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[[folder:Films -- Animation]]
* In ''WesternAnimation/TurningRed'', the red moon ritual only works during a lunar eclipse and if the person undergoing the ritual is within a chalk circle.
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* In ''WesternAnimation/TurningRed'', the red moon ritual only works during a lunar eclipse and if the person undergoing the ritual is within a chalk circle.
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** In ''TabletopGame/MageTheAwakening'' {{Summoning Ritual}}s impose extra conditions, unlike conventional spells:
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** In ''TabletopGame/MageTheAwakening'' ''TabletopGame/MageTheAwakening'': {{Summoning Ritual}}s impose extra conditions, unlike conventional spells:
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*** [[BlackMagic Abyssal entities]] can only be summoned at a location [[EvilTaintedThePlace tainted by evil and harm]] that match the spirit's area of influence, using similarly corrupt implements. A lesser {{Familiar}} only comes for someone who destroys a SpellBook with a piece from a [[TheTower fallen tower]], whereas the [[LivingShadow Darkness that Thirsts]] requires a lightless place where atrocious human suffering has been concealed in secret.
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*** [[BlackMagic Abyssal entities]] can only be summoned at a location [[EvilTaintedThePlace tainted by evil and harm]] that match the spirit's area of influence, using similarly corrupt implements. A lesser {{Familiar}} only comes for someone who destroys a SpellBook with a piece from a [[TheTower fallen tower]], whereas the [[LivingShadow Darkness that Thirsts]] requires a lightless place where atrocious human suffering has been concealed in secret.concealed.
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* ''TabletopGame/ChangelingTheLost'': Each [[MagicByAnyOtherName Contract]] has a specific Catch. By performing the Catch, the changeling avoids spending Glamour to activate the Contract. These Contracts range in applicability from "You must be fighting multiple foes, bare-handed, by yourself" to "You must use this power within five minutes of noon" to "Your target must be wearing or touching gold."
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* ''TabletopGame/ChroniclesOfDarkness'':
** ''TabletopGame/ChangelingTheLost'': Each [[MagicByAnyOtherName Contract]] has a specific Catch. By performing the Catch, the changeling avoids spending Glamour to activate the Contract. These Contracts range in applicability from "You must be fighting multiple foes, bare-handed, by yourself" to "You must use this power within five minutes of noon" to "Your target must be wearing or touching gold.""
** In ''TabletopGame/MageTheAwakening'' {{Summoning Ritual}}s impose extra conditions, unlike conventional spells:
*** Supernal entities can only be summoned by a mage whose [[MagicAIsMagicA Path]] matches the entity's home realm, and impose some kind of trial as part of the summoning. For example, to summon a spectre from Stygia, a {{Necromancer}} might have to prepare gifts that remind it of what it means to be alive.
*** [[BlackMagic Abyssal entities]] can only be summoned at a location [[EvilTaintedThePlace tainted by evil and harm]] that match the spirit's area of influence, using similarly corrupt implements. A lesser {{Familiar}} only comes for someone who destroys a SpellBook with a piece from a [[TheTower fallen tower]], whereas the [[LivingShadow Darkness that Thirsts]] requires a lightless place where atrocious human suffering has been concealed in secret.
** ''Immortals'': Under the rules of EquivalentExchange, [[BloodMagic Blood Bather rituals]] can be [[SpellCrafting designed]] with more stringent conditions for greater benefits. A ritual that requires multiple {{Targeted Human Sacrifice}}s, a full {{Cult}} ceremony, a marble tub, precious unguents, and the night of the winter solstice generates more metaphysical oomph than a quick dousing of animal blood.
** ''TabletopGame/ChangelingTheLost'': Each [[MagicByAnyOtherName Contract]] has a specific Catch. By performing the Catch, the changeling avoids spending Glamour to activate the Contract. These Contracts range in applicability from "You must be fighting multiple foes, bare-handed, by yourself" to "You must use this power within five minutes of noon" to "Your target must be wearing or touching gold.
** In ''TabletopGame/MageTheAwakening'' {{Summoning Ritual}}s impose extra conditions, unlike conventional spells:
*** Supernal entities can only be summoned by a mage whose [[MagicAIsMagicA Path]] matches the entity's home realm, and impose some kind of trial as part of the summoning. For example, to summon a spectre from Stygia, a {{Necromancer}} might have to prepare gifts that remind it of what it means to be alive.
*** [[BlackMagic Abyssal entities]] can only be summoned at a location [[EvilTaintedThePlace tainted by evil and harm]] that match the spirit's area of influence, using similarly corrupt implements. A lesser {{Familiar}} only comes for someone who destroys a SpellBook with a piece from a [[TheTower fallen tower]], whereas the [[LivingShadow Darkness that Thirsts]] requires a lightless place where atrocious human suffering has been concealed in secret.
** ''Immortals'': Under the rules of EquivalentExchange, [[BloodMagic Blood Bather rituals]] can be [[SpellCrafting designed]] with more stringent conditions for greater benefits. A ritual that requires multiple {{Targeted Human Sacrifice}}s, a full {{Cult}} ceremony, a marble tub, precious unguents, and the night of the winter solstice generates more metaphysical oomph than a quick dousing of animal blood.
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** The successor game, ''TabletopGame/ChangelingTheLost'', does the same thing; each Contract has a specific Catch. By performing the Catch, the changeling avoids spending Glamour to activate the Contract. These Contracts range in applicability from "You must be fighting multiple foes, bare-handed, by yourself" to "You must use this power within five minutes of noon" to "Your target must be wearing or touching gold."
* Several [[http://www.d20srd.org/srd/magicItems/cursedItems.htm cursed]] (or in this case unreliable) items from D20 srd have prerequisites that would render then practically useless, others just need to be used in the dark or by a certain gender.
* Several [[http://www.d20srd.org/srd/magicItems/cursedItems.htm cursed]] (or in this case unreliable) items from D20 srd have prerequisites that would render then practically useless, others just need to be used in the dark or by a certain gender.
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* ''TabletopGame/DungeonsAndDragons'': Several {{cursed|Item}} (or in this case unreliable) items have [[http://www.d20srd.org/srd/magicItems/cursedItems.htm
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!!Examples
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* ''TabletopGame/WarhammerFantasyRoleplay'': RitualMagic can surpass the limits of normal spellcasting but has more stringent prerequisites, [[EyeOfNewt ingredients]], and [[MagicMisfire consequences for failure]]. Vampires can only be resurrected on UnholyGround; the [[MysticalPlague Neiglish Rot]] can only be inflicted by a spellcaster who has survived it; a SterilityPlague can only target a bloodline with no currently pregnant members; and so on.
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* In ''Literature/Athyra'', as Vlad decides to teach someone some of the basics of witchcraft, he mentions 'Places of Power'; practicing magic tends to be easier (particularly if it was created by someone performing magic there).
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* In ''Literature/Athyra'', ''Literature/{{Athyra}}'', as Vlad decides to teach someone some of the basics of witchcraft, he mentions 'Places of Power'; practicing magic tends to be easier (particularly if it was created by someone performing magic there).
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* In ''Literature/Athyra'', as Vlad decides to teach someone some of the basics of witchcraft, he mentions 'Places of Power'; practicing magic tends to be easier (particularly if it was created by someone performing magic there).