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I actually never knew what Mad Libs was until finding this page.

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Named after the word game [[https://en.wikipedia.org/wiki/Mad_Libs Mad Libs]].
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* In the ''VideoGame/XMen'' arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his catchphrases can be summed up in [[https://youtu.be/gjuWKAMAlQU this video.]]

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* In the ''VideoGame/XMen'' ''VideoGame/XMen1992'' arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his catchphrases can be summed up in [[https://youtu.be/gjuWKAMAlQU this video.]]
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* Beginning with at least the [[UsefulNotes/Turbografx16 TurboGrafx]] CD system, some games for some CD-ROM based video game systems will have this message if someone tries to play them in a CD (i.e., audio-only) player:

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* Beginning with at least the [[UsefulNotes/Turbografx16 [[Platform/Turbografx16 TurboGrafx]] CD system, some games for some CD-ROM based video game systems will have this message if someone tries to play them in a CD (i.e., audio-only) player:



* ''VideoGame/MarioTennis'' for the UsefulNotes/Nintendo64 does this when Mario is announcing the player names. For the characters imported from the GBC version, he says "Guest" in place of the actual names you give them.

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* ''VideoGame/MarioTennis'' for the UsefulNotes/Nintendo64 Platform/Nintendo64 does this when Mario is announcing the player names. For the characters imported from the GBC version, he says "Guest" in place of the actual names you give them.



* The UsefulNotes/PlayStation2 game ''Lets Make A Soccer Team'' doesn't do this very well; Alan Green will call a goal with a flat recording of the player's name (or more commonly, his shirt number) followed by "[[NoIndoorVoice DELIVERING AN ''AWESOME'' SHOT!]]" You'll also hear this at least twice per match:

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* The UsefulNotes/PlayStation2 Platform/PlayStation2 game ''Lets Make A Soccer Team'' doesn't do this very well; Alan Green will call a goal with a flat recording of the player's name (or more commonly, his shirt number) followed by "[[NoIndoorVoice DELIVERING AN ''AWESOME'' SHOT!]]" You'll also hear this at least twice per match:
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* The ''WesternAnimation/SouthPark'' episode "[[Recap/SouthParkS10E1TheReturnOfChef The Return of Chef]]" featured Chef in spite of his voice actor Isaac Hayes having left the show. All of Chef's dialogue was spliced together from older episodes, and it all sounded really weird. Interestingly, [[spoiler:this was deliberate; it was spliced badly (and hilariously) to show that he was brainwashed, and it was spliced together well when he was snapped out of it]].

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* The ''WesternAnimation/SouthPark'' episode "[[Recap/SouthParkS10E1TheReturnOfChef The Return of Chef]]" featured Chef in spite of his voice actor Isaac Hayes having left the show. All of Chef's dialogue was spliced together from older episodes, and it all sounded really weird. Interestingly, [[spoiler:this was deliberate; it was spliced badly poorly (and hilariously) to show that he was brainwashed, and it was spliced together well when he was snapped out of it]].
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If it's done well, this effect is hardly noticeable. But if it's done badly, you start to notice half-second delays, changes in voice tone and pitch, and possibly even instances where the program can't find the correct line and it spits out the wrong recording, a blank space, or an error message. The latter instance is often PlayedForLaughs in fiction.

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If it's done well, this effect is hardly noticeable. But if it's done badly, poorly, you start to notice half-second delays, changes in voice tone and pitch, and possibly even instances where the program can't find the correct line and it spits out the wrong recording, a blank space, or an error message. The latter instance is often PlayedForLaughs in fiction.
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* Creator/JenTaylor lends her voice to the UsefulNotes/XboxLive version of ''Series/OneVersusAHundred'', announcing how many of the mob is left and the answers the One chose. Unlike Chris Cashman, who does live announcing, Taylor's lines are prerecorded. It's typically done well, but it sometimes slips into "The One has eliminated [Eight] opponents. It's now One versus [Sixty] [Three]."

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* Creator/JenTaylor lends her voice to the UsefulNotes/XboxLive Platform/XboxLive version of ''Series/OneVersusAHundred'', announcing how many of the mob is left and the answers the One chose. Unlike Chris Cashman, who does live announcing, Taylor's lines are prerecorded. It's typically done well, but it sometimes slips into "The One has eliminated [Eight] opponents. It's now One versus [Sixty] [Three]."
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* ''VideoGame/NightTrap'' has mad libs dialogue every time the villains discuss changing the traps' control code from {old code} to {new code}. These scenes are very important for the player to catch, lest they lose control of the traps.

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* The read-along book and record sets by Disneyland Records do this at the beginning of each of their books.[[note]]And so do ones by other companies as well, but if we listed each one, we'd be here all day.[[/note]] This is the original intro:

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* Disneyland Records:
**
The read-along book and record sets by Disneyland Records them do this at the beginning of each of their books.[[note]]And so do ones by other companies as well, but if we listed each one, we'd be here all day.[[/note]] This is the original intro:
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index wick


* In the ''VideoGame/XMen'' arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his {{catchphrase}}s can be summed up in [[https://youtu.be/gjuWKAMAlQU this video.]]

to:

* In the ''VideoGame/XMen'' arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his {{catchphrase}}s catchphrases can be summed up in [[https://youtu.be/gjuWKAMAlQU this video.]]
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Essentially the spoken version of MultipleChoiceFormLetter or HelloInsertNameHere. See also PausedInterrupt. Unrelated to MadLibsCatchphrase.

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Essentially the spoken version of MultipleChoiceFormLetter or HelloInsertNameHere. See also PausedInterrupt. Unrelated to MadLibsCatchphrase.
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* Any WebAnimation/YouTubePoop based on sentence mixing is sure to use this heavily, but with a little effort the end product can sound surprisingly [[https://youtu.be/jYtaIsPA5EE fluid.]]
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* ''VideoGame/AbomiNation'' is a non-voiced example: As a {{Roguelike}}, dialogue is procedurally generated to drop your teammates names' in where appropriate. The specific teammate referenced is also randomly generated, which can lead to oddities such as [[SeriesContinuityError Abomis mourning teammates they never met]].
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* As mentioned in the page quote above, the ''[[Franchise/SuperMarioBros Mario's Early Years]]'' series suffers from quite heavy use of this trope, and it's not even done well. It's used for literally '''every''' single line of dialogue in the game, as for some inexplicable reason, the developers decided to record the lines from the main voice actor (who sounds like a child) into separate words, leading to ''a lot'' of issues. Not only are the tones of each word different, each one sounds like it's going to end the sentence, and you can blatantly tell where the words stop and are then spliced together. This means that the game spews out [[UncannyValley Uncanny Valley-esque]] sentences like "Let's- Go! To? Alphabet! World.", "What. Animal! Makes. This! Sound?" and "You? Picked. The! One. That! Is? X. It. Is? The! Opposite! Of? Y."

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* As mentioned in the page quote above, the ''[[Franchise/SuperMarioBros Mario's Early Years]]'' series suffers from quite heavy use of this trope, and it's not even done well. It's used for literally '''every''' single line of dialogue in the game, as for some inexplicable reason, the developers decided to record the lines from the main voice actor (who sounds like a child) into separate words, leading to ''a lot'' of issues. Not only are the tones of each word different, each one sounds like it's going to end the sentence, and you can blatantly tell where the words stop and are then spliced together. This means that the game spews out [[UncannyValley Uncanny Valley-esque]] sentences like "Let's- Go! To? Alphabet! World.", "What. Animal! Makes. This! Sound?" and "You? Picked. The! One. That! Is? X. It. Is? The! Opposite! Of? Y."
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* Parodied on ''WesternAnimation/{{Futurama}}'' in the episode "[[Recap/FuturamaS3E15IDatedARobot I Dated a Robot]]", when Fry downloads a copy of Lucy Liu into a robot body. The robot's dialog is smooth, except when customization is necessary. This gets played with near the end of the episode, when [[spoiler: The Liu-bot performs a heroic sacrifice.]]

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* Parodied on ''WesternAnimation/{{Futurama}}'' in the episode "[[Recap/FuturamaS3E15IDatedARobot I Dated a Robot]]", when Fry downloads a copy of Lucy Liu Creator/LucyLiu into a robot body. The robot's dialog is smooth, except when customization is necessary. This gets played with near the end of the episode, when [[spoiler: The [[spoiler:the Liu-bot performs a heroic sacrifice.sacrifice, and starts speaking a little more naturally... for a moment.]]



** In "[[Recap/TheSimpsonsS10E12SundayCruddySunday Sunday, Cruddy Sunday]]", Homer and Moe discuss the upcoming UsefulNotes/SuperBowl, but they use Mad Libs Dialogue (while [[FilmingForEasyDub obscuring their mouths with beer mugs]] and clearly using different recordings), ostensibly so that they could record over the original dialogue and always keep the episode topical. (But since it's a gag, they never do that, so the episode is stuck in 1999):

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** In "[[Recap/TheSimpsonsS10E12SundayCruddySunday Sunday, Cruddy Sunday]]", Homer and Moe discuss the upcoming UsefulNotes/SuperBowl, but they use Mad Libs Dialogue (while [[FilmingForEasyDub obscuring their mouths with beer mugs]] and clearly using different recordings), ostensibly so that they could record over the original dialogue and always keep the episode topical. (But But since it's a gag, they never do did that, so the episode is stuck in 1999):1999:
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* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." [=NPCs=] have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.

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* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." [=NPCs=] have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.natural, particularly in a complete inability to say both digits of a two-digit number correctly (e.g. "that will be [twenty] [uh] dollars" for something that costs 25).



* The two video game adaptations of ''{{TabletopGame/SpaceHulk}}'' have this in virtually every line of dialogue. Because there were a small pool of voice actors and the lines were semi-randomly generated to reflect various events in game, you had obviously spliced lines with objects and marine names, some parts in a quiet and grim manner, some in a bombastic delivery and even some in a different voice. This lead to gems like this:

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* The two video game adaptations of ''{{TabletopGame/SpaceHulk}}'' ''TabletopGame/SpaceHulk'' have this in virtually every line of dialogue. Because there were a small pool of voice actors and the lines were semi-randomly generated to reflect various events in game, you had obviously spliced lines with objects and marine names, some parts in a quiet and grim manner, some in a bombastic delivery and even some in a different voice. This lead to gems like this:

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* Jen Taylor also voiced Sunny Day in the ''VideoGame/BackyardSports'' games, who uses this trope (sometimes jarringly). Sunny's partners, however, avert this.



* ''VideoGame/HalfLife1'' features Mad Libs Dialogue in several situations, such as the [[PoweredArmor HEV Suit]] ("[Seek] [medical] [attention]"), the HECU soldiers' dialogue, and the Black Mesa PA system -- the latter has a ton of words that are never even used in the game. The Source mod ''Black Mesa'' also uses this for the [[ScenicTourLevel opening tram ride]] now.

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* ''VideoGame/HalfLife1'' features Mad Libs Dialogue in several situations, such as the [[PoweredArmor HEV Suit]] ("[Seek] [medical] [attention]"), the HECU soldiers' dialogue, and the Black Mesa PA system -- the latter has a ton of words that are never even used in the game. The Source mod ''Black Mesa'' fan remake ''VideoGame/BlackMesa'' also uses this for the [[ScenicTourLevel opening tram ride]] now.ride]].
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* Played for laughs in the VR game ''VideoGame/{{Job Simulator}}'', which uses a mad-libs method similar to the ''Futurama'' entry below: the robot's dialog is smooth except when customization is necessary.

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* Played for laughs in the VR game ''VideoGame/{{Job Simulator}}'', ''VideoGame/JobSimulator'', which uses a mad-libs method similar to the ''Futurama'' entry below: the robot's dialog is smooth except when customization is necessary.



* Parodied on ''WesternAnimation/{{Futurama}}'' in the episode "I Dated a Robot", when Fry downloads a copy of Lucy Liu into a robot body. The robot's dialog is smooth, except when customization is necessary. This gets played with near the end of the episode, when [[spoiler: The Liu-bot performs a heroic sacrifice.]]

to:

* Parodied on ''WesternAnimation/{{Futurama}}'' in the episode "I "[[Recap/FuturamaS3E15IDatedARobot I Dated a Robot", Robot]]", when Fry downloads a copy of Lucy Liu into a robot body. The robot's dialog is smooth, except when customization is necessary. This gets played with near the end of the episode, when [[spoiler: The Liu-bot performs a heroic sacrifice.]]

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* Used in ''VideoGame/SuperSmashBros'', particularly in Classic Mode where the announcer tells the player who they'll be fighting next. However, the splicing is quite obvious in some places, as the LargeHamAnnouncer has a single inflection for every character, and they don't always match up well ("[Luigi?] [versus] [Metaaall] [ZERO SUIT SAMUS]"). ''Melee'' has 2-on-2 Classic Mode matches where the announcer throws in a very emphatic "AAAND" that seems out of place ''everywhere'' ("[versus] [Jigglypuff!] [AAAND] [Mewtwo!]")

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* Used in ''VideoGame/SuperSmashBros'', particularly in Classic Mode where the announcer tells the player who they'll be fighting next. However, the splicing is quite obvious in some places, as the LargeHamAnnouncer has a single inflection for every character, and they don't always match up well ("[Luigi?] [versus] [Metaaall] [ZERO SUIT SAMUS]"). ''Melee'' ''[[VideoGame/SuperSmashBrosMelee Melee]]'' has 2-on-2 Classic Mode matches where the announcer throws in a very emphatic "AAAND" that seems out of place ''everywhere'' ("[versus] [Jigglypuff!] [AAAND] [Mewtwo!]")



* ''[[VideoGame/WaveRace WaveRace 64]]'' does this under two circumstances:

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* ''[[VideoGame/WaveRace WaveRace Wave Race 64]]'' does this under two circumstances:



---> ''"Welcome to [track name]."''

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---> ''"Welcome --->''"Welcome to [track name]."''



---> ''"You're about [number] seconds [ahead/behind]."''

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---> ''"You're --->''"You're about [number] seconds [ahead/behind]."''



-->'''Player:''' Where is the nearest shipyard?
-->'''Random [[ProudMerchantRace Teladi]]:''' Somewhere far behind the [NORTH GATE]. Good profit!

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-->'''Player:''' Where is the nearest shipyard?
-->'''Random
shipyard?\\
'''Random
[[ProudMerchantRace Teladi]]:''' Somewhere far behind the [NORTH GATE]. Good profit!



* The ''WesternAnimation/SouthPark'' episode "The Return of Chef" featured Chef in spite of his voice actor Isaac Hayes having left the show. All of Chef's dialogue was spliced together from older episodes, and it all sounded really weird. Interestingly, [[spoiler:this was deliberate; it was spliced badly (and hilariously) to show that he was brainwashed, and it was spliced together well when he was snapped out of it]].

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* The ''WesternAnimation/SouthPark'' episode "The "[[Recap/SouthParkS10E1TheReturnOfChef The Return of Chef" Chef]]" featured Chef in spite of his voice actor Isaac Hayes having left the show. All of Chef's dialogue was spliced together from older episodes, and it all sounded really weird. Interestingly, [[spoiler:this was deliberate; it was spliced badly (and hilariously) to show that he was brainwashed, and it was spliced together well when he was snapped out of it]].



** From the stock corporate video shown at camp in ''Kamp Krusty'':
---> '''Krusty:''' Krusty can't be here right now, so allow me to introduce you to my friend, [Mister Black.] I want you to treat [Mister Black.] with the same respect you'd give me. Now here's [Mister Black.]
*** In "Sunday, Cruddy Sunday", Homer and Moe discuss the upcoming UsefulNotes/SuperBowl, but they use Mad Libs Dialogue (while [[FilmingForEasyDub obscuring their mouths with beer mugs]] and clearly using different recordings), ostensibly so that they could record over the original dialogue and always keep the episode topical. (But since it's a gag, they never do that, so the episode is stuck in 1999):

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** From the stock corporate video shown at camp in ''Kamp Krusty'':
---> '''Krusty:'''
"[[Recap/TheSimpsonsS4E1KampKrusty Kamp Krusty]]":
--->'''Krusty:'''
Krusty can't be here right now, so allow me to introduce you to my friend, [Mister Black.] I want you to treat [Mister Black.] with the same respect you'd give me. Now here's [Mister Black.]
*** ** From "[[Recap/TheSimpsonsS9E1TheCityOfNewYorkVsHomerSimpson The City of New York vs. Homer Simpson]]":
--->'''Voice:''' Thank you for calling the parking violations bureau. To plead ''not guilty,'' press ''one'' now. ''(Homer dials 1)'' Thank you. Your plea has been [rejected.] You will be assessed the full fine plus a small [large lateness fee.] Please wait by your vehicle between 9 a.m. and 5 p.m. for parking officer Steve [Grabowski.]
**
In "Sunday, "[[Recap/TheSimpsonsS10E12SundayCruddySunday Sunday, Cruddy Sunday", Sunday]]", Homer and Moe discuss the upcoming UsefulNotes/SuperBowl, but they use Mad Libs Dialogue (while [[FilmingForEasyDub obscuring their mouths with beer mugs]] and clearly using different recordings), ostensibly so that they could record over the original dialogue and always keep the episode topical. (But since it's a gag, they never do that, so the episode is stuck in 1999):



** From "The City of New York vs. Homer Simpson":
---> '''Voice:''' Thank you for calling the parking violations bureau. To plead ''not guilty,'' press ''one'' now. ''(Homer dials 1)'' Thank you. Your plea has been [rejected.] You will be assessed the full fine plus a small [large lateness fee.] Please wait by your vehicle between 9 a.m. and 5 p.m. for parking officer Steve [Grabowski.]



-->



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sorting


-->-- '''[[Website/ScrewAttack Stuttering Craig]]''' on ''[[https://www.youtube.com/watch?v=-PT2Mhb3fO0 Mario's Early Years: Preschool Fun]]''

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-->-- '''[[Website/ScrewAttack Stuttering Craig]]''' on ''[[https://www.youtube.com/watch?v=-PT2Mhb3fO0 ''[[https://youtu.be/-PT2Mhb3fO0 Mario's Early Years: Preschool Fun]]''



* Parodied in a [[https://www.youtube.com/watch?v=xsYoeoEE3ww sketch]] on ''Series/ThatMitchellAndWebbLook'', where three billionaires attempt to give away prizes by phone, only to have everyone hang up on them because their voices all sound like pre-recorded announcements.

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* Parodied in a [[https://www.youtube.com/watch?v=xsYoeoEE3ww [[https://youtu.be/xsYoeoEE3ww sketch]] on ''Series/ThatMitchellAndWebbLook'', where three billionaires attempt to give away prizes by phone, only to have everyone hang up on them because their voices all sound like pre-recorded announcements.



* Arcade game ''VideoGame/{{Gauntlet}}'' used this heavily, with brief but noticeable pauses between audio snippets. It's the TropeNamer for WizardNeedsFoodBadly, which would come out as "Wizard [[Main/{{Beat}} (beat)]] needs food [[Main/{{Beat}} (beat)]] badly!"
* Many Wrestling/{{WWE}} wrestling games use this. The most JustForFun/{{egregious}} example is the infamously bad commentary of ''Smackdown! Just Bring It'', which featured Michael Cole saying things like ''This [Singles] match will be an important match!" and "[The Undertaker] executes a perfect [The Last Ride]!".
* ''Wrestling/{{WWE}} Crush Hour'', a VehicularCombat game sponsored by the WWE, is notorious for having ''horrible'' Mad-Libs Dialogue from Jim Ross. [[MemeticMutation The most famous piece]] is his emphasis on "THE TWISTY ROCKETS!"
* ''VideoGame/HalfLife1'' features Mad Libs Dialogue in several situations, such as the [[PoweredArmor HEV Suit]] ("[Seek] [medical] [attention]"), the HECU soldiers' dialogue, and the Black Mesa PA system -- the latter has a ton of words that are never even used in the game. The Source mod ''Black Mesa'' also uses this for the [[ScenicTourLevel opening tram ride]] now.
* ''VideoGame/Portal1'' and ''VideoGame/Portal2'' both parody the phenomenon. Most often, it's [[AIIsACrapshoot malevolent AI]] [=GLaDOS=], who usually finds new and eloquent ways to insult you but occasionally forgets critical information and [[ReadingTheStageDirectionsOutLoud pronounces a placeholder such as "subject name here."]] Per RuleOfFunny, even the generic placeholder lines are recorded in a jarring overly-robotic monotone, making them extremely obvious:
-->'''[=GLaDOS=]:''' Unbelievable! You, [subject name here], must be the pride of [subject hometown here]!
* ''VideoGame/PokerNightAtTheInventory'' has to do this to describe the hands at every showdown. ''VideoGame/PokerNight2'' resolved this by making [[VideoGame/{{Portal}} GLaDOS]] the dealer, so they don't even have to bother making that dialogue sound seamless because it's a robot whose dialogue ''always'' sounds stilted and stitched-together:
-->'''[=GLaDOS=]''': The little robot has [a pair of fiiives]. The player has [two pair]. The player takes the pot.
* Creator/HumongousEntertainment relied on this non-stop. The ''VideoGame/BackyardSports'' were easily the worst offenders ("From the 45...Pete...tees it up...Steve...back to receive...lands on the...24...collects it at the...32...finally brought down."). The older floppy disk versions of the DOS games relied on this much more due to the lack of space.
* In the ''VideoGame/DarkSouls'' series, this naturally emerges, given there are only so many phrases one can insert into in-game messages. [[VideoGamePerversityPotential Not that this has stopped creative players from leaving lewd phrases]].
* The Adventure Game version of ''VideoGame/WhereInTimeIsCarmenSandiego1997?'' features a level in the ancient Incan empire, where a man reads off numbers from a type of counting board. The numbers are constructed out of Mad Libs, but the correct answers to the puzzles have separate voice recordings, so it always sounds right.
* ''VideoGame/{{Freelancer}}'' uses this one to generate the dialog of every non-storyline NPC. It causes a rather jarring effect if your computer is slow, as the cuts in the dialog are immediately evident. Sporadic bugs in the procedurally generated dialogue also led to somewhat comical hiccups when NPC ships would call ''themselves'' to beg for assistance or provide backup.
* The ''VideoGame/{{X}}-Universe'' games create voice dialogue on the fly for virtually all the spaceships. It's always noticeable, unfortunately, because whoever spoke the lines gave the [[AcCENTUponTheWrongSylLABle wrong intonations for many of the words]], so a sentence sounds like it's over when it's not, and words at the end of the sentence sometimes sound like they indicate the sentence isn't finished yet. ''Videogame/XRebirth'' drops the system entirely.
-->'''Player:''' Where is the nearest shipyard?
-->'''Random [[ProudMerchantRace Teladi]]:''' Somewhere far behind the [NORTH GATE]. Good profit!
* Averted by ''VideOGame/ThemeHospital'', where the Announcer gets a separate line of speech for every single announcement in the game with no Mad Libs, even when you might reasonably expect them (for example, the emergencies have a separate "staff announcement" for each disease). This makes the speech seem a lot more natural.
* Used to a particularly jarring degree in the earliest ''VideoGame/JumpStart'' games from the mid '90s. The developers appear to have been banking on kids not noticing.
** However, this is actually averted in ''[[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective 5th Grade]]'' - one of the games is literally Mad Libs. However, you have to pick words that make ''sense''. Because Jo Hammet is literally reading their thoughts, [[JustifiedTrope the player must pick specific answers]] for Jo to determine what she is supposed to do to disarm the bomb. Further averted in that the words aren't read.
* Sports video games like ''VideoGame/MaddenNFL'' and the ''VideoGame/FIFASoccer'' series do this to deal with the many possible permutations of any given match; interestingly, they do this doing their respective sports' real-life commentators. The ''FIFA'' series in particular shows how the progression goes; early games weren't counting on a CurbStompBattle and wouldn't be able to handle a 10-0 score (John Motson might waffle on about an "exciting game" or say "[[GonnaNeedMoreX I think we'll need a calculator]]," but that's it), but later games have a huge array of commentary options and can handle not only blowout scores, but also provide club- and player-specific storylines for most major teams around the world, and even condemn [[UnnecessaryRoughness overly violent tackles]] and string together enough clichés that it's now a remarkable simulation of the real thing. It turns out to have all come down to disk space.
** This also includes ''VideoGame/{{iRacing}}'', where your spotter, in races where he's present, will communicate the locations of cars in close proximity to you if you can't see them in front.
* The UsefulNotes/PlayStation2 game ''Lets Make A Soccer Team'' doesn't do this very well; Alan Green will call a goal with a flat recording of the player's name (or more commonly, his shirt number) followed by "[[NoIndoorVoice DELIVERING AN ''AWESOME'' SHOT!]]" You'll also hear this at least twice per match:
--> '''Alan Green:''' [The current time is] [X] [minutes] [gone]. [Team's hometown] [are playing well, but they're not creating enough chances].
* Some military simulation games use this, with varying rates of success:

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* Arcade game ''VideoGame/{{Gauntlet}}'' used this heavily, with brief but noticeable pauses between audio snippets. It's the TropeNamer for WizardNeedsFoodBadly, which would come out as "Wizard [[Main/{{Beat}} (beat)]] needs food [[Main/{{Beat}} (beat)]] badly!"
* Many Wrestling/{{WWE}} wrestling games use this. The most JustForFun/{{egregious}} example is the infamously bad commentary of ''Smackdown! Just Bring It'', which featured Michael Cole saying things like ''This [Singles] match will be an important match!" and "[The Undertaker] executes a perfect [The Last Ride]!".
* ''Wrestling/{{WWE}} Crush Hour'', a VehicularCombat game sponsored by the WWE, is notorious for having ''horrible'' Mad-Libs Dialogue from Jim Ross. [[MemeticMutation The most famous piece]] is his emphasis on "THE TWISTY ROCKETS!"
* ''VideoGame/HalfLife1'' features Mad Libs Dialogue in several situations, such as the [[PoweredArmor HEV Suit]] ("[Seek] [medical] [attention]"), the HECU soldiers' dialogue, and the Black Mesa PA system -- the latter has a ton of words that are never even used in the game. The Source mod ''Black Mesa'' also uses this for the [[ScenicTourLevel opening tram ride]] now.
* ''VideoGame/Portal1'' and ''VideoGame/Portal2'' both parody the phenomenon. Most often, it's [[AIIsACrapshoot malevolent AI]] [=GLaDOS=], who usually finds new and eloquent ways to insult you but occasionally forgets critical information and [[ReadingTheStageDirectionsOutLoud pronounces a placeholder such as "subject name here."]] Per RuleOfFunny, even the generic placeholder lines are recorded in a jarring overly-robotic monotone, making them extremely obvious:
-->'''[=GLaDOS=]:''' Unbelievable! You, [subject name here], must be the pride of [subject hometown here]!
* ''VideoGame/PokerNightAtTheInventory'' has to do this to describe the hands at every showdown. ''VideoGame/PokerNight2'' resolved this by making [[VideoGame/{{Portal}} GLaDOS]] the dealer, so they don't even have to bother making that dialogue sound seamless because it's a robot whose dialogue ''always'' sounds stilted and stitched-together:
-->'''[=GLaDOS=]''': The little robot has [a pair of fiiives]. The player has [two pair]. The player takes the pot.
* Creator/HumongousEntertainment relied on this non-stop. The ''VideoGame/BackyardSports'' were easily the worst offenders ("From the 45...Pete...tees it up...Steve...back to receive...lands on the...24...collects it at the...32...finally brought down."). The older floppy disk versions of the DOS games relied on this much more due to the lack of space.
* In the ''VideoGame/DarkSouls'' series, this naturally emerges, given there are only so many phrases one can insert into in-game messages. [[VideoGamePerversityPotential Not that this has stopped creative players from leaving lewd phrases]].
* The Adventure Game version of ''VideoGame/WhereInTimeIsCarmenSandiego1997?'' features a level in the ancient Incan empire, where a man reads off numbers from a type of counting board. The numbers are constructed out of Mad Libs, but the correct answers to the puzzles have separate voice recordings, so it always sounds right.
* ''VideoGame/{{Freelancer}}'' uses this one to generate the dialog of every non-storyline NPC. It causes a rather jarring effect if your computer is slow, as the cuts in the dialog are immediately evident. Sporadic bugs in the procedurally generated dialogue also led to somewhat comical hiccups when NPC ships would call ''themselves'' to beg for assistance or provide backup.
* The ''VideoGame/{{X}}-Universe'' games create voice dialogue on the fly for virtually all the spaceships. It's always noticeable, unfortunately, because whoever spoke the lines gave the [[AcCENTUponTheWrongSylLABle wrong intonations for many of the words]], so a sentence sounds like it's over when it's not, and words at the end of the sentence sometimes sound like they indicate the sentence isn't finished yet. ''Videogame/XRebirth'' drops the system entirely.
-->'''Player:''' Where is the nearest shipyard?
-->'''Random [[ProudMerchantRace Teladi]]:''' Somewhere far behind the [NORTH GATE]. Good profit!
* Averted by ''VideOGame/ThemeHospital'', where the Announcer gets a separate line of speech for every single announcement in the game with no Mad Libs, even when you might reasonably expect them (for example, the emergencies have a separate "staff announcement" for each disease). This makes the speech seem a lot more natural.
* Used to a particularly jarring degree in the earliest ''VideoGame/JumpStart'' games from the mid '90s. The developers appear to have been banking on kids not noticing.
** However, this is actually averted in ''[[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective 5th Grade]]'' - one of the games is literally Mad Libs. However, you have to pick words that make ''sense''. Because Jo Hammet is literally reading their thoughts, [[JustifiedTrope the player must pick specific answers]] for Jo to determine what she is supposed to do to disarm the bomb. Further averted in that the words aren't read.
* Sports video games like ''VideoGame/MaddenNFL'' and the ''VideoGame/FIFASoccer'' series do this to deal with the many possible permutations of any given match; interestingly, they do this doing their respective sports' real-life commentators. The ''FIFA'' series in particular shows how the progression goes; early games weren't counting on a CurbStompBattle and wouldn't be able to handle a 10-0 score (John Motson might waffle on about an "exciting game" or say "[[GonnaNeedMoreX I think we'll need a calculator]]," but that's it), but later games have a huge array of commentary options and can handle not only blowout scores, but also provide club- and player-specific storylines for most major teams around the world, and even condemn [[UnnecessaryRoughness overly violent tackles]] and string together enough clichés that it's now a remarkable simulation of the real thing. It turns out to have all come down to disk space.
** This also includes ''VideoGame/{{iRacing}}'', where your spotter, in races where he's present, will communicate the locations of cars in close proximity to you if you can't see them in front.
* The UsefulNotes/PlayStation2 game ''Lets Make A Soccer Team'' doesn't do this very well; Alan Green will call a goal with a flat recording of the player's name (or more commonly, his shirt number) followed by "[[NoIndoorVoice DELIVERING AN ''AWESOME'' SHOT!]]" You'll also hear this at least twice per match:
--> '''Alan Green:''' [The current time is] [X] [minutes] [gone]. [Team's hometown] [are playing well, but they're not creating enough chances].
* Some military simulation games use this, with varying rates of success: success:



** ''VideoGame/OperationFlashpoint'', on the other hand, [[https://www.youtube.com/watch?v=i9P8ZaFRTs0 didn't do so well]] ("OH NO! [Six] IS DOWN!") Somehow, the radio communications become even more robotic in the sequels, ''Armed Assault'' and ''[=ArmA 2=]''. Scuttlebutt is that the developer had a falling out with the publisher after the first game and just didn't have the budget for "generic" combat lines.

to:

** ''VideoGame/OperationFlashpoint'', on the other hand, [[https://www.youtube.com/watch?v=i9P8ZaFRTs0 [[https://youtu.be/i9P8ZaFRTs0 didn't do so well]] ("OH NO! [Six] IS DOWN!") Somehow, the radio communications become even more robotic in the sequels, ''Armed Assault'' and ''[=ArmA 2=]''. Scuttlebutt is that the developer had a falling out with the publisher after the first game and just didn't have the budget for "generic" combat lines.



* The ''VideoGame/SoulSeries'' has historically done a good job with this, although there have been some hiccups. Marathon modes would have trouble when you started reaching numbers higher than twenty and the game wouldn't give itself enough time to say the number ("[Round] [Twenty-F][FIGHT!]"), ''VideoGame/SoulCaliburIII'' randomly sped up the announcer ("[ASTAROT-][VERSU-][TALIM][FIGHT!]"), and ''VideoGame/SoulCaliburIV'' didn't have the budget for this, so it just recorded a handful of CaptainObvious lines to use in any situation.
* In ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'', purchasing a condom will lead to a series of questions regarding condom preferences, repeated back to Larry by the store clerk for all to hear. Using the payphone leads to a phone survey with a series of questions. When the payphone calls back, a message is given with the answers the player typed in. ''WebVideo/GameGrumps'' provides [[https://www.youtube.com/watch?v=drpghMlIiwo an]] [[https://www.youtube.com/watch?v=dAQX0Y-ZdQA example.]]
* ''VideoGame/MarioTennis'' for the UsefulNotes/Nintendo64 does this when Mario is announcing the player names. For the characters imported from the GBC version, he says "Guest" in place of the actual names you give them.
* ''VideoGame/ChronoCross'' has a very interesting non-voice version. Because there are tons of characters, and many characters have their own {{VerbalTic}}s, the side character dialogue was dynamically "tinkered" with for each character, allowing some to call the SilentProtagonist "Sergey", "Mister S", "Sir Serge", etc., and others to drop their g's, add a lisp, or speak all in capitals. Although this generally was pretty good, there were a few goofs where you might have two apostrophes in a row, for example, or a name that ended in two Y's, or a name that just didn't work with a Y at the end (Franco turning into "Francoy", for example).
* ''VideoGame/TalesOfSymphonia'' has another non-voice use. At the colosseum, the announcer will refer to you as "[contestant] the '[title]'!". This works flawlessly in almost all cases, with the notable exception of "Lloyd the 'Aargh Me Hearties'!"
* In the ''VideoGame/PaRappaTheRapper'' games, you are encouraged to "freestyle" lines in the songs to get more points. Because of the way the lines are cut apart so that each word corresponds to a button press, attempting to "freestyle" often leads to this trope. In fact, simply ''playing the game'' as intended can sound like this trope. The sequel does a better job at masking the spliced lines when playing the game normally.
* Creator/JenTaylor lends her voice to the UsefulNotes/XboxLive version of ''Series/OneVersusAHundred'', announcing how many of the mob is left and the answers the One chose. Unlike Chris Cashman, who does live announcing, Taylor's lines are prerecorded. It's typically done well, but it sometimes slips into "The One has eliminated [Eight] opponents. It's now One versus [Sixty] [Three]."
* Jen Taylor also voiced Sunny Day in the ''VideoGame/BackyardSports'' games, who uses this trope (sometimes jarringly). Sunny's partners, however, avert this.
* Used in ''VideoGame/SuperSmashBros'', particularly in Classic Mode where the announcer tells the player who they'll be fighting next. However, the splicing is quite obvious in some places, as the LargeHamAnnouncer has a single inflection for every character, and they don't always match up well ("[Luigi?] [versus] [Metaaall] [ZERO SUIT SAMUS]"). ''Melee'' has 2-on-2 Classic Mode matches where the announcer throws in a very emphatic "AAAND" that seems out of place ''everywhere'' ("[versus] [Jigglypuff!] [AAAND] [Mewtwo!]")
* An old edutainment game called ''Little Howie's Fun House'' (both the Great Math Adventure and the Great Word Adventure) had Mad Libs Dialogue that varies from being handled well to being painfully obvious. The game asks the player to [[HelloInsertNameHere give Howie their name and age]]; however, as the entire game is voiced, it's very easy to see how this can go wrong. Characters tend not to refer to you by name, but rather a pre-selected list of "really cool nicknames".
* Deliberately invoked in ''VideoGame/ThiefIITheMetalAge'', where the {{steampunk}} guard robots' lines are stitched together from a set of pre-recorded phrases.
-->[[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots "[Be notified, thou] [I have] [not determined] [visual indications]."]]



* In the ''VideoGame/XMen'' arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his {{catchphrase}}s can be summed up in [[https://www.youtube.com/watch?v=gjuWKAMAlQU this video.]]
* As mentioned in the page quote above, the ''[[Franchise/SuperMarioBros Mario's Early Years]]'' series suffers from quite heavy use of this trope, and it's not even done well. It's used for literally '''every''' single line of dialogue in the game, as for some inexplicable reason, the developers decided to record the lines from the main voice actor (who sounds like a child) into separate words, leading to ''a lot'' of issues. Not only are the tones of each word different, each one sounds like it's going to end the sentence, and you can blatantly tell where the words stop and are then spliced together. This means that the game spews out [[UncannyValley Uncanny Valley-esque]] sentences like "Let's- Go! To? Alphabet! World.", "What. Animal! Makes. This! Sound?" and "You? Picked. The! One. That! Is? X. It. Is? The! Opposite! Of? Y."
** During [[WebVideo/TheAnnotatedSeries the Annotation Station]]'s jab at it, one annotator said "Who. Talks? With. One? Word. At. The! Time?" Our answer would be this trope used at its worst. One user also parodied it in the intro to his video of it, titled [[https://youtu.be/rhMGDXM7OV8 "Video Games that SHOULDN'T Exist: Mario's Early Years."]] You might want to check it out if you want to see how bad the splicing on it can really get. Speaking of videos, LetsPlay/ProtonJon and his friends [[https://youtu.be/6VJaLVR94YI immediately picked up on it]] in their LetsPlay of the game to humorous results as well.



* Done by the announcers in the ''VideoGame/PokemonStadium'' series, especially in ''Battle Revolution''.[[note]]While every Pokémon has a separate recording for being sent out (like in the rest of the series), it's the English announcer (and only the English one) that puts a pause in the sentence "[Pokémon] is sent out".[[/note]]
* In the [[VideoGame/PokemonRubyAndSapphire third]] and [[VideoGame/PokemonDiamondAndPearl fourth]] generation ''Franchise/{{Pokemon}}'' games, there was an "Easy Chat System" that let players communicate by selecting a string of phrases and words from a list, probably to allow for multiplayer chatting without the potential for profanity. Even if the player never engages with it for that purpose, they'll still encounter it by way of NPC Trainer dialogue at the Battle Frontier. And naturally, sentences put together in this manner end up looking really awkward. It's best seen in ''Emerald'''s Battle Frontier, where every opponent speaks like this, resulting in bizarre lines like "POUND THE THICK FAT ON MY BELLY DRUM!" or "I AM GOING TO ENJOY AN EGG." Later generations still have a few trainers shout out similar inanity as a nod to the old system.
* The PC game ''VideoGame/StayTooned'' contains a ''Franchise/MortalKombat'' parody in which an announcer yells the names of the characters fighting:
-->'''Announcer:''' [Tai Chi Chisel] [Versus] [Kung Fu Frank] [''(EvilLaugh)'']
* The ''Super Series/{{Jeopardy}}'' game on the NES contains this:
--> '''Announcer:''' For [TWO] [hundred] points, the answer is...
* ''VideoGame/{{Psychonauts}}'': When you are not talking to Boyd, he rambles on about connections to his conspiracy theory. It's done very well and most people have to listen for a while before they figure out it's a bunch of quotes randomly strung together, especially since the splices are almost completely unnoticeable due to his insane mannerisms. It's also displayed in the tutorial with [[TheBore Vernon Tripe]], who ''will'' go on a long, boring tangent about his dog forever if you stand by and wait.
* ''VideoGame/PunchOut'' has an accidental example in Super Macho Man. He [[CallingYourAttacks calls his attacks]] with SurferDude lingo, but only finishes the phrase if they connect. If he misses, the phrase is interrupted with his disappointed interjection. [[MemeticMutation Popular phrases resulting from this]] include "Release the... Bogus." and "Crunch... Dude?"



* ''VideoGame/CityOfHeroes'' has an occasional bug where a villain will say something to the effect of "You can't stop me, [HERO NAME]!" (where the character's name ''should'' be, but apparently someone messed up the namespace code). Invoked by players who literally name their characters "Hero Name". It's also done on purpose in some Nemesis missions to show how imperfect the Automatons are:
-->'''"Manticore":''' "You think that hurt? [[[AC:SARCASTIC COMMENT 304 NOT FOUND]]]"
* In ''VideoGame/TheOregonTrail II'', there's a glitch where the diary will sometimes say "[name] [have/has] an infection."
* The ''Videogame/MechWarrior'' series has this to varying degrees in the voiceovers for the on-board computer. In ''[=MechWarrior=] 2'', she speaks with noticeable gaps in her speech (Planet Twycross, ambient temperature [-3 5 1-] degrees). ''3'' and ''4'' have a much more human voice and drop most of the Mad Libs dialogue. Returns in ''Living Legends'', where Betty has pauses when notifying the player on status "Base [-ECHO-] [-FIVE-] Under ATTACK" or "Right External [-DAMAGED-]"
* ''VisualNovel/TokimekiMemorialGirlsSide'' slips into this with [[HelloInsertNameHere your name]], particularly in the DS remakes. Each possible name pronunciation (selected from several common Japanese names) is pre-recorded by the guys' voice actors, then spliced into conversation. Unfortunately, each name was only recorded ''once'', and it's in a fairly normal, flat voice, meaning that everything from a melancholic mumble to a motormouth rant to a LoveConfession is appended with an emotionless tag at the end.

to:

* ''VideoGame/CityOfHeroes'' has an occasional bug where a villain Beginning with at least the [[UsefulNotes/Turbografx16 TurboGrafx]] CD system, some games for some CD-ROM based video game systems will say something to the effect of "You can't stop me, [HERO NAME]!" (where the character's name ''should'' be, but apparently have this message if someone messed up the namespace code). Invoked by players who literally name their characters "Hero Name". It's also done tries to play them in a CD (i.e., audio-only) player:
-->"Kore wa [video game system] you no game disc desu. 1 kyoku / track me ni, game no data ga haitteimasu no de, saisei shinai de kudasai.[[note]]"This game disc is [for use] exclusively for [video game console]. Track number 1 contains game data, so please don't play it." Although,
on purpose in some Nemesis missions to show how imperfect the Automatons are:
-->'''"Manticore":''' "You think that hurt? [[[AC:SARCASTIC COMMENT 304 NOT FOUND]]]"
* In ''VideoGame/TheOregonTrail II'', there's a glitch where the diary will sometimes say "[name] [have/has] an infection."
* The ''Videogame/MechWarrior'' series has this to varying degrees in the voiceovers
games for the on-board computer. In ''[=MechWarrior=] 2'', she speaks [=TurboGrafx=] CD and Turbo Duo systems, the data track is "2 kyoku me ni", or "track number 2". Some games also had the message done in character, usually with noticeable gaps variations.[[/note]]
* Jen Taylor also voiced Sunny Day
in her speech (Planet Twycross, ambient temperature [-3 5 1-] degrees). ''3'' and ''4'' have a much more human voice and drop most the ''VideoGame/BackyardSports'' games, who uses this trope (sometimes jarringly). Sunny's partners, however, avert this.
* Some
of the Mad Libs dialogue. Returns in ''Living Legends'', where Betty has pauses when notifying the player on status "Base [-ECHO-] [-FIVE-] Under ATTACK" or "Right External [-DAMAGED-]"
* ''VisualNovel/TokimekiMemorialGirlsSide'' slips into
Franchise/{{Barbie}} PC games suffer from constant use of this with trope, seeing as Barbie [[HelloInsertNameHere says out your name]], particularly in the DS remakes. Each possible name pronunciation (selected from several common Japanese names) is pre-recorded by the guys' player's name]] with a voice actors, then spliced into conversation. Unfortunately, each name was only clip of it in them. With the immense list of names that were recorded ''once'', and it's (around 50,000 of them in a fairly normal, flat voice, meaning that everything one game as the box claims), it likely made sense for the developers to only use one voice recording of it per name, which can lead to some... odd examples as she completely changes her tone of voice whenever she says your name. [[https://youtu.be/xiZvk0WRBxs?t=222 Here's an example]] from a melancholic mumble to a motormouth rant to a LoveConfession is appended with an emotionless tag at WebVideo/LazyGameReviews and WebVideo/PushingUpRoses' playthrough of ''Detective Barbie in The Mystery of the end.Carnival Caper''.
--> "''Clint!'' [LGR promptly yelps as PUR laughs]"



* Parodied in ''VideoGame/{{Satisfactory}}'', where loitering around a special collectible item will trigger several different phrases from your AI assistant ADA compelling you to gather the item, one of them being supposedly a botched attempt at doing so by manipulating your character's feelings:
--> ''Relaying message: "Hello, this is [={% MATERNAL_FIGURE %}=]. I have taken ill and need your help to find a cure. Doctors say that the only remedy is alien artifacts."''
* ''[[VideoGame/WaveRace WaveRace 64]]'' does this under two circumstances:
** The track introductions...
---> ''"Welcome to [track name]."''
** ...and the occasional notification how much of a time gap is between the player and an opponent after each lap.
---> ''"You're about [number] seconds [ahead/behind]."''
* In ''VideoGame/{{Legoland}}'', when Mr Bimble gives you an appraisal for your park, he says, "You now have [insert number here] chances to pass an appraisal before the park is closed," as well as "You still need [insert things you still need]". This, coupled with the voice, can actually be quite funny.
* ''VideoGame/MarioKart Arcade GP 2'' does this in spades. [[https://www.youtube.com/watch?v=hzsuPetO5dY Example.]]
--> ''[Mrs. VideoGame/PacMan] [is hit by] [the basin!]''
* ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' has a better version than most sports games. It has two different recordings for each player name and team name: a neutral sounding version when introducing the player or reacting to a negative play, and an excited sounding version when reacting to a positive play.
* Used in ''VideoGame/SewerShark'' for [[RobotBuddy Catfish the nav-bot's]] directions.
-->'''Catfish:''' Catfish to Ghost, the dang thing bit me! Vector [twelve] [three] [niner].
* The two video game adaptations of ''{{TabletopGame/SpaceHulk}}'' have this in virtually every line of dialogue. Because there were a small pool of voice actors and the lines were semi-randomly generated to reflect various events in game, you had obviously spliced lines with objects and marine names, some parts in a quiet and grim manner, some in a bombastic delivery and even some in a different voice. This lead to gems like this:
-->"[[WalkieTalkieStatic *Crackle*]] [Akhad.] [[[NoIndoorVoice GET OUT OF MY WAY!]]] [I cannot see the] [ARCHIVED RECORD VIEWER!]"
* Used a couple of times in ''Franchise/RatchetAndClank'':
** In ''VideoGame/RatchetAndClank2002'', Qwark congratulating the winner of the Blackwater Hoverboard race is this. Despite personally being in the city, Qwark's dialogue has the winner read out in an automated voice.[[note]]Interestingly, in the demo Qwark reads this out himself, meaning this joke was added in later. If you turn on Big Head Mode in the final game, you can see Qwark's antennae sticking out of the TV and animating just like in the demo![[/note]]
--->"[Hi folks, Captain Qwark here! It is my ''distinct'' honour to welcome your Hoverboard Intergalactic Champions! Lets give it up for-] [Ratchet. And. Clank.]"
--->"[[WideEyedIdealist Hey look, that's us!]]"
** In ''VideoGame/RatchetAndClankGoingCommando'', this is how the "Galactic Greeting" balloons work, with the sender's recording being spliced into a pre-recorded message. The amusing part is that the sender is clearly frustrated at this process in their clips:
--->"[Hello] [Ratchet and Clank], [you lucky devils], [''[[TranquilFury Angela Cross...]]''] [has sent you a galactic greeting!]"
* ''VideoGame/ResidentEvilOutbreak'' has a button dedicated to "ad-libs", a quick comment which either characterizes the person briefly, or (supposedly) aligns with the context of the situation at hand. There's also the option to use the right analog stick to spout more consistent phrases, such as character names or instructions.
* ''VideoGame/WhereInTheWorldIsCarmenSandiego Deluxe'' features Warren the Warrant Robot. He helps you with issuing warrants and always talks in Mad Libs Dialogue.
-->'''Warren:''' HELLO! I! AM! WARREN! THE! WARRANT! ROBOT!

to:

* Parodied ''VideoGame/ChronoCross'' has a very interesting non-voice version. Because there are tons of characters, and many characters have their own {{VerbalTic}}s, the side character dialogue was dynamically "tinkered" with for each character, allowing some to call the SilentProtagonist "Sergey", "Mister S", "Sir Serge", etc., and others to drop their g's, add a lisp, or speak all in ''VideoGame/{{Satisfactory}}'', capitals. Although this generally was pretty good, there were a few goofs where loitering around you might have two apostrophes in a special collectible item row, for example, or a name that ended in two Y's, or a name that just didn't work with a Y at the end (Franco turning into "Francoy", for example).
* ''VideoGame/CityOfHeroes'' has an occasional bug where a villain
will trigger several different phrases from your AI assistant ADA compelling you say something to gather the item, one effect of them being supposedly a botched attempt at doing so by manipulating your "You can't stop me, [HERO NAME]!" (where the character's feelings:
--> ''Relaying message: "Hello, this is [={% MATERNAL_FIGURE %}=]. I have taken ill and need your help to find a cure. Doctors say that
name ''should'' be, but apparently someone messed up the only remedy is alien artifacts."''
* ''[[VideoGame/WaveRace WaveRace 64]]'' does this under two circumstances:
** The track introductions...
---> ''"Welcome
namespace code). Invoked by players who literally name their characters "Hero Name". It's also done on purpose in some Nemesis missions to [track name]."''
** ...and
show how imperfect the occasional notification how much of a time gap is between the player and an opponent after each lap.
---> ''"You're about [number] seconds [ahead/behind]."''
* In ''VideoGame/{{Legoland}}'', when Mr Bimble gives you an appraisal for your park, he says,
Automatons are:
-->'''"Manticore":'''
"You now have [insert number here] chances to pass an appraisal before think that hurt? [[[AC:SARCASTIC COMMENT 304 NOT FOUND]]]"
* In
the park is closed," as well as "You still need [insert things you still need]". This, coupled with the voice, can actually be quite funny.
* ''VideoGame/MarioKart Arcade GP 2'' does
''VideoGame/DarkSouls'' series, this in spades. [[https://www.youtube.com/watch?v=hzsuPetO5dY Example.]]
--> ''[Mrs. VideoGame/PacMan] [is hit by] [the basin!]''
* ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' has a better version than most sports games. It has two different recordings for each player name and team name: a neutral sounding version when introducing the player or reacting to a negative play, and an excited sounding version when reacting to a positive play.
* Used in ''VideoGame/SewerShark'' for [[RobotBuddy Catfish the nav-bot's]] directions.
-->'''Catfish:''' Catfish to Ghost, the dang thing bit me! Vector [twelve] [three] [niner].
* The two video game adaptations of ''{{TabletopGame/SpaceHulk}}'' have this in virtually every line of dialogue. Because
naturally emerges, given there were a small pool of voice actors and the lines were semi-randomly generated to reflect various events in game, you had obviously spliced lines with objects and marine names, some parts in a quiet and grim manner, some in a bombastic delivery and even some in a different voice. This lead to gems like this:
-->"[[WalkieTalkieStatic *Crackle*]] [Akhad.] [[[NoIndoorVoice GET OUT OF MY WAY!]]] [I cannot see the] [ARCHIVED RECORD VIEWER!]"
are only so many phrases one can insert into in-game messages. [[VideoGamePerversityPotential Not that this has stopped creative players from leaving lewd phrases]].
* Used a couple of times in ''Franchise/RatchetAndClank'':
** In ''VideoGame/RatchetAndClank2002'', Qwark congratulating the winner of the Blackwater Hoverboard race is this. Despite personally being in the city, Qwark's
While ''VideoGame/{{Deltarune}}'' doesn't have spoken dialogue has (for the winner read out most part), there are two characters in an automated voice.[[note]]Interestingly, in the demo Qwark reads Chapter 2 who are commonly depicted with this out himself, meaning this joke was added trope in later. If you turn on Big Head Mode fan works:
** Spamton G. Spamton has an ElectronicSpeechImpediment where he'll occasionally utter [Stock Advertising Phrases!]
in the final game, you can see Qwark's antennae sticking out of the TV and animating just square brackets. In voiced fan depictions, these phrases sound like in the demo![[/note]]
--->"[Hi folks, Captain Qwark here! It is my ''distinct'' honour to welcome your Hoverboard Intergalactic Champions! Lets give it up for-] [Ratchet. And. Clank.]"
--->"[[WideEyedIdealist Hey look, that's us!]]"
** In ''VideoGame/RatchetAndClankGoingCommando'', this is how the "Galactic Greeting" balloons work, with the sender's recording being spliced
they were pulled from ads and randomly inserted into a pre-recorded message. The amusing part is that the sender is clearly frustrated at this process in their clips:
--->"[Hello] [Ratchet and Clank], [you lucky devils], [''[[TranquilFury Angela Cross...]]''] [has sent you a galactic greeting!]"
* ''VideoGame/ResidentEvilOutbreak'' has a button dedicated to "ad-libs", a quick comment which either characterizes the person briefly, or (supposedly) aligns with the context of the situation at hand. There's also the option to use the right analog stick to spout more consistent phrases, such as character names or instructions.
* ''VideoGame/WhereInTheWorldIsCarmenSandiego Deluxe'' features Warren the Warrant Robot. He helps you with issuing warrants and always talks in Mad Libs Dialogue.
-->'''Warren:''' HELLO! I! AM! WARREN! THE! WARRANT! ROBOT!
his dialogue.
** Queen Speaks With Every Word Capitalized And With Barely Any Punctuation So Because She Is A Computer (Smart): Some Voiced Depictions Will Have Her Pronounce Every Word As Its Own Sentence Thus Adhering To This Trope And Making Her Sound More Computer-Ish



* Played for laughs in the VR game ''VideoGame/{{Job Simulator}}'', which uses a mad-libs method similar to the ''Futurama'' entry below: the robot's dialog is smooth except when customization is necessary.
* Used as a game mechanic in ''VideoGame/OhSirTheInsultSimulator'', where the point of the game is to string together insults from a pool of random phrases.
-->"[[[YourMom Your mother]]] [admires pictures of] [a frightened school boy] [and] [supports] [[[DirtyCommunists the communists]]] [you twit!]"
* ''VideoGame/MassEffect2'' has an advertisement on the Citadel that includes the name of one of your current party members. If you bring Jack, the name will be "Citizen ID file not found".
* ''VideoGame/YouDontKnowJack'' uses Mad Libs Dialogue for most of its hosts' speech, especially for things like rules spiels or references to the players' standings.
* Beginning with at least the [[UsefulNotes/Turbografx16 TurboGrafx]] CD system, some games for some CD-ROM based video game systems will have this message if someone tries to play them in a CD (i.e., audio-only) player:
-->"Kore wa [video game system] you no game disc desu. 1 kyoku / track me ni, game no data ga haitteimasu no de, saisei shinai de kudasai.[[note]]"This game disc is [for use] exclusively for [video game console]. Track number 1 contains game data, so please don't play it." Although, on games for the [=TurboGrafx=] CD and Turbo Duo systems, the data track is "2 kyoku me ni", or "track number 2". Some games also had the message done in character, usually with variations.[[/note]]



* Lampshaded in ''Videogame/SouthParkTheFracturedButWhole'', where after the side quest "Touch The Sky" you'll be accosted by [[PoliticallyIncorrectVillain the Rednecks]], and one of them will list out all of the options you have chosen for your character sheet in a comically stiff manner.
-->'''Skeeter''': Well well well, look what we've got here.
-->'''Cletus''': We've got ourselves a [GENDER], [SEXUALITY], [RACE], [ETHNICITY], [ALIGNMENT], [RELIGION].
-->'''Skeeter''': Dang Cletus, why you talkin' like that?
-->'''Cletus''': (whispers) Dialogue tree.
* Some of the Franchise/{{Barbie}} PC games suffer from constant use of this trope, seeing as Barbie [[HelloInsertNameHere says out your player's name]] with a voice clip of it in them. With the immense list of names that were recorded (around 50,000 of them in one game as the box claims), it likely made sense for the developers to only use one voice recording of it per name, which can lead to some... odd examples as she completely changes her tone of voice whenever she says your name. [[https://youtu.be/xiZvk0WRBxs?t=222 Here's an example]] from WebVideo/LazyGameReviews and WebVideo/PushingUpRoses' playthrough of ''Detective Barbie in The Mystery of the Carnival Caper''.
--> "''Clint!'' [LGR promptly yelps as PUR laughs]"

to:

* Lampshaded in ''Videogame/SouthParkTheFracturedButWhole'', where after ''VideoGame/{{Freelancer}}'' uses this one to generate the side quest "Touch The Sky" you'll be accosted by [[PoliticallyIncorrectVillain the Rednecks]], and one dialog of them will list out all of the options you have chosen for every non-storyline NPC. It causes a rather jarring effect if your character sheet in a comically stiff manner.
-->'''Skeeter''': Well well well, look what we've got here.
-->'''Cletus''': We've got ourselves a [GENDER], [SEXUALITY], [RACE], [ETHNICITY], [ALIGNMENT], [RELIGION].
-->'''Skeeter''': Dang Cletus, why you talkin' like that?
-->'''Cletus''': (whispers) Dialogue tree.
* Some of the Franchise/{{Barbie}} PC games suffer from constant use of this trope, seeing as Barbie [[HelloInsertNameHere says out your player's name]] with a voice clip of it in them. With the immense list of names that were recorded (around 50,000 of them in one game
computer is slow, as the box claims), it likely made sense cuts in the dialog are immediately evident. Sporadic bugs in the procedurally generated dialogue also led to somewhat comical hiccups when NPC ships would call ''themselves'' to beg for assistance or provide backup.
* Arcade game ''VideoGame/{{Gauntlet}}'' used this heavily, with brief but noticeable pauses between audio snippets. It's
the developers to only use one voice recording of it per name, TropeNamer for WizardNeedsFoodBadly, which can lead to some... odd examples would come out as she completely changes her tone of voice whenever she says your name. [[https://youtu.be/xiZvk0WRBxs?t=222 Here's an example]] from WebVideo/LazyGameReviews and WebVideo/PushingUpRoses' playthrough of ''Detective Barbie in The Mystery of the Carnival Caper''.
--> "''Clint!'' [LGR promptly yelps as PUR laughs]"
"Wizard [[Main/{{Beat}} (beat)]] needs food [[Main/{{Beat}} (beat)]] badly!"



* The first two ''VideoGame/{{SSX}}'' games use this technique for Rahzel reading out the tricks. It's especially impressive in ''SSX Tricky'' where he reads out the trick in full, including Frontside/Backside, the rotation amount, the TYPE of rotation (Misty/Rodeo), if you pulled two Grabs/Ubers in the trick or not, and more.
* While ''VideoGame/{{Deltarune}}'' doesn't have spoken dialogue (for the most part), there are two characters in Chapter 2 who are commonly depicted with this trope in fan works:
** Spamton G. Spamton has an ElectronicSpeechImpediment where he'll occasionally utter [Stock Advertising Phrases!] in square brackets. In voiced fan depictions, these phrases sound like they were pulled from ads and randomly inserted into his dialogue.
** Queen Speaks With Every Word Capitalized And With Barely Any Punctuation So Because She Is A Computer (Smart): Some Voiced Depictions Will Have Her Pronounce Every Word As Its Own Sentence Thus Adhering To This Trope And Making Her Sound More Computer-Ish
* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." [=NPCs=] have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.
* ''VideoGame/HypnospaceOutlaw'': Counselor Ronnie's TotallyRadical rap about [[DrugsAreBad not "shonking"]] (which is doing a fictional [[AssShove suppository drug]]), "[[https://www.youtube.com/watch?v=q2ELAUeCUh0 Snub the Nub]]", has an alternate version named "[[https://www.youtube.com/watch?v=wh4eWSmDVxE Snub the Drug]]" with all mentions of shonking haphazardly replaced with general drugs, creating this effect.

to:

* The first two ''VideoGame/{{SSX}}'' games use this technique for Rahzel reading out ''VideoGame/HalfLife1'' features Mad Libs Dialogue in several situations, such as the tricks. It's especially impressive in ''SSX Tricky'' where he reads out [[PoweredArmor HEV Suit]] ("[Seek] [medical] [attention]"), the trick in full, including Frontside/Backside, HECU soldiers' dialogue, and the rotation amount, Black Mesa PA system -- the TYPE latter has a ton of rotation (Misty/Rodeo), if you pulled two Grabs/Ubers words that are never even used in the trick or not, and more.
* While ''VideoGame/{{Deltarune}}'' doesn't have spoken dialogue (for the most part), there are two characters in Chapter 2 who are commonly depicted with this trope in fan works:
** Spamton G. Spamton has an ElectronicSpeechImpediment where he'll occasionally utter [Stock Advertising Phrases!] in square brackets. In voiced fan depictions, these phrases sound like they were pulled from ads and randomly inserted into his dialogue.
** Queen Speaks With Every Word Capitalized And With Barely Any Punctuation So Because She Is A Computer (Smart): Some Voiced Depictions Will Have Her Pronounce Every Word As Its Own Sentence Thus Adhering To This Trope And Making Her Sound More Computer-Ish
* ''VideoGame/Postal2'' has a noticeable case of
game. The Source mod ''Black Mesa'' also uses this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." [=NPCs=] have multiple dialogues for numbers depending [[ScenicTourLevel opening tram ride]] now.
* Creator/HumongousEntertainment relied
on this non-stop. The ''VideoGame/BackyardSports'' were easily the pricing, most worst offenders ("From the 45...Pete...tees it up...Steve...back to receive...lands on the...24...collects it at the...32...finally brought down."). The older floppy disk versions of the time not feeling natural.
DOS games relied on this much more due to the lack of space.
* ''VideoGame/HypnospaceOutlaw'': Counselor Ronnie's TotallyRadical rap about [[DrugsAreBad not "shonking"]] (which is doing a fictional [[AssShove suppository drug]]), "[[https://www.youtube.com/watch?v=q2ELAUeCUh0 "[[https://youtu.be/q2ELAUeCUh0 Snub the Nub]]", has an alternate version named "[[https://www.youtube.com/watch?v=wh4eWSmDVxE "[[https://youtu.be/wh4eWSmDVxE Snub the Drug]]" with all mentions of shonking haphazardly replaced with general drugs, creating this effect.



* Creator/JenTaylor lends her voice to the UsefulNotes/XboxLive version of ''Series/OneVersusAHundred'', announcing how many of the mob is left and the answers the One chose. Unlike Chris Cashman, who does live announcing, Taylor's lines are prerecorded. It's typically done well, but it sometimes slips into "The One has eliminated [Eight] opponents. It's now One versus [Sixty] [Three]."
* The ''Super Series/{{Jeopardy}}'' game on the NES contains this:
--> '''Announcer:''' For [TWO] [hundred] points, the answer is...
* Played for laughs in the VR game ''VideoGame/{{Job Simulator}}'', which uses a mad-libs method similar to the ''Futurama'' entry below: the robot's dialog is smooth except when customization is necessary.
* Used to a particularly jarring degree in the earliest ''VideoGame/JumpStart'' games from the mid '90s. The developers appear to have been banking on kids not noticing.
** However, this is actually averted in ''[[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective 5th Grade]]'' - one of the games is literally Mad Libs. However, you have to pick words that make ''sense''. Because Jo Hammet is literally reading their thoughts, [[JustifiedTrope the player must pick specific answers]] for Jo to determine what she is supposed to do to disarm the bomb. Further averted in that the words aren't read.
* In ''VideoGame/{{Legoland}}'', when Mr Bimble gives you an appraisal for your park, he says, "You now have [insert number here] chances to pass an appraisal before the park is closed," as well as "You still need [insert things you still need]". This, coupled with the voice, can actually be quite funny.
* In ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'', purchasing a condom will lead to a series of questions regarding condom preferences, repeated back to Larry by the store clerk for all to hear. Using the payphone leads to a phone survey with a series of questions. When the payphone calls back, a message is given with the answers the player typed in. ''WebVideo/GameGrumps'' provides [[https://youtu.be/drpghMlIiwo an]] [[https://youtu.be/dAQX0Y-ZdQA example.]]
* An old edutainment game called ''VideoGame/LilHowiesFunHouse'' (both the Great Math Adventure and the Great Word Adventure) had Mad Libs Dialogue that varies from being handled well to being painfully obvious. The game asks the player to [[HelloInsertNameHere give Howie their name and age]]; however, as the entire game is voiced, it's very easy to see how this can go wrong. Characters tend not to refer to you by name, but rather a pre-selected list of "really cool nicknames".
* ''[[VideoGame/LivePowerfulProBaseball MLB Power Pros]]'' has a better version than most sports games. It has two different recordings for each player name and team name: a neutral sounding version when introducing the player or reacting to a negative play, and an excited sounding version when reacting to a positive play.
* Sports video games like ''VideoGame/MaddenNFL'' and the ''VideoGame/FIFASoccer'' series do this to deal with the many possible permutations of any given match; interestingly, they do this doing their respective sports' real-life commentators. The ''FIFA'' series in particular shows how the progression goes; early games weren't counting on a CurbStompBattle and wouldn't be able to handle a 10-0 score (John Motson might waffle on about an "exciting game" or say "[[GonnaNeedMoreX I think we'll need a calculator]]," but that's it), but later games have a huge array of commentary options and can handle not only blowout scores, but also provide club- and player-specific storylines for most major teams around the world, and even condemn [[UnnecessaryRoughness overly violent tackles]] and string together enough clichés that it's now a remarkable simulation of the real thing. It turns out to have all come down to disk space.
** This also includes ''VideoGame/{{iRacing}}'', where your spotter, in races where he's present, will communicate the locations of cars in close proximity to you if you can't see them in front.
* ''VideoGame/MarioKart Arcade GP 2'' does this in spades. [[https://youtu.be/hzsuPetO5dY Example.]]
--> ''[Mrs. VideoGame/PacMan] [is hit by] [the basin!]''
* ''VideoGame/MarioTennis'' for the UsefulNotes/Nintendo64 does this when Mario is announcing the player names. For the characters imported from the GBC version, he says "Guest" in place of the actual names you give them.
* ''VideoGame/MassEffect2'' has an advertisement on the Citadel that includes the name of one of your current party members. If you bring Jack, the name will be "Citizen ID file not found".
* The ''Videogame/MechWarrior'' series has this to varying degrees in the voiceovers for the on-board computer. In ''[=MechWarrior=] 2'', she speaks with noticeable gaps in her speech (Planet Twycross, ambient temperature [-3 5 1-] degrees). ''3'' and ''4'' have a much more human voice and drop most of the Mad Libs dialogue. Returns in ''Living Legends'', where Betty has pauses when notifying the player on status "Base [-ECHO-] [-FIVE-] Under ATTACK" or "Right External [-DAMAGED-]"
* Averted by ''VideOGame/ThemeHospital'', where the Announcer gets a separate line of speech for every single announcement in the game with no Mad Libs, even when you might reasonably expect them (for example, the emergencies have a separate "staff announcement" for each disease). This makes the speech seem a lot more natural.
* Used as a game mechanic in ''VideoGame/OhSirTheInsultSimulator'', where the point of the game is to string together insults from a pool of random phrases.
-->"[[[YourMom Your mother]]] [admires pictures of] [a frightened school boy] [and] [supports] [[[DirtyCommunists the communists]]] [you twit!]"
* In ''VideoGame/TheOregonTrail II'', there's a glitch where the diary will sometimes say "[name] [have/has] an infection."
* In the ''VideoGame/PaRappaTheRapper'' games, you are encouraged to "freestyle" lines in the songs to get more points. Because of the way the lines are cut apart so that each word corresponds to a button press, attempting to "freestyle" often leads to this trope. In fact, simply ''playing the game'' as intended can sound like this trope. The sequel does a better job at masking the spliced lines when playing the game normally.
* The UsefulNotes/PlayStation2 game ''Lets Make A Soccer Team'' doesn't do this very well; Alan Green will call a goal with a flat recording of the player's name (or more commonly, his shirt number) followed by "[[NoIndoorVoice DELIVERING AN ''AWESOME'' SHOT!]]" You'll also hear this at least twice per match:
--> '''Alan Green:''' [The current time is] [X] [minutes] [gone]. [Team's hometown] [are playing well, but they're not creating enough chances].
* In the [[VideoGame/PokemonRubyAndSapphire third]] and [[VideoGame/PokemonDiamondAndPearl fourth]] generation ''Franchise/{{Pokemon}}'' games, there was an "Easy Chat System" that let players communicate by selecting a string of phrases and words from a list, probably to allow for multiplayer chatting without the potential for profanity. Even if the player never engages with it for that purpose, they'll still encounter it by way of NPC Trainer dialogue at the Battle Frontier. And naturally, sentences put together in this manner end up looking really awkward. It's best seen in ''Emerald'''s Battle Frontier, where every opponent speaks like this, resulting in bizarre lines like "POUND THE THICK FAT ON MY BELLY DRUM!" or "I AM GOING TO ENJOY AN EGG." Later generations still have a few trainers shout out similar inanity as a nod to the old system.
* Done by the announcers in the ''VideoGame/PokemonStadium'' series, especially in ''Battle Revolution''.[[note]]While every Pokémon has a separate recording for being sent out (like in the rest of the series), it's the English announcer (and only the English one) that puts a pause in the sentence "[Pokémon] is sent out".[[/note]]
* ''VideoGame/PokerNightAtTheInventory'' has to do this to describe the hands at every showdown. ''VideoGame/PokerNight2'' resolved this by making [[VideoGame/{{Portal}} GLaDOS]] the dealer, so they don't even have to bother making that dialogue sound seamless because it's a robot whose dialogue ''always'' sounds stilted and stitched-together:
-->'''[=GLaDOS=]''': The little robot has [a pair of fiiives]. The player has [two pair]. The player takes the pot.
* ''VideoGame/Portal1'' and ''VideoGame/Portal2'' both parody the phenomenon. Most often, it's [[AIIsACrapshoot malevolent AI]] [=GLaDOS=], who usually finds new and eloquent ways to insult you but occasionally forgets critical information and [[ReadingTheStageDirectionsOutLoud pronounces a placeholder such as "subject name here."]] Per RuleOfFunny, even the generic placeholder lines are recorded in a jarring overly-robotic monotone, making them extremely obvious:
-->'''[=GLaDOS=]:''' Unbelievable! You, [subject name here], must be the pride of [subject hometown here]!
* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." [=NPCs=] have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.
* ''VideoGame/{{Psychonauts}}'': When you are not talking to Boyd, he rambles on about connections to his conspiracy theory. It's done very well and most people have to listen for a while before they figure out it's a bunch of quotes randomly strung together, especially since the splices are almost completely unnoticeable due to his insane mannerisms. It's also displayed in the tutorial with [[TheBore Vernon Tripe]], who ''will'' go on a long, boring tangent about his dog forever if you stand by and wait.
* ''VideoGame/PunchOut'' has an accidental example in Super Macho Man. He [[CallingYourAttacks calls his attacks]] with SurferDude lingo, but only finishes the phrase if they connect. If he misses, the phrase is interrupted with his disappointed interjection. [[MemeticMutation Popular phrases resulting from this]] include "Release the... Bogus." and "Crunch... Dude?"
* Used a couple of times in ''Franchise/RatchetAndClank'':
** In ''VideoGame/RatchetAndClank2002'', Qwark congratulating the winner of the Blackwater Hoverboard race is this. Despite personally being in the city, Qwark's dialogue has the winner read out in an automated voice.[[note]]Interestingly, in the demo Qwark reads this out himself, meaning this joke was added in later. If you turn on Big Head Mode in the final game, you can see Qwark's antennae sticking out of the TV and animating just like in the demo![[/note]]
--->"[Hi folks, Captain Qwark here! It is my ''distinct'' honour to welcome your Hoverboard Intergalactic Champions! Lets give it up for-] [Ratchet. And. Clank.]"
--->"[[WideEyedIdealist Hey look, that's us!]]"
** In ''VideoGame/RatchetAndClankGoingCommando'', this is how the "Galactic Greeting" balloons work, with the sender's recording being spliced into a pre-recorded message. The amusing part is that the sender is clearly frustrated at this process in their clips:
--->"[Hello] [Ratchet and Clank], [you lucky devils], [''[[TranquilFury Angela Cross...]]''] [has sent you a galactic greeting!]"
* ''VideoGame/ResidentEvilOutbreak'' has a button dedicated to "ad-libs", a quick comment which either characterizes the person briefly, or (supposedly) aligns with the context of the situation at hand. There's also the option to use the right analog stick to spout more consistent phrases, such as character names or instructions.
* Parodied in ''VideoGame/{{Satisfactory}}'', where loitering around a special collectible item will trigger several different phrases from your AI assistant ADA compelling you to gather the item, one of them being supposedly a botched attempt at doing so by manipulating your character's feelings:
--> ''Relaying message: "Hello, this is [={% MATERNAL_FIGURE %}=]. I have taken ill and need your help to find a cure. Doctors say that the only remedy is alien artifacts."''
* Used in ''VideoGame/SewerShark'' for [[RobotBuddy Catfish the nav-bot's]] directions.
-->'''Catfish:''' Catfish to Ghost, the dang thing bit me! Vector [twelve] [three] [niner].
* The ''VideoGame/SoulSeries'' has historically done a good job with this, although there have been some hiccups. Marathon modes would have trouble when you started reaching numbers higher than twenty and the game wouldn't give itself enough time to say the number ("[Round] [Twenty-F][FIGHT!]"), ''VideoGame/SoulCaliburIII'' randomly sped up the announcer ("[ASTAROT-][VERSU-][TALIM][FIGHT!]"), and ''VideoGame/SoulCaliburIV'' didn't have the budget for this, so it just recorded a handful of CaptainObvious lines to use in any situation.
* Lampshaded in ''Videogame/SouthParkTheFracturedButWhole'', where after the side quest "Touch The Sky" you'll be accosted by [[PoliticallyIncorrectVillain the Rednecks]], and one of them will list out all of the options you have chosen for your character sheet in a comically stiff manner.
-->'''Skeeter''': Well well well, look what we've got here.
-->'''Cletus''': We've got ourselves a [GENDER], [SEXUALITY], [RACE], [ETHNICITY], [ALIGNMENT], [RELIGION].
-->'''Skeeter''': Dang Cletus, why you talkin' like that?
-->'''Cletus''': (whispers) Dialogue tree.
* The two video game adaptations of ''{{TabletopGame/SpaceHulk}}'' have this in virtually every line of dialogue. Because there were a small pool of voice actors and the lines were semi-randomly generated to reflect various events in game, you had obviously spliced lines with objects and marine names, some parts in a quiet and grim manner, some in a bombastic delivery and even some in a different voice. This lead to gems like this:
-->"[[WalkieTalkieStatic *Crackle*]] [Akhad.] [[[NoIndoorVoice GET OUT OF MY WAY!]]] [I cannot see the] [ARCHIVED RECORD VIEWER!]"
* The first two ''VideoGame/{{SSX}}'' games use this technique for Rahzel reading out the tricks. It's especially impressive in ''SSX Tricky'' where he reads out the trick in full, including Frontside/Backside, the rotation amount, the TYPE of rotation (Misty/Rodeo), if you pulled two Grabs/Ubers in the trick or not, and more.
* The PC game ''VideoGame/StayTooned'' contains a ''Franchise/MortalKombat'' parody in which an announcer yells the names of the characters fighting:
-->'''Announcer:''' [Tai Chi Chisel] [Versus] [Kung Fu Frank] [''(EvilLaugh)'']
* As mentioned in the page quote above, the ''[[Franchise/SuperMarioBros Mario's Early Years]]'' series suffers from quite heavy use of this trope, and it's not even done well. It's used for literally '''every''' single line of dialogue in the game, as for some inexplicable reason, the developers decided to record the lines from the main voice actor (who sounds like a child) into separate words, leading to ''a lot'' of issues. Not only are the tones of each word different, each one sounds like it's going to end the sentence, and you can blatantly tell where the words stop and are then spliced together. This means that the game spews out [[UncannyValley Uncanny Valley-esque]] sentences like "Let's- Go! To? Alphabet! World.", "What. Animal! Makes. This! Sound?" and "You? Picked. The! One. That! Is? X. It. Is? The! Opposite! Of? Y."
** During [[WebVideo/TheAnnotatedSeries the Annotation Station]]'s jab at it, one annotator said "Who. Talks? With. One? Word. At. The! Time?" Our answer would be this trope used at its worst. One user also parodied it in the intro to his video of it, titled [[https://youtu.be/rhMGDXM7OV8 "Video Games that SHOULDN'T Exist: Mario's Early Years."]] You might want to check it out if you want to see how bad the splicing on it can really get. Speaking of videos, LetsPlay/ProtonJon and his friends [[https://youtu.be/6VJaLVR94YI immediately picked up on it]] in their LetsPlay of the game to humorous results as well.
* Used in ''VideoGame/SuperSmashBros'', particularly in Classic Mode where the announcer tells the player who they'll be fighting next. However, the splicing is quite obvious in some places, as the LargeHamAnnouncer has a single inflection for every character, and they don't always match up well ("[Luigi?] [versus] [Metaaall] [ZERO SUIT SAMUS]"). ''Melee'' has 2-on-2 Classic Mode matches where the announcer throws in a very emphatic "AAAND" that seems out of place ''everywhere'' ("[versus] [Jigglypuff!] [AAAND] [Mewtwo!]")
* ''VideoGame/TalesOfSymphonia'' has another non-voice use. At the colosseum, the announcer will refer to you as "[contestant] the '[title]'!". This works flawlessly in almost all cases, with the notable exception of "Lloyd the 'Aargh Me Hearties'!"
* Deliberately invoked in ''VideoGame/ThiefIITheMetalAge'', where the {{steampunk}} guard robots' lines are stitched together from a set of pre-recorded phrases.
-->[[http://thief.wikia.com/wiki/T2_Sound_Folder:_Robots "[Be notified, thou] [I have] [not determined] [visual indications]."]]
* ''VisualNovel/TokimekiMemorialGirlsSide'' slips into this with [[HelloInsertNameHere your name]], particularly in the DS remakes. Each possible name pronunciation (selected from several common Japanese names) is pre-recorded by the guys' voice actors, then spliced into conversation. Unfortunately, each name was only recorded ''once'', and it's in a fairly normal, flat voice, meaning that everything from a melancholic mumble to a motormouth rant to a LoveConfession is appended with an emotionless tag at the end.
* ''[[VideoGame/WaveRace WaveRace 64]]'' does this under two circumstances:
** The track introductions...
---> ''"Welcome to [track name]."''
** ...and the occasional notification how much of a time gap is between the player and an opponent after each lap.
---> ''"You're about [number] seconds [ahead/behind]."''
* ''VideoGame/WhereInTheWorldIsCarmenSandiego Deluxe'' features Warren the Warrant Robot. He helps you with issuing warrants and always talks in Mad Libs Dialogue.
-->'''Warren:''' HELLO! I! AM! WARREN! THE! WARRANT! ROBOT!
* The Adventure Game version of ''VideoGame/WhereInTimeIsCarmenSandiego1997?'' features a level in the ancient Incan empire, where a man reads off numbers from a type of counting board. The numbers are constructed out of Mad Libs, but the correct answers to the puzzles have separate voice recordings, so it always sounds right.
* ''Wrestling/{{WWE}} Crush Hour'', a VehicularCombat game sponsored by the WWE, is notorious for having ''horrible'' Mad-Libs Dialogue from Jim Ross. [[MemeticMutation The most famous piece]] is his emphasis on "THE TWISTY ROCKETS!"
* Many Wrestling/{{WWE}} wrestling games use this. The most JustForFun/{{egregious}} example is the infamously bad commentary of ''Smackdown! Just Bring It'', which featured Michael Cole saying things like ''This [Singles] match will be an important match!" and "[The Undertaker] executes a perfect [The Last Ride]!".
* In the ''VideoGame/XMen'' arcade game, much of Magneto's dialogue (aside from the infamous "Welcome... to die!") seems to be spliced together even when it doesn't need to be, such as "[I] [KILL you!] [X-Chicken!]" and "You are [DEAD!]" Most of his {{catchphrase}}s can be summed up in [[https://youtu.be/gjuWKAMAlQU this video.]]
* The ''VideoGame/{{X}}-Universe'' games create voice dialogue on the fly for virtually all the spaceships. It's always noticeable, unfortunately, because whoever spoke the lines gave the [[AcCENTUponTheWrongSylLABle wrong intonations for many of the words]], so a sentence sounds like it's over when it's not, and words at the end of the sentence sometimes sound like they indicate the sentence isn't finished yet. ''Videogame/XRebirth'' drops the system entirely.
-->'''Player:''' Where is the nearest shipyard?
-->'''Random [[ProudMerchantRace Teladi]]:''' Somewhere far behind the [NORTH GATE]. Good profit!
* ''VideoGame/YouDontKnowJack'' uses Mad Libs Dialogue for most of its hosts' speech, especially for things like rules spiels or references to the players' standings.



* Any WebAnimation/YouTubePoop based on sentence mixing is sure to use this heavily, but with a little effort the end product can sound surprisingly [[https://www.youtube.com/watch?v=jYtaIsPA5EE fluid.]]

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* Any WebAnimation/YouTubePoop based on sentence mixing is sure to use this heavily, but with a little effort the end product can sound surprisingly [[https://www.youtube.com/watch?v=jYtaIsPA5EE [[https://youtu.be/jYtaIsPA5EE fluid.]]
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* In the ''VideoGame/DarkSouls'' series, this naturally emerges, given there are only so many phrases one can insert into in-game messages. [[VideoGamePerversityPotential Not that this has stopped creative players from leaving lewd phrases]].
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* ''VideoGame/HypnospaceOutlaw'': Counselor Ronnie's TotallyRadical rap about [[DrugsAreBad not "shonking"]] (which is doing a fictional [[AssShove suppository drug]]), "[[https://www.youtube.com/watch?v=q2ELAUeCUh0 Snub the Nub]]", has an alternate version named "[[https://www.youtube.com/watch?v=wh4eWSmDVxE Snub the Drug]]" with all mentions of shonking haphazardly replaced with general drugs, creating this effect.
--> If you're a cool teen, d-d-don't insert a [drugs]!\\
If your friend tells you to put [drugs] in your [mouth], don't do it! Don't-don't do it!\\
And by the way... if you're not a [drug taker], nice one, man! (Yeah!) Stay safe out there.\\
(Watch the [drugs], dude!)


* Rudy in ''Pinball/FunHouse'' talks like this, using a different nickname for each player.

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* Rudy in ''Pinball/FunHouse'' ''Pinball/FunHouse1990'' talks like this, using a different nickname for each player.
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* Parodied in ''VideoGame/{{Satisfactory}}'', where loitering around a special collectible item will trigger several different phrases from your AI assistant ADA compelling you to gather the item, one of them being supposedly a botched attempt at doing so by manipulating your character's feelings:
--> ''Relaying message: "Hello, this is [={% MATERNAL_FIGURE %}=]. I have taken ill and need your help to find a cure. Doctors say that the only remedy is alien artifacts."''
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** However, this is actually averted in ''[[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective 5th Grade]]'' - one of the games is literally Mad Libs. However, you have to pick words that make ''sense''. Because Jo Hammet is literally reading their thoughts, [[JustifiedTrope the player must pick specific answers]] for Jo to determine what she is supposed to do to disarm the bomb.

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** However, this is actually averted in ''[[VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective 5th Grade]]'' - one of the games is literally Mad Libs. However, you have to pick words that make ''sense''. Because Jo Hammet is literally reading their thoughts, [[JustifiedTrope the player must pick specific answers]] for Jo to determine what she is supposed to do to disarm the bomb. Further averted in that the words aren't read.
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* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." NPCs have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.

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* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." NPCs [=NPCs=] have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.
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* ''VideoGame/Postal2'' has a noticeable case of this for shopkeepers. Whenever you go up to someone to buy something (or for some errands, paying a late fee for a book or paying a ticket), they will say something along the lines of "That will be [five] dollars." NPCs have multiple dialogues for numbers depending on the pricing, most of the time not feeling natural.
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* Done by the announcers in ''VideoGame/PokemonStadium'', ''Stadium 2'', and ''Battle Revolution'', the latter in which this trope is particularly noticeable.

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* Done by the announcers in ''VideoGame/PokemonStadium'', ''Stadium 2'', and the ''VideoGame/PokemonStadium'' series, especially in ''Battle Revolution'', Revolution''.[[note]]While every Pokémon has a separate recording for being sent out (like in the latter rest of the series), it's the English announcer (and only the English one) that puts a pause in which this trope the sentence "[Pokémon] is particularly noticeable.sent out".[[/note]]
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Loads And Loads Of Characters is a redirect that should not be linked to


* ''VideoGame/ChronoCross'' has a very interesting non-voice version. Because there are LoadsAndLoadsOfCharacters, and many characters have their own {{VerbalTic}}s, the side character dialogue was dynamically "tinkered" with for each character, allowing some to call the SilentProtagonist "Sergey", "Mister S", "Sir Serge", etc., and others to drop their g's, add a lisp, or speak all in capitals. Although this generally was pretty good, there were a few goofs where you might have two apostrophes in a row, for example, or a name that ended in two Y's, or a name that just didn't work with a Y at the end (Franco turning into "Francoy", for example).

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* ''VideoGame/ChronoCross'' has a very interesting non-voice version. Because there are LoadsAndLoadsOfCharacters, tons of characters, and many characters have their own {{VerbalTic}}s, the side character dialogue was dynamically "tinkered" with for each character, allowing some to call the SilentProtagonist "Sergey", "Mister S", "Sir Serge", etc., and others to drop their g's, add a lisp, or speak all in capitals. Although this generally was pretty good, there were a few goofs where you might have two apostrophes in a row, for example, or a name that ended in two Y's, or a name that just didn't work with a Y at the end (Franco turning into "Francoy", for example).
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* While ''VideoGame/{{Deltarune}}'' doesn't have spoken dialogue (for the most part), there are two characters in Chapter 2 who are commonly depicted with this trope in fan works:
** Spamton G. Spamton has an ElectronicSpeechImpediment where he'll occasionally utter [Stock Advertising Phrases!] in square brackets. In voiced fan depictions, these phrases sound like they were pulled from ads and randomly inserted into his dialogue.
** Queen Speaks With Every Word Capitalized And With Barely Any Punctuation So Because She Is A Computer (Smart): Some Voiced Depictions Will Have Her Pronounce Every Word As Its Own Sentence Thus Adhering To This Trope And Making Her Sound More Computer-Ish
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YMMV


* The ''Videogame/MechWarrior'' series has this to varying degrees in the voiceovers for the on-board computer, [[FanNickname Betty]]. In ''[=MechWarrior=] 2'', she speaks with noticeable gaps in her speech (Planet Twycross, ambient temperature [-3 5 1-] degrees). ''3'' and ''4'' have a much more human voice and drop most of the Mad Libs dialogue. Returns in ''Living Legends'', where Betty has pauses when notifying the player on status "Base [-ECHO-] [-FIVE-] Under ATTACK" or "Right External [-DAMAGED-]"

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* The ''Videogame/MechWarrior'' series has this to varying degrees in the voiceovers for the on-board computer, [[FanNickname Betty]].computer. In ''[=MechWarrior=] 2'', she speaks with noticeable gaps in her speech (Planet Twycross, ambient temperature [-3 5 1-] degrees). ''3'' and ''4'' have a much more human voice and drop most of the Mad Libs dialogue. Returns in ''Living Legends'', where Betty has pauses when notifying the player on status "Base [-ECHO-] [-FIVE-] Under ATTACK" or "Right External [-DAMAGED-]"

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