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** The TropeNamer, ''VideoGame/SuperMarioLand2SixGoldenCoins''. The world map shows Mario entering the Macro Zone through a cave system that shrinks him on the way towards the house.
** The first ''VideoGame/{{Paper Mario|64}}'' has Shy Guy's Toy Box, which shrinks Mario as he jumps inside it.

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** The TropeNamer, ''VideoGame/SuperMarioLand2SixGoldenCoins''. ''VideoGame/SuperMarioLand2SixGoldenCoins'': The world map shows Mario entering the trope-naming Macro Zone through a cave system that shrinks him on the way towards the house.
** The first ''VideoGame/{{Paper Mario|64}}'' ''VideoGame/PaperMario64'' has Shy Guy's Toy Box, which shrinks Mario as he jumps inside it.it.
** ''VideoGame/MarioPartyDS'': Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]]. Several minigames also take place within mundane, normal-sized objects or locations that only seem big due to the main characters' reduced size.



** ''VideoGame/MarioPartyDS'': Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]]. Several minigames also take place within mundane, normal-sized objects or locations that only seem big due to the main characters' reduced size.



* ''[[VideoGame/BrambleTheMountainKing Bramble: The Mountain King]]'', a platformer where you're a young boy in a series of hills inhabited by giant trolls. Naturally, everything is giant-sized, which the poster and promotional materials highlights.

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* ''[[VideoGame/BrambleTheMountainKing Bramble: The Mountain King]]'', ''VideoGame/BrambleTheMountainKing'', a platformer where you're a young boy in a series of hills inhabited by giant trolls. Naturally, everything is giant-sized, which the poster and promotional materials highlights.



** ''Super Mario Land 2'' does both version of this trope, mixing it with other settings. One level is a gigantic tree, the [[TreeTrunkTour Tree Zone]], in which Mario must battle oversized insects, and another level, known as the [[EternalEngine Mario Zone]], is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts.
** Tiny-Huge Island in ''VideoGame/SuperMario64''. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level.
** The ToyTime Galaxy in ''VideoGame/SuperMarioGalaxy'' is a unique flavor of Macro Zone, taking place on a series of oversized toys floating in space in what appears to be a gigantic playroom.
** Supermassive Galaxy from ''VideoGame/SuperMarioGalaxy2'', a probable nod to the abundance of this trope in the ''Mario'' series. It is the first level of World 4, which is analoguous to ''Super Mario Bros. 3'' having Giant Land as its own World 4.

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** ''Super Mario Land 2'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' does both version of this trope, mixing it with other settings. One level world is a gigantic tree, the [[TreeTrunkTour Tree Zone]], in which Mario must battle oversized insects, and insects; another level, world, known as the [[EternalEngine Mario Zone]], is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts.
** ''VideoGame/SuperMario64'' has Tiny-Huge Island in ''VideoGame/SuperMario64''.Island. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level.
** ''VideoGame/SuperMarioGalaxy'': The ToyTime Galaxy in ''VideoGame/SuperMarioGalaxy'' is a unique flavor of Macro Zone, taking place on a series of oversized toys floating in space in what appears to be a gigantic playroom.
** ''VideoGame/SuperMarioGalaxy2'': Supermassive Galaxy from ''VideoGame/SuperMarioGalaxy2'', is a probable nod to the abundance of this trope in the ''Mario'' series. It is the first level of World 4, which is analoguous to ''Super Mario Bros. 3'' having Giant Land as its own World 4.



** The Sacred Forest in ''VideoGame/PaperMarioColorSplash'' has areas where everything is massive compared to Mario, and areas where Mario is the giant. The changes in size were caused by Kamek's magic changing the sizes of each area.

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** ''VideoGame/PaperMarioColorSplash'': The Sacred Forest in ''VideoGame/PaperMarioColorSplash'' has areas where everything is massive compared to Mario, and areas where Mario is the giant. The changes in size were caused by Kamek's magic changing the sizes of each area.



** Part of Cloud Cuckooland in ''VideoGame/BanjoTooie'' takes place inside a giant trash can filled with oversized trash.
** Logbox 720 in ''Nuts & Bolts'' is the innards of a giant Xbox 360 pastiche.

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** ''VideoGame/BanjoTooie'': Part of Cloud Cuckooland in ''VideoGame/BanjoTooie'' takes place inside a giant trash can filled with oversized trash.
** ''VideoGame/BanjoKazooieNutsAndBolts'': Logbox 720 in ''Nuts & Bolts'' is the innards of a giant Xbox 360 pastiche.pastiche. The architecture is obviously exaggerated, but it shows some game discs running in it, including ''VideoGame/GrabbedByTheGhoulies''.
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* ''VideoGame/SuperSmashBros'': Certain stages have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on ''VideoGame/{{Pikmin}}'') and sometimes it's done for gameplay purposes (like the ''VideoGame/{{Nintendogs}}'' and [[VideoGame/WarioWare Gamer]] stages, which take place in areas that would be far too cramped if the characters were regular size).

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* ''VideoGame/SuperSmashBros'': Certain stages have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on ''VideoGame/{{Pikmin}}'') and sometimes it's done for gameplay purposes (like the ''VideoGame/{{Nintendogs}}'' and [[VideoGame/WarioWare [[VideoGame/GameAndWario Gamer]] stages, which take place in areas that would be far too cramped if the characters were regular size).

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** One of the [=DLC=] tracks in ''VideoGame/MarioKart8'' is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy. Wave 5 of the Booster Course Pass introduces a brand new track called Squeaky Clean Sprint, which takes place in a giant bathroom.

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** ''VideoGame/MarioKart8'':
***
One of the [=DLC=] tracks in ''VideoGame/MarioKart8'' is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy. Galaxy.
***
Wave 5 of the Booster Course Pass for ''8 Deluxe'' introduces a brand new brand-new track called Squeaky Clean Sprint, which takes place in a giant bathroom.
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** One of the [=DLC=] tracks in ''VideoGame/MarioKart8'' is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy. Wave 5 of the Booster Course Pack introduces a brand new track called Squeaky Clean Sprint, which takes place in a giant bathroom.

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** One of the [=DLC=] tracks in ''VideoGame/MarioKart8'' is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy. Wave 5 of the Booster Course Pack Pass introduces a brand new track called Squeaky Clean Sprint, which takes place in a giant bathroom.
Is there an issue? Send a MessageReason:
None


** One of the [=DLC=] tracks in ''VideoGame/MarioKart8'' is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy.

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** One of the [=DLC=] tracks in ''VideoGame/MarioKart8'' is [[VideoGame/MarioKartSuperCircuit GBA Ribbon Road]], which now takes place in a child's bedroom, much like Toy Time Galaxy. Wave 5 of the Booster Course Pack introduces a brand new track called Squeaky Clean Sprint, which takes place in a giant bathroom.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/HyperchargeUnboxed'', a game where you're an action figure coming to life fighting other rogue toys, have the toilet, toy store and warehouse levels where sinks, shelves, buckets and other common household objects are ''huge'' from your POV.
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* ''VideoGame/{{Dreamkiller}}'' has a ToyTIme stage where you turn doll-sized. It's not too obvious at first until you walk under an archway... and realize the "curtains" are used receipts.
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* The first few stages of ''VideoGame/CliveNWrench'' sees the titular duo shrunken to a fraction of their sizes and exploring a giant-sized mansion. One scene in a kitchen notably have cans of baked beans as tall as Clive, for starters.
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* ''[[VideoGame/BrambleTheMountainKing Bramble: The Mountain King]]'', a platformer where you're a young boy in a series of hills inhabited by giant trolls. Naturally, everything is giant-sized, which the poster and promotional materials highlights.
Is there an issue? Send a MessageReason:
None


* The premise of the ''VideoGame/MicroMachines'' games, based on the miniature toy cars, is racing in environments such as a garden, a tub, and on a pool table.
* ''VideoGame/SpyroTheDragon'' games sometimes include Sparx Worlds, where the little dragonfly sidekick goes off by himself; in these, the enemies are spiders or other "big" bugs that Spyro could probably eat with one bite, but Sparx needs to shoot.

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* ''VideoGame/MicroMachines'': The premise of the ''VideoGame/MicroMachines'' games, based on the miniature toy cars, is racing in environments such as a garden, a tub, and on a pool table.
* ''VideoGame/SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games sometimes include Sparx Worlds, where the little dragonfly sidekick goes off by himself; in these, the enemies are spiders or other "big" bugs that Spyro could probably eat with one bite, but Sparx needs to shoot.
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* ''VideoGame/TheSpiritAndTheMouse'', where you're the mouse, in a human-sized world. You spend the whole game running through giant environments, like alongside gutters and jumping across humungous tables.
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* ''VideoGame/ToyFighter'' is a fighting game where your characters are all toys - from a stuffed bunny to a Gundam-knockoff to an asskicking Barbie. As such, every single arena from an attic to interiors of a drawer and a toy town appears giant-sized.
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Expanded an example


** Done as a NostalgiaLevel for World 6 of ''VideoGame/MarioAdventure'', which is made of giant-sized Nostalgia Levels.
** ''VideoGame/MarioPartyDS'' Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]].

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** ''VideoGame/MarioAdventure'': Done as a NostalgiaLevel for World 6 of ''VideoGame/MarioAdventure'', 6, which is made of giant-sized Nostalgia Levels.
** ''VideoGame/MarioPartyDS'' ''VideoGame/MarioPartyDS'': Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]]. Several minigames also take place within mundane, normal-sized objects or locations that only seem big due to the main characters' reduced size.

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* In ''VideoGame/LandOfIllusion Starring WesternAnimation/MickeyMouse'', Mickey can gain the ability to shrink and sneak through small tunnels once he recovers the Shrinking Potion from the [[HauntedCastle Castle Ruins]]. Sometimes, he can use this to quickly go over blocks that the game expects him to pick up and throw out of the way.


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* ''WesternAnimation/MickeyMouse'' games:
** In ''VideoGame/LandOfIllusion Starring WesternAnimation/MickeyMouse'', Mickey can gain the ability to shrink and sneak through small tunnels once he recovers the Shrinking Potion from the [[HauntedCastle Castle Ruins]]. Sometimes, he can use this to quickly go over blocks that the game expects him to pick up and throw out of the way.
** ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'': Upon being shrunken down by a witch-shaped doll, Mickey has to explore the areas mini-sized. This includes [[LocomotiveLevel boarding a toy train]], inserting the plug into the socket to turn the TV on (which he previously was unable to do so due to his size), and being chased by the ghost-possessed rubber duck before boarding a toy airplane and chasing the ghost into a cloud picture which serves as an UnexpectedShmupLevel. Upon completion of the minigame (or failing certain quick time events prior to boarding the plane), Mickey is eventually restored back to his normal size.
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** In ''VideoGame/MarioParty DS'', Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]].

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** In ''VideoGame/MarioParty DS'', ''VideoGame/MarioPartyDS'' Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]].
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* ''VideoGame/SpiderTheVideoGame'': Each and every single area is regular-sized, but as you're a regular-sized spider all the onscreen insect enemies are the same size or larger than you. From kitchen sinks to lab tables and pipes under sinks.
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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the [[WesternAnimation/ToyStory Toy Box]].

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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the [[WesternAnimation/ToyStory [[Franchise/ToyStory Toy Box]].
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* ''WesternAnimation/TheLegoMovie'' ''Video Game'' features a bonus area set in a real-life kid's bedroom where your characters are the size of an actual LEGO minifigure. [[spoiler:Specifically, it belongs to Finn, the child "controlling" Emmet and friends who was AdaptedOut of the video game]].

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* ''WesternAnimation/TheLegoMovie'' ''Video Game'' ''VideoGame/TheLegoMovieVideogame'' features a bonus area set in a real-life kid's bedroom where your characters are the size of an actual LEGO minifigure. [[spoiler:Specifically, it belongs to Finn, the child "controlling" Emmet and friends who was AdaptedOut of the video game]].
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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. The staged-up enemies lead to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target.

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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. The staged-up scaled-up enemies lead to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target.
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* ''VideoGame/HarleysHumongousAdventure''

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* %%* ''VideoGame/HarleysHumongousAdventure''


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* In ''VideoGame/LandOfIllusion Starring WesternAnimation/MickeyMouse'', Mickey can gain the ability to shrink and sneak through small tunnels once he recovers the Shrinking Potion from the [[HauntedCastle Castle Ruins]]. Sometimes, he can use this to quickly go over blocks that the game expects him to pick up and throw out of the way.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/ArabianMagic'' have a stage taking place after you're shrunken by a {{curse}}, where you land on a dinner table laden with humungous fruits, meats and with multiple giants dining in the background.
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* ''VideoGame/{{Pikmin}}'' and its sequels, which feature a tiny race trying to survive in the undergrowth. In fact, the instruction booklet for both of the games in the series shows Captain Olimar to be around the size of a US Quarter. Without his helmet and its tall antenna, he's three-quarters of an inch tall. The Pikmin themselves are around the size of pennies, including their "stem."

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* ''VideoGame/{{Pikmin}}'' and its sequels, which feature a tiny race trying to survive in the undergrowth. In fact, the instruction booklet for both of the first two games in the series shows Captain Olimar to be around the size of a US Quarter. Without his helmet and its tall antenna, he's three-quarters of an inch tall. The Pikmin themselves are around the size of pennies, including their "stem."
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/BugFables'' takes place in a backyard as a group of sentient bugs, with several of the areas being mundane human objects "upscaled" from the lens of them. To them, a sandbox is a [[ShiftingSandLand vast desert,]] a patch of tall grass makes a {{jungle|Japes}} and [[BubblegloopSwamp swamp,]] a puddle is practically a sea complete with its own islands (an artificial one made from the cap of a tire and a patch of dirt that resembles a tropical island), and the house is regarded as a mysterious no man's land considered the most dangerous place to be. [[spoiler:The house really is the most dangerous location in their world, but not because of any humans. It is infested with bizarre monsters]].
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* The premise of the ''VideoGame/MicroMachines'' games, based on the miniature toy cars, is racing in environments such as a garden, a tub, and on a pool table.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Chipmonk}}'' is set in a medieval-inspired world where every single character are andromorphic rodents. You take control of a chipmunk warrior, who goes on to do battle against a forest full of rodents, badgers, gophers, moles, squirrels and all sorts of rodent-themed enemies.
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* ''VideoGame/AITheSomniumFiles'': Aiba is shrunken down during Ota's somnium at the fishery warehouse.
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* For an ''in-universe'' example, one of the stages in the game in ''WesternAnimation/ScoobyDooAndTheCyberChase'' is set inside of a house where the characters are shrunk down.

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* For an ''in-universe'' example, one of the stages in the game in ''WesternAnimation/ScoobyDooAndTheCyberChase'' is set inside of in a house backyard where the characters are shrunk down.
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* For an ''in-universe'' example, one of the stages in the game in ''WesternAnimation/ScoobyDooAndTheCyberChase'' is set inside of a house where the characters are shrunk down.
Is there an issue? Send a MessageReason:
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An area in a video game where your character is tiny relative to his surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. [[EverythingTryingToKillYou Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere]] in these small scale environments.

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An area in a video game where your character is tiny relative to his their surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. [[EverythingTryingToKillYou Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere]] in these small scale environments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/MarioParty DS'', Bowser uses his Minimizer to shrink Mario and his friends, so they have to travel to Bowser's castle to defeat Bowser and reverse the spell. In keeping with the game's theme of Mario and his friends being shrunken, the five boards are [[GreenHillZone Wiggler's Garden]], [[BandLand Toadette's Music Room]], [[JungleJapes DK's Stone Statue]], [[HauntedHouse Kamek's Library]], and [[PinballZone Bowser's Pinball Machine]].

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