Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* TheFool: He's incredibly lucky.
to:
* TheFool: He's incredibly lucky. A TooDumbToLive character whose incredible luck prevents their stupid blunders from actually harming them.
Is there an issue? Send a MessageReason:
Cumbersome formatting
Changed line(s) 17,108 (click to see context) from:
* AcceptableHardLuckTargets \\
Less fortunate people as a subject of mockery.
* BadLuckCharm \\
An item is deemed as being unlucky.
* BeginnersLuck \\
The new guy will do better than the experienced guy because of luck.
* BornLucky \\
Someone is naturally lucky.
* BornUnlucky \\
Someone is naturally unlucky.
* ButtMonkey \\
Bad things keep happening to this person for some reason, (usually) so that we can [[PlayedForLaughs laugh at their expense]].
* ChainLetter \\
Bad luck is attributed to a chain letter.
* CosmicPlaything \\
Someone is so unlucky, it seems like some cosmic force is picking on him.
* DiceRollDeath \\
Bad luck or random chance means you die.
* DoomMagnet \\
Someone has bad luck follow him and those he meets.
* FixingTheGame \\
It's not gambling if you cheat.
* TheFool \\
He's incredibly lucky.
* FourLeafClover \\
Four leaf clovers associated with good luck.
* TheGambler \\
He's got a gambling theme going, and is often very lucky because of it.
* GhostLegLottery \\
An east Asian lottery format for assigning things (such as chores or prizes) to entities (usually people).
* GoodLuckCharm \\
An item is deemed as being lucky.
* GoodLuckGesture \\
A hand gesture used to gain good luck or avoid bad luck.
* HeadsOrTails\\
Luck dictates what will happen through a flipping a coin.
* IdiotHero \\
When TheHero gets thing done by simply being lucky rather than smart or skilled.
* TheJinx \\
He's a walking bad luck charm.
* LifesavingMisfortune \\
A case of bad luck prevented someone's possible death.
* LotteryOfDoom \\
Where to be lucky is to lose.
* LuckBasedMission \\
Victory depends on luck, not skill.
* LuckManipulationMechanic \\
Game mechanics that let you re-attempt chance based elements to get a better result.
* LuckStat \\
A measure of how lucky a character is... whatever that means.
* LuckyRabbitsFoot \\
Rabbit's feet or rabbits associated with luck.
* LuckySeven \\
The number 7 being associated with good fortune.
* TheMagicPokerEquation \\
The more skilled you are at cards, the luckier you are in what hands you get.
* MoralLuck \\
Praising or blaming a character for an action, the outcome of which depended primarily on random chance.
* MillionToOneChance \\
Luck will guarantee something unlikely happens, no matter the odds against it.
* MisfortuneCookie \\
A fortune cookie fortells doom or bad luck for the person who opens it.
* NotMyLuckyDay \\
A would-be lucky character misses the opportunity.
* ParanormalGamblingAdvantage \\
"Making your own luck" in games of chance through either paranormally knowing the outcome or affecting it.
* ProfessionalGambler \\
Someone who regularly deals with luck and probabilities.
* RandomDropBooster \\
Improves your luck with getting RandomDrop items.
* RandomNumberGod \\
How do you try to influence your luck?
* RightForTheWrongReasons \\
When you reach the right answer only by sheer luck.
* RussianRoulette \\
A hard way to test one's luck.
* SavedbyThePunishment \\
When a character receives a punishment that saves them from danger.
* SerendipitousSurvival \\
Luck keeps you from being where you would have died.
* SuperstitionEpisode \\
A character does something considered unlucky and has bad luck for the rest of the episode.
* ThirteenIsUnlucky \\
The number thirteen associated with bad luck.
* TwoHeadedCoin \\
A way to make one's own luck.
* UnluckilyLucky \\
Their luck saves them from constant unluck.
* WalkingDisasterArea \\
So unlucky that disasters follow in his wake.
* WindsOfDestinyChange \\
Changing luck as a superpower.
Less fortunate people as a subject of mockery.
* BadLuckCharm \\
An item is deemed as being unlucky.
* BeginnersLuck \\
The new guy will do better than the experienced guy because of luck.
* BornLucky \\
Someone is naturally lucky.
* BornUnlucky \\
Someone is naturally unlucky.
* ButtMonkey \\
Bad things keep happening to this person for some reason, (usually) so that we can [[PlayedForLaughs laugh at their expense]].
* ChainLetter \\
Bad luck is attributed to a chain letter.
* CosmicPlaything \\
Someone is so unlucky, it seems like some cosmic force is picking on him.
* DiceRollDeath \\
Bad luck or random chance means you die.
* DoomMagnet \\
Someone has bad luck follow him and those he meets.
* FixingTheGame \\
It's not gambling if you cheat.
* TheFool \\
He's incredibly lucky.
* FourLeafClover \\
Four leaf clovers associated with good luck.
* TheGambler \\
He's got a gambling theme going, and is often very lucky because of it.
* GhostLegLottery \\
An east Asian lottery format for assigning things (such as chores or prizes) to entities (usually people).
* GoodLuckCharm \\
An item is deemed as being lucky.
* GoodLuckGesture \\
A hand gesture used to gain good luck or avoid bad luck.
* HeadsOrTails\\
Luck dictates what will happen through a flipping a coin.
* IdiotHero \\
When TheHero gets thing done by simply being lucky rather than smart or skilled.
* TheJinx \\
He's a walking bad luck charm.
* LifesavingMisfortune \\
A case of bad luck prevented someone's possible death.
* LotteryOfDoom \\
Where to be lucky is to lose.
* LuckBasedMission \\
Victory depends on luck, not skill.
* LuckManipulationMechanic \\
Game mechanics that let you re-attempt chance based elements to get a better result.
* LuckStat \\
A measure of how lucky a character is... whatever that means.
* LuckyRabbitsFoot \\
Rabbit's feet or rabbits associated with luck.
* LuckySeven \\
The number 7 being associated with good fortune.
* TheMagicPokerEquation \\
The more skilled you are at cards, the luckier you are in what hands you get.
* MoralLuck \\
Praising or blaming a character for an action, the outcome of which depended primarily on random chance.
* MillionToOneChance \\
Luck will guarantee something unlikely happens, no matter the odds against it.
* MisfortuneCookie \\
A fortune cookie fortells doom or bad luck for the person who opens it.
* NotMyLuckyDay \\
A would-be lucky character misses the opportunity.
* ParanormalGamblingAdvantage \\
"Making your own luck" in games of chance through either paranormally knowing the outcome or affecting it.
* ProfessionalGambler \\
Someone who regularly deals with luck and probabilities.
* RandomDropBooster \\
Improves your luck with getting RandomDrop items.
* RandomNumberGod \\
How do you try to influence your luck?
* RightForTheWrongReasons \\
When you reach the right answer only by sheer luck.
* RussianRoulette \\
A hard way to test one's luck.
* SavedbyThePunishment \\
When a character receives a punishment that saves them from danger.
* SerendipitousSurvival \\
Luck keeps you from being where you would have died.
* SuperstitionEpisode \\
A character does something considered unlucky and has bad luck for the rest of the episode.
* ThirteenIsUnlucky \\
The number thirteen associated with bad luck.
* TwoHeadedCoin \\
A way to make one's own luck.
* UnluckilyLucky \\
Their luck saves them from constant unluck.
* WalkingDisasterArea \\
So unlucky that disasters follow in his wake.
* WindsOfDestinyChange \\
Changing luck as a superpower.
to:
* AcceptableHardLuckTargets \\
AcceptableHardLuckTargets: Less fortunate people as a subject of mockery.
*BadLuckCharm \\
BadLuckCharm: An item is deemed as being unlucky.
*BeginnersLuck \\
BeginnersLuck: The new guy will do better than the experienced guy because of luck.
*BornLucky \\
BornLucky: Someone is naturally lucky.
*BornUnlucky \\
BornUnlucky: Someone is naturally unlucky.
*ButtMonkey \\
ButtMonkey: Bad things keep happening to this person for some reason, (usually) so that we can [[PlayedForLaughs laugh at their expense]].
*ChainLetter \\
ChainLetter: Bad luck is attributed to a chain letter.
*CosmicPlaything \\
CosmicPlaything: Someone is so unlucky, it seems like some cosmic force is picking on him.
*DiceRollDeath \\
DiceRollDeath: Bad luck or random chance means you die.
*DoomMagnet \\
DoomMagnet: Someone has bad luck follow him and those he meets.
*FixingTheGame \\
FixingTheGame: It's not gambling if you cheat.
*TheFool \\
TheFool: He's incredibly lucky.
*FourLeafClover \\
FourLeafClover: Four leaf clovers associated with good luck.
*TheGambler \\
TheGambler: He's got a gambling theme going, and is often very lucky because of it.
*GhostLegLottery \\
GhostLegLottery: An east East Asian lottery format for assigning things (such as chores or prizes) to entities (usually people).
*GoodLuckCharm \\
GoodLuckCharm: An item is deemed as being lucky.
*GoodLuckGesture \\
GoodLuckGesture: A hand gesture used to gain good luck or avoid bad luck.
*HeadsOrTails\\
HeadsOrTails: Luck dictates what will happen through a flipping a coin.
*IdiotHero \\
IdiotHero: When TheHero gets thing done by simply being lucky rather than smart or skilled.
*TheJinx \\
TheJinx: He's a walking bad luck charm.
*LifesavingMisfortune \\
LifesavingMisfortune: A case of bad luck prevented someone's possible death.
*LotteryOfDoom \\
LotteryOfDoom: Where to be lucky is to lose.
*LuckBasedMission \\
LuckBasedMission: Victory depends on luck, not skill.
*LuckManipulationMechanic \\
LuckManipulationMechanic: Game mechanics that let you re-attempt chance based elements to get a better result.
*LuckStat \\
LuckStat: A measure of how lucky a character is... whatever that means.
*LuckyRabbitsFoot \\
LuckyRabbitsFoot: Rabbit's feet or rabbits associated with luck.
*LuckySeven \\
LuckySeven: The number 7 being associated with good fortune.
*TheMagicPokerEquation \\
TheMagicPokerEquation: The more skilled you are at cards, the luckier you are in what hands you get.
*MoralLuck \\
MoralLuck: Praising or blaming a character for an action, the outcome of which depended primarily on random chance.
*MillionToOneChance \\
MillionToOneChance: Luck will guarantee something unlikely happens, no matter the odds against it.
*MisfortuneCookie \\
MisfortuneCookie: A fortune cookie fortells doom or bad luck for the person who opens it.
*NotMyLuckyDay \\
NotMyLuckyDay: A would-be lucky character misses the opportunity.
*ParanormalGamblingAdvantage \\
ParanormalGamblingAdvantage: "Making your own luck" in games of chance through either paranormally knowing the outcome or affecting it.
*ProfessionalGambler \\
ProfessionalGambler: Someone who regularly deals with luck and probabilities.
*RandomDropBooster \\
RandomDropBooster: Improves your luck with getting RandomDrop items.
*RandomNumberGod \\
RandomNumberGod: How do you try to influence your luck?
*RightForTheWrongReasons \\
RightForTheWrongReasons: When you reach the right answer only by sheer luck.
*RussianRoulette \\
RussianRoulette: A hard way to test one's luck.
*SavedbyThePunishment \\
SavedbyThePunishment: When a character receives a punishment that saves them from danger.
*SerendipitousSurvival \\
SerendipitousSurvival: Luck keeps you from being where you would have died.
*SuperstitionEpisode \\
SuperstitionEpisode: A character does something considered unlucky and has bad luck for the rest of the episode.
*ThirteenIsUnlucky \\
ThirteenIsUnlucky: The number thirteen associated with bad luck.
*TwoHeadedCoin \\
TwoHeadedCoin: A way to make one's own luck.
*UnluckilyLucky \\
UnluckilyLucky: Their luck saves them from constant unluck.
*WalkingDisasterArea \\
WalkingDisasterArea: So unlucky that disasters follow in his wake.
*WindsOfDestinyChange \\
WindsOfDestinyChange: Changing luck as a superpower.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MisfortuneCookie \\
A fortune cookie fortells doom or bad luck for the person who opens it.
A fortune cookie fortells doom or bad luck for the person who opens it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ParanormalGamblingAdvantage \\
"Making your own luck" in games of chance through either paranormally knowing the outcome or affecting it.
"Making your own luck" in games of chance through either paranormally knowing the outcome or affecting it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
[[quoteright:205:[[UsefulNotes/TarotCards https://static.tvtropes.org/pmwiki/pub/images/WheelFortune10_9087.jpg]]]]
to:
[[quoteright:205:[[UsefulNotes/TarotCards https://static.tvtropes.org/pmwiki/pub/images/WheelFortune10_9087.jpg]]]]
jpg]]]][[caption-width-right:205:Not to be confused with [[Series/WheelOfFortune the game show]]]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
'''Also see:'''
to:
Is there an issue? Send a MessageReason:
Misquote. Riker was speaking about fate.
Changed line(s) 2,4 (click to see context) from:
->''"Luck...protects fools, small children and ships named Enterprise."''
-->-- '''William Riker''', ''Series/StarTrekTheNextGeneration''
-->-- '''William Riker''', ''Series/StarTrekTheNextGeneration''
to:
-->-- '''William Riker''', ''Series/StarTrekTheNextGeneration''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LuckySeven \\
The number 7 being associated with good fortune.
The number 7 being associated with good fortune.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RightForTheWrongReasons \\
When you reach the right answer only by sheer luck.
When you reach the right answer only by sheer luck.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SavedbyThePunishment \\
When a character receives a punishment that saves them from danger.
When a character receives a punishment that saves them from danger.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GhostLegLottery \\
An east Asian lottery format for assigning things (such as chores or prizes) to entities (usually people).
An east Asian lottery format for assigning things (such as chores or prizes) to entities (usually people).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[floatboxright:
'''Also see:'''
+ FateAndProphecyTropes
+ ProbabilityTropes
'''Also see:'''
+ FateAndProphecyTropes
+ ProbabilityTropes
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* AcceptableHardLuckTargets\\
to:
* AcceptableHardLuckTargets\\AcceptableHardLuckTargets \\
Added DiffLines:
* ButtMonkey \\
Bad things keep happening to this person for some reason, (usually) so that we can [[PlayedForLaughs laugh at their expense]].
Bad things keep happening to this person for some reason, (usually) so that we can [[PlayedForLaughs laugh at their expense]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AcceptableHardLuckTargets\\
Less fortunate people as a subject of mockery.
Less fortunate people as a subject of mockery.
Is there an issue? Send a MessageReason:
trope cut
Deleted line(s) 55,56 (click to see context) :
* LuckyBastard \\
TheAntagonist version of the IdiotHero: TheRival or {{Villain}} succeeds only out of luck.
TheAntagonist version of the IdiotHero: TheRival or {{Villain}} succeeds only out of luck.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DiceRollDeath \\
Bad luck or random chance means you die.
Bad luck or random chance means you die.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SerendipitousSurvival \\
Luck keeps you from being where you would have died.
Luck keeps you from being where you would have died.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,4 (click to see context) from:
->''Luck...protects fools, small children and ships named Enterprise."''
-->-'''William Riker''', ''Series/StarTrekTheNextGeneration''
-->-'''William Riker''', ''Series/StarTrekTheNextGeneration''
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RandomDropBooster \\
Improves your luck with getting RandomDrop items.
Improves your luck with getting RandomDrop items.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LifesavingMisfortune \\
A case of bad luck prevented someone's possible death.
A case of bad luck prevented someone's possible death.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* UnluckilyLucky \\
Their luck saves them from constant unluck.
Their luck saves them from constant unluck.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
[[quoteright:205:[[UsefulNote/TarotCards http://static.tvtropes.org/pmwiki/pub/images/WheelFortune10_9087.jpg]]]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
[[quoteright:205:http://static.tvtropes.org/pmwiki/pub/images/WheelFortune10_9087.jpg]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoodLuckCharm \\
An item is deemed as being lucky.
An item is deemed as being lucky.
Is there an issue? Send a MessageReason:
Good Luck Gesture added
Added DiffLines:
* GoodLuckGesture \\
A hand gesture used to gain good luck or avoid bad luck.
A hand gesture used to gain good luck or avoid bad luck.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MoralLuck \\
Praising or blaming a character for an action, the outcome of which depended primarily on random chance.
Praising or blaming a character for an action, the outcome of which depended primarily on random chance.