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* In ''VideoGame/PotionPermit'', your journal tracks every task, person, potion, ingredient, food, and monster encountered in the game.

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* In ''VideoGame/PotionPermit'', your journal tracks every task, person, potion, ingredient, food, fish, and monster encountered in the game.
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Crosswicking

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* In ''VideoGame/PotionPermit'', your journal tracks every task, person, potion, ingredient, food, and monster encountered in the game.
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* ''VideoGame/{{APICO}}'' has a few guidebooks to help you in your beekeeping career. Your grandpa's guidebook gives you the tutorial on how to gather resources and craft items, Abbee's Folio documents every flower, while Beelia's Almanac lists all the bee species you can find and breed on Apico Islands.

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* ''VideoGame/{{APICO}}'' has a few guidebooks to help you in your beekeeping career. Your grandpa's guidebook gives you the tutorial on how to gather resources and craft items, Abbee's Folio documents every flower, while Beelia's Almanac lists all the bee species you can find and breed on Apico Islands.Islands, while Dr. Sto's Journal has insights on butterfly care.
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* In ''VideoGame/NoUmbrellasAllowed'', Darcy's manual provides you 30 years worth of everything you need to know in running his secondhand shop. It offers guides on how to use your appraisal tools along with the history of Mindlesia and information about various brands.

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* In ''VideoGame/NoUmbrellasAllowed'', Darcy's manual provides you 30 years worth of everything you need to know in running his secondhand shop. It offers guides on how to use your appraisal tools along with the history of Mindlesia and information about various brands.
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[[/folder]]
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I know No Umbrellas Allowed doesn't have a page yet, but still

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[[folder:Simulation]]
* ''VideoGame/{{APICO}}'' has a few guidebooks to help you in your beekeeping career. Your grandpa's guidebook gives you the tutorial on how to gather resources and craft items, Abbee's Folio documents every flower, while Beelia's Almanac lists all the bee species you can find and breed on Apico Islands.
* In ''VideoGame/NoUmbrellasAllowed'', Darcy's manual provides you 30 years worth of everything you need to know in running his secondhand shop. It offers guides on how to use your appraisal tools along with the history of Mindlesia and information about various brands.
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* The ''VideoGame/{{Skylanders}}'' series has Story Scrolls, one of the collectibles that can be found in each level. They give some information on a certain place or people of Skylands. They only ever did this in the first three games, as the scrolls in the following games instead were one [=NPC=] boasting about himself, recordings of the BigBad's diary for future generations of evil, and the sixth game had nothing of the sort at all.
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** ''VideoGame/FinalFantasyVIII'': The Information sub-section of the Tutorial menu serves as a glossary for notable locations, characters and terminology in the game's setting, which are gradually filled in as the player progresses, though some entries require them to go out of their way to talk/interact with an NPC at the right time, making them PermanentlyMissableContent. There is only one exception: The "Succession of Sorceress Power" entry can only be acquired through [[DummiedOut hacking the game]].
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* ''VideoGame/MagicalStarsign'' fills out the Logs with tutorials and other explanations as you progress through the game. They also contain a [[MonsterCompendium bestiary]], and notes by your characters on events that've happened in the story — notably, some are implied to have been written by your [[HeroicMime otherwise-voiceless]] player character.


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* ''VideoGame/PokemonRanger'' has a glossary built into your Styler, which includes information on different aspects of the game and important characters and areas. ''Shadows of Almia'' splits it into three sections, detailing overworld mechanics, in-battle mechanics, and important terms.
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* ''VideoGame/RiskOfRain2'' has the Logbook, which details everything from places, items, characters and [[MonsterCompendium monsters]].
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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has the [[TomeOfEldritchLore Book of Eternal Darkness]], which not only has a section for explanations of lore but is the ''game interface''.

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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has the [[TomeOfEldritchLore Book Tome of Eternal Darkness]], which not only has a section for explanations of lore but is items, monsters, events and story recaps, and also [[DiegeticInterface works as the ''game interface''.game's menu system]].
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** ''VideoGame/GodOfWarRagnarok'': The Codex returns in the sequel with similar functions, with the main difference that it is written by Kratos, revealing his perspectives and thoughts throughout the path.

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** ''VideoGame/GodOfWarRagnarok'': The Codex returns in the sequel with similar functions, with the main difference that it is written narrated by Kratos, either Kratos or Mimir, also revealing his thoughts and perspectives and thoughts throughout the path. path.

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* ''VideoGame/GodOfWarPS4'': Kratos' son Atreus has a diary in which he writes down the player's objectives, information about the characters and enemies encountered - as well as tips about defeating adversaries -, tales told by Mimir, and records of the scriptures, treasure maps, scrolls, Jotnar shrines and lore markers found across the world. The Codex is always told in Atreus' point of view and often has additional commentaries about his feelings and opinions at the moment in each page. Notably, [[spoiler:it is Kratos who writes the objectives in the diary when Atreus gets ill until he gets better]].

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* ''VideoGame/GodOfWar''
**
''VideoGame/GodOfWarPS4'': Kratos' son Atreus has a diary in which he writes down the player's objectives, information about the characters and enemies encountered - as well as tips about defeating adversaries -, tales told by Mimir, and records of the scriptures, treasure maps, scrolls, Jotnar shrines and lore markers found across the world. The Codex is always told in Atreus' point of view and often has additional commentaries about his feelings and opinions at the moment in each page. Notably, [[spoiler:it is Kratos who writes the objectives in the diary when Atreus gets ill until he gets better]].better]].
** ''VideoGame/GodOfWarRagnarok'': The Codex returns in the sequel with similar functions, with the main difference that it is written by Kratos, revealing his perspectives and thoughts throughout the path.
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* ''VideoGame/GodOfWarPS4'': Kratos' son Atreus has a diary in which he writes down the player's objectives, information about the characters and enemies encountered - as well as tips about defeating adversaries -, tales told by Mimir, and records of the scriptures, treasure maps, scrolls, Jotnar shrines and lore markers found across the world. The Codex is always told in Atreus' point of view and often has additional commentaries about his feelings and opinions at the moment in each page. Notably, [[spoiler:it is Kratos who writes the objectives in the diary when Atreus gets ill until he gets better]].

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[[folder:First-Person Shooter]]
* All mainline games of the ''VideoGame/SeriousSam'' series (with the exception of ''II'') feature NETRICSA, Sam Stone's head-implanted AI, which keeps track of all things Sam faces or discovers such as weapons, enemies, and missions.
[[/folder]]


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* ''VideoGame/SeriousSam'': All mainline games of the series (with the exception of ''II'') feature NETRICSA, Sam Stone's head-implanted AI, which keeps track of all things Sam faces or discovers such as weapons, enemies, and missions.
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[[folder:First-Person Shooter]]
* All mainline games of the ''VideoGame/SeriousSam'' series (with the exception of ''II'') feature NETRICSA, Sam Stone's head-implanted AI, which keeps track of all things Sam faces or discovers such as weapons, enemies, and missions.
[[/folder]]
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* The main games in the ''Franchise/{{Danganronpa}}'' series have the backlog of the "e-Handbook" (called "Monopad" in ''VisualNovel/DanganronpaV3KillingHarmony'') in the pause menu, which, asides from including information about the characters, setting and cases the player has gathered thus far, also features tabs for items the player currently has.

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* The main games in the ''Franchise/{{Danganronpa}}'' series have the backlog of the "e-Handbook" (called "Monopad" in ''VisualNovel/DanganronpaV3KillingHarmony'') in the pause menu, which, asides from including information about the characters, setting and cases the player has gathered thus far, also features tabs for items the player currently has.has (or used to have in the record of truth bullets from previous cases).
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* ''Franchise/{{Danganronpa}}'':

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* ''Franchise/{{Danganronpa}}'':The main games in the ''Franchise/{{Danganronpa}}'' series have the backlog of the "e-Handbook" (called "Monopad" in ''VisualNovel/DanganronpaV3KillingHarmony'') in the pause menu, which, asides from including information about the characters, setting and cases the player has gathered thus far, also features tabs for items the player currently has.

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* ''VideoGame/PlantsVsZombies'': The Suburban Almanac (a reference to the real-life Farmer's Almanac) contains info about both the zombies and your own plants. In addition to useful information, each entry contains humorous FlavorText that gives more characterization to a game otherwise short on it.

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* ''VideoGame/PlantsVsZombies'': The Suburban Almanac (a reference to the real-life Farmer's Almanac) farmer's almanac) contains info about both your current plants and the zombies and your own plants.you've seen. In addition to useful information, each entry contains humorous FlavorText that gives more characterization to a game otherwise short on it.


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[[folder:Visual Novels]]
* ''Franchise/{{Danganronpa}}'':
[[/folder]]

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* ''VideoGame/ANNOMutationem'': The Database menu showcases information on characters, various enemies, items, terms, and locations such as the [[EldritchLocation Limen Crater]] or the [[UnwillingRoboticization Mechanika Virus]], as well detailing other factions mentioned throughout.



* ''VideoGame/PaperMarioTheOrigamiKing'': As Mario progresses through the game, he comes across a great variety of things, which are recorded as he finds them in the Musée Champignon, which lists them alongside a short descriptive blurb. This includes a MonsterCompendium of origami enemies, as well as the various forms of origami Toads scattered around the world.


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* ''VideoGame/PaperMarioTheOrigamiKing'': As Mario progresses through the game, he comes across a great variety of things, which are recorded as he finds them in the Musée Champignon, which lists them alongside a short descriptive blurb. This includes a MonsterCompendium of origami enemies, as well as the various forms of origami Toads scattered around the world.
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[[quoteright:350:[[VideoGame/KingdomHeartsII https://static.tvtropes.org/pmwiki/pub/images/jimmm.png]]]]
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If the wiki is right. The Wiki, not the Fandom, btw.


* ''VideoGame/{{Subverse}}'': Just like the Creator/BioWare games that inspired it (first and foremost ''Franchise/MassEffect''), the game features an expansive Codex that is populated with entries about characters, places, and historical events that get brought up in the dialogue and story. Owing to the game's irreverent nature, however, there is also quite a lot of silliness mixed in, such as a Codex entry on the Codex itself.

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* ''VideoGame/{{Subverse}}'': Just like the Creator/BioWare games that inspired it (first and foremost ''Franchise/MassEffect''), the game features an expansive Codex that is populated with entries about characters, places, and historical events that get brought up in the dialogue and story. Owing to the game's irreverent nature, however, there is also quite a lot of silliness mixed in, such as a Codex entry on the Codex itself.itself:
--> It's what you're reading, idiot.
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* ''VideoGame/YetAnotherMergeGame'': The Mergepedia catalogues what mergers the player has reached, as well as their production and base production rates.
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Lore Codexes are archives used by games to keep track of different things that a player has come across. Among other subjects, Codexes can list enemies, items and weapons, ItemCrafting recipes, major locations, and really any other major element of a given game's story and environment. In some cases, these are purely gameplay abstractions; other times, they're presented as in-universe diaries or logs that the characters fill out over time. While formats can vary widely, a typical entry usually consists of a picture and short bit of FlavorText, usually between a sentence and a paragraph. Where applicable, typical locations and crafting recipes may be included as well.

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Lore Codexes are archives used by video games to keep track of different things that a player has come across. Among other subjects, Codexes can list enemies, items and weapons, ItemCrafting recipes, major locations, and really any other major element of a given game's story and environment. In some cases, these are purely gameplay abstractions; other times, they're presented as in-universe diaries or logs that the characters fill out over time. While formats can vary widely, a typical entry usually consists of a picture and short bit of FlavorText, usually between a sentence and a paragraph. Where applicable, typical locations and crafting recipes may be included as well.



Supertrope to MonsterCompendium, which often appears as a subsection of the Lore Codex. A Codex may also be used to provide the player with StoryBreadcrumbs. Compare and contrast EncyclopediaExposita, a document or a collection of documents that exist in-universe, whereas a codex is a gameplay element primarily for the player's benefit. There can however be overlap between the two when a Codex's entries have in-universe author attributions.

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Supertrope A SuperTrope to MonsterCompendium, which often appears as a subsection of the Lore Codex. A Codex may also be used to provide the player with StoryBreadcrumbs. Compare and contrast EncyclopediaExposita, a document or a collection of documents that exist in-universe, whereas a codex is a gameplay element primarily for the player's benefit. There can however be overlap between the two when a Codex's entries have in-universe author attributions.



!!Examples

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!!Examples!!Examples:
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** ''VideoGame/FinalFantasyXIII'' features the Datalog, a log that features [[ArcNumber 13 different categories]] of lore for the player to read including history, people, and a bestiary, among other things.

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** ''VideoGame/FinalFantasyXIII'' features the Datalog, a log that ''VideoGame/FinalFantasyXIII'': The Datalog features [[ArcNumber 13 thirteen different categories]] of lore for the player to read read, including history, people, and a bestiary, among other things.bestiary.
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Lore Codexes serve a few functions. Firstly, they act as a reference guide for the player, who can refer back to them to check up on information about a desire subject without having to put down the game or resort to guesswork. They also provide additional worldbuilding, as their commentaries can contain bits of background information or trivia that mightn't easily be worked into normal gameplay. They also serve as a way to quantify and track game progress by keeping track of how many gameplay elements the player has encountered.

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Lore Codexes serve a few functions. Firstly, they act as a reference guide for the player, who can refer back to them to check up on information about a desire desired subject without having to put down the game or resort to guesswork. They also provide additional worldbuilding, as their commentaries can contain bits of background information or trivia that mightn't easily be worked into normal gameplay. They also serve as a way to quantify and track game progress by keeping track of how many gameplay elements the player has encountered.



* ''VideoGame/BatmanArkhamSeries'': Each game lets you access the Batcomputer?s files in the pause menu to review the biographies of characters you?ve met, riddles the Riddler has tasked you with, and little short stories about the history of different places in Gotham.

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* ''VideoGame/BatmanArkhamSeries'': Each game lets you access the Batcomputer?s Batcomputer's files in the pause menu to review the biographies of characters you?ve you've met, riddles the Riddler has tasked you with, and little short stories about the history of different places in Gotham.



* ''VideoGame/BugFables'': The game keeps track of a several things that the player runs into, including [[EnemyScan spied]] enemies, discovered recipes, and major areas and plot events, which are stored in the in-game logbook for the player's reference.
* ''Franchise/DragonAge'' has an extensive codex [[EncyclopediaExposita comprised exclusively]] of [[FictionalDocument in-universe documents]] equivalent to a nine-novel book series in length. Individual entries are often carried over game to game, with their in-universe authors making appropriate updates to reflect the events of the past installments.

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* ''VideoGame/BugFables'': The game keeps track of a several things that the player runs into, including [[EnemyScan spied]] enemies, discovered recipes, and major areas and plot events, which are stored in the in-game logbook for the player's reference.
* ''Franchise/DragonAge'' has an extensive codex [[EncyclopediaExposita comprised exclusively]] of [[FictionalDocument in-universe documents]] equivalent to a nine-novel book series in length. Individual entries are often carried over from game to game, with their in-universe authors making appropriate updates to reflect the events of the past installments.



** ''VideoGame/FinalFantasyType0'': The Rubicus serves as the game's lore codex. However, it can only be accessed either from the History option on the title screen, or in-game in the Crystarium building in Akademeia.

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** ''VideoGame/FinalFantasyType0'': The Rubicus serves as the game's lore codex. However, it can only be accessed either from the History option on the title screen, screen or in-game in the Crystarium building in Akademeia.



* ''VideoGame/{{Hades}}'': Achilles gives Zagreus the "Codex of the Underworld" for him to carry around and fill out while he escapes. Some things, like locations, weapons, foes, and artifacts, are filled out automatically. Others, like the Chthonic and Olympian Gods on the other hand, require some input from Zag in order to fill out their entries.

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* ''VideoGame/{{Hades}}'': Achilles gives Zagreus the "Codex of the Underworld" for him to carry around and fill out while he escapes. Some things, like locations, weapons, foes, and artifacts, are filled out automatically. Others, like the Chthonic and Olympian Gods Gods, on the other hand, require some input from Zag in order to fill out their entries.



* ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'': The codex is a series of data entries which contain information about enemy monsters encountered during the campaign, in addition to weapons and modifications which have been acquired.

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* ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'': The codex is a series of data entries which that contain information about enemy monsters encountered during the campaign, in addition to weapons and modifications which have been acquired.



* ''VideoGame/YandereSimulator'': There is a Content Checklist in the main menu to inform you of how many elimination methods you have used to successfully beat your rivals. This takes different forms in the 202X and 1980's modes.

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* ''VideoGame/YandereSimulator'': There is a Content Checklist in the main menu to inform you of how many elimination methods you have used to successfully beat your rivals. This takes different forms in the 202X and 1980's 1980s modes.



** In 1980's mode they are named Ideas because Info-Chan was not alive at that time to list Schemes. You start off with a fair amount. However, you can pay the hair salon manager for more knowledge, and this will add ideas to your pause menu notebook.

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** In 1980's mode 1980s mode, they are named Ideas because Info-Chan was not alive at that time to list Schemes. You start off with a fair amount. However, you can pay the hair salon manager for more knowledge, and this will add ideas to your pause menu notebook.



* ''VideoGame/XCom'': The [=UFOpedia=], which contains information on the enemies that you researched after capturing or killing them, as well as their ships, their weapons, their useless but interesting technology, and their society. It also contains information on ''your'' ships, weapons, items, and base facilities, making it the one-stop-shop for any info you're looking for.

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* ''VideoGame/XCom'': The [=UFOpedia=], which contains information on the enemies that you researched after capturing or killing them, as well as their ships, their weapons, their useless but interesting technology, and their society. It also contains information on ''your'' ships, weapons, items, and base facilities, making it the one-stop-shop one-stop shop for any info you're looking for.



* ''VideoGame/EternalDarkness: Sanity's Requiem'' has the [[TomeOfEldritchLore Book of Eternal Darkness]], which not only has a section for explanations of lore, but is the ''game interface''.

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* ''VideoGame/EternalDarkness: Sanity's Requiem'' has the [[TomeOfEldritchLore Book of Eternal Darkness]], which not only has a section for explanations of lore, lore but is the ''game interface''.
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Created from YKTTW

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Lore Codexes are archives used by games to keep track of different things that a player has come across. Among other subjects, Codexes can list enemies, items and weapons, ItemCrafting recipes, major locations, and really any other major element of a given game's story and environment. In some cases, these are purely gameplay abstractions; other times, they're presented as in-universe diaries or logs that the characters fill out over time. While formats can vary widely, a typical entry usually consists of a picture and short bit of FlavorText, usually between a sentence and a paragraph. Where applicable, typical locations and crafting recipes may be included as well.

The Codex is typically filled in as the player progresses through the game, with new entries being added when their associated thing is encountered. Sometimes this is done automatically when the appropriate entity is interacted with in a certain way, such as an enemy being beaten, an item being picked up, or a new area being entered. Other times, the player will need to actively scan things in some manner to have them logged.

Lore Codexes serve a few functions. Firstly, they act as a reference guide for the player, who can refer back to them to check up on information about a desire subject without having to put down the game or resort to guesswork. They also provide additional worldbuilding, as their commentaries can contain bits of background information or trivia that mightn't easily be worked into normal gameplay. They also serve as a way to quantify and track game progress by keeping track of how many gameplay elements the player has encountered.

Supertrope to MonsterCompendium, which often appears as a subsection of the Lore Codex. A Codex may also be used to provide the player with StoryBreadcrumbs. Compare and contrast EncyclopediaExposita, a document or a collection of documents that exist in-universe, whereas a codex is a gameplay element primarily for the player's benefit. There can however be overlap between the two when a Codex's entries have in-universe author attributions.
----
!!Examples
[[foldercontrol]]

[[folder:Action-Adventure]]
* ''VideoGame/BatmanArkhamSeries'': Each game lets you access the Batcomputer?s files in the pause menu to review the biographies of characters you?ve met, riddles the Riddler has tasked you with, and little short stories about the history of different places in Gotham.
* ''VideoGame/GuardiansOfTheGalaxy2021'': The catalog organizes information lore you've learned into six categories -- characters, factions, monsters, locations, Guardian collectibles, and archives (messages and texts that can be read in the game's levels).
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The Hyrule Compendium describes the various things that Link can encounter in his journey through Hyrule, and is split into sections listing animals, monsters, edible plants and fungi, weapons and shields, and treasure (the shortest section, listing only treasure chests and three types of ore deposit). The Compendium is filled in piecemeal after upgrading the Sheikah Slate's camera rune; after this, Link needs to take pictures of desired items or creatures, which will cause their associated entries to be filled in, or failing that to purchase random entries at Purah's lab; these will include the picture alongside a short description and some areas in the game where the subject can be found.
* ''VideoGame/MafiaIII'': Lincoln's Journal in the Pause Menu covers all of the major main story events that take place throughout the game, from Lincoln signing his discharge papers and getting his ticket home, to finally killing Marcano and deciding on what to do. Included in this journal are mugshots for several of Lincoln's major targets, including the racket bosses that serve directly under Marcano's Lieutenants and Capos. Sadly, this journal doesn't cover any of the events of the three DLC campaigns. In addition to this, there's the Kill List also found on the Main Menu, which, [[ExactlyWhatItSaysOnTheTin as its name implies]], is a detailed list of high-ranking Marcano Family Capos and Lieutenants that Lincoln needs to take down to get to [[BigBad Sal himself]]. Each is updated once the target is killed or usurped.
* ''VideoGame/PaperMarioTheOrigamiKing'': As Mario progresses through the game, he comes across a great variety of things, which are recorded as he finds them in the Musée Champignon, which lists them alongside a short descriptive blurb. This includes a MonsterCompendium of origami enemies, as well as the various forms of origami Toads scattered around the world.
[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/{{Warframe}}'': [[PlayerHeadquarters The player's orbiter]] includes a console for the codex, which allows the player to look up information such as [[MonsterCompendium data scanned from enemies]], the StoryBreadcrumbs found in [[RecollectionSidequest memory fragments]], stats for any weapon or warframe you can equip, and drop locations for mods, arcanes or relics.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/BugFables'': The game keeps track of a several things that the player runs into, including [[EnemyScan spied]] enemies, discovered recipes, and major areas and plot events, which are stored in the in-game logbook for the player's reference.
* ''Franchise/DragonAge'' has an extensive codex [[EncyclopediaExposita comprised exclusively]] of [[FictionalDocument in-universe documents]] equivalent to a nine-novel book series in length. Individual entries are often carried over game to game, with their in-universe authors making appropriate updates to reflect the events of the past installments.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyXIII'' features the Datalog, a log that features [[ArcNumber 13 different categories]] of lore for the player to read including history, people, and a bestiary, among other things.
** ''VideoGame/FinalFantasyType0'': The Rubicus serves as the game's lore codex. However, it can only be accessed either from the History option on the title screen, or in-game in the Crystarium building in Akademeia.
** ''VideoGame/FinalFantasyXV'':
*** The Compendium is a resource in the pause menu that lets you look at the models of each character and monster you've met. Each one also comes with a little blurb about the subject's backstory.
*** The game was patched after its initial release to add an Archives section in the main menu, which acts as a more traditional codex in that it collects all sorts of information. There were also archives added for each of the Episode [=DLCs=].
* ''VideoGame/GreedFall'' has a codex which is a combination of abstract and in-universe elements. There is a tab for [[EncyclopediaExposita notes found during your adventure]], but also tabs for the usual: gameplay help, characters, places, etc. that isn't information given in-universe.
* ''VideoGame/{{Hades}}'': Achilles gives Zagreus the "Codex of the Underworld" for him to carry around and fill out while he escapes. Some things, like locations, weapons, foes, and artifacts, are filled out automatically. Others, like the Chthonic and Olympian Gods on the other hand, require some input from Zag in order to fill out their entries.
* ''Franchise/KingdomHearts'' games include a log of the journey, featuring plot recaps, character bios, [[MonsterCompendium details on enemies]], minigame high scores, and more. In ''[[VideoGame/KingdomHeartsI I]]'', ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', ''[[VideoGame/KingdomHeartsII II]]'', and ''[[VideoGame/KingdomHeartsIII III]]'', this takes the form of [[WesternAnimation/{{Pinocchio}} Jiminy Cricket's]] journal, while other games have the information in the player character's personal logs.
* ''Franchise/MassEffect'' has an extensive codex, which lovingly shows off the [[SlidingScale/MohsScaleOfScienceFictionHardness hardness of the "science" part of its sci-fi]].
* ''VideoGame/XenosagaEpisodeIIIAlsoSprachZarathustra'' features the Xenobible, which fills in the player with all the major characters and plot elements that happened over the course of the first two games in the series.
[[/folder]]

[[folder:Sandbox]]
* ''VideoGame/OuterWilds'' has the ship's log, which automatically notes down things that the player has discovered while exploring the solar system.
* ''VideoGame/{{Terraria}}'': One is included in "Journey's End" update, which contains entries about [=NPCs=], critters, enemies, and bosses. The bestiary describes the lore of the entities, their stats, and their drops. The entries need to be filled out depending on how much experience the player had with the entity in question. For critters, it's how many the player came in close proximity with. For [=NPCs=], it's how much they chatted with them. For enemies, it's how many were killed, with more additional info being revealed depending on the kill count, with ffifty kills completely filling out the entry. For bosses, the player only has to kill one.
[[/folder]]

[[folder:Shooters]]
* ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'': The codex is a series of data entries which contain information about enemy monsters encountered during the campaign, in addition to weapons and modifications which have been acquired.
* ''VideoGame/MetroidPrimeTrilogy'': Samus' log records information on anything you can scan, including enemies, item pickups, puzzle mechanisms, local and ancient lore, and so on.
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[[folder:Stealth Games]]
* ''VideoGame/YandereSimulator'': There is a Content Checklist in the main menu to inform you of how many elimination methods you have used to successfully beat your rivals. This takes different forms in the 202X and 1980's modes.
** In 202X mode, Info-chan gives you a list of Schemes (options to throw [=NPCs=] off so that you can defeat your rivals) via cell phone pause menu.
** In 1980's mode they are named Ideas because Info-Chan was not alive at that time to list Schemes. You start off with a fair amount. However, you can pay the hair salon manager for more knowledge, and this will add ideas to your pause menu notebook.
[[/folder]]

[[folder:Strategy]]
* ''VideoGame/CommandAndConquer3TiberiumWars'' has unit dossiers, which show a high-resolution image of a unit while telling the player the lore surrounding it.
* ''VideoGame/XCom'': The [=UFOpedia=], which contains information on the enemies that you researched after capturing or killing them, as well as their ships, their weapons, their useless but interesting technology, and their society. It also contains information on ''your'' ships, weapons, items, and base facilities, making it the one-stop-shop for any info you're looking for.
[[/folder]]

[[folder:Tower Defense]]
* ''VideoGame/PlantsVsZombies'': The Suburban Almanac (a reference to the real-life Farmer's Almanac) contains info about both the zombies and your own plants. In addition to useful information, each entry contains humorous FlavorText that gives more characterization to a game otherwise short on it.
[[/folder]]

[[folder:Other]]
* ''VideoGame/EternalDarkness: Sanity's Requiem'' has the [[TomeOfEldritchLore Book of Eternal Darkness]], which not only has a section for explanations of lore, but is the ''game interface''.
* ''VideoGame/{{Subverse}}'': Just like the Creator/BioWare games that inspired it (first and foremost ''Franchise/MassEffect''), the game features an expansive Codex that is populated with entries about characters, places, and historical events that get brought up in the dialogue and story. Owing to the game's irreverent nature, however, there is also quite a lot of silliness mixed in, such as a Codex entry on the Codex itself.
[[/folder]]
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