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** ''VideoGame/MarioParty'': In most games, rolling either a double 7 or triple 7 in most installments will give you more coins than if you rolled the same of any other number. In the case of ''VideoGame/MarioParty8'', if the player eats a Twice or Thrice candy and rolls two/three of the same number, they will receive bonus coins. If they are lucky enough to roll double/triple sevens, the prize will be much greater. Twice Candy gives 10 coins for matching numbers and 30 coins for matching sevens, while Thrice Candy gives 30 coins for matching numbers and 100 coins for triple sevens.

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** ''VideoGame/MarioParty'': In most games, rolling Rolling either a double 7 or triple 7 in most installments will give you more coins than if you rolled the same of any other number. In the case of ''VideoGame/MarioParty8'', if the player eats a Twice or Thrice candy and rolls two/three of the same number, they will receive bonus coins. If they are lucky enough to roll double/triple sevens, the prize will be much greater. Twice Candy gives 10 coins for matching numbers and 30 coins for matching sevens, while Thrice Candy gives 30 coins for matching numbers and 100 coins for triple sevens.
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* Lucky from ''Webcomic/NextSoundOfTheFuture'' is an android who was named after the 777 at the end of his [[YouAreNumberSix serial code]].
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* In Fanfic/HalfPastAdventure, this trope is {{subverted| trope}} when the numerology-obsessed character Vesper considers the number seven to be {{bad luck| charm}}; apparently this is an aspect of "Breakfastian numerology".

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* In Fanfic/HalfPastAdventure, ''Fanfic/HalfPastAdventure'', this trope is {{subverted| trope}} when the numerology-obsessed character Vesper considers the number seven to be {{bad luck| charm}}; apparently this is an aspect of "Breakfastian numerology".



* ''Literature/{{IT}}'': The last third of the book continually drops reminders that for their particular brand of magic to work, all seven members of the Losers club have to be present. In the film version, they actually refer to themselves a "Lucky Seven."

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* ''Literature/{{IT}}'': The last third of the book continually drops reminders that for their particular brand of magic to work, all seven members of the Losers club have to be present. In the film version, they actually refer to themselves a as "Lucky Seven."



* {{Transformers}} probably hates this trope:

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* {{Transformers}} Franchise/{{Transformers}} probably hates this trope:



* The seventh ''VideoGame/{{Touhou}}'' game is the only one to feature the "Supernatural Border" system, which can and will save your life on occasion. It is also the first game in the series to have visible hitboxes.

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* The seventh ''VideoGame/{{Touhou}}'' game ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' is the only one ''Franchise/TouhouProject'' game to feature the "Supernatural Border" system, which can and will save your life on occasion. It is also the first game in the series to have visible hitboxes.
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** In both ''VideoGame/MarioPartyStarRush'' and ''VideoGame/SuperMarioParty'', Diddy Kong uses the Triple 7 Dice Block, which has a 50/50 chance of rolling to move either zero spaces or seven.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


** ''VideoGame/FinalFantasyVII'' (figures) causes a character to go berserk if their HP hits 7777, attacking all enemies up to 63 times for 7777 damage per hit: the only enemies that can withstand this and not die are the {{Bonus Boss}}es. The Lucky Seven concept continues in the prequel ''VideoGame/CrisisCore'', where getting three Sevens on the DMV (the battle system's slot-machine gimmick) will level up your character.

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** ''VideoGame/FinalFantasyVII'' (figures) causes a character to go berserk if their HP hits 7777, attacking all enemies up to 63 times for 7777 damage per hit: the only enemies that can withstand this and not die are the {{Bonus Boss}}es.{{Superboss}}es. The Lucky Seven concept continues in the prequel ''VideoGame/CrisisCore'', where getting three Sevens on the DMV (the battle system's slot-machine gimmick) will level up your character.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


* ''VideoGame/BloodstainedRitualOfTheNight'': The BonusBoss Millionaire's Bane is a living slot machine. Near the end of the fight, it starts spinning the slots, attacking you based on the results. If it spins all 7s, it dies instantly, is guaranteed to drop both its shard and item drop, and money rains from the ceiling.

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* ''VideoGame/BloodstainedRitualOfTheNight'': The BonusBoss OptionalBoss Millionaire's Bane is a living slot machine. Near the end of the fight, it starts spinning the slots, attacking you based on the results. If it spins all 7s, it dies instantly, is guaranteed to drop both its shard and item drop, and money rains from the ceiling.
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This is just Rule Of Seven. It was misindented anyway


** There are also seven Weasley siblings. [[spoiler:Until the seventh book, anyway...]]
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* ''Literature/HarryPotter'': According to WordOfGod, seven is a lucky number in the Potterverse. Hence we have: seven books; seven years at Hogwarts; six Horcruxes plus the fragment of soul still in Voldemort's body [[spoiler: or so he thinks - Harry is actually the seventh Horcrux, which proves his downfall.]] "Isn't seven the most powerfully magical number?"
** There are also seven Weasley siblings. [[spoiler: Until the seventh book, anyway...]]

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* ''Literature/HarryPotter'': According to WordOfGod, seven is a lucky number in the Potterverse. Hence we have: seven books; seven years at Hogwarts; six Horcruxes plus the fragment of soul still in Voldemort's body [[spoiler: or [[spoiler:or so he thinks - Harry is actually the seventh Horcrux, which proves his downfall.]] "Isn't seven the most powerfully magical number?"
** There are also seven Weasley siblings. [[spoiler: Until [[spoiler:Until the seventh book, anyway...]]



* All over the place with ''VideoGame/PunchOut'' Wii's version of Aran Ryan. He always gets up from a knockdown on the seventh count, you can hit him seven times when he's stunned, and sevens pop up in his challenges in Exhibition Mode. He's Irish, so it's a "lucky seven"/"luck of the Irish" gag.

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* All over the place with ''VideoGame/PunchOut'' Wii's version of Aran Ryan. He always gets up from a knockdown on the seventh count, you can hit him seven times when he's stunned, and sevens pop up in his challenges in Exhibition Mode. He's Irish, [[FightingIrish Irish]], so it's a "lucky seven"/"luck of the Irish" gag.



* Seven from ''{{WesternAnimation/Numberblocks}}'' is known for having good luck. Fourteen and Twenty-One, being multiples of seven, are also prone to luck when they split.

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* Seven from ''{{WesternAnimation/Numberblocks}}'' ''WesternAnimation/{{Numberblocks}}'' is known for having good luck. Fourteen and Twenty-One, being multiples of seven, are also prone to luck when they split.
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Expanded an example


** ''VideoGame/MarioKart7'' features an item called "Lucky 7", which grants the player seven items at one time.

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** ''VideoGame/MarioKart7'' features an item called ''VideoGame/MarioKart7'': This game introduces the "Lucky 7", 7" item, which grants the player surrounds you with seven items you can use as you want. But it's a double-edged sword and can backfire in several ways, as the items will also activate if someone else touches you, and can be lost entirely if you get hit by an item or course hazard. Its [[VideoGame/MarioKart8 successor]], the [[ThemeNaming Crazy 8]], spawns eight items to use at one time.once.
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Added an example.

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* ''VideoGame/TheTreeOfLife'': The Coffee upgrade affects the interval for automatic gambling and costs 1e777 C Points.
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Crosswicking


** ''VideoGame/MarioParty'': Rolling either a double 7 or triple 7 in most installments will give you more coins than if you rolled the same of any other number.

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** ''VideoGame/MarioParty'': Rolling In most games, rolling either a double 7 or triple 7 in most installments will give you more coins than if you rolled the same of any other number.number. In the case of ''VideoGame/MarioParty8'', if the player eats a Twice or Thrice candy and rolls two/three of the same number, they will receive bonus coins. If they are lucky enough to roll double/triple sevens, the prize will be much greater. Twice Candy gives 10 coins for matching numbers and 30 coins for matching sevens, while Thrice Candy gives 30 coins for matching numbers and 100 coins for triple sevens.
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* In Toys/{{Bionicle}}, all related characters were released in groups of six. This was reflected in the story as well, with six tribes, six leaders, and six [[TheHero Toa]] to protect them. Later on down the line, a seventh Toa is added into the mix. Lucky number, right? Wrong. Apparently, Toa groups can be any number. Two, six, fifteen, a hundred anything. Six is preferred, but it can be anything else. Except seven. Seven means [[TheProphecy bad juju is about to go down]].

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* In Toys/{{Bionicle}}, all related characters were released in groups of six. This was reflected in the story as well, with six tribes, six leaders, and six [[TheHero Toa]] to protect them. Later on down the line, a seventh Toa is added into the mix. Lucky number, right? Wrong. [[SubvertedTrope Wrong.]] Apparently, Toa groups can be any number. Two, six, fifteen, a hundred anything. Six is preferred, but it can be anything else. Except seven. Seven means [[TheProphecy bad juju is about to go down]].
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Wiki/ namespace clean up.


* Wiki/TVTropes: On the SuperWeight scale, 7 is the highest - representing AuthorPowers, {{God}}, etc.
* {{Inverted}} with the ''Wiki/SCPFoundation''[='s=] mobile task force Kappa 42, AKA Lucky Seven. Of its members, three are missing presumed dead, two have committed suicide, and one has been terminated.

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* Wiki/TVTropes: Website/TVTropes: On the SuperWeight scale, 7 is the highest - representing AuthorPowers, {{God}}, etc.
* {{Inverted}} with the ''Wiki/SCPFoundation''[='s=] ''Website/SCPFoundation''[='s=] mobile task force Kappa 42, AKA Lucky Seven. Of its members, three are missing presumed dead, two have committed suicide, and one has been terminated.
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Added an example from the work page.

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* ''VideoGame/TheCommunitree'': The "Corpses as Fertilizer" upgrade costs 7.77e777 lollipops. It makes drop candies boost "Improved Fertilizer"'s effect.
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* ''VideoGame/KittensGame'': Having exactly 777 of any resource causes the number to flash gold.


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[[folder:Webcomics]]
* ''Webcomic/{{Paranatural}}'': The AltText for [[https://www.paranatural.net/comic/chapter-7-page-77 Chapter 7 Page 77]] hollers over the triple 7's like a slot machine win:
-->chapter 7 page 77 baby!! jackpot baby!! big money!! ten million dollars!! right now!! please!! oh god please somebody please
[[/folder]]

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Bad idea. This violates indentation rules


* Seven from ''{{WesternAnimation/Numberblocks}}'' is known for having good luck.
** Fourteen and Twenty-One, being multiples of seven, are also prone to luck when they split.

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* Seven from ''{{WesternAnimation/Numberblocks}}'' is known for having good luck. \n** Fourteen and Twenty-One, being multiples of seven, are also prone to luck when they split.
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* Seven from ''{{WesternAnimation/Numberblocks}}'' is known for having good luck.
** Fourteen and Twenty-One, being multiples of seven, are also prone to luck when they split.
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* In ''VideoGame/SonicTheHedgehogChaos'', finishing an Act with a calculated speed of 777km/h will award an extra life.

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* In ''VideoGame/SonicTheHedgehogChaos'', ''VideoGame/SonicChaos'', finishing an Act with a calculated speed of 777km/h will award an extra life.

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* In the original ''VideoGame/{{Star Fox|1}}'', the alternate final boss is a Slot Machine. After a little bit of thinking, you'll realize that getting Triple 7s is how you beat it. [[LuckBasedMission Getting it]] [[MarathonBoss is a whole]] [[GoddamnedBoss different story]].

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* ''Franchise/StarFox'':
**
In the original ''VideoGame/{{Star Fox|1}}'', the alternate final boss is a Slot Machine. After a little bit of thinking, you'll realize that getting Triple 7s is how you beat it. [[LuckBasedMission Getting it]] [[MarathonBoss is a whole]] [[GoddamnedBoss different story]].story]].
** ''VideoGame/StarFoxAssault'' inverts this with the Corneria stage, which is even worse for wear. Pepper is also forced into a FaceHeelTurn, leading to his [[FightingYourFriend transformation into the level boss]].



* ''VideoGame/StarFoxAssault'' inverts this with the Corneria stage, which is even worse for wear. Pepper is also forced into a FaceHeelTurn, leading to his [[FightingYourFriend transformation into the level boss]].

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* ''VideoGame/StarFoxAssault'' inverts this In ''VideoGame/SonicTheHedgehogChaos'', finishing an Act with the Corneria stage, which is even worse for wear. Pepper is also forced into a FaceHeelTurn, leading to his [[FightingYourFriend transformation into the level boss]].calculated speed of 777km/h will award an extra life.

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* ''Franchise/KingdomHearts'' has the Seven Princesses of Heart, a group of seven young girls whose hearts are completely devoid of darkness. When brought together, they open the doorway that leads to Kingdom Hearts, which is the very reason why the BigBad is after them... At least in the first game. In ''VideoGame/KingdomHearts3DDreamDropDistance'' it's revealed that [[spoiler: their hearts were born from the seven fragments of light from the ''x''-blade. When faced against thirteen darknesses, namely Xehanort's true Organization XIII, the resulting clash will ensure the recreation of the ''x''-blade, which is exactly what Xehanort seeks. To protect the Princesses, the heroes instead decide to assemble seven Keyblade wielders as the Guardians of Light, even though they know that they are still playing into Xehanort's hands.]]
* ''VideoGame/KingdomHeartsIII'' reveals that [[spoiler: after fulfilling their duty, the Princesses (except for Kairi, who has retained her power) have passed on their power to a new set of maidens known as the "New Seven Hearts." Xehanort is aware of this and seeks to gather the New Seven Hearts in case the heroes fail to assemble the Guardians of Light. So far, [[WesternAnimation/{{Tangled}} Rapunzel]], [[WesternAnimation/Frozen2013 Anna and Elsa]] are possible candidates for the remaining six members.]]

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* ''Franchise/KingdomHearts'' has the ''Franchise/KingdomHearts'':
** The
Seven Princesses of Heart, Heart are a group of seven young girls whose hearts are completely devoid of darkness. When brought together, they open the doorway that leads to Kingdom Hearts, which is the very reason why the BigBad is after them... At least in the first game. In ''VideoGame/KingdomHearts3DDreamDropDistance'' it's revealed that [[spoiler: their hearts were born from the seven fragments of light from the ''x''-blade. When faced against thirteen darknesses, namely Xehanort's true Organization XIII, the resulting clash will ensure the recreation of the ''x''-blade, which is exactly what Xehanort seeks. To protect the Princesses, the heroes instead decide to assemble seven Keyblade wielders as the Guardians of Light, even though they know that they are still playing into Xehanort's hands.]]
* ** ''VideoGame/KingdomHeartsIII'' reveals that [[spoiler: after fulfilling their duty, the Princesses (except for Kairi, who has retained her power) have passed on their power to a new set of maidens known as the introduces [[spoiler:the "New Seven Hearts." Hearts," who have inherited the light of the original Princesses of Heart after they fulfilled their duty. Xehanort is aware of this and seeks to gather the New Seven Hearts in case the heroes fail to assemble the Guardians of Light. So far, Kairi is the only princess who hasn't passed on her power, while [[WesternAnimation/{{Tangled}} Rapunzel]], [[WesternAnimation/Frozen2013 Anna and Elsa]] are possible candidates for the remaining six members.]]
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Added an example from the work page.

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* ''VideoGame/TheGFRIENDTree'': The Lucky Number achievement completed by reaching 7.77e77 popularity.
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** ''VideoGame/SuperMarioGalaxy2'': Fetting 77 stars will prompt Lubba to say "77 stars! How lucky!" He'll say something similar if you have any amount of star bits with all digits being 7.

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** ''VideoGame/SuperMarioGalaxy2'': Fetting Getting 77 stars will prompt Lubba to say "77 stars! How lucky!" He'll say something similar if you have any amount of star bits with all digits being 7.
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just a minor typo


* When Lucky the Leprechaun added marshmallow Rainbows to his Lucky Charms, bringing the number up to eight, a few older leprechauns objected, saying seven was luckier, and he cereal couldn't have eight. [[IDoNotLikeGreenEggsAndHam They changed their minds after tasting it.]]

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* When Lucky the Leprechaun added marshmallow Rainbows to his Lucky Charms, bringing the number up to eight, a few older leprechauns objected, saying seven was luckier, and he the cereal couldn't have eight. [[IDoNotLikeGreenEggsAndHam They changed their minds after tasting it.]]
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** In the ''All-Stars'' and ''Advance'' versions of ''VideoGame/SuperMarioBros2'', getting all 7's on the bonus reels nets you ten {{One Up}}s.
** In ''VideoGame/SuperMarioGalaxy2'', getting 77 stars will prompt Lubba to say "77 stars! How lucky!" He'll say something similar if you have any amount of star bits with all digits being 7.

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** ''VideoGame/SuperMarioBros2'': In the ''All-Stars'' and ''Advance'' versions of ''VideoGame/SuperMarioBros2'', versions, getting all 7's on the bonus reels nets you ten {{One Up}}s.
** In ''VideoGame/SuperMarioGalaxy2'', getting ''VideoGame/SuperMarioGalaxy2'': Fetting 77 stars will prompt Lubba to say "77 stars! How lucky!" He'll say something similar if you have any amount of star bits with all digits being 7.



** Rolling either a double 7 or triple 7 in most ''VideoGame/MarioParty'' installments will give you more coins than if you rolled the same of any other number.
* The Trickster class in ''VideoGame/FireEmblemAwakening'' learns a skill called Lucky Seven. It raises hit and avoid rate by 20 for seven turns at the start of a battle, both stats returning to normal afterwards. Fittingly, Trickster is the default class of [[AscendedExtra Anna]], whose base luck stat is already high and is sure to get even higher as she has one of the highest Luck growths in the game. In the same game, Cordelia is recruited in Chapter 7, her starting level is 7, and her birthday is July 7th.

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** ''VideoGame/MarioParty'': Rolling either a double 7 or triple 7 in most ''VideoGame/MarioParty'' installments will give you more coins than if you rolled the same of any other number.
* ''VideoGame/FireEmblemAwakening'': The Trickster class in ''VideoGame/FireEmblemAwakening'' learns a skill called Lucky Seven. It raises hit and avoid rate by 20 for seven turns at the start of a battle, both stats returning to normal afterwards. Fittingly, Trickster is the default class of [[AscendedExtra Anna]], whose base luck stat is already high and is sure to get even higher as she has one of the highest Luck growths in the game. In the same game, Cordelia is recruited in Chapter 7, her starting level is 7, and her birthday is July 7th.
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* The Trickster class in ''VideoGame/FireEmblemAwakening'' learns a skill called Lucky Seven. It raises hit and avoid rate by 20 for seven turns at the start of a battle, both stats returning to normal afterwards. Fittingly, Trickster is the default class of [[AscendedExtra Anna]], whose base luck stat is already high and is sure to get even higher as she has one of the highest Luck growths in the game. In the same game, Cordelia is recruited in Chapter 7, her starting level is 7, and her birthday is July 7th (though subverted when you think about her crush on Chrom that can never be reciprocated, and she is introduced after her fellow Pegasus Knights have been killed).

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* The Trickster class in ''VideoGame/FireEmblemAwakening'' learns a skill called Lucky Seven. It raises hit and avoid rate by 20 for seven turns at the start of a battle, both stats returning to normal afterwards. Fittingly, Trickster is the default class of [[AscendedExtra Anna]], whose base luck stat is already high and is sure to get even higher as she has one of the highest Luck growths in the game. In the same game, Cordelia is recruited in Chapter 7, her starting level is 7, and her birthday is July 7th (though subverted when you think about her crush on Chrom that can never be reciprocated, and she is introduced after her fellow Pegasus Knights have been killed).7th.

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* The Trickster class in ''VideoGame/FireEmblemAwakening'' learns a skill called Lucky Seven. It raises hit and avoid rate by 20 for seven turns at the start of a battle, both stats returning to normal afterwards. Fittingly, Trickster is the default class of [[AscendedExtra Anna]], whose base luck stat is already high and is sure to get even higher as she has one of the highest Luck growths in the game. In the same game, Cordelia is recruited in Chapter 7, her starting level is 7, and her birthday is July 7th.

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** Rolling either a double 7 or triple 7 in most ''VideoGame/MarioParty'' installments will give you more coins than if you rolled the same of any other number.
* The Trickster class in ''VideoGame/FireEmblemAwakening'' learns a skill called Lucky Seven. It raises hit and avoid rate by 20 for seven turns at the start of a battle, both stats returning to normal afterwards. Fittingly, Trickster is the default class of [[AscendedExtra Anna]], whose base luck stat is already high and is sure to get even higher as she has one of the highest Luck growths in the game. In the same game, Cordelia is recruited in Chapter 7, her starting level is 7, and her birthday is July 7th.7th (though subverted when you think about her crush on Chrom that can never be reciprocated, and she is introduced after her fellow Pegasus Knights have been killed).
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** In ''VideoGame/SuperMarioGalaxy2'', getting 77 stars will prompt Lubba to say "77 stars! How lucky!"

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** In ''VideoGame/SuperMarioGalaxy2'', getting 77 stars will prompt Lubba to say "77 stars! How lucky!"lucky!" He'll say something similar if you have any amount of star bits with all digits being 7.
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mentioned that seven is the most likely combination of two dice rolls.

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Notably, seven is the most likely number to get if you roll two dice, making it significant in gambling.
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Misuse. The SF example was misindented as well


** A straight variation can be how Star Wolf decides to Ally with Star Fox during this same stage.



* ''WesternAnimation/SpongeBobSquarepants'' has a meta example: Following [[FourIsDeath Season 4]]'s inducement of SeasonalRot, Season 7 starts making things better for the series. Downplayed in that it's not that big of an improvement, and the recovery speeds up at Season 9.
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* ''WesternAnimation/SpongeBobSquarepants'' has a meta example: Following [[FourIsDeath Season 4]]'s inducement of SeasonalRot, Season 7 appears to make things better for the series.

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* ''WesternAnimation/SpongeBobSquarepants'' has a meta example: Following [[FourIsDeath Season 4]]'s inducement of SeasonalRot, Season 7 appears to make starts making things better for the series.series. Downplayed in that it's not that big of an improvement, and the recovery speeds up at Season 9.

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