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* In ''VideoGame/HearthstoneHeroesOfWarcraft'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.

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* In ''VideoGame/HearthstoneHeroesOfWarcraft'', the ''VideoGame/HearthstoneHeroesOfWarcraft'': The Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.



* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable The Battle of Aces'', the held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.

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* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'', the Aces'': The held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.




[[folder:Fan Works]]
* ''Webcomic/DestinyIntertwined'': Magic can be used to drain another being's magical reserves, which will render them temporarily unable to use elemental abilities or spellcasting. This is typically done to enforce safety measures or to neutralize potentially dangerous individuals.
[[/folder]]



* A spear with the "return magic drained as damage" version of this effect appears in the ''Literature/TheBlackCompany'' series. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.
* ''Franchise/{{Mistborn}}'' has Chromium [[MasterOfOneMagic Mistings]], known as "Leechers" for their ability to [[RequiredSecondaryPowers harmlessly and instantly dissolve]] any allomancy-capable metals within another allomancer's system. %%Required Secondary Powers is there because if the metals were simply deactivated, the allomancer thus targeted might suddenly have a lethal dose of, say, pewter in their system with no way to remove it.
** Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck but you can only use it on yourself]].

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* ''Literature/TheBlackCompany'': A spear with the "return magic drained as damage" version of this effect appears in the ''Literature/TheBlackCompany'' series.appears. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.
* ''Franchise/{{Mistborn}}'' has Chromium [[MasterOfOneMagic Mistings]], known as "Leechers" for their ability to [[RequiredSecondaryPowers harmlessly and instantly dissolve]] any allomancy-capable metals within another allomancer's system. %%Required Secondary Powers is there because if the metals were simply deactivated, the allomancer thus targeted might suddenly have a lethal dose of, say, pewter in their system with no way to remove it. \n** Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck but you can only use it on yourself]].



* Certain Charms can do this in ''TabletopGame/{{Exalted}}'', i.e. the [[TheUndead Abyssals]]' Splinter of The Void. It can be upgraded into ManaDrain.

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* ''TabletopGame/{{Exalted}}'': Certain Charms can do this in ''TabletopGame/{{Exalted}}'', this, i.e. the [[TheUndead Abyssals]]' Splinter of The Void. It can be upgraded into ManaDrain.
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* ''VideoGame/StreetFighter6'': ChipDamage first goes to the player's Drive Gauge, which is used to perform parries, [[EXSpecialAttack Overdrives]], and other special techniques. If the Drive Gauge is depleted and the player is in a Burnout state, chip damage will go to their HP instead.

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* ''VideoGame/StreetFighter6'': ChipDamage Chip damage from blocking first goes to the player's Drive Gauge, which is used to perform parries, [[EXSpecialAttack Overdrives]], and other special techniques. If the Drive Gauge is depleted and the player is in a Burnout state, chip damage will go to their HP instead.
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* ''VideoGame/StreetFighter6'': ChipDamage first goes to the player's Drive Gauge, which is used to perform parries, [[EXSpecialAttack Overdrives]], and other special techniques. If the Drive Gauge is depleted and the player is in a Burnout state, chip damage will go to their HP instead.
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* In ''[[VisualNovel/{{Sunrider}} Sunrider 4: The Captain's Return]]'', the High Roller's pulse guns can be upgraded to deplete small amounts of the target's Energy with every shot. Sola's Reactor Shot [[LevelUpAtIntimacyFive affection perk]] makes the Arch Angel deplete a huge chunk of the target's Energy when she shoots them in the back.
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new entry

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* ''VideoGame/ZanZarahTheHiddenPortal'': There is a Dark offensive spell that can remove a portion of the target's mana, which can be dangerous since mana doesn't regenerate in battle and if you run out, you will be either a sitting duck or you'll have to [[CastFromHitpoints use your hitpoints]] to attack.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss. Also removed Chained Sinkholes.


** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler:the [[BonusBoss Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).

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** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] and ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss [[{{Superboss}} Sephiroth's]] Heartless Angel attack, in addition to bringing your HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler:the [[BonusBoss [[{{Superboss}} Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] while [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).

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** Galarian Slowking has Eerie Spell, a Psychic-type Special-based damaging move that also drains 3 PP from the target's most recently-used move.



* In ''VideoGame/Warcraft III'' the demon hunter and some demonic units have the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.

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* In ''VideoGame/Warcraft III'' III'', the demon hunter and some demonic units have the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.



** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevent you from using any items. Which of course are the only thing that can kill them.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that that, when touched, prevent you from using any items. Which Which, of course course, are the only thing that can kill them.
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Oopsie.

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[[foldercontrol]]

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Alphabetized the whole page, sorted the quotes into folders, divided the folders by video game examples and non-video game examples, and added the ONRUSH entry.


ManaDrain is a subtrope where the mana is given to the caster.
A subtrope of MetaPower, as it deals with impacting a supernatural ability.

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ManaDrain is a subtrope where the mana is given to the caster.
caster. A subtrope of MetaPower, as it deals with impacting a supernatural ability.



!!Examples:

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!!Examples:
!!Video Game Examples
[[folder:Card Battle Game]]
* In ''VideoGame/HearthstoneHeroesOfWarcraft'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.
[[/folder]]

[[folder:Dungeon Crawlers]]



[[/folder]]

[[folder:Fighting Games]]
* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable The Battle of Aces'', the held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.
* Neji's Byakugan works this way in the ''Manga/{{Naruto}}'' fighting games.
[[/folder]]

[[folder:''Final Fantasy'']]



* ''Franchise/KingdomHearts''
** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler:the [[BonusBoss Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).
* ''VideoGame/BravelyDefault'' has Soul Crush, one of the Valkyrie's abilities, which destroys an enemy's MP equal to 10% of the damage a normal attack would do. Of course, since [[TheComputerIsACheatingBastard the enemies never seem to run out of MP for their spells and other abilities anyway]], [[UselessUsefulSpell this isn't very useful]].
* In ''VideoGame/ChronoTrigger'', the MP Buster technique sets a party member's MP to zero. One particular example involves the decoy Flea in Magus's Castle; the party member that strikes the decoy is subject to MP Buster, but [[StupidityIsTheOnlyOption you]] ''[[StupidityIsTheOnlyOption have]]'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon contact. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Certain baddies in the dungeons drain magic from your meter when they hit you.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevent you from using any items. Which of course are the only thing that can kill them.
* ''Videogame/EarthBound'': Some enemies have a move that can reduce your PP. The [[ManaDrain PSI Magnet]] techniques outright steal PP from their targets.
--> "The Mad Duck made something spin around!"
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', several enemies can use “Heartbleed,” an attack that sucks away your RP.
* Flower Fuzzies in ''VideoGame/PaperMarioTheThousandYearDoor'' suck out a few of your FP and can use them for a lightning attack.
* The chill debuff in ''VideoGame/MonsterSanctuary'' reduces the amount of mana that a monster regenerates at the start of each turn.
* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP[[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).
** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few Pokémon with the Pressure ability to wear down the player's PP.
** [[VideoGame/PokemonSwordAndShield Gigantamax Duraludon]] has G-Max Depletion, which burns 2 PP of the target's last move used while also dealing Dragon-type damage.
* ''Videogame/MarvelUltimateAlliance'' and the ''VideoGame/XMenLegends'' series have enemies whose presence drains away characters' EP.
* In ''VideoGame/WorldOfWarcraft'', Priests and some enemies have an ability called Mana Burn, which removes the target's mana and then deals damage equal to half the mana lost.
** Hunters and Warlocks also used to be able to affect enemy mana (but the latter used a ManaDrain for it) while Human Priests had an additional ability named Feedback (based on a ''Warcraft III'' passive ability that causes attacks to burn some mana), but all three were eventually removed entirely.
* In ''VideoGame/WarcraftIII'' the demon hunter and some demonic units have the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.
** Blood Elf Spell Breakers and Arcane Towers have the Feedback ability, which reduces mana ''and'' deals damage equal to the mana lost with every attack, in addition to the damage they already do.
** The [[WillOTheWisp wisp's]] self-destruct ability destroys mana, and damages [[SummonMagic summoned units]].
* In ''VideoGame/{{Hearthstone}}'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.

to:

* ''Franchise/KingdomHearts''
** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
** In the UpdatedRerelease of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler:the [[BonusBoss Mysterious Figure]]]] also has this ability,
[[/folder]]

[[folder:Hack
and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).
* ''VideoGame/BravelyDefault'' has Soul Crush, one of the Valkyrie's abilities, which destroys an enemy's MP equal to 10% of the damage a normal attack would do. Of course, since [[TheComputerIsACheatingBastard the enemies never seem to run out of MP for their spells and other abilities anyway]], [[UselessUsefulSpell this isn't very useful]].
* In ''VideoGame/ChronoTrigger'', the MP Buster technique sets a party member's MP to zero. One particular example involves the decoy Flea in Magus's Castle; the party member that strikes the decoy is subject to MP Buster, but [[StupidityIsTheOnlyOption you]] ''[[StupidityIsTheOnlyOption have]]'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon contact. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Certain baddies in the dungeons drain magic from your meter when they hit you.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevent you from using any items. Which of course are the only thing that can kill them.
* ''Videogame/EarthBound'': Some enemies have a move that can reduce your PP. The [[ManaDrain PSI Magnet]] techniques outright steal PP from their targets.
--> "The Mad Duck made something spin around!"
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', several enemies can use “Heartbleed,” an attack that sucks away your RP.
* Flower Fuzzies in ''VideoGame/PaperMarioTheThousandYearDoor'' suck out a few of your FP and can use them for a lightning attack.
* The chill debuff in ''VideoGame/MonsterSanctuary'' reduces the amount of mana that a monster regenerates at the start of each turn.
* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP[[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).
** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few Pokémon with the Pressure ability to wear down the player's PP.
** [[VideoGame/PokemonSwordAndShield Gigantamax Duraludon]] has G-Max Depletion, which burns 2 PP of the target's last move used while also dealing Dragon-type damage.
* ''Videogame/MarvelUltimateAlliance'' and the ''VideoGame/XMenLegends'' series have enemies whose presence drains away characters' EP.
* In ''VideoGame/WorldOfWarcraft'', Priests and some enemies have an ability called Mana Burn, which removes the target's mana and then deals damage equal to half the mana lost.
** Hunters and Warlocks also used to be able to affect enemy mana (but the latter used a ManaDrain for it) while Human Priests had an additional ability named Feedback (based on a ''Warcraft III'' passive ability that causes attacks to burn some mana), but all three were eventually removed entirely.
* In ''VideoGame/WarcraftIII'' the demon hunter and some demonic units have the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.
** Blood Elf Spell Breakers and Arcane Towers have the Feedback ability, which reduces mana ''and'' deals damage equal to the mana lost with every attack, in addition to the damage they already do.
** The [[WillOTheWisp wisp's]] self-destruct ability destroys mana, and damages [[SummonMagic summoned units]].
* In ''VideoGame/{{Hearthstone}}'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.
Slash]]



* In ''TabletopGame/MagicTheGathering'':
** Any ability that destroys and/or taps lands is effectively this trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope).
** Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.
** In ''Literature/AgentsOfArtifice'', Paldor's manablade can sever mages' mana bonds, cutting them off from the source of their magic (and causing intense pain).
** There's also the now-obsolete rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]]. The rule was dropped in the 2010 Core Set release for being unnecessary 99% of the time[[note]]Especially since any card that could potentially weaponize mana burn explicitly forbid it[[/note]] and annoying the remaining 1%.
* ''VideoGame/NetHack'' has the anti-magic trap, which drain spell power from the target ''and'' [[MaximumHPReduction reduces their maximum power if their power is empty]]. Those who have [[ResistantToMagic magic resistance]] take damage as normal instead of losing power.
* ''VideoGame/KingdomOfLoathing'' has several of these. Shub-Jigguwatt starts combat by draining your MP to zero and dealing damage equal to half the MP lost. Storm cows start combat by reducing your MP to 50 and dealing damage fully equal to the MP lost. Numerous other monsters have a special attack they can use repeatedly that drains some of your MP, proportionally healing the monster in the process.
* ''VideoGame/{{Starcraft}}'' has the Science Vessel's EMP, which drains all energy and shields. Dark Archons have a Feedback ability, which causes literal Mana Burn, instantly draining all energy and dealing damage equal to lost energy. Which leads to a 1-shot-kill against targets with more mana than hitpoints.
** In ''VideoGame/StarCraftII'' the Ghost inherits the EMP, changed to only drain 100 energy and shields, and the High Templar inherits Feedback unchanged.
* Fubuki's passive ability in ''VideoGame/{{Disgaea 2|CursedMemories}}''.
** Later, an evility possessed by the Reaper class in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}''.
* Some enemies in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' game do this.
* Some abilities do this in the ''VideoGame/DragonQuest'' series. "Strange Dance" for example.
* ''VideoGame/RagnarokOnline'''s "Soul Burn" skill depletes the enemies SP completely. If you have the skill on max level, it additionally damages the opponent with his depleted mana x2. However, [[HoistByHisOwnPetard this could also backfire on the caster, with the exact same effects.]]
* The [[FinalBoss Great Father]] in ''VideoGame/Persona2'' has a trick that switches his damage towards your SP (spell points) rather than your HP (health points), forcing you to be really careful with your casting as the party's Ultimate Personae have [[AwesomeButImpractical massive SP costs]].
* Treasure Chests in ''VideoGame/{{Persona 4}}'' sometimes contains traps which halves your SP.
* Many abilities in ''VideoGame/StarOceanTillTheEndOfTime'' do this in addition to causing normal damage, the reason being that you can be [[NonLethalKO knocked out]] if you run out of [[ManaMeter magic points]] just the same as you can be knocked out for running out of HitPoints.

to:

* In ''TabletopGame/MagicTheGathering'':
** Any ability that destroys and/or taps lands is effectively this trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope).
** Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.
** In ''Literature/AgentsOfArtifice'', Paldor's manablade can sever mages' mana bonds, cutting them off from the source of their magic (and causing intense pain).
** There's also the now-obsolete rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]]. The rule was dropped in the 2010 Core Set release for being unnecessary 99% of the time[[note]]Especially since any card that could potentially weaponize mana burn explicitly forbid it[[/note]] and annoying the remaining 1%.
* ''VideoGame/NetHack'' has the anti-magic trap, which drain spell power from the target ''and'' [[MaximumHPReduction reduces their maximum power if their power is empty]]. Those who have [[ResistantToMagic magic resistance]] take damage as normal instead of losing power.
* ''VideoGame/KingdomOfLoathing'' has several of these. Shub-Jigguwatt starts combat by draining your MP to zero and dealing damage equal to half the MP lost. Storm cows start combat by reducing your MP to 50 and dealing damage fully equal to the MP lost. Numerous other monsters have a special attack they can use repeatedly that drains some of your MP, proportionally healing the monster in the process.
* ''VideoGame/{{Starcraft}}'' has the Science Vessel's EMP, which drains all energy and shields. Dark Archons have a Feedback ability, which causes literal Mana Burn, instantly draining all energy and dealing damage equal to lost energy. Which leads to a 1-shot-kill against targets with more mana than hitpoints.
** In ''VideoGame/StarCraftII'' the Ghost inherits the EMP, changed to only drain 100 energy and shields, and the High Templar inherits Feedback unchanged.
* Fubuki's passive ability in ''VideoGame/{{Disgaea 2|CursedMemories}}''.
** Later, an evility possessed by the Reaper class in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}''.
* Some enemies in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' game do this.
* Some abilities do this in the ''VideoGame/DragonQuest'' series. "Strange Dance" for example.
* ''VideoGame/RagnarokOnline'''s "Soul Burn" skill depletes the enemies SP completely. If you have the skill on max level, it additionally damages the opponent with his depleted mana x2. However, [[HoistByHisOwnPetard this could also backfire on the caster, with the exact same effects.]]
* The [[FinalBoss Great Father]] in ''VideoGame/Persona2'' has a trick that switches his damage towards your SP (spell points) rather than your HP (health points), forcing you to be really careful with your casting as the party's Ultimate Personae have [[AwesomeButImpractical massive SP costs]].
* Treasure Chests in ''VideoGame/{{Persona 4}}'' sometimes contains traps which halves your SP.
* Many abilities in ''VideoGame/StarOceanTillTheEndOfTime'' do this in addition to causing normal damage, the reason being that you can be [[NonLethalKO knocked out]] if you run out of [[ManaMeter magic points]] just the same as you can be knocked out for running out of HitPoints.
[[/folder]]

[[folder:[=MMORPGs=]]]



* ''Franchise/TheElderScrolls''
** The series in general has both [[{{Mana}} Magicka]] ''[[ManaDrain draining]]'' spells as well as Magicka ''absorbing'' spells, which transfer the stolen Magicka to your own pool.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', a gameplay quirk relating to Magicka absorption means that if you absorb Magicka over your own capacity, you can ''die''.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating other spellcasters.
*** The "Equilibrium" spell converts your Health into Magicka. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
* ''VideoGame/TitanQuest'' has a few skills pertaining to this, along with some rare and very useful weapon bonuses that drain a portion of an enemies energy with each strike. Very useful when fighting powerful mooks. Stacking these effects from multiple items makes the energy burn deal absurd amounts of damage.
* ''VideoGame/DefenseOfTheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the Light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade is an item that gives the passive to any hero.
* ''VideoGame/HeroesOfNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero. Witch Slayer has an ability that drains mana from enemies for himself while channeling it. Moira has an ability that temporarily drains an opponent's entire mana supply, which is restored over time. However, spending mana before it fully recovers will restart the process.
* [[MageKiller Templars]] in ''VideoGame/DragonAgeOrigins'' can drain an enemy mage's mana with each of their attacks after learning the "Righteous Strike" passive talent. Mages themselves can learn "Mana Clash", which has the double whammy of completely draining enemy mages' mana ''and'' dealing damage proportional to the amount of mana lost. It's so powerful it can kill most boss-level magic-users with one or two hits [[spoiler:even Gaxkang]].



* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable The Battle of Aces'', the held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.
* In ''VideoGame/GoldenSunDarkDawn'', Tuaparang psy grenades pretty much do this. If you're lucky, you might get one of your own to use against them.
* Certain Charms can do this in ''TabletopGame/{{Exalted}}'', i.e. the [[TheUndead Abyssals]]' Splinter of The Void. It can be upgraded into ManaDrain.
** Essence-Igniting Nerve Strike from Fire Dragon Style is a very mean bad-touch effect that deals damage equal to your enemy's Personal Essence pool, maxing out at twice your Essence stat. This can be very mean, especially since it bypasses armour, but becomes hilariously unhelpful against Alchemicals, who typically don't have much of a Personal Essence pool because of how their Charms work[[note]]they have to manually install them, and most of them require a commitment of Personal Essence to run. A combat-specced Alchemical likely has no personal motes whatsoever and does everything with his peripheral pool[[/note]].
** Cecelyne's Stone-Flayer Touch destroys Essence in equal amount to health damage inflicted. It also hurts gods and demons, even if they are dematerialized.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' uses "Fatigue" as mana. Blunt weapons, such as hammers and maces, do fatigue damage, effectively draining mana from mages while knocking them unconscious. A variety of other items have similar effects.
* Neji's Byakugan works this way in the ''Manga/{{Naruto}}'' fighting games.
* Certain monsters in ''VideoGame/MightAndMagic'' have a chance of removing a character's spell points when attacking (it is actually referred to as drain if you look into the files, but the monster doesn't get the spell points).



* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Sasha's CO Power drains her opponent's CO Gauge, which is required to perform a CO Power.
* ''VideoGame/RadiantArc'': Seperus [[spoiler:and Zardon]] specialize in skills that damage the party's MP, making them hard to deal with unless the party has SP regenerating accessories.
* In ''VideoGame/WanderingHamster'', one ability Bob the Hamster can acquire early on deals damage to both the enemy's hit points and mana.
* ''VideoGame/TalesSeries'' games have the Weak/Waste status, which caused your TP/CG/EG to either slowly drain or take more than usual to use attacks.

to:

* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Sasha's CO Power ''VideoGame/KingdomOfLoathing'' has several of these. Shub-Jigguwatt starts combat by draining your MP to zero and dealing damage equal to half the MP lost. Storm cows start combat by reducing your MP to 50 and dealing damage fully equal to the MP lost. Numerous other monsters have a special attack they can use repeatedly that drains her some of your MP, proportionally healing the monster in the process.
* The Umbral Sword wielded by the [[OurVampiresAreDifferent Revenant]] in ''[[VideoGame/NexusWar Nexus Clash]]'' erodes the ManaMeter of the enemy with every strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
* ''VideoGame/RagnarokOnline'''s "Soul Burn" skill depletes the enemies SP completely. If you have the skill on max level, it additionally damages the opponent with his depleted mana x2. However, [[HoistByHisOwnPetard this could also backfire on the caster, with the exact same effects.]]
* In ''VideoGame/{{Warframe}}'', Magnetic attacks will drain energy from players and reduce the shield of mooks. Various enemies have variations of it; Infested Ancient Disruptors can poke the player with their tentacle to drain energy, Councilor Vay Hek will spam a 100% mana burn attack in the later phases of his boss fight, and Parasitic Eximus enemies will slowly deplete the energy of nearby players. Grineer Galleons often have special doors with a scanning sensor that will completely drain the energy and shields of players who walk through it without destroying the sensor.
* In ''VideoGame/WorldOfWarcraft'', Priests and some enemies have an ability called Mana Burn, which removes the target's mana and then deals damage equal to half the mana lost.
** Hunters and Warlocks also used to be able to affect enemy mana (but the latter used a ManaDrain for it) while Human Priests had an additional ability named Feedback (based on a ''Warcraft III'' passive ability that causes attacks to burn some mana), but all three were eventually removed entirely.
** Blood Elf Spell Breakers and Arcane Towers have the Feedback ability, which reduces mana ''and'' deals damage equal to the mana lost with every attack, in addition to the damage they already do.
** The [[WillOTheWisp wisp's]] self-destruct ability destroys mana, and damages [[SummonMagic summoned units]].
[[/folder]]

[[folder:[=MOBAs=]]]
* ''VideoGame/DefenseOfTheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the Light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade is an item that gives the passive to any hero.
* In ''VideoGame/HeroesOfNewerth'', Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero. Witch Slayer has an ability that drains mana from enemies for himself while channeling it. Moira has an ability that temporarily drains an
opponent's CO Gauge, entire mana supply, which is required to perform a CO Power.
restored over time. However, spending mana before it fully recovers will restart the process.
[[/folder]]

[[folder:Mons Series]]
* ''VideoGame/RadiantArc'': Seperus [[spoiler:and Zardon]] specialize The chill debuff in skills ''VideoGame/MonsterSanctuary'' reduces the amount of mana that damage a monster regenerates at the party's MP, making them hard start of each turn.
* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP[[note]]2
to deal with unless 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the party has SP regenerating accessories.
* In ''VideoGame/WanderingHamster'', one
last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Bob Pressure (increases opponent's PP usage by 1).
** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of
the Hamster can acquire early on deals Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few Pokémon with the Pressure ability to wear down the player's PP.
** [[VideoGame/PokemonSwordAndShield Gigantamax Duraludon]] has G-Max Depletion, which burns 2 PP of the target's last move used while also dealing Dragon-type damage.
[[/folder]]

[[folder:Racing Games]]
* In ''VideoGame/{{ONRUSH}}'', the [[CoolBike Outlaw]]'s [[LimitBreak RUSH]] ability drains the boost gauges of all nearby enemy vehicles.
[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/{{Starcraft}}'' has the Science Vessel's EMP, which drains all energy and shields. Dark Archons have a Feedback ability, which causes literal Mana Burn, instantly draining all energy and dealing
damage equal to both lost energy. Which leads to a 1-shot-kill against targets with more mana than hitpoints.
** In ''VideoGame/StarCraftII''
the Ghost inherits the EMP, changed to only drain 100 energy and shields, and the High Templar inherits Feedback unchanged.
* In ''VideoGame/Warcraft III'' the demon hunter and some demonic units have the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' uses "Fatigue" as mana. Blunt weapons, such as hammers and maces, do fatigue damage, effectively draining mana from mages while knocking them unconscious. A variety of other items have similar effects.
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', several enemies can use “Heartbleed,” an attack that sucks away your RP.
* ''VideoGame/BravelyDefault'' has Soul Crush, one of the Valkyrie's abilities, which destroys an
enemy's hit points MP equal to 10% of the damage a normal attack would do. Of course, since [[TheComputerIsACheatingBastard the enemies never seem to run out of MP for their spells and mana.
* ''VideoGame/TalesSeries'' games have the Weak/Waste status, which caused your TP/CG/EG to either slowly drain or take more than usual to use attacks.
other abilities anyway]], [[UselessUsefulSpell this isn't very useful]].



* In ''Videogame/{{Warframe}}'', Magnetic attacks will drain energy from players and reduce the shield of mooks. Various enemies have variations of it; Infested Ancient Disruptors can poke the player with their tentacle to drain energy, Councilor Vay Hek will spam a 100% mana burn attack in the later phases of his boss fight, and Parasitic Eximus enemies will slowly deplete the energy of nearby players. Grineer Galleons often have special doors with a scanning sensor that will completely drain the energy and shields of players who walk through it without destroying the sensor.
* In ''VideoGame/StarControl'', the Chenjesu ship, the Broodhome, has a special attack which involves launching a DOGI -- a De-energizing Offensive Guided Interceptor. If the enemy ship touches the DOGI, some of their battery is siphoned away.
* ''Franchise/{{Mistborn}}'' has Chromium [[MasterOfOneMagic Mistings]], known as "Leechers" for their ability to [[RequiredSecondaryPowers harmlessly and instantly dissolve]] any allomancy-capable metals within another allomancer's system. %%Required Secondary Powers is there because if the metals were simply deactivated, the allomancer thus targeted might suddenly have a lethal dose of, say, pewter in their system with no way to remove it.
** Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck but you can only use it on yourself.]]

to:

* In ''Videogame/{{Warframe}}'', Magnetic ''VideoGame/ChronoTrigger'', the MP Buster technique sets a party member's MP to zero. One particular example involves the decoy Flea in Magus's Castle; the party member that strikes the decoy is subject to MP Buster, but [[StupidityIsTheOnlyOption you]] ''[[StupidityIsTheOnlyOption have]]'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].
* ''Franchise/{{Disgaea}}'':
** This is Fubuki's passive ability in ''VideoGame/{{Disgaea 2|CursedMemories}}''.
** Later, an evility possessed by the Reaper class in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}''.
* [[MageKiller Templars]] in ''VideoGame/DragonAgeOrigins'' can drain an enemy mage's mana with each of their
attacks will drain energy from players and reduce after learning the shield "Righteous Strike" passive talent. Mages themselves can learn "Mana Clash", which has the double whammy of mooks. Various completely draining enemy mages' mana ''and'' dealing damage proportional to the amount of mana lost. It's so powerful it can kill most boss-level magic-users with one or two hits [[spoiler:even Gaxkang]].
* Some abilities do this in the ''VideoGame/DragonQuest'' series. "Strange Dance" for example.
* In ''VideoGame/EarthBound1994'', some
enemies have variations of it; Infested Ancient Disruptors a move that can poke the player with reduce your PP. The [[ManaDrain PSI Magnet]] techniques outright steal PP from their tentacle targets.
-->"The Mad Duck made something spin around!"
* ''Franchise/TheElderScrolls''
** The series in general has both [[{{Mana}} Magicka]] ''[[ManaDrain draining]]'' spells as well as Magicka ''absorbing'' spells, which transfer the stolen Magicka
to drain energy, Councilor Vay Hek will spam your own pool.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'',
a 100% mana burn gameplay quirk relating to Magicka absorption means that if you absorb Magicka over your own capacity, you can ''die''.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** [[ShockAndAwe Shock elemental]] Destruction spells deal damage to the target's Magicka as well as Health, making them ideal for combating other spellcasters.
*** The "Equilibrium" spell converts your Health into Magicka. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
* In ''VideoGame/GoldenSunDarkDawn'', Tuaparang psy grenades pretty much do this. If you're lucky, you might get one of your own to use against them.
* ''Franchise/KingdomHearts''
** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the
attack in the later phases first place.
** In the UpdatedRerelease
of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', Marluxia's third form has [[ThatOneAttack Whirlwind to the Void]], an attack that scatters Sora's cards across the battlefield, leaving him unable to do ''any'' attacks until he recovers them (and better hope he doesn't use Circle Reject immediately after, or else those cards are gone for good). In ''[[VideoGame/KingdomHeartsBirthBySleep Birth By Sleep]]'' [[spoiler:the [[BonusBoss Mysterious Figure]]]] also has this ability, and it is just as debilitating (possibly even more so because he'll [[BladeSpam continue attacking relentlessly]] [[KickThemWhileTheyAreDown while you're still trying to rebuild your command deck]]).
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon contact. Link has no items that are usable outside the overworld map, so all
his boss fight, extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and Parasitic Eximus give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Certain baddies in the dungeons drain magic from your meter when they hit you.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevent you from using any items. Which of course are the only thing that can kill them.
* Some
enemies will slowly deplete in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' game do this.
* ''Videogame/MarvelUltimateAlliance'' and
the energy of nearby players. Grineer Galleons often ''VideoGame/XMenLegends'' series have special doors with a scanning sensor that will completely drain the energy and shields of players who walk through it without destroying the sensor.
enemies whose presence drains away characters' EP.
* In ''VideoGame/StarControl'', the Chenjesu ship, the Broodhome, has a special attack which involves launching a DOGI -- a De-energizing Offensive Guided Interceptor. If the enemy ship touches the DOGI, some of their battery is siphoned away.
* ''Franchise/{{Mistborn}}'' has Chromium [[MasterOfOneMagic Mistings]], known as "Leechers" for their ability to [[RequiredSecondaryPowers harmlessly and instantly dissolve]] any allomancy-capable metals within another allomancer's system. %%Required Secondary Powers is there because if the metals were simply deactivated, the allomancer thus targeted might suddenly
Certain monsters in ''VideoGame/MightAndMagic'' have a lethal dose of, say, pewter chance of removing a character's spell points when attacking (it is actually referred to as drain if you look into the files, but the monster doesn't get the spell points).
* ''Franchise/{{Persona}}'':
* Flower Fuzzies
in their system ''VideoGame/PaperMarioTheThousandYearDoor'' suck out a few of your FP and can use them for a lightning attack.
** The [[FinalBoss Great Father]] in ''VideoGame/Persona2'' has a trick that switches his damage towards your SP (spell points) rather than your HP (health points), forcing you to be really careful
with no way your casting as the party's Ultimate Personae have [[AwesomeButImpractical massive SP costs]].
** Treasure Chests in ''VideoGame/Persona4'' sometimes contains traps which halves your SP.
* ''VideoGame/RadiantArc'': Seperus [[spoiler:and Zardon]] specialize in skills that damage the party's MP, making them hard
to remove it.
** Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck but you can only use it on yourself.]]
deal with unless the party has SP regenerating accessories.



* The Umbral Sword wielded by the [[OurVampiresAreDifferent Revenant]] in ''VideoGame/NexusClash'' erodes the ManaMeter of the enemy with every strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
* Somewhat lampshaded in the South Park episode focusing on World of Warcraft. The weapon the kids are given to stop the trolling player killing everyone is called Sword of A Thousand Truths, which possesses a powerful mana burn that Stan uses to weaken the player enough so the kids can end his reign of terror.
* A spear with the "return magic drained as damage" version of this effect appears in the ''Literature/TheBlackCompany'' series. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.

to:

* The Umbral Sword wielded by Many abilities in ''VideoGame/StarOceanTillTheEndOfTime'' do this in addition to causing normal damage, the [[OurVampiresAreDifferent Revenant]] in ''VideoGame/NexusClash'' erodes reason being that you can be [[NonLethalKO knocked out]] if you run out of [[ManaMeter magic points]] just the ManaMeter same as you can be knocked out for running out of HitPoints.
* ''VideoGame/TalesSeries'' games have
the enemy Weak/Waste status, which caused your TP/CG/EG to either slowly drain or take more than usual to use attacks.
* ''VideoGame/TitanQuest'' has a few skills pertaining to this, along
with every some rare and very useful weapon bonuses that drain a portion of an enemies energy with each strike. Since Revenants are inherently [[GlassCannon Glass Cannons]] vulnerable to overwhelming magical damage, this means that their best defense really is a good offense.
* Somewhat lampshaded in the South Park episode focusing on World of Warcraft. The weapon the kids are given to stop the trolling player killing everyone is called Sword of A Thousand Truths, which possesses a
Very useful when fighting powerful mana mooks. Stacking these effects from multiple items makes the energy burn that Stan uses to weaken deal absurd amounts of damage.
* In ''VideoGame/WanderingHamster'', one ability Bob
the player enough so Hamster can acquire early on deals damage to both the kids enemy's hit points and mana.
[[/folder]]

[[folder:Roguelikes]]
* ''VideoGame/DungeonCrawl Stone Soup'' has weapons of [[AntiMagic antimagic]], which sap the MP of players hit by them. As monsters don't have MP, they instead suffer from increasing chances of [[MagicMisfire spell failure]]. Certain other enemies, like ghost moths,
can end his reign of terror.
drain MP from a distance.
* A spear with ''VideoGame/NetHack'' has the "return anti-magic trap, which drain spell power from the target ''and'' [[MaximumHPReduction reduces their maximum power if their power is empty]]. Those who have [[ResistantToMagic magic drained resistance]] take damage as damage" version normal instead of this effect appears in the ''Literature/TheBlackCompany'' series. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.losing power.



* ''VideoGame/DungeonCrawlStoneSoup'' has weapons of [[AntiMagic antimagic]], which sap the MP of players hit by them. As monsters don't have MP, they instead suffer from increasing chances of [[MagicMisfire spell failure]]. Certain other enemies, like ghost moths, can drain MP from a distance.

to:

[[/folder]]

[[folder:Shoot-'em-ups]]
* ''VideoGame/DungeonCrawlStoneSoup'' In ''VideoGame/StarControl'', the Chenjesu ship, the Broodhome, has weapons of [[AntiMagic antimagic]], a special attack which sap involves launching a DOGI -- a De-energizing Offensive Guided Interceptor. If the MP enemy ship touches the DOGI, some of players hit by them. As monsters their battery is siphoned away.
[[/folder]]

[[folder:Turn-Based Strategy]]
* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Sasha's CO Power drains her opponent's CO Gauge, which is required to perform a CO Power.
[[/folder]]

!!Non-Video Game Examples
[[folder:Literature]]
* A spear with the "return magic drained as damage" version of this effect appears in the ''Literature/TheBlackCompany'' series. Thanks to the series' inversion of SquishyWizard it's arguably the most powerful artifact in the setting.
* ''Franchise/{{Mistborn}}'' has Chromium [[MasterOfOneMagic Mistings]], known as "Leechers" for their ability to [[RequiredSecondaryPowers harmlessly and instantly dissolve]] any allomancy-capable metals within another allomancer's system. %%Required Secondary Powers is there because if the metals were simply deactivated, the allomancer thus targeted might suddenly have a lethal dose of, say, pewter in their system with no way to remove it.
** Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck but you can only use it on yourself]].
[[/folder]]

[[folder:Tabletop Games]]
* Certain Charms can do this in ''TabletopGame/{{Exalted}}'', i.e. the [[TheUndead Abyssals]]' Splinter of The Void. It can be upgraded into ManaDrain.
** Essence-Igniting Nerve Strike from Fire Dragon Style is a very mean bad-touch effect that deals damage equal to your enemy's Personal Essence pool, maxing out at twice your Essence stat. This can be very mean, especially since it bypasses armour, but becomes hilariously unhelpful against Alchemicals, who typically
don't have MP, much of a Personal Essence pool because of how their Charms work[[note]]they have to manually install them, and most of them require a commitment of Personal Essence to run. A combat-specced Alchemical likely has no personal motes whatsoever and does everything with his peripheral pool[[/note]].
** Cecelyne's Stone-Flayer Touch destroys Essence in equal amount to health damage inflicted. It also hurts gods and demons, even if
they instead suffer are dematerialized.
* In ''TabletopGame/MagicTheGathering'':
** Any ability that destroys and/or taps lands is effectively this trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope).
** Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.
** In ''Literature/AgentsOfArtifice'', Paldor's manablade can sever mages' mana bonds, cutting them off
from increasing chances the source of [[MagicMisfire spell failure]]. Certain other enemies, like ghost moths, their magic (and causing intense pain).
** There's also the now-obsolete rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]]. The rule was dropped in the 2010 Core Set release for being unnecessary 99% of the time[[note]]Especially since any card that could potentially weaponize mana burn explicitly forbid it[[/note]] and annoying the remaining 1%.
[[/folder]]

[[folder:Western Animation]]
* Somewhat lampshaded in the ''WesternAnimation/SouthPark'' episode focusing on World of Warcraft. The weapon the kids are given to stop the trolling player killing everyone is called Sword of A Thousand Truths, which possesses a powerful mana burn that Stan uses to weaken the player enough so the kids
can drain MP from a distance.end his reign of terror.
[[/folder]]

Changed: 87

Removed: 90

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** Magic Hammer is a recurring [[PowerCopying Blue Magic]] spell that switches between this and ManaDrain depending on the game (in ''VideoGame/FinalFantasyVII'', it drains).
*** Also, Barret's second Level 1 LimitBreak, Mindblow, which damages MP without draining.

to:

** Magic Hammer is a recurring [[PowerCopying Blue Magic]] spell that switches between this and ManaDrain depending on the game (in ''VideoGame/FinalFantasyVII'', it drains).
***
drains). Also, Barret's second Level 1 LimitBreak, Mindblow, which damages MP without draining.
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* ''VideoGame/EtrianOdyssey'': There's a sheep-like FOE in the fourth and sixth games that is capable of inflicting Sleep onto the party characters. If this happens, in the next turn the enemy will perform Dream Eater, which ''fully depletes'' their TP meter, rendering them unable to perform any special skills. This makes it a very dangerous opponent.

to:

* ''VideoGame/EtrianOdyssey'': ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': There's a sheep-like FOE in the fourth and sixth games Scarlet Pillars that is capable of inflicting Sleep onto the party characters. If this happens, in the next turn the enemy will perform Dream Eater, which ''fully depletes'' their TP meter, rendering them unable to perform any special skills. This makes it a very dangerous opponent. This FOE returns in ''VideoGame/EtrianOdysseyNexus'' (specifically in Western Shrine), and retains this ability.
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* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler:Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck, while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and existentially get free mana from the attack while blocking the rest of it.

to:

* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler:Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck, while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and existentially essentially get free mana from the attack while blocking the rest of it.
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* In ''VideoGame/{{Heartstone}}'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.

to:

* In ''VideoGame/{{Heartstone}}'', ''VideoGame/{{Hearthstone}}'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.
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Added DiffLines:

* In ''VideoGame/{{Heartstone}}'', the Demon Hunter spell Mana Burn causes the opponent to have 2 less Mana on their next turn.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon context. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.

to:

** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon context.contact. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.
Is there an issue? Send a MessageReason:
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** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon contaxt. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.

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** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls drain magic from Link upon contaxt.context. Link has no items that are usable outside the overworld map, so all his extra-super powers require mana to use. In addition, the skulls do ''just'' enough damage that if you have full life to use the sword beam, you can't anymore. They can be killed and give a lot of XP for early dungeon enemies, but they require a ''lot'' of hits, even with the highest attack power.
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** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPToOne, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.

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** In ''VideoGame/KingdomHeartsI'' [[VideoGame/KingdomHeartsII and]] ''[[VideoGame/KingdomHeartsII II]]'', [[BonusBoss Sephiroth's]] Heartless Angel attack, in addition to bringing your HPToOne, HPTo1, also zeroes your MP, forcing you to recover using items or stop him from completing the attack in the first place.
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* The chill debuff in ''VideoGame/MonsterSanctuary'' reduces the amount of mana that a monster regenerates at the start of each turn.

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* ''VideoGame/EtrianOdyssey'': There's a sheep-like FOE in the fourth and sixth games that is capable of inflicting Sleep onto the party characters. If this happens, in the next turn the enemy will perform Dream Eater, which ''fully depletes'' their TP meter, rendering them unable to perform any special skills. This makes it a very dangerous opponent.



* Certain baddies in ''VideoGame/TheLegendOfZeldaALinkToThePast'' dungeons drain mana from your meter when they hit you.
** Glowing floating skulls were actually introduced in ''VideoGame/ZeldaIITheAdventureOfLink''. There, they were ''much'' worse, as Link has exactly no items, and all his extra-super powers required mana to use. In addition, the skulls did ''just'' enough damage that if you had full life to use the sword beam, you couldn't anymore. They could be killed and gave a lot of XP for early dungeon enemies, but they required a ''lot'' of hits, even with the highest attack power.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' featured tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevented you from using any items. Which of course were the only thing that could kill them.

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* Certain baddies in ''VideoGame/TheLegendOfZeldaALinkToThePast'' dungeons drain mana from your meter when they hit you.
''Franchise/TheLegendOfZelda'':
** ''VideoGame/ZeldaIITheAdventureOfLink'': Glowing floating skulls were actually introduced in ''VideoGame/ZeldaIITheAdventureOfLink''. There, they were ''much'' worse, as drain magic from Link upon contaxt. Link has exactly no items, and items that are usable outside the overworld map, so all his extra-super powers required require mana to use. In addition, the skulls did do ''just'' enough damage that if you had have full life to use the sword beam, you couldn't can't anymore. They could can be killed and gave give a lot of XP for early dungeon enemies, but they required require a ''lot'' of hits, even with the highest attack power.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' featured ''VideoGame/TheLegendOfZeldaALinkToThePast'': Certain baddies in the dungeons drain magic from your meter when they hit you.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are
tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevented prevent you from using any items. Which of course were are the only thing that could can kill them.
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*** Stepping on a Leech trap will also greatly reduce your MP.

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Summarized so it doesn't use a tier 2 bullet point.


* ''VideoGame/EVEOnline'' has energy destabilizers (usually called neuts) that empty some of the target's capacitor at the cost of a smaller amount of your own capacitor. Ships that specialize in this such as the Curse and certain Dominix setups can be particularly fearsome in solo/small group PVP.
** To be more specific, there are many powerful defensive setups, but the most effective ones are completely dependent on the ship's capacitor. Energy neutralizers are effective on such builds.

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* ''VideoGame/EVEOnline'' has energy destabilizers (usually called neuts) that empty some of the target's capacitor at the cost of a smaller amount of your own capacitor. Ships that specialize in this such as the Curse and certain Dominix setups can be particularly fearsome in solo/small group PVP.
** To be more specific, there are many powerful
PVP, especially against defensive setups, but the most effective ones builds that are completely dependent on the ship's capacitor. Energy neutralizers are effective on such builds.their ships' capacitor.
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Didn't notice this one (EVE Online)


** To be more specific, there are many powerful defensive setups a player can use on his ship, but the most effective ones are completely dependent on his ship's capacitor. Using enough energy neutralizers on him will take away his SuperToughness and make him a very easy kill indeed.

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** To be more specific, there are many powerful defensive setups a player can use on his ship, setups, but the most effective ones are completely dependent on his the ship's capacitor. Using enough energy Energy neutralizers are effective on him will take away his SuperToughness and make him a very easy kill indeed.such builds.
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* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP [[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).

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* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP [[note]]2 PP[[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).
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* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP[[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).

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* ''Franchise/{{Pokemon}}'' gives us Spite (which reduces PP[[note]]2 PP [[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (removes all PP of the move that KO'd the user), and the passive ability Pressure (increases opponent's PP usage by 1).
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Elaborated on Nethack. Also gender neutral pronoun. Source


* ''Franchise/{{Pokemon}}'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user), and the passive ability Pressure (doubles opponent's PP use).

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* ''Franchise/{{Pokemon}}'' gives us Spite (which drains reduces PP[[note]]2 to 5 PP (randomized) on [[VideoGame/PokemonGoldAndSilver Generation II]]-[[VideoGame/PokemonRubyAndSapphire III]], 4 PP on [[VideoGame/PokemonDiamondAndPearl Generation IV]] onwards[[/note]] from the last move the opponent used), Grudge (drains (removes all PP off of the move that KO'd the user), and the passive ability Pressure (doubles (increases opponent's PP use).usage by 1).



** Gigantamax Duraludon has G-Max Depletion, which drains PP of the target's last move used while also dealing Dragon-type damage.

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** [[VideoGame/PokemonSwordAndShield Gigantamax Duraludon Duraludon]] has G-Max Depletion, which drains burns 2 PP of the target's last move used while also dealing Dragon-type damage.



* ''VideoGame/NetHack'' has the anti-magic trap. Takes some mana from the player unless he's magically protected.

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* ''VideoGame/NetHack'' has the anti-magic trap. Takes some mana trap, which drain spell power from the player unless he's magically protected.target ''and'' [[MaximumHPReduction reduces their maximum power if their power is empty]]. Those who have [[ResistantToMagic magic resistance]] take damage as normal instead of losing power.



* Treasure Chests in ''VideoGame/{{Persona 4}}'' sometimes contained traps which halved your SP.

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* Treasure Chests in ''VideoGame/{{Persona 4}}'' sometimes contained contains traps which halved halves your SP.
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See also ManaDrain and ManaShield. A subtrope of MetaPower, as it deals with impacting a supernatural ability.

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See also ManaDrain and ManaShield.is a subtrope where the mana is given to the caster.
A subtrope of MetaPower, as it deals with impacting a supernatural ability.
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* ''VideoGame/RadiantArc'': Seperus [[spoiler:and Zardon]] specialize in skills that damage the party's MP, making them hard to deal with unless the party has SP regenerating accessories.
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do not wick to self.


** Manticores in ''VideoGame/FinalFantasyXI'' can indirectly perform a ManaBurn by using Riddle, which lowers max MP by a significant amount. You definitely don't get the MP back when it wears off.

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** Manticores in ''VideoGame/FinalFantasyXI'' can indirectly perform a ManaBurn this by using Riddle, which lowers max MP by a significant amount. You definitely don't get the MP back when it wears off.



** Energy Burn/Energy Surge, both of which are typical ManaBurn attacks, only with the added effect that the number of mana burned is multiplied, then dealt to the enemy's health. Doesn't hurt that the damage from these skills are also ArmorPiercing.

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** Energy Burn/Energy Surge, both of which are typical ManaBurn this attacks, only with the added effect that the number of mana burned is multiplied, then dealt to the enemy's health. Doesn't hurt that the damage from these skills are also ArmorPiercing.

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** ''VideoGame/FinalFantasyTacticsAdvance'' has Magic Break, Manastrike, and Soul Sphere on top of those mentioned already. Damage -> MP is a short of inversion, turning damage to the ''user'' into damage to MP.

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** ''VideoGame/FinalFantasyTacticsAdvance'' has Magic Break, Manastrike, and Soul Sphere on top of those mentioned already. The Damage -> MP skill is a short sort of inversion, turning as it [[ManaShield redirects incoming damage to the ''user'' into damage to MP.user's mana pool]].



* In ''VideoGame/ChronoTrigger'', the party member who attacks Flea's blatant decoy has their MP set to zero, and you ''have'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].

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* In ''VideoGame/ChronoTrigger'', the MP Buster technique sets a party member's MP to zero. One particular example involves the decoy Flea in Magus's Castle; the party member who attacks Flea's blatant that strikes the decoy has their is subject to MP set to zero, and you ''have'' Buster, but [[StupidityIsTheOnlyOption you]] ''[[StupidityIsTheOnlyOption have]]'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].



* ''Videogame/EarthBound'': "The Mad Duck made something spin around!"

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* ''Videogame/EarthBound'': Some enemies have a move that can reduce your PP. The [[ManaDrain PSI Magnet]] techniques outright steal PP from their targets.
-->
"The Mad Duck made something spin around!"



* ''Franchise/{{Pokemon}}'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user) and the passive ability Pressure (doubles opponent's PP use).

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* ''Franchise/{{Pokemon}}'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user) user), and the passive ability Pressure (doubles opponent's PP use).use).
** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few Pokémon with the Pressure ability to wear down the player's PP.



** In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', Phoebe of the Elite 4 uses this as part of her strategy, having all of the mentioned moves and a few with the Pressure ability to wear down the player's PP.



** There's also the now-obsolete rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]]. The rule was dropped in the 2010 Core Set release for being unnecessary 99% of the time[[note]]Especially since any card that could potentially weaponize mana burn explicitly forbid it[[/note]] and annoying the remaining 1.

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** There's also the now-obsolete rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]]. The rule was dropped in the 2010 Core Set release for being unnecessary 99% of the time[[note]]Especially since any card that could potentially weaponize mana burn explicitly forbid it[[/note]] and annoying the remaining 1.1%.



* A non-video game example: In ''Literature/{{Mistborn}}'', Vin is captured and forced to burn a strange metal [[note]]revealed to be aluminum in the second book[[/note]] which drained her other metal reserves.



* [[VideoGame/GoldenSunDarkDawn Tuaparang psy grenades]] pretty much do this. If you're lucky, you might get one of your own to use against them.

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* [[VideoGame/GoldenSunDarkDawn In ''VideoGame/GoldenSunDarkDawn'', Tuaparang psy grenades]] grenades pretty much do this. If you're lucky, you might get one of your own to use against them.



** Essence-Igniting Nerve Strike from Fire Dragon Style is a very mean bad-touch effect that deals damage equal to your enemy's Personal Essence pool, maxing out at twice your Essence stat. This can be ver mean, especially since it bypasses armour, but becomes hilariously unhelpful against Alchemicals, who typically don't have much of a Personal Essence pool because of how their Charms work[[note]]they have to manually install them, and most of them require a commitment of Personal Essence to run. A combat-specced Alchemical likely has no personal motes whatsoever and does everything with his peripheral pool[[/note]].

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** Essence-Igniting Nerve Strike from Fire Dragon Style is a very mean bad-touch effect that deals damage equal to your enemy's Personal Essence pool, maxing out at twice your Essence stat. This can be ver very mean, especially since it bypasses armour, but becomes hilariously unhelpful against Alchemicals, who typically don't have much of a Personal Essence pool because of how their Charms work[[note]]they have to manually install them, and most of them require a commitment of Personal Essence to run. A combat-specced Alchemical likely has no personal motes whatsoever and does everything with his peripheral pool[[/note]].



** Also aluminium, [[BlessedWithSuck which you can only use on yourself.]]
* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler:Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and existentially get free mana from the attack while blocking the rest of it.

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** Also aluminium, Aluminium works similarly, depleting all allomantic reserves when burned... [[BlessedWithSuck which but you can only use it on yourself.]]
* ''VideoGame/SouthParkTheStickOfTruth'' has [[spoiler:Jimmy]] the Bard use the Brown Note attack, which actually fills up your mana meter every time you are struck struck, while blocking the attack won't boost the meter. Getting hit too much causes mana overload, which has the player character soil themselves and the mana meter completely empties. If you can get the timing down for blocking, you can allow yourself to be hit a few times and existentially get free mana from the attack while blocking the rest of it.


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* ''VideoGame/DungeonCrawlStoneSoup'' has weapons of [[AntiMagic antimagic]], which sap the MP of players hit by them. As monsters don't have MP, they instead suffer from increasing chances of [[MagicMisfire spell failure]]. Certain other enemies, like ghost moths, can drain MP from a distance.
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Removing outdated information.


** ''VideoGame/FinalFantasyXIV'' has a few enemies that can damage your MP, which is an absolute killer for casters and healers and it can also mess up Dark Knights since, despite being a physical based tank class, they use MP for a lot of their skills. Physical fighters use TP for their skills instead of MP and there are enemy attacks that can sap TP as well.

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** ''VideoGame/FinalFantasyXIV'' has a few enemies that can damage your MP, which is an absolute killer for casters and healers and it can also mess up Dark Knights since, despite being a physical based tank class, they use MP for a lot of their skills. Physical fighters use TP for their skills instead of MP and there are enemy attacks that can sap TP as well.

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