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* SuperstitionEpisode \\
A character does something considered unlucky and has bad luck for the rest of the episode.
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* ChainLetter \\
Bad luck is attributed to a chain letter.
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Just when a character needs luck the most, thay don't have it.

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Just when a A would-be lucky character needs luck misses the most, thay don't have it.opportunity.
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* NotMyLuckyDay \\
Just when a character needs luck the most, thay don't have it.
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* ThirteenIsUnlucky \\
The number thirteen associated with bad luck.
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* FourLeafClover

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* FourLeafCloverFourLeafClover \\
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* FourLeafClover
Four leaf clovers associated with good luck.
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-->-'''William Riker''', ''StarTrekTheNextGeneration''

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-->-'''William Riker''', ''StarTrekTheNextGeneration''
''Series/StarTrekTheNextGeneration''
lu127 MOD

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* HeadsOrTails\\
Luck dictates what will happen through a flipping a coin.
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* LuckyRabbitsFoot \\
Rabbit's feet or rabbits associated with luck.
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* {{Bad Luck Charm}} \\

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* {{Bad Luck Charm}} BadLuckCharm \\
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* TwoHeadedCoin \\
A way to make one's own luck.
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* FixingTheGame \\
It's not gambling if you cheat.
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* [[PtitlecM2jt2w4 Beginner's Luck]] \\

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* [[PtitlecM2jt2w4 Beginner's Luck]] BeginnersLuck \\
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* {{Bad Luck Charm}} \\
An item is deemed as being unlucky.
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* LuckManipulationMechanic \\
Game mechanics that let you re-attempt chance based elements to get a better result.
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->''Luck...protects fools, small children and ships named Enterprise."''
-->-'''William Riker''', ''StarTrekTheNextGeneration''
L

Changed: 22

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A measure of how lucky a character is.

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A measure of how lucky a character is. is... whatever that means.
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%% Yes the twin backslash code is bugged, don't change it so it can be debugged.
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%% Yes the twin backslash code is bugged, don't change it so it can be debugged.
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fixed formatting


* [[PtitlecM2jt2w4 Beginner's Luck]] \\

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* [[PtitlecM2jt2w4 Beginner's Luck]] \\ \\



* BornLucky \\

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* BornLucky \\ \\



* BornUnlucky \\

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* BornUnlucky \\ \\



* CosmicPlaything \\

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* CosmicPlaything \\ \\



* DoomMagnet \\

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* DoomMagnet \\ \\



* TheFool \\

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* TheFool \\ \\



* TheGambler \\

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* TheGambler \\ \\



* IdiotHero \\

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* IdiotHero \\ \\



* TheJinx \\

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* TheJinx \\ \\



* LotteryOfDoom \\

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* LotteryOfDoom \\ \\



* LuckBasedMission \\

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* LuckBasedMission \\ \\



* LuckStat \\

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* LuckStat \\ \\



* LuckyBastard \\

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* LuckyBastard \\ \\



* TheMagicPokerEquation \\

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* TheMagicPokerEquation \\ \\



* MillionToOneChance \\

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* MillionToOneChance \\ \\



* ProfessionalGambler \\

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* ProfessionalGambler \\ \\



* RandomNumberGod \\

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* RandomNumberGod \\ \\



* RussianRoulette \\

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* RussianRoulette \\ \\



* WalkingDisasterArea \\

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* WalkingDisasterArea \\ \\



* WindsOfDestinyChange \\

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* WindsOfDestinyChange \\ \\

Removed: 162

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* AttackItsWeakPoint \\
If you see a shiny or glowing target anywhere on the boss villain's body, chances are that's [[ForMassiveDamage where you need to attack.]]

Added: 139

Changed: 23

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to:

* AttackItsWeakPoint \\
If you see a shiny or glowing target anywhere on the boss villain's body, chances are that's [[ForMassiveDamage where you need to attack.]]
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[[/index]]

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[[/index]][[/index]]
----
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* DoomMagnet\\

to:

* DoomMagnet\\ DoomMagnet \\



* TheFool\\

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* TheFool\\ TheFool \\



* TheGambler\\

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* TheGambler\\ TheGambler \\



* IdiotHero\\

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* IdiotHero\\ IdiotHero \\



* TheJinx\\

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* TheJinx\\ TheJinx \\



* LotteryOfDoom\\

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* LotteryOfDoom\\ LotteryOfDoom \\



* LuckBasedMission\\

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* LuckBasedMission\\ LuckBasedMission \\



* LuckStat\\

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* LuckStat\\ LuckStat \\



* LuckyBastard\\

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* LuckyBastard\\ LuckyBastard \\



* TheMagicPokerEquation\\

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* TheMagicPokerEquation\\ TheMagicPokerEquation \\



* MillionToOneChance\\

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* MillionToOneChance\\ MillionToOneChance \\



* ProfessionalGambler\\

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* ProfessionalGambler\\ ProfessionalGambler \\



* RandomNumberGod\\

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* RandomNumberGod\\ RandomNumberGod \\



* RussianRoulette\\

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* RussianRoulette\\ RussianRoulette \\



* WalkingDisasterArea\\

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* WalkingDisasterArea\\ WalkingDisasterArea \\



* WindsOfDestinyChange\\

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* WindsOfDestinyChange\\ WindsOfDestinyChange \\
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!!Tropes


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