japan-like Hoshido is one of the two main nations in the setting (the other one, Nohr, (though even here, its rival nation of Nohr is square in this trope).
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* The ''Franchise/FireEmblem'' games tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Mongolia-esque Sacae in ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the only game where a total aversion to this trope plays a central role is ''VideoGame/FireEmblemFates'', where Japan-like Hoshido is one of the two main nations in the setting (the other one, Nohr, is square in this trope).

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* The ''Franchise/FireEmblem'' games tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Mongolia-esque Eurasian steppe analogue Sacae in from ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the only game where a total aversion to this trope plays a central role is ''VideoGame/FireEmblemFates'', where Japan-like Hoshido is one of the two main nations in the setting (the other one, Nohr, is square in this trope).
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* ''VideoGame/FableI'' has this as it's setting, but ''II'' and ''III'' avert it, having Enlightenment and Industrial Revolution-era settings respectively instead.

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* ''VideoGame/FableI'' has this as it's its setting, but ''II'' and ''III'' avert it, having Enlightenment and Industrial Revolution-era settings respectively instead.



* The ''Franchise/FireEmblem'' series. ''VideoGame/FireEmblemFates'', for example, has two countries that make up its setting - Hoshido is Japan-like, while Nohr is square in this trope.

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* The ''Franchise/FireEmblem'' series. games tend to be set in European-esque lands with a roughly late-medieval level of development. While a few entries do include lands based on other cultures, like Mongolia-esque Sacae in ''VideoGame/FireEmblemTheBlazingBlade'' and ''VideoGame/FireEmblemTheBindingBlade'', the only game where a total aversion to this trope plays a central role is ''VideoGame/FireEmblemFates'', for example, has two countries that make up its setting - where Japan-like Hoshido is Japan-like, while Nohr one of the two main nations in the setting (the other one, Nohr, is square in this trope.trope).
** Played with by ''VideoGame/FireEmblemThreeHouses''; the main setting of Fódlan has one foot in the European Renaissance, with it being implied that [[spoiler:the Church of Seiros]] is the only reason why it hasn't already fully progressed past the medieval era. Additionally, the myriad lands surrounding Fódlan are all indicated to have rather non-European cultures; for example, Brigid has a vaguely Native American/Polynesian culture, while Almyra is an amalgamation of various Middle Eastern and Central Asian cultures.
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Nordic]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Nordic]]'' Northern]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' Nordic]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
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None


** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Nordic]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Nordic]]'' Northern]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

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%%* ''LightNovel/SpiceAndWolf''

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%%* ''LightNovel/SpiceAndWolf''* ''LightNovel/SpiceAndWolf'' is set in a world that looks almost exactly like Medieval England, and even brings in many Medieval England cultural ideas for DeliberateValuesDissonance with the audience, but it's also a world where primeval animal spirits (or "Gods") are a real, if now almost extinct, race, and even capable of walking amongst humans in disguise.



** ''TabletopGame/{{Birthright}}'' runs wholeheartedly with this trope, even toning down some of the more traditional StandardFantasySetting tropes associated with D&D to better play up its basis. The land deliberately looks like a not-Europe in terms of climate, the setting revolves around embracing the DivineRightOfKings, giants and dragons are both {{Dying Race}}s, and most monsters are either lone individuals warped into a monstrous state by being corrupted with the essence of a dead GodOfEvil, or somehow bred from those divinely blooded mutant kings. The game even uses Welsh (or at least a semblance of it) as the setting's native language.



** The ''TabletopGame/NentirVale'' averts this; the World looks absolutely nothing like Medieval Europe and is clearly shaped by the many fantastical races, creatures, events and powers. [[FloatingContinent Floating islands]] are called out as an uncommon but natural part of the background scenery, whilst the different races have very distinct aesthetics to gear and building structures. Dwarves, for example, prefer strong geometric symbols, whilst the [[BigRedDevil tieflings]] of Bael Turath favored twisting, cylindrical buildings and weapons with a half-melted, jagged aesthetic.
** ''TabletopGame/{{Planescape}}'' subverts this; the setting's centerpiece, Sigil, can be described as Industrial Revolution London turned into a FantasyKitchenSink, whilst the planes themselves run off literally every heaven and hell trope you can think up.
** ''TabletopGame/DarkSun'' is another aversion, being set in a fantasy version of TheApunkalypse, where everyone uses bone, chitin and stone weaponry because metal is so rare that metalworking skills have gone extinct.

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** The ''TabletopGame/NentirVale'' averts this; the World looks absolutely nothing like Medieval Europe and is clearly shaped by the many fantastical races, creatures, events and powers. [[FloatingContinent Floating islands]] are called out as an uncommon but natural part of the background scenery, whilst the different races have very distinct aesthetics to gear and building structures.structures, so the environment looks even more alien. Dwarves, for example, prefer strong geometric symbols, whilst the [[BigRedDevil tieflings]] of Bael Turath favored twisting, cylindrical buildings and weapons with a half-melted, jagged aesthetic.
** ''TabletopGame/{{Planescape}}'' subverts this; this and goes full-on NewWeird; the setting's centerpiece, Sigil, can be described as Industrial Revolution London turned into a FantasyKitchenSink, whilst the planes themselves run off literally every heaven and hell trope you can think up.
** ''TabletopGame/DarkSun'' is another aversion, being set in a fantasy version of TheApunkalypse, where everyone uses bone, chitin and stone weaponry because metal is so rare that metalworking skills have gone extinct. The game takes place on a StandardFantasySetting that was devastated by multiple genocidal world wars fought with BlackMagic that was powered with the very life-essence of the planet itself, transforming it into a DeathWorld made up of barren wastes populated by the mutated, psionic monsters that were tough enough to survive.
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* Ankh-Morpork and environs started out as this, since ''Literature/{{Discworld}}'' was initially just a parody of fantasy tropes. However, since Sir Terry ''didn't'' believe in MedievalStasis, it progressed very rapidly, reaching a level he described as "[[RegencyEngland Late Georgian]], but without [[UsefulNotes/TheHouseOfHanover the late George]]" for much of the series, before ''Discworld/RaisingSteam'' dragged it kicking and screaming into the Century of the Fr ... er, the Victorian period.

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* Ankh-Morpork and environs started out as this, since ''Literature/{{Discworld}}'' was initially just a parody of fantasy tropes. However, since Sir Terry ''didn't'' believe in MedievalStasis, it progressed very rapidly, reaching a level he described as "[[RegencyEngland Late Georgian]], but without [[UsefulNotes/TheHouseOfHanover the late George]]" for much of the series, before ''Discworld/RaisingSteam'' ''Literature/RaisingSteam'' dragged it kicking and screaming into the Century of the Fr ... er, the Victorian period.
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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.

to:

** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' subverts it by taking place in a ''[[GrimUpNorth Northern]]'' Nordic]]'' MedievalEuropeanFantasy setting. Cultural diversity among the races is restored, and there is a better balance of enemy animal and creature varieties.
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* The ''VideoGame/PrincessMaker'' games take place in one, with the exception of ''Princess Maker 5''. Mithril is the highest form of equipment to obtain, and long dresses are common to be worn by women. The [[VideoGame/PrincessMaker2Refine second]] and [[VideoGame/PrincessMaker4 fourth]] game are given specific years of 1200 and 1400, respectively, to place them.
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No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]), especially the United Kingdom. People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.

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No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]), especially the United Kingdom.England. People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.
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No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]), typically Western Europe (especially the United Kingdom). People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.

to:

No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]), typically Western Europe (especially especially the United Kingdom).Kingdom. People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.
Is there an issue? Send a MessageReason:
None


No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]). People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.

to:

No matter where a fantasy story may be written, whatever rich history the author's homeland might have, most fantasy stories take place in [[HighMiddleAges Medieval Europe]] (or a [[FantasyCounterpartCulture facsimile thereof, possibly reasonable]]).reasonable]]), typically Western Europe (especially the United Kingdom). People will fight with swords and shields, and the government is usually vaguely feudal: it may not map well to any real-world political system, but it usually has [[RoyalBlood hereditary monarchs]] and [[BlueBlood nobles]] (which many other cultures also have, but if European titles are used, you're in a Medieval European Fantasy). Medieval European Fantasy settings are sometimes littered with SchizoTech, though FantasyGunControl is often a limiting factor.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced one), though the games also have Eastern influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced one), though the games also have Eastern Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced one), though the games also have Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced one), though the games also have Asian Eastern influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit heavily Greek-influenced), though the games also have Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly medieval European fantasy (albeit a heavily Greek-influenced), Greek-influenced one), though the games also have Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
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None


* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influence in addition to the standard Western European ones), though the games also have Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influence in addition to the standard Western European ones), fantasy (albeit heavily Greek-influenced), though the games also have Asian influences. ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
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* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influence in addition to the standard Western European ones), though the games also have Asian influences. The aversions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

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* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influence in addition to the standard Western European ones), though the games also have Asian influences. The aversions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have Hourglass]]'' avert this, however, having more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
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* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influence in addition to the standard Western European ones), though the games also have Asian influences. The exceptions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

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* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influence in addition to the standard Western European ones), though the games also have Asian influences. The exceptions aversions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have more modern Pacific/Caribbean-style [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
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* ''VideoGame/FableI'' has this as it's setting, but ''II'' and ''III'' avert it, being set in the Enlightenment and Industrial Revolution eras instead.

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* ''VideoGame/FableI'' has this as it's setting, but ''II'' and ''III'' avert it, being set in the having Enlightenment and Industrial Revolution eras Revolution-era settings respectively instead.
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* ''VideoGame/FableI'' has this as it's setting, but ''II'' and ''III'' avert it, being set in the Enlightenment and Industrial Revolution eras instead.
Is there an issue? Send a MessageReason:
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* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influences in addition to the standard Western European ones), though the games also have Asian influences. The exceptions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with a large amount of Greek influences influence in addition to the standard Western European ones), though the games also have Asian influences. The exceptions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.
Is there an issue? Send a MessageReason:
None


* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with notable Greek influences in addition to the standard Western European ones), though the games also have Asian influences. The exceptions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

to:

* ''Franchise/TheLegendOfZelda'' is predominantly medieval fantasy (with notable a large amount of Greek influences in addition to the standard Western European ones), though the games also have Asian influences. The exceptions are ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', which have [[TropicalIslandAdventure tropical island settings]] instead. While ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' returns to the European-esque setting, it moves into the early modern period with elements of SteamPunk, and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' mixes Medieval European Fantasy with Sci-Fi elements.

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