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* The NES ''VideoGame/ChipNDaleRescueRangers'' games.
* ''VideoGame/ChibiRobo'' and its sequels.
* Various ''WesternAnimation/TomAndJerry'' games on the NES and SNES.
* The NES ''VideoGame/MonsterInMyPocket'' game.
* All of the various ''Anime/{{Hamtaro}}'' games.
* The ''VideoGame/ArmyMen'' games started out in their own fictional world where everything is sized relative to the plastic soldiers, but then at the end of the first game the protagonist discovers a portal to our world, where they are the size of [[ShapedLikeItself plastic soldiers]] compared to everything else.
* Any ''VideoGame/MicroMachines'' or RC racing game such as ''RC Pro-Am''.
* ''VideoGame/SimAnt''
* The ''VideoGame/{{Glider}}'' series. You're a paper airplane.
* The early levels and early parts of some later levels in ''VideoGame/KatamariDamacy'' are along these lines due to the fact that the Prince is only a few centimeters tall, but because the game focuses not on you but on the ball you're rolling, you become the giant in no time.
* Several custom levels for ''VideoGame/TeamFortress2'' are set amongst children's toys, as if the characters were toys themselves. One map that deserves special mention is the map "billiards", in which the goal itself is directly related to the setting: You're on a pool table, trying to knock your team's colored balls into the pockets before the other team can do so with theirs. There's even a scoreboard on the wall keeping track.
* This happens with custom maps for the ''VideoGame/{{Unreal}}'' series.
* ''VideoGame/CoolSpot''. You're that red spot in the logo on a bottle of 7-Up.
* ''VideoGame/IWannaBeTheGuy'' at times.

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* The NES ''VideoGame/ChipNDaleRescueRangers'' games.
*
%%* ''VideoGame/ChipNDaleRescueRangers'':
%%*
''VideoGame/ChibiRobo'' and its sequels.
* %%* ''WesternAnimation/TomAndJerry'': Various ''WesternAnimation/TomAndJerry'' games on the NES and SNES.
* The NES ''VideoGame/MonsterInMyPocket'' game.
*
%%* ''VideoGame/MonsterInMyPocket'':
%%* ''Anime/{{Hamtaro}}'':
All of the various ''Anime/{{Hamtaro}}'' games.
* ''VideoGame/ArmyMen'': The ''VideoGame/ArmyMen'' games started out in their own fictional world where everything is sized relative to the plastic soldiers, but then at the end of the first game the protagonist discovers a portal to our world, where they are the size of [[ShapedLikeItself plastic soldiers]] compared to everything else.
* Any ''VideoGame/MicroMachines'' or RC racing game such as ''RC Pro-Am''.
* ''VideoGame/SimAnt''
* The ''VideoGame/{{Glider}}'' series.
%%* ''VideoGame/MicroMachines'':
%%* ''VideoGame/SimAnt'':
%%* ''VideoGame/{{Glider}}'':
You're a paper airplane.
* ''VideoGame/KatamariDamacy'': The early levels and early parts of some later levels in ''VideoGame/KatamariDamacy'' are along these lines due to the fact that the Prince is only a few centimeters tall, but because the game focuses not on you but on the ball you're rolling, you become the giant in no time.
* ''VideoGame/TeamFortress2'': Several custom levels for ''VideoGame/TeamFortress2'' are set amongst children's toys, as if the characters were toys themselves. One map that deserves special mention is the map "billiards", in which the goal itself is directly related to the setting: You're on a pool table, trying to knock your team's colored balls into the pockets before the other team can do so with theirs. There's even a scoreboard on the wall keeping track.
* %%* ''VideoGame/{{Unreal}}'': This happens with custom maps for the ''VideoGame/{{Unreal}}'' series.
* ''VideoGame/CoolSpot''.
maps.
%%* ''VideoGame/CoolSpot'':
You're that red spot in the logo on a bottle of 7-Up.
* %%* ''VideoGame/IWannaBeTheGuy'' at times.



* ''VideoGame/MisterMosquito''

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* %%* ''VideoGame/MisterMosquito''



* In ''[[VideoGame/TwistedMetal Twisted Metal Small Brawl]]'', you use RC cars rather than real ones.
* ''Blockland'', where you play as a small toy man, similar to a Lego minifigure. (And in the old Alpha version, you WERE a Lego minifigure.)
* The Wonderland theme park in ''VideoGame/ThemeParkWorld'', exploring the small world of wonderment beneath our very feet.
* 1984's Henry's House puts the player in the role of then newborn Prince Harry exploring Windsor Castle.

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* ''VideoGame/TwistedMetal'': In ''[[VideoGame/TwistedMetal Twisted ''Twisted Metal Small Brawl]]'', Brawl'', you use RC cars rather than real ones.
* ''Blockland'', where you ''VideoGame/{{Blockland}}'': You play as a small toy man, similar to a Lego minifigure. (And in the old Alpha version, you WERE a Lego minifigure.)
* %%* ''VideoGame/ThemeParkWorld'': The Wonderland theme park in ''VideoGame/ThemeParkWorld'', exploring explores the small world of wonderment beneath our very feet.
* 1984's Henry's House ''VideoGame/HenrysHouse'' puts the player in the role of then newborn Prince Harry exploring Windsor Castle.



* Certain stages in the ''VideoGame/SuperSmashBros'' series have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on ''VideoGame/{{Pikmin}}'') and sometimes it's done for gameplay purposes (like the ''VideoGame/{{Nintendogs}}'' and [[VideoGame/WarioWare Gamer]] stages, which take place in areas that would be far too cramped if the characters were regular size).

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* ''VideoGame/SuperSmashBros'': Certain stages in the ''VideoGame/SuperSmashBros'' series have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on ''VideoGame/{{Pikmin}}'') and sometimes it's done for gameplay purposes (like the ''VideoGame/{{Nintendogs}}'' and [[VideoGame/WarioWare Gamer]] stages, which take place in areas that would be far too cramped if the characters were regular size).
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* ''[[VideoGame/SaGa2 Final Fantasy Legend II]]'' features a Giant's Village with oversized buildings and furniture.

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* ''[[VideoGame/SaGa2 Final Fantasy Legend II]]'' ''VideoGame/FinalFantasyLegendII'' features a Giant's Village with oversized buildings and furniture.
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** When said level, Metallic Madness, returned in ''VideoGame/SonicMania'', so did the shrink rays. You even fight the boss while you're still tiny!
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** The [[Disney/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' has the Tremaine residence in the [[Disney/{{Cinderella}} Castle of Dreams]], which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). [[TheUsualAdversaries Unversed]] are also appropriately shrunken.

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** The [[Disney/AliceInWonderland [[WesternAnimation/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' has the Tremaine residence in the [[Disney/{{Cinderella}} [[WesternAnimation/{{Cinderella}} Castle of Dreams]], which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). [[TheUsualAdversaries Unversed]] are also appropriately shrunken.
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** ''Super Mario Land 2'' does both version of this trope. One level is a gigantic tree, the Tree Zone, in which Mario must battle oversized insects, and another level, known as the Mario Zone, is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts.
** Tiny-Huge Island in ''VideoGame/SuperMario64''. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level.

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** ''Super Mario Land 2'' does both version of this trope. trope, mixing it with other settings. One level is a gigantic tree, the [[TreeTrunkTour Tree Zone, Zone]], in which Mario must battle oversized insects, and another level, known as the [[EternalEngine Mario Zone, Zone]], is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts.
** Tiny-Huge Island in ''VideoGame/SuperMario64''. There are two versions of the level, one where everything is tiny, and the other, where everything is much larger, with no properly-scaled option. The two sizes can be switched via the pipes throughout the level.



** Supermassive Galaxy from ''VideoGame/SuperMarioGalaxy2'', a probable nod to the abundance of this trope in the ''Mario'' series.

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** Supermassive Galaxy from ''VideoGame/SuperMarioGalaxy2'', a probable nod to the abundance of this trope in the ''Mario'' series. It is the first level of World 4, which is analoguous to ''Super Mario Bros. 3'' having Giant Land as its own World 4.



** Similarly, ''VideoGame/LegoDimensions'' has a "Mystery Dimension" set on a desk in Creator/JoelMcHale's house. Not a minifigure version of Joel [=McHale=], the actual Joel [=McHale=] from real life.

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** Similarly, * ''VideoGame/LegoDimensions'' has a "Mystery Dimension" set on a desk in Creator/JoelMcHale's house. Not a minifigure version of Joel [=McHale=], the actual Joel [=McHale=] from real life.



* ''VideoGame/ToyStory'' and ''VideoGame/ToyStory2'' revolve around this trope.

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* ''VideoGame/ToyStory'' and ''VideoGame/ToyStory2'' revolve around this trope.trope, as the toys are naturally smaller than what, for humans, is a normal-sized world.
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* ''VideoGame/ToyStory'' and ''VideoGame/ToyStory2'' revolve around this trope.
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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. Said enemies simply being copies of earlier models with size values cranked up leads to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target.

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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. Said The staged-up enemies simply being copies of earlier models with size values cranked up leads lead to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target.
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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the [[Franchise/ToyStory Toy Box]].

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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the [[Franchise/ToyStory [[WesternAnimation/ToyStory Toy Box]].
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* ''VideoGame/BloodstainedRitualOfTheNight'' has the Den of Behemoths, a larger version of the Garden of Silence that features enemies from earlier parts of the game, just gigantic. Even the treasure chests are bigger. Said enemies simply being copies of earlier models with size values cranked up leads to entertainingly glitchy visual interactions with some shards, like how Shurikens will quintuple in size upon hitting their target.

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* In the original ''VideoGame/{{Breath of Fire|I}}'' game, the party is shrunken down halfway thru a dungeon by one of the EliteMooks and must take a detour thru a mousehole. Inside, they help out some mice with a roach problem and are rewarded by the rodents with a potion than returns them to normal size.

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* ''Franchise/BreathOfFire'':
**
In the original ''VideoGame/{{Breath of Fire|I}}'' game, the party is shrunken down halfway thru a dungeon by one of the EliteMooks and must take a detour thru a mousehole. Inside, they help out some mice with a roach problem and are rewarded by the rodents with a potion than returns them to normal size.size.
** ''VideoGame/BreathOfFireII'' has the queen of Tunland, who has been cursed to [[TemporaryBulkChange become very obese]]. To help her lose weight, the party has to be shrunk down so they can [[FantasticVoyagePlot enter her body]] and literally kill the fat by getting into fights against evil lipid monsters.
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* ''VideoGame/TylerModel005'' is set in a game where you play as a tiny robot in a normal-sized crumbling house.
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* The final zone of ''Shadowbringers'' in ''VideoGame/FinalFantasyXIV'' is massive, making you look like an ant compared to everything there. All the structures and [=NPCs=] in the area are a good dozen feet high or so and everyone you meet assumes you're a child because of how small you are compared to them.
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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world. One of the trailers even shows toy sized Sora having to stop a regular sized Young Xehanort from crushing him.

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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world. One of the trailers even shows toy sized Sora having to stop a regular sized Young Xehanort from crushing him.[[Franchise/ToyStory Toy Box]].
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* ''VideoGame/IAmBread''. You are bread. Thus the setting (a normal house) becomes this to you.

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* ''Blockland'', where you play as a small toy man, similar to a lego minifigure. (And in the old Alpha version, you WERE a lego minifigure.)

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* ''Blockland'', where you play as a small toy man, similar to a lego Lego minifigure. (And in the old Alpha version, you WERE a lego Lego minifigure.)


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* ''VideoGame/IAmBread'' is a game where [[ExactlyWhatItSaysOnTheTin you are bread]]. An ordinary slice of bread, in ordinary environments, hoping to become toast. Everything, including the bread, is pretty accurately sized.

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* ''Franchise/SuperMarioBros'':
** The TropeNamer, ''VideoGame/SuperMarioLand2SixGoldenCoins''. The world map shows Mario entering the Macro Zone through a cave system that shrinks him on the way towards the house.
** The first ''VideoGame/{{Paper Mario|64}}'' has Shy Guy's Toy Box, which shrinks Mario as he jumps inside it.
** Done as a NostalgiaLevel for World 6 of ''VideoGame/MarioAdventure'', which is made of giant-sized Nostalgia Levels.
* ''VideoGame/SonicCD'' has a point in the final area of the last level where Sonic (or Tails if you're playing the 2011 remake) gets hit by a shrinking laser, and travels through Robotnik's fortress while tiny until he jumps into a grow ray.
* ''VideoGame/{{Okami}}'' has a large area in the Imperial Palace where a miniature Amaterasu has to make her way through a garden, into the castle, and ultimately to a showdown in the Emperor's belly. Later, she must also shrink down to enter the habitat of the Poncles.
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' revolves around quests and puzzles where Link often must shrink down to a tiny size. Overlaps with MouseWorld.
* ''VideoGame/SoulBlazer'' featured a level where the hero shrunk down to fight evil toy soldiers on a model of a town.
* ''VideoGame/FinalFantasyIII'' has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat. [[LinearWarriorsQuadraticWizards Unless you've got magic.]] This also occurs in ''VideoGame/FinalFantasyIV Advance'' in the Lunar Ruins.



* The ''Legion'' edition of Karazhan - now a five-person instance - in ''World of Warcraft'' has a section where this happens. Upon first entering a circular library/archive room, the party is shrunk down so much that your next boss - the Mana Devourer - is revealed to be a run-of-the-mill mana wyrm once it dies and you're returned to regular size.
* ''Franchise/KingdomHearts'':
** The [[Disney/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' has the Tremaine residence in the [[Disney/{{Cinderella}} Castle of Dreams]], which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). [[TheUsualAdversaries Unversed]] are also appropriately shrunken.
** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world. One of the trailers even shows toy sized Sora having to stop a regular sized Young Xehanort from crushing him.
* ''Return to Zork'' has a TimedMission in which the player must retrieve an item from a ship in a bottle.
* In ''VideoGame/DonkeyKong64'', Tiny Kong has shrinking as her special ability and at least one of her Golden Bananas in each level involves this ability, whether it be a race against a remote controlled car or entering a door to an otherwise normal room that is [[PlotTailoredToTheParty really small for no reason]].

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* The ''Legion'' edition of Karazhan - now a five-person instance - When Bendy and his friends run away from an apparently-over-sized sentient inkwell in ''World of Warcraft'' has a section where ''VideoGame/BendyInNightmareRun'', they run across tables and past bookshelves with books much larger than they are. A successful ending for this happens. Upon first entering a circular library/archive room, episode will show the party is shrunk down so much that your next boss - the Mana Devourer - is revealed to be a run-of-the-mill mana wyrm once it dies and you're returned to regular size.
* ''Franchise/KingdomHearts'':
** The [[Disney/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' has the Tremaine residence in the [[Disney/{{Cinderella}} Castle of Dreams]], which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). [[TheUsualAdversaries Unversed]] are also appropriately shrunken.
** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world. One of the trailers even shows toy sized Sora having to stop a regular sized Young Xehanort from crushing him.
* ''Return to Zork'' has a TimedMission in which the
selected player must retrieve an item from character dressed like a ship in a bottle.
* In ''VideoGame/DonkeyKong64'', Tiny Kong has shrinking as her special ability
librarian and at least one of her Golden Bananas in each level involves this ability, whether it be scolding a race against a remote controlled car or entering a door to an otherwise normal room that is [[PlotTailoredToTheParty really small for no reason]].suddenly much-proportionally smaller inkwell boss.



* The UsefulNotes/{{Nintendo 64}} game ''Snowboard Kids 2'' features a level where the kids become tiny and snowboard through the house of one of the characters.

to:

* The UsefulNotes/{{Nintendo 64}} game ''Snowboard Kids 2'' features a level where the kids become tiny In ''VideoGame/DonkeyKong64'', Tiny Kong has shrinking as her special ability and snowboard through the house of at least one of the characters.her Golden Bananas in each level involves this ability, whether it be a race against a remote controlled car or entering a door to an otherwise normal room that is [[PlotTailoredToTheParty really small for no reason]].



* ''Videogame/DukeNukem3D'' has a shrink ray where you can shrink your opponents and step on them. However, there is one part of the game where Duke has to be shrunk so he can get into one of the areas. ''VideoGame/DukeNukemForever'' continues this, where certain sections have Duke stepping on a shrinking pad and becoming small, forcing him to platform across a kitchen or drive an RC car until he can find a pad to re-size him.
* One of the heads available in ''VideoGame/DynamiteHeaddy'' does this, allowing Headdy to traverse smaller tunnels and the like. The first time even has smaller enemies in those tunnels that never show up anywhere else.
* ''VideoGame/FableIII'' includes a quest that has the Hero shrink to play a Dungeons & Dragons knock-off game with some wizard gamers. While the level itself is also scaled to your size (as it's a model set up to simulate the adventure), at the end, you can see the wizards that talked you into the quest, in all their humongous glory.
* ''VideoGame/FinalFantasyIII'' has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat. [[LinearWarriorsQuadraticWizards Unless you've got magic.]] This also occurs in ''VideoGame/FinalFantasyIV Advance'' in the Lunar Ruins.



* ''Harley's Humongous Adventure''

to:

* ''Harley's Humongous Adventure''''VideoGame/HarleysHumongousAdventure''
* ''Franchise/KingdomHearts'':
** The [[Disney/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' has the Tremaine residence in the [[Disney/{{Cinderella}} Castle of Dreams]], which is only accessible when the characters are shrunken (Ventus for the entirety of his stay, Aqua courtesy of the Fairy Godmother). [[TheUsualAdversaries Unversed]] are also appropriately shrunken.
** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world. One of the trailers even shows toy sized Sora having to stop a regular sized Young Xehanort from crushing him.
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' revolves around quests and puzzles where Link often must shrink down to a tiny size. Overlaps with MouseWorld.
* ''VideoGame/{{Okami}}'' has a large area in the Imperial Palace where a miniature Amaterasu has to make her way through a garden, into the castle, and ultimately to a showdown in the Emperor's belly. Later, she must also shrink down to enter the habitat of the Poncles.



* ''VideoGame/FableIII'' includes a quest that has the Hero shrink to play a Dungeons & Dragons knock-off game with some wizard gamers. While the level itself is also scaled to your size (as it's a model set up to simulate the adventure), at the end, you can see the wizards that talked you into the quest, in all their humongous glory.

to:

* ''VideoGame/FableIII'' includes a quest that ''Return to Zork'' has a TimedMission in which the Hero shrink to play player must retrieve an item from a Dungeons & Dragons knock-off ship in a bottle.
* The UsefulNotes/{{Nintendo 64}}
game with some wizard gamers. While the ''VideoGame/SnowboardKids2'' features a level itself is also scaled where the kids become tiny and snowboard through the house of one of the characters.
* ''VideoGame/SonicCD'' has a point in the final area of the last level where Sonic (or Tails if you're playing the 2011 remake) gets hit by a shrinking laser, and travels through Robotnik's fortress while tiny until he jumps into a grow ray.
* ''VideoGame/SoulBlazer'' featured a level where the hero shrunk down
to your size (as it's fight evil toy soldiers on a model set up to simulate of a town.
* ''Franchise/SuperMarioBros'':
** The TropeNamer, ''VideoGame/SuperMarioLand2SixGoldenCoins''. The world map shows Mario entering
the adventure), at the end, you can see the wizards Macro Zone through a cave system that talked you into shrinks him on the quest, in all their humongous glory.way towards the house.
** The first ''VideoGame/{{Paper Mario|64}}'' has Shy Guy's Toy Box, which shrinks Mario as he jumps inside it.
** Done as a NostalgiaLevel for World 6 of ''VideoGame/MarioAdventure'', which is made of giant-sized Nostalgia Levels.



* ''Videogame/DukeNukem3D'' has a shrink ray where you can shrink your opponents and step on them. However, there is one part of the game where Duke has to be shrunk so he can get into one of the areas. ''VideoGame/DukeNukemForever'' continues this, where certain sections have Duke stepping on a shrinking pad and becoming small, forcing him to platform across a kitchen or drive an RC car until he can find a pad to re-size him.
* One of the heads available in ''VideoGame/DynamiteHeaddy'' does this, allowing Headdy to traverse smaller tunnels and the like. The first time even has smaller enemies in those tunnels that never show up anywhere else.

to:

* ''Videogame/DukeNukem3D'' The ''Legion'' edition of Karazhan - now a five-person instance - in ''VideoGame/WorldOfWarcraft'' has a shrink ray section where you can shrink your opponents and step on them. However, there is one part of this happens. Upon first entering a circular library/archive room, the game where Duke has to be party is shrunk down so he can get into one of the areas. ''VideoGame/DukeNukemForever'' continues this, where certain sections have Duke stepping on a shrinking pad and becoming small, forcing him to platform across a kitchen or drive an RC car until he can find a pad to re-size him.
* One of the heads available in ''VideoGame/DynamiteHeaddy'' does this, allowing Headdy to traverse smaller tunnels and the like. The first time even has smaller enemies in those tunnels
much that never show up anywhere else.your next boss - the Mana Devourer - is revealed to be a run-of-the-mill mana wyrm once it dies and you're returned to regular size.
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-->'''Ventus''', ''VideoGame/KingdomHeartsBirthBySleep''

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-->'''Ventus''', -->-- '''Ventus''', ''VideoGame/KingdomHeartsBirthBySleep''

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** Part of Cloud Cuckooland in ''VideoGame/BanjoTooie'' takes place inside a giant trash can filled with oversized trash.



* The Realm of the Fey from ''VideoGame/{{Miitopia}}'', where grass is three times taller than the Miis, humongous lotus flowers and [[LilyPadPlatform lilypads on which Miis can walk]].

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* The Realm of the Fey from ''VideoGame/{{Miitopia}}'', where featuring blades of grass is three times taller than the that tower over your Miis, humongous lotus flowers flowers, and [[LilyPadPlatform lilypads on which Miis can walk]].



* The house ''Chibi-Robo'' takes place in is a Macro Zone, as the titular robot is only a few inches tall.

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* The house ''Chibi-Robo'' takes place in is a Macro Zone, as the titular robot is only a few inches tall.''VideoGame/ChibiRobo'' and its sequels.



* ''VideoGame/BuckBumble'', where you played a cyborg bee and flew through a garden.

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* ''VideoGame/BuckBumble'', where you played play a cyborg bee and flew fly through a garden.


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* ''WesternAnimation/TheLegoMovie'' ''Video Game'' features a bonus area set in a real-life kid's bedroom where your characters are the size of an actual LEGO minifigure. [[spoiler:Specifically, it belongs to Finn, the child "controlling" Emmet and friends who was AdaptedOut of the video game]].
** Similarly, ''VideoGame/LegoDimensions'' has a "Mystery Dimension" set on a desk in Creator/JoelMcHale's house. Not a minifigure version of Joel [=McHale=], the actual Joel [=McHale=] from real life.
* Certain stages in the ''VideoGame/SuperSmashBros'' series have all the characters and items suddenly become a lot smaller. Sometimes this is done to fit with the source material (like for stages based on ''VideoGame/{{Pikmin}}'') and sometimes it's done for gameplay purposes (like the ''VideoGame/{{Nintendogs}}'' and [[VideoGame/WarioWare Gamer]] stages, which take place in areas that would be far too cramped if the characters were regular size).
Is there an issue? Send a MessageReason:
None


** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world.

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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world. One of the trailers even shows toy sized Sora having to stop a regular sized Young Xehanort from crushing him.
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* The NES ''MonsterInMyPocket'' game.

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* The NES ''MonsterInMyPocket'' ''VideoGame/MonsterInMyPocket'' game.
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* ''MisterMosquito''

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* ''MisterMosquito''''VideoGame/MisterMosquito''
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* The ''Legion'' edition of Karazhan - now a five-person instance - in ''World of Warcraft'' has a section where this happens. Upon first entering a circular library/archive room, the party is shrunk down so much that your next boss - the Mana Devourer - is revealed to be a run-of-the-mill mana wyrm once it dies and you're returned to regular size.
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* The Realm of the Fey from ''VideoGame/{{Miitopia}}'', where grass is three times taller than the Miis, and humongous lotus flowers and lilypads on which Miis can walk.

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* The Realm of the Fey from ''VideoGame/{{Miitopia}}'', where grass is three times taller than the Miis, and humongous lotus flowers and [[LilyPadPlatform lilypads on which Miis can walk.walk]].
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* The Realm of the Fey from ''VideoGame/{{Miitopia}}'', where grass is three times taller than the Miis, and humongous lotus flowers and lilypads on which Miis can walk.
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** ''VideoGame/KingdomHeartsIII'' has Sora, Donald and Goofy transforming into action figures while visiting the ''Franchise/ToyStory'' world.
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I want to cut the Main redirect.


* ''CoolSpot''. You're that red spot in the logo on a bottle of 7-Up.

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* ''CoolSpot''.''VideoGame/CoolSpot''. You're that red spot in the logo on a bottle of 7-Up.
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* Franchise/SuperMarioBros'':

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* Franchise/SuperMarioBros'':''Franchise/SuperMarioBros'':


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* In ''VideoGame/CastleOfIllusion'', a giant study or library forms part of the fourth level of the [[UsefulNotes/SegaGenesis Genesis]] version and the entirety of the fourth level of the [[UsefulNotes/SegaMasterSystem Master System]] version.

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What's so hard about indenting properly?


* The [[Disney/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHearts'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.

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* ''Franchise/KingdomHearts'':
**
The [[Disney/AliceInWonderland Wonderland]] level in ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.



** ''VideoGame/SuperMarioBros3'' is where this trope was introduced to the Mario franchise. World 4 is called "Giant Land", with tons of oversized enemies and scenery. One level in this world had doors between normal and giant copies of the same level.

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** ''VideoGame/SuperMarioBros3'' is where this trope was introduced to the Mario ''Mario'' franchise. World 4 is called "Giant Land", with tons of oversized enemies and scenery. One level in this world had has doors between normal and giant copies of the same level.



** Supermassive Galaxy from ''VideoGame/SuperMarioGalaxy2'', a probable nod to the abundance of this trope in the Mario series.

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** Supermassive Galaxy from ''VideoGame/SuperMarioGalaxy2'', a probable nod to the abundance of this trope in the Mario ''Mario'' series.

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