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** ''[[TheLegendOfZeldaTheWindWaker Wind Waker]]'' featured tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevented you from using any items. Which of course were the only thing that could kill them.

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** ''[[TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' featured tentacle-hands that would grab you and drain your magic (which would gradually regrow), as well as floating skulls that when touched, prevented you from using any items. Which of course were the only thing that could kill them.
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* Many abilities in ''[=~Star Ocean: Till The End Of Time~=]'' do this in addition to causing normal damage, the reason being that you can be [[NonLethalKO knocked out]] if you run out of [[ManaMeter magic points]] just the same as you can be knocked out for running out of HitPoints.

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* Many abilities in ''[=~Star Ocean: Till The End Of Time~=]'' ''VideoGame/StarOceanTillTheEndOfTime'' do this in addition to causing normal damage, the reason being that you can be [[NonLethalKO knocked out]] if you run out of [[ManaMeter magic points]] just the same as you can be knocked out for running out of HitPoints.
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* In ''ChronoTrigger'', the party member who attacks Flea's blatant decoy has their MP set to zero, and you ''have'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].

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* In ''ChronoTrigger'', ''VideoGame/ChronoTrigger'', the party member who attacks Flea's blatant decoy has their MP set to zero, and you ''have'' [[StupidityIsTheOnlyOption to attack it to call Flea out]].
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Older Than They Think I guess ( Demon hunters are the natural enemies of liches and sea witches,apparently. )

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** In Warcraft 3 the demon hunter has the mana burn ability, which damages the target's mana and damages the target's health by the amount of mana lost, not very pleasant if the target hero is a caster or worse, a mana-based tank.
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* Certain monsters in MightAndMagic have a chance of removing a character's spell points when attacking (it is actually referred to as drain if you look into the files, but the monster doesn't get the spell points).
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* Fubuki's passive ability in the second ''{{Disgaea}}''.
** Later, an evility possessed by the Reaper class in ''{{Disgaea 3}}'' and ''{{Disgaea 4}}''.

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* Fubuki's passive ability in the second ''{{Disgaea}}''.
''VideoGame/{{Disgaea}}''.
** Later, an evility possessed by the Reaper class in ''{{Disgaea 3}}'' and ''{{Disgaea 4}}''.''VideoGame/{{Disgaea 4| A Promise Unforgotten}}''.



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* Neji's Byakugan works this way in the Naruto fighting games.

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* Neji's Byakugan works this way in the Naruto ''Manga/{{Naruto}}'' fighting games.
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** However, in Skyrim, there's a spell called "Equilibrium" that converts your HP into MP. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.

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** However, in Skyrim, ''VideoGame/TheElderScrollsVSkyrim'', there's a spell called "Equilibrium" that converts your HP into MP. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
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** However, in Skyrim, there's a spell called "Equilibrium" that converts your HP into MP. This is very exploitable, as it allows nigh-infinite grinding of the Restoration skill if the caster is also casting a healing spell at the same time.
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* Neji's Byakugan works this way in the Naruto fighting games.
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*** As mentioned above, dropped for being unnecessary 99% of the time and annoying the remaining 1 in the 2010 Core Set release.
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* ''{{Arcanum}}: Of Steamworks and Magick Obscura'' uses "Fatigue" as mana. Blunt weapons, such as hammers and maces, do fatigue damage, effectively draining mana from mages while knocking them unconscious. A variety of other items have similar effects.
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-->''Destroy 13% of the target's mana (up to a maximum of 26% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.''

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-->''Destroy 13% 10% of the target's mana (up to a maximum of 26% 20% of your own maximum mana). For each mana destroyed in this way, the target takes 0.5 Shadow damage.''



** Hunters and Warlocks can also affect enemy mana but the latter uses a ManaDrain for it. Human Priests also used to have an ability named Feedback (based on a Warcraft 3 passive ability that causes attacks to burn some mana), but it had very limited use and was eventually removed entirely.

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** Hunters and Warlocks can also used to be able to affect enemy mana but (but the latter uses used a ManaDrain for it. it) while Human Priests also used to have had an additional ability named Feedback (based on a Warcraft 3 passive ability that causes attacks to burn some mana), but it had very limited use and was all three were eventually removed entirely.
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* ''DefenseoftheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade is an item that gives the passive to any hero.
* ''HeroesofNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero.

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* ''DefenseoftheAncients'' ''DefenseOfTheAncients'' Nerubian Assassin has the Mana Burn nuke. Anti-Mage has a passive that drains mana with each attack. Keeper of the light has a debuff that drains mana based on distance moved. Obsidian Destroyer has a disable that steals Intelligence and his ultimate burns mana or deals damage based on the amount of Intelligence that an enemy hero has. Diffusal Blade is an item that gives the passive to any hero.
* ''HeroesofNewerth'' ''HeroesOfNewerth'' Magebane has a manaburn passive attack and Nullfire Blade gives gives this passive to any hero.



* [[EveOnline Eve Online]] has energy destabilizers (usually called neuts) that empty some of the target's capacitor at the cost of a smaller amount of your own capacitor. Ships that specialize in this such as the Curse and certain Dominix setups can be particularly fearsome in solo/small group PVP.

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* [[EveOnline Eve Online]] ''EveOnline'' has energy destabilizers (usually called neuts) that empty some of the target's capacitor at the cost of a smaller amount of your own capacitor. Ships that specialize in this such as the Curse and certain Dominix setups can be particularly fearsome in solo/small group PVP.



* A non-video game example: In {{Mistborn}}, Vin is captured and forced to burn a strange metal [[hottip:*:revealed to be aluminum in the second book]] which drained her other metal reserves.
* In ''MagicalGirlLyricalNanoha A's [[PlaystationPortable Portable]]: The Battle of Aces'', the held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.

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* A non-video game example: In {{Mistborn}}, ''{{Mistborn}}'', Vin is captured and forced to burn a strange metal [[hottip:*:revealed to be aluminum in the second book]] which drained her other metal reserves.
* In ''MagicalGirlLyricalNanoha A's [[PlaystationPortable Portable]]: ''VideoGame/MagicalGirlLyricalNanohaAsPortable The Battle of Aces'', the held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.
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** There's also the standard rule of "Mana Burn", where if you have unused mana at the end of your turn (i.e. you tapped lands but didn't cast anything with them), you take damage to your life equal to the amount of mana unused, as it "burns" you. Since the rules allow you to tap land as you need it, [[IdiotBall the mana burn rule rarely, if ever, comes up]].

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* In ''MagicTheGathering'', any ability that destroys and/or taps lands is effectively this trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope). Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.

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* In ''MagicTheGathering'', any ''MagicTheGathering'':
** Any
ability that destroys and/or taps lands is effectively this trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope). trope).
**
Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.others.
** In ''MagicTheGathering/AgentsOfArtifice'', Paldor's manablade can sever mages' mana bonds, cutting them off from the source of their magic (and causing intense pain).
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*** And Damage -> MP, which changes HP Burn into Mana Burn.
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** Also, there's a game mechanic called Mana Burn. At the end of turn, you lose life for every unspent mana. It seems it will be written out with the Magic 2010 rules revision.
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* Flower Fuzzies in ''[[PaperMario Paper Mario: The Thousand-Year Door]]'' suck out a few of your FP and can use them for a lightning attack.
* ''[[{{ptitlei015gc004kw4}} Pokemon]]'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user) and the passive ability Pressure (doubles opponent's PP use).

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* Flower Fuzzies in ''[[PaperMario Paper Mario: The Thousand-Year Door]]'' ''VideoGame/PaperMarioTheThousandYearDoor'' suck out a few of your FP and can use them for a lightning attack.
* ''[[{{ptitlei015gc004kw4}} Pokemon]]'' ''{{Pokemon}}'' gives us Spite (which drains PP from the last move the opponent used), Grudge (drains all PP off the move that KO'd the user) and the passive ability Pressure (doubles opponent's PP use).
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** Later, an evility possessed by the Reaper class in ''{{Disgaea 3}}'' and ''{{Disgaea 4}}''.
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Not to be confused with the ''MagicTheGathering'' term, which is more of a limited PowerIncontinence problem (and, as of the 2010 Core Set and accompanying revisions, is no longer a part of the game).

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Not to be confused with the ''MagicTheGathering'' term, which is more of a limited PowerIncontinence problem (and, as of the 2010 Core Set and accompanying revisions, is no longer a part of the game).
game). A fighter-type character capable of this trope and well more than always capable of spamming it in a very short time will be able to remove a SquishyWizard anytime.
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* In ''ChronoTrigger'', the party member who attacks Flea's blatant decoy has their MP set to zero, and you ''have'' to attack it to call Flea out.

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* In ''ChronoTrigger'', the party member who attacks Flea's blatant decoy has their MP set to zero, and you ''have'' [[StupidityIsTheOnlyOption to attack it to call Flea out.out]].
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* Certain Charms can do this in ''{{Exalted}}'', i.e. the [[TheUndead Abyssals]]' Splinter of The Void. It can be upgraded into ManaDrain.
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** This is a side effect to the [[UniversalPoison 'Venom']] status effect in ''FinalFantasyIX'', as well as rendering the afflicted character unable to act.
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* [[GoldenSunDarkDawn Tuaparang psy grenades]] pretty much do this. If you're lucky, you might get one of your own to use against them.
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* Certain baddies in ''TheLegendOfZelda: [[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' dungeons drain mana from your meter when they hit you--and yes, it's very annoying.

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* Certain baddies in ''TheLegendOfZelda: [[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' dungeons drain mana from your meter when they hit you--and yes, it's very annoying.you.
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* In ''MagicalGirlLyricalNanoha A's [[PlaystationPortable Portable]]: The Battle of Aces'', the held down version of Chrono's Struggle Bind will bring his opponent's MP down to zero in addition to restricting them.
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* In ''MagicTheGathering'', any ability that destroys and/or taps lands is effectively this trope. Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.

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* In ''MagicTheGathering'', any ability that destroys and/or taps lands is effectively this trope.trope; a particularly good example of this is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194671 Roiling Terrain]], which destroys a land, then deals damage based on how many lands have been destroyed in total (while also punishing the use of fetch-lands, but that's a topic for another trope). Closer to the true meaning of this trope, there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]], among others.
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** To be more specific, there are many powerful defensive setups a player can use on his ship, but the most effective ones are completely dependent on his ship's capacitor. Using enough energy neutralizers on him will turn him from a MightyGlacier into a very easy kill indeed.

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