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Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Ironically, games on such devices typically do not feature consoles as described by this trope. Should not be confused especially with the UsefulNotes/SegaMasterSystem console.

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Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Ironically, games on such devices typically do not feature consoles as described by this trope. Should not be confused especially with the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem console.
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* ''VideoGame/TheBindingOFIsaac Repentance'' includes a debug console, which allows the player to give themselves items, among other things. It's mainly for testing purposes, but achievements are not disabled when using it.
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[[AC:Others]]
* ''VideoGame/{{Subnautica}}'' is one of the few games to have console commands on the console versions. [[labelnote:Details]] L1+R1+X on [=PS4=], LB+RB+A on Xbox to open the console. Google will find you a list of commands. [[/labelnote]]
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i meant to write two m's


See also SlashCommmand, a counterpart often found in online games and chat rooms.

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See also SlashCommmand, SlashCommand, a counterpart often found in online games and chat rooms.

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Removed: 264

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moving example to Slash Command



See also SlashCommmand, a counterpart often found in online games and chat rooms.



[[AC:PlatformGame]]
* ''VideoGame/EverybodyEdits'', commands start with / and must be typed into chat. Many of these are owner-only, allowing the owner of the world to change settings. However, later updates make commands less necessary with improved GUI and menus.
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Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the UsefulNotes/SegaMasterSystem console.

to:

Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Ironically, games on such devices typically do not feature consoles as described by this trope. Should not be confused especially with the UsefulNotes/SegaMasterSystem console.
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* ''Franchise/TheSims'' series.

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* ''Franchise/TheSims'' ''VideoGame/TheSims'' series.
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Bethesda examples clean up, tense clean up


* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by Creator/{{Bethesda}} (New Vegas being made by Creator/ObsidianEntertainment).

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* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''Franchise/TheElderScrolls'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' ''VideoGame/{{Fallout 4}}'' and ''VideoGame/FalloutNewVegas'' ''VideoGame/FalloutNewVegas'', all made make use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared share a lot of command codes. These games, aside from New Vegas, ''New Vegas'', were also all developed by Creator/{{Bethesda}} (New Vegas being made (''New Vegas'' was instead developed by Creator/ObsidianEntertainment).Creator/ObsidianEntertainment with Bethesda publishing).


Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the MasterConsole, or alternatively, Console Commands.

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Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the MasterConsole, Master Console, or alternatively, Console Commands.
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Added DiffLines:

[[AC:PlatformGame]]
* ''VideoGame/EverybodyEdits'', commands start with / and must be typed into chat. Many of these are owner-only, allowing the owner of the world to change settings. However, later updates make commands less necessary with improved GUI and menus.
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* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by Creator/ObsidianEntertainment).

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* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} Creator/{{Bethesda}} (New Vegas being made by Creator/ObsidianEntertainment).
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* ''ColossalCave Adventure'' had a "MAGIC MODE" command that allowed the game manager, when the game was running on a shared computer such as a mainframe, to restrict times that the game could be played, set the welcome message, and optionally change the password to access magic mode. The bytecode to do this is still present in some PC versions -- it's just the "Is this a shared computer?" system call that's DummiedOut.

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* ''ColossalCave ''VideoGame/ColossalCave Adventure'' had a "MAGIC MODE" command that allowed the game manager, when the game was running on a shared computer such as a mainframe, to restrict times that the game could be played, set the welcome message, and optionally change the password to access magic mode. The bytecode to do this is still present in some PC versions -- it's just the "Is this a shared computer?" system call that's DummiedOut.
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Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem. An inverted usage also existed, by purposefully [[OneHitPointWonder lowering every player stat to 1]] and cranking up the enemies' stat, one can create a SelfImposedChallenge.

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Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem. An inverted usage also existed, by purposefully [[OneHitPointWonder lowering every player stat to 1]] and cranking up the enemies' stat, one can create a SelfImposedChallenge.
SelfImposedChallenge. Most of the time, these are referred to as Developer Consoles designed to execute commands in order to test game elements without having to use the proper effort and save time, such as noclipping to a particular portion of a map that was edited or giving all of the weapons to test them and they're kept in the game either as a simple cheat system or for people aspiring to create a GameMod.



* ''VideoGame/{{Quake}}'' might have been the first FPS to use a drop-down command-line console. The game's configuration files were actually shell scripts for the console, run through during startup just like your autoexec.bat or .bashrc.

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* ''VideoGame/{{Quake}}'' might have been the first FPS to use a drop-down command-line console. The game's configuration files were actually shell scripts for the console, run through during startup just like your autoexec.bat or .bashrc. Sequels and games using a derivative of the engines have similarly accessed console.



* Several source ports of ''Doom'' such as ''[=ZDoom=]'', add a console.

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* Several source ports of ''Doom'' such as ''[=ZDoom=]'', add a console.''VideoGame/{{Quake}}''-styled drop-down console to access more detailed commands.
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* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).

to:

* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).Creator/ObsidianEntertainment).
Is there an issue? Send a MessageReason:
None


Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.

to:

Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.
subsystem. An inverted usage also existed, by purposefully [[OneHitPointWonder lowering every player stat to 1]] and cranking up the enemies' stat, one can create a SelfImposedChallenge.
Is there an issue? Send a MessageReason:
None


Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the MasterConsole.

Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.

to:

Mainframe computer systems have a special terminal where the system operator can issue privileged commands to the system, to do things mere mortals can't do, like tell the system you've mounted a tape, or to authorize special privileges. When this is a single, permanent terminal, it's often called the MasterConsole.

MasterConsole, or alternatively, Console Commands.

Many video games have a master console as well. In this case, the master console is enabled either by a command-line option or a special key, such as the tilde "~" on US keyboards or "`" on European keyboards (They're in the same position). When the master console is enabled, one can change many of the features of the game, including changing internal variables (such as the weight of gravity), enable special GodMode features, give [[BottomlessMagazines infinite ammo]], or virtually anything the programmers choose to put in the master console subsystem.
subsystem.



* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).

to:

* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' 3}}'', ''VideoGame/{{Fallout4}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games, aside from New Vegas, were also all developed by {{Bethesda}} (New Vegas being made by {{Obsidian}}).
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Adding in that New Vegas was actually made by Obsidian.


* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games were also all developed by {{Bethesda}}.

to:

* The ''VideoGame/TheElderScrollsIIIMorrowind'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', as well as ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' all made use of the [[http://en.wikipedia.org/wiki/Gamebryo Gamebryo]] engine, and thus, shared a lot of command codes. These games games, aside from New Vegas, were also all developed by {{Bethesda}}.{{Bethesda}} (New Vegas being made by {{Obsidian}}).
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None


Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the MasterSystem console.

to:

Note the term "master console" is being used here to keep from confusing with game consoles, the dedicated hardware used to play games. Should not be confused especially with the MasterSystem UsefulNotes/SegaMasterSystem console.
Is there an issue? Send a MessageReason:
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* ''Videogame/{{Crysis}}'' and [=CryEngine=] games feature a console. It's fairly lacking in interesting commands and cheats, but allows heavy customization of the game's graphical and audio settings; particularly useful since the [[TechDemoGame game mauled PCs when it came out]]. In the ''[[Videogame/MechWarrior Mechwarrior Living Legends]]'' GameMod, the console is the only way to access the handful of secret camouflages, like the "sbaros" blue mosaic camouflage on the Warhammer.
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* ''TheSims'' series.
** ''{{Spore}}'' as well.

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* ''TheSims'' ''Franchise/TheSims'' series.
** ''{{Spore}}'' ''VideoGame/{{Spore}}'' as well.

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