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[[AC:Video Games]]
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Many wooden mechanical versions of this game exist, generally having a pair of knobs to manipulate the angle of the field and a large number of holes before the end to get caught in. However, most video game versions have the player manipulating the ball directly rather than tilting the field. Real life versions of this trope are examples of {{Dexterity Game}}s

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Many wooden mechanical versions of this game exist, generally having a pair of knobs to manipulate the angle of the field and a large number of holes before the end to get caught in. However, most video game versions have the player manipulating the ball directly rather than tilting the field. Real life versions of this trope are examples of {{Dexterity Game}}sGame}}s.
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Fixed a trope link.


* ''VideoGame/MarbleBlastPlatinum'' is a [[NintendoHard]] take on the trope.

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* ''VideoGame/MarbleBlastPlatinum'' is a [[NintendoHard]] NintendoHard take on the trope.
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Typo fix


** ''VideoGame/MarioParty4'': The Story Mode minigame Kareening Koopas has the Party Star who wins Koopa's Seaside Soiree and its Koopa host duel with yellow-colored tilting checkerboard tables. The objective for each character is to tilt their table to make it so the Koops shells land onto holes, for which they not only have to time the tilts but also deal with fake palm trees that are obstructing the shells. When all shells in one table are in their holes, the player will receive the next table to repeat the process. The first character to fill all holes with Koopa shells in three tables wins.

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** ''VideoGame/MarioParty4'': The Story Mode minigame Kareening Koopas has the Party Star who wins Koopa's Seaside Soiree and its Koopa host duel with yellow-colored tilting checkerboard tables. The objective for each character is to tilt their table to make it so the Koops Koopa shells land onto holes, for which they not only have to time the tilts but also deal with fake palm trees that are obstructing the shells. When all shells in one table are in their holes, the player will receive the next table to repeat the process. The first character to fill all holes with Koopa shells in three tables wins.
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* ''Tilt'' for the Commodore 64. In this maze, the marble uses simply physics (roll in direction of tilt) and cannot touch any walls. There are also obstacles in the path that can be opened for less then a second, later changing to ones that obstruct unless the maze's orientation is changing.
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* ''Perplexus''

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* ''Perplexus''TabletopGame/{{Perplexus}}
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Many wooden mechanical versions of this game exist, generally having a pair of knobs to manipulate the angle of the field and a large number of holes before the end to get caught in. However, most video game versions have the player manipulating the ball directly rather than tilting the field.

to:

Many wooden mechanical versions of this game exist, generally having a pair of knobs to manipulate the angle of the field and a large number of holes before the end to get caught in. However, most video game versions have the player manipulating the ball directly rather than tilting the field. Real life versions of this trope are examples of {{Dexterity Game}}s
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* ''VideoGame/MarbleBlastPlatinum'' is a [[NintendoHard]] take on the trope.
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* The Atlasphere round in ''Series/AmericanGladiators''.

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* The Atlasphere round in ''Series/AmericanGladiators''. Two Gladiators are placed within giant metal spheres, tasked with preventing the two contenders, in spheres of their own, from scoring by passing over rounded targets on the arena floor.
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Crosswicking

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** ''VideoGame/MarioParty6'': The minigame Crate And Peril has one player open a magical paperboard box that shrinks the other three players and suck them into its contents (four equitably-placed wooden fences and two Spiny shells). Then, when the minigame begins, the solo player proceeds to tilt the box so the Spiny shells move and attempt to pinch the other three characters, eliminating them upon contact. The solo player wins if they succeed in the objective, but the rival trio will win if at least one of them manages to survive during 30 seconds.
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* ''VideoGame/{{Okami}}'' has several "push a ball" puzzles, ranging from merely annoying to infuriating. ThatOneSidequest involves rolling three of them up a hill.

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* ''VideoGame/{{Okami}}'' has ''VideoGame/{{Okami}}'': There are several "push a ball" puzzles, ranging from merely annoying to infuriating. ThatOneSidequest A difficult sidequest in Agata Forest involves rolling three of them up a hill.
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Mild rewrite


** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the minigame Rollgoal in the boat rental shop. Beating every level allows you to use the frog lure.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' has a number of [[MiniDungeon Shrines]] that require you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has the ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The minigame Rollgoal in the boat rental shop. In each level, you have to guide the marble ball across a thin path; you'll lose if the ball falls off. Beating every level allows you to use the frog lure.
lure for fishing.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has a number of [[MiniDungeon Shrines]] that require you to use motion controls to roll an orb through a small maze and then fling it up into the air onto a ramp. Though the way the motion controls work with the platform means that you could [[CuttingTheKnot turn it upside-down to its smooth underside and skip straight to the flinging part]].

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