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** ''TabletopGame/EpicLevelHandbook'': The Lavawight and Shape of Fire have the blazefire ability which does exactly that.

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** ''TabletopGame/EpicLevelHandbook'': The [[ManOnFire Lavawight and Shape of Fire Fire]] have the blazefire ability which does exactly that. unique trait "Blazefire" -- hit points lost to its flames can never be naturally or magically restored.

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* ''VideoGame/UndertaleYellow'': [[spoiler:In the battle against Ceroba during the Genocide route, she has access to Red attacks that will decrease the player's Max HP.]]



* ''[[Videogame/Sorcery2013 Sorcery!]]'': The time-travel spell ZED is actually a type of death curse. As such each time you use it or someone uses it on you, you lose 1 point of your maximum Stamina. Luckily the game has a number of ways of permanently adding to your max Stamina, so it's possible to outpace the loss.

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* ''[[Videogame/Sorcery2013 Sorcery!]]'': ''Videogame/{{Sorcery}}'': The time-travel spell ZED is actually a type of death curse. As such each time you use it or someone uses it on you, you lose 1 point of your maximum Stamina. Luckily the game has a number of ways of permanently adding to your max Stamina, so it's possible to outpace the loss.loss.
* ''VideoGame/UndertaleYellow'': [[spoiler:In the battle against Ceroba during the Genocide route, she has access to Red attacks that will decrease the player's Max HP.]]
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* ''Videogame/{{Fallout 4}}'':
** This is its ''entire'' penalty and it's general more severe than before, as every 10 Rads takes off 1% of health. There are ways to remove rads and reverse the HP reduction, so it's not permanent.

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* ''Videogame/{{Fallout 4}}'':
''Videogame/Fallout4'':
** This is its ''entire'' penalty radiation's entire penalty, and it's general generally more severe than before, in previous games, as every 10 Rads takes off 1% of health. There are ways to remove rads and reverse the HP reduction, so it's not permanent.
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* "VideoGame/SonicFrontiers": Happens during the DLC campaign "Final Horizon" while fighting the final boss battle with [[spoiler:the Titan "Supreme" which has been infected/possessed by THE END]], which will launch energy balls at you that will reduce your maximum Ring count by a certain amount for each hit you take by one of its energy balls.

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* "VideoGame/SonicFrontiers": *VideoGame/SonicFrontiers: Happens during the DLC campaign "Final Horizon" while fighting the final boss battle with [[spoiler:the Titan "Supreme" which has been infected/possessed by THE END]], which will launch energy balls at you that will reduce your maximum Ring count by a certain amount for each hit you take by one of its energy balls.take.
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*"VideoGame/SonicFrontiers": Happens during the DLC campaign "Final Horizon" while fighting the final boss battle with [[spoiler:the Titan "Supreme" which has been infected/possessed by THE END]], which will launch energy balls at you that will reduce your maximum Ring count by a certain amount for each hit you take by one of its energy balls.
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* A variation in ''VideoGame/HeroMustDie'': As time passes, TheHero gets progressively weaker, with all of their stats diminishing over time, including their max HP. The rate at which their stats and max HP decays increases the more fatigued the Hero becomes, so resting to recover from fatigue is important to keep this decay to a minimum.
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* In ''VideoGame/VariousDaylife'', this effect comes not from enemy attacks; instead the expeditionary team members' maximum HP decreases steadily as they trek through the wilderness, in larger increments in harsher weather conditions. The team members can boost their max HP back up by consuming food items while camping during expeditions, up to their original amount at the start of the expedition, though it'll decrease again once they resume the trek.
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* Dark Glass Corruption from ''VideoGame/RiseOfLegends''.

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%% (Administrivia/ZeroContextExample) * Dark Glass Corruption from ''VideoGame/RiseOfLegends''.
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* ''VideoGame/UndertaleYellow'': [[spoiler:In the battle against Ceroba during the Genocide route, she has access to Red attacks that will decrease the player's Max HP.]]
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** ''Videogame/{{Fallout 4}}'':
*** This is its ''entire'' penalty and it's general more severe than before, as every 10 Rads takes off 1% of health. There are ways to remove rads and reverse the HP reduction, so it's not permanent.
*** There is a quest in which you are infected with a disease that lowers your max HP by 10; the quest culminates in finding a cure, but choosing between using it to cure yourself or to save the life of a young boy. If you save the boy, the HP reduction becomes permanent.

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** * ''Videogame/{{Fallout 4}}'':
*** ** This is its ''entire'' penalty and it's general more severe than before, as every 10 Rads takes off 1% of health. There are ways to remove rads and reverse the HP reduction, so it's not permanent.
*** ** There is a quest in which you are infected with a disease that lowers your max HP by 10; the quest culminates in finding a cure, but choosing between using it to cure yourself or to save the life of a young boy. If you save the boy, the HP reduction becomes permanent.

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* Radiation damage in most of the ''VideoGame/{{Fallout}}'' games reduces max hit points both directly and indirectly (by lowering the stats that HP is derived from). In ''Videogame/{{Fallout 4}}'', this is its ''entire'' penalty and it's general more severe than before, as every 10 Rads takes off 1% of health. There are ways to remove rads and reverse the HP reduction, so it's not permanent.

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* ''VideoGame/{{Fallout}}'': Radiation damage in most of the ''VideoGame/{{Fallout}}'' games reduces max hit points both directly and indirectly (by lowering the stats that HP is derived from). In from).
**
''Videogame/{{Fallout 4}}'', this 4}}'':
*** This
is its ''entire'' penalty and it's general more severe than before, as every 10 Rads takes off 1% of health. There are ways to remove rads and reverse the HP reduction, so it's not permanent.
*** There is a quest in which you are infected with a disease that lowers your max HP by 10; the quest culminates in finding a cure, but choosing between using it to cure yourself or to save the life of a young boy. If you save the boy, the HP reduction becomes
permanent.
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* ''TabletopGame/FabulaUltima'' has a self-inflicted version of this in the Birth Of The Cruel heroic skill, which allows a player to reanimate a single dead NPC as a loyal undead minion at the cost of reducing their own maximum HP ''and'' MP by an amount equal to the NPC's level. This reduction lasts until the minion is destroyed.
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* ''VideoGame/SaltAndSanctuary'' has a mechanic known as Wounding, where each hit you take drains both your HP and a small chunk of your maximum health. Slashing attacks and other damaging strikes can cleave huge amounts of your cap off and can only be restored with a rare item or resting at a Sanctuary. In addition, the game also has Maximum ''Stamina'' Reduction - using magic reduces a small white bar under your stamina that determines your stamina cap and bottoms out at half maximum stamina.
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mini fix


** Some enemies and environmental effects will reduce your maximum HP, and this lasts until you heal at a shrine. The effects can stack down to death if you take enough hits or spend too long in the affected areas. Beware of purple.

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** Some enemies and environmental effects will reduce your maximum HP, and this lasts until you heal at a shrine. The effects can stack down to death completely removing your health bar if you take enough hits or spend too long in the affected areas.areas, turning you into OneHitPointWonder and rendering remaining healing potions moot. Beware of purple.
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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, the glow of the underground lightroots, or drinks an elixir made with a sundelion]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collects a heart container or stamina vessel, a little bit of Gloom can be seen leaving his body. [[spoiler:During the final battle, Ganondorf can use these intense Gloom attacks to shatter Link's hearts, preventing him from restoring those hearts even through means that would normally dispel the Gloom. However, when the final phase begins, these shattered hearts are restored.]]

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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken).broken as shown on the page image). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, the glow of the underground lightroots, or drinks an elixir made with a sundelion]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collects a heart container or stamina vessel, a little bit of Gloom can be seen leaving his body. [[spoiler:During the final battle, Ganondorf can use these intense Gloom attacks to shatter Link's hearts, preventing him from restoring those hearts even through means that would normally dispel the Gloom. However, when the final phase begins, these shattered hearts are restored.]]
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[[quoteright:900:[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom https://static.tvtropes.org/pmwiki/pub/images/legendofzeldatearsofthekingdommaximumhpreductiongloomdamageheartcontainer.png]]]]
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** The Viral status effect cuts both current and max HP in half for its duration.

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** The Viral status effect cuts used to cut both current and max HP in half for its duration.duration. A rework now causes the afflicted target to take more HP damage depending on the number of stacks inflicted.
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* ''VideoGame/{{Ultrakill}}'' has hard damage, acquired as a portion of incoming damage taken. Since the protagonist, V1, is a [[HealItWithBlood blood-fueled robot]] that absorbs blood through direct contact, hard damage serves to limit their ability to outheal incoming damage. Hard damage eventually replenishes after time spent not taking damage, which takes less the higher your style ranking is.
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* In ''WebAnimation/{{RWBY}}'', Pietro Polendina used a piece of his aura to make a penny, leaving him with a permanent weakened aura. When [[IncurableCoughOfdeath he coughs]] from a condition brought on by this state, his aura flickers over his body and scorch-edged holes are visible across it.

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* In ''WebAnimation/{{RWBY}}'', Pietro Polendina used a piece of his aura Aura (his soul, more or less) to make a penny, create Penny, leaving him with a permanent weakened aura. Aura. When [[IncurableCoughOfdeath he coughs]] from a condition brought on by this state, his aura Aura flickers over his body and scorch-edged holes are visible across it.
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* In ''WebAnimation/{{RWBY}}'', Pietro Polendina used a piece of his aura to make a penny, leaving him with a permanent weakened aura. When [[IncurableCoughOfdeath he coughs]] from a condition brought on by this state, his aura flickers and burn like holes are visible.

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* In ''WebAnimation/{{RWBY}}'', Pietro Polendina used a piece of his aura to make a penny, leaving him with a permanent weakened aura. When [[IncurableCoughOfdeath he coughs]] from a condition brought on by this state, his aura flickers over his body and burn like scorch-edged holes are visible.visible across it.
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* In ''WebAnimation/{{RWBY}}'', pietro polendina used a piece of his aura to make a penny, leaving him with a permanent weakened aura.

to:

* In ''WebAnimation/{{RWBY}}'', pietro polendina Pietro Polendina used a piece of his aura to make a penny, leaving him with a permanent weakened aura.aura. When [[IncurableCoughOfdeath he coughs]] from a condition brought on by this state, his aura flickers and burn like holes are visible.

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* ''VideoGame/PaperMarioDarkStarEdition'': Light Bones have the ability to reduce Mario's maximum heart points each time their attacks connect, which lasts until the end of the battle.












* ''VideoGame/TheBindingOfIsaac'': trading your HP for items from Satan or a Black Market will have this effect. There's also a "Health Down" pill that has this effect when used. Fortunately, HP increasing items are relatively common in the game, and can counteract this.

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* ''VideoGame/TheBindingOfIsaac'': trading ''VideoGame/TheBindingOfIsaac'':
** Trading
your HP for items from Satan or a Black Market will have this effect. There's also a "Health Down" pill that has this effect when used. Fortunately, HP increasing items are relatively common in the game, and can counteract this.this.
** ''Repentance'' introduces a rarer and more permanent reduction in the form of broken hearts, which only appear from one card and a pair of items. Normally, the maximum number of hearts a character can have is twelve. Broken hearts take up this space and reduce the total number of health the character can possibly have, which cannot be counteracted with items that increase HP. It is possible to remove them, but only a few sources are capable of doing so.
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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, or the glow of the underground lightroots]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collect a heart container, a little bit of Gloom can be seen leaving his body. [[spoiler:During the final battle, Ganondorf can use these intense Gloom attacks to shatter Link's hearts, preventing him from restoring those hearts even through means that would normally dispel the Gloom. However, when the final phase begins, these shattered hearts are restored.]]

to:

* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, or the glow of the underground lightroots]].lightroots, or drinks an elixir made with a sundelion]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collect collects a heart container, container or stamina vessel, a little bit of Gloom can be seen leaving his body. [[spoiler:During the final battle, Ganondorf can use these intense Gloom attacks to shatter Link's hearts, preventing him from restoring those hearts even through means that would normally dispel the Gloom. However, when the final phase begins, these shattered hearts are restored.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, or the glow of the underground lightroots]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collect a heart container, a little bit of Gloom can be seen leaving his body.

to:

* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, or the glow of the underground lightroots]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collect a heart container, a little bit of Gloom can be seen leaving his body. [[spoiler:During the final battle, Ganondorf can use these intense Gloom attacks to shatter Link's hearts, preventing him from restoring those hearts even through means that would normally dispel the Gloom. However, when the final phase begins, these shattered hearts are restored.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A corrupting affliction known as Gloom is spreading across Hyrule. Touching pools of Gloom or getting hit by monsters corrupted by Gloom not only does damage, it prevents you from being able to heal from that damage (visualized by the heart icons being broken). The effect goes away when Link is bathed in [[LightIsGood natural sunlight, or the glow of the underground lightroots]]. At the beginning of the game, Link is hit by a direct blast of Gloom so powerful, it ''completely'' reduces his hearts from 30 to 3. Every time Link collect a heart container, a little bit of Gloom can be seen leaving his body.
Is there an issue? Send a MessageReason:
All this spacing is unnecessary. Also added a new example






* ''VideoGame/EtrianOdysseyVBeyondTheMyth'': The Camo Dog is a green-colored, six-limb creature found only in the hidden areas of Tutelary Forest. Its main attack, the Roar of Triumph, halves the party's HP for three turns. This can be eliminated before then with debuff-cleansing skills, but it's still advised to either kill or disable the enemy before it performs that attack (which is hard enough as-is, both for being durable HP-wise and having a high resistance to head binds).

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\n* ''VideoGame/EtrianOdyssey'':
** ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'': One of the most powerful skills Hecatoncheires, a {{Superboss}} fought during the PlayableEpilogue, has is one which halves the party's maximum HP.
**
''VideoGame/EtrianOdysseyVBeyondTheMyth'': The Camo Dog is a green-colored, six-limb creature found only in the hidden areas of Tutelary Forest. Its main attack, the Roar of Triumph, halves the party's HP for three turns. This can be eliminated before then with debuff-cleansing skills, but it's still advised to either kill or disable the enemy before it performs that attack (which is hard enough as-is, both for being durable HP-wise and having a high resistance to head binds).
binds).





















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* ''VideoGame/OctopathTravelerII'': Ups the ante by having the effect be active from the start of Castti's final battle as it is a toxic rainfall.

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* ''VideoGame/OctopathTravelerII'': Ups the ante by having the effect be active from the start of Castti's final battle as it is a toxic rainfall.
rainfall. About halfway through the battle, the rain intensifies, making your party's maximum HP drop even faster each turn.
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* In ''VideoGame/PlanescapeTorment'', your Nameless One can trade some of his organs to the burning mage Ignus for knowledge of some unique spells. This results in a small permanent loss of hit points.
* In ''VideoGame/{{Sorcery}}'', the time-travel spell ZED is actually a type of death curse. As such each time you use it or someone uses it on you, you lose 1 point of your maximum Stamina. Luckily the game has a number of ways of permanently adding to your max Stamina, so it's possible to outpace the loss.

to:

* In ''VideoGame/PlanescapeTorment'', your ''VideoGame/PlanescapeTorment'': Your Nameless One can trade some of his organs to the burning mage Ignus for knowledge of some unique spells. This results in a small permanent loss of hit points.
* In ''VideoGame/{{Sorcery}}'', the ''[[Videogame/Sorcery2013 Sorcery!]]'': The time-travel spell ZED is actually a type of death curse. As such each time you use it or someone uses it on you, you lose 1 point of your maximum Stamina. Luckily the game has a number of ways of permanently adding to your max Stamina, so it's possible to outpace the loss.

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[[folder:Driving Games]]
* In the Career Mode of ''VideoGame/TestDrive: Eve of Destruction''[[labelnote:*]] ''Driven to Destruction'' in PAL regions[[/labelnote]], your car will suffer irreparable damage as it receives and inflicts punishment, which reduces its maximum condition, lowers the money you receive from selling it or trading it in, and encourages you to get rid of beat-up rides in order to stay competitive. Additionally, repairing your car at an Eve, on top of it being more expensive than repairing it at home, also increases the amount of permanent damage sustained, so reserve it for emergencies.
[[/folder]]



[[folder:Racing]]
* In the Career Mode of ''VideoGame/TestDrive: Eve of Destruction''[[labelnote:*]] ''Driven to Destruction'' in PAL regions[[/labelnote]], your car will suffer irreparable damage as it receives and inflicts punishment, which reduces its maximum condition, lowers the money you receive from selling it or trading it in, and encourages you to get rid of beat-up rides in order to stay competitive. Additionally, repairing your car at an Eve, on top of it being more expensive than repairing it at home, also increases the amount of permanent damage sustained, so reserve it for emergencies.
[[/folder]]

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* In ''VideoGame/TheEndTimesVermintide'' and ''VideoGame/VermintideII'', most levels have two hidden Grimoires. Finding one and carrying it to the end of the level grants bonus loot, but ''each one'' reduces the entire party's maximum HP by [[PercentBasedValues 30%]]. This can be mitigated by AntiDebuff items or abilities.

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* In ''VideoGame/TheEndTimesVermintide'' and ''VideoGame/VermintideII'', most ''VideoGame/VermintideII'':
** Most
levels have two hidden Grimoires. Finding one and carrying it to the end of the level grants bonus loot, but ''each one'' reduces the entire party's maximum HP by [[PercentBasedValues 30%]]. 30%]] while carried. This can be mitigated by AntiDebuff items or abilities.and class abilities, even to the point of an InvertedTrope if the protection stacks past 100%.
** In the sequel's Chaos Wastes missions, one {{Curse}} that the {{Plaguemaster}} Nurgle can inflict on a level is a miasma that erodes the player characters' maximum HP while they're outside the aura of a portable ProtectiveCharm. Returning to the aura heals the effect.

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