Follow TV Tropes

Following

History Main / LooterShooter

Go To

OR

Is there an issue? Send a MessageReason:
None


A sub-genre of RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}}-person shooter with RPG mechanics focusing on PvE, great variety of gear to increase player engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow the player to pick up opponents' weapons, but the looter shooter combines them in a way where the primary gameplay loop is all about [[OnSiteProcurement finding better gear in the field]]. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.

to:

A sub-genre SubGenre of RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}}-person shooter with RPG mechanics focusing on PvE, great variety of gear to increase player engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow the player to pick up opponents' weapons, but the looter shooter combines them in a way where the primary gameplay loop is all about [[OnSiteProcurement finding better gear in the field]]. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.
Is there an issue? Send a MessageReason:
None


* Arena Shooter: In arena shooters, players tend to load in with all the weapons they need, with pick-ups usually being power-ups, powerful weapons, or health boosts. Progression is based on performance rather than equipment acquired, and tends to be managed outside of the play-space.

to:

* Arena Shooter: ArenaShooter: In arena shooters, players tend to load in with all the weapons they need, with pick-ups usually being power-ups, powerful weapons, or health boosts. Progression is based on performance rather than equipment acquired, and tends to be managed outside of the play-space.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024)
Is there an issue? Send a MessageReason:
None


A sub-genre of RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}}-person shooter with RPG mechanics focusing on PvE, great variety of gear to increase player engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow the player to pick up opponents' weapons, but the looter shooter combines them in a way where the primary gameplay loop is all about getting better gear. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.

to:

A sub-genre of RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}}-person shooter with RPG mechanics focusing on PvE, great variety of gear to increase player engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow the player to pick up opponents' weapons, but the looter shooter combines them in a way where the primary gameplay loop is all about getting [[OnSiteProcurement finding better gear.gear in the field]]. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.



* Arena Shooter: due to the RNG factor where no single player may get the same weapon/item twice, and the very presence of character abilities.
* TacticalShooter: once again, due to its emphasis on gameplay over realism.
* HeroShooter: due to its emphasis on CompetitiveMultiplayer over this genre's CooperativeMultiplayer. Also, while characters may have abilities, they tend to use different weapons, and no two players may[[note]]they definitely ''can'', but the odds of such scenario happening is extremely low[[/note]] carry the same weapon.
* BattleRoyaleGame: while they share item rarities and looting better equipment off of defeated opponents, Battle Royales fight to be the last man standing, gradually acquiring gear in order to win, while Looter Shooters have the acquisition of better gear as the whole point.

to:

* Arena Shooter: due In arena shooters, players tend to load in with all the RNG factor where no single player may get weapons they need, with pick-ups usually being power-ups, powerful weapons, or health boosts. Progression is based on performance rather than equipment acquired, and tends to be managed outside of the same weapon/item twice, and the very presence of character abilities.
play-space.
* TacticalShooter: once again, While Looter Shooters may have strong tactical elements due to its emphasis on player equipment, tactical shooters may not have looting or survival elements in favor of traditional gameplay over realism.
modes.
* HeroShooter: due Due to its emphasis on CompetitiveMultiplayer over this genre's CooperativeMultiplayer. Also, while characters may have abilities, they tend to use different weapons, and no two players may[[note]]they definitely ''can'', but the odds of such scenario happening is extremely low[[/note]] heroes often don't to make them more unique[[/note]] carry the same weapon.
* BattleRoyaleGame: while While they share item rarities and looting better equipment off of defeated opponents, Battle Royales fight to be the last man standing, gradually acquiring gear in order to win, while Looter Shooters have the acquisition of better gear as the whole point.

Added: 1138

Changed: 1448

Is there an issue? Send a MessageReason:
None


Having the roots in other RNG genres such as HackAndSlash and RolePlayingGame, it wasn't until the release of ''VideoGame/Borderlands1'' in 2008 that the genre's tropes would be set in stone, with other games following suit after the success of that game and its sequel, ''VideoGame/Borderlands2'', in 2012.



Looter shooters often share a lot of elements with {{battle royale game}}s, such as item rarities and looting better equipment off of defeated opponents, but have a different gameplay loop. Battle royales fight to be the last man standing, gradually acquiring gear in order to win, while looter shooters have the acquisition of better gear as the whole point.

A sub-genre of a sub-genre is the Extraction Shooter, where instead of a persistent world like an RPG or a WideOpenSandbox, players instead load into a map, find loot, complete quests, fight enemies, and reach an extraction point in order to escape with their gains. The typical employment of permadeath, where players lose everything on their character if they die in the match, adds additional risk-reward tension.

to:

Looter shooters often Differs from the other FirstPersonShooter subgenres in the following ways:
* Arena Shooter: due to the RNG factor where no single player may get the same weapon/item twice, and the very presence of character abilities.
* TacticalShooter: once again, due to its emphasis on gameplay over realism.
* HeroShooter: due to its emphasis on CompetitiveMultiplayer over this genre's CooperativeMultiplayer. Also, while characters may have abilities, they tend to use different weapons, and no two players may[[note]]they definitely ''can'', but the odds of such scenario happening is extremely low[[/note]] carry the same weapon.
* BattleRoyaleGame: while they
share a lot of elements with {{battle royale game}}s, such as item rarities and looting better equipment off of defeated opponents, but have a different gameplay loop. Battle royales Royales fight to be the last man standing, gradually acquiring gear in order to win, while looter shooters Looter Shooters have the acquisition of better gear as the whole point.

A sub-genre of a sub-genre this is the Extraction Shooter, where instead of a persistent world like an RPG or a WideOpenSandbox, players instead load into a map, find loot, complete quests, fight enemies, and reach an extraction point in order to escape with their gains. The typical employment of permadeath, where players lose everything on their character if they die in the match, adds additional risk-reward tension.
----



* ''VideoGame/{{Borderlands}}'': The series uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered [[TropeCodifier the first popular example]] of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]

to:

* ''VideoGame/{{Borderlands}}'': The series uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered [[TropeCodifier the first popular example]] of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]




to:

* ''VideoGame/ShadowWarrior2'' (2016), an attempt to bring LooterShooter mechanics into the franchise.
* ''VideoGame/WolfensteinYoungblood'' (2019), an attempt to bring LooterShooter mechanics into the BadFuture of the ''Wolfenstein'' franchise.
Is there an issue? Send a MessageReason:
None


** The iteration of ''VideoGame/CallOfDutyZombies'' for ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' (2023) has many of the same elements as DMZ (to the point even its abbreviation of "MWZ" mirrors DMZ), though with the [=PvP=] elements removed and regular human NPC enemies replaced with several varieties of zombies.

to:

** The iteration of ''VideoGame/CallOfDutyZombies'' for ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' (2023) has many of the same elements as DMZ (to the point even its abbreviation of "MWZ" mirrors DMZ), though with the [=PvP=] elements removed and most regular human NPC enemies replaced with several varieties of zombies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The iteration of ''VideoGame/CallOfDutyZombies'' for ''[[VideoGame/CallOfDutyModernWarfareIII Modern Warfare III]]'' (2023) has many of the same elements as DMZ (to the point even its abbreviation of "MWZ" mirrors DMZ), though with the [=PvP=] elements removed and regular human NPC enemies replaced with several varieties of zombies.
Is there an issue? Send a MessageReason:
None



to:

* ''VideoGame/{{Marauders}}'' (2022, currently early-access) is {{Zeerust}} game set in outer space following an apocalyptic version of UsefulNotes/WorldWarI. Players spawn into a raid and proceed to pilot spaceships; either to fight other ships then [[BoardingParty board them]], or enter a main point-of-interest and duke it out with other players and hostile [=NPCs=] roaming about abandoned space stations.
Is there an issue? Send a MessageReason:
None



to:

* A new entry into the ''VideoGame/{{Marathon}}'' franchise, announced in May 2023 (release date unknown).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HellIsOthers'' (2022) is an extraction shooter with a top-down perspective.

Added: 728

Changed: 94

Is there an issue? Send a MessageReason:
None


A sub-genre of a sub-genre is the Extraction Shooter, where instead of a persistent world like an RPG or a WideOpenSandbox, players instead load into a map, find loot, complete quests, fight enemies, and reach an extraction point in order to escape with their gains. The typical employment of permadeath, where players lose everything on their character if they die in the match, adds additional risk-reward tension.



* ''VideoGame/CallOfDutyModernWarfareII'' (2022) has DMZ mode, where players can roam the Warzone map to perform quests, loot materials and defeat enemies before extracting.
* ''The Cycle: Frontier'' (2022) takes after ''Tarkov'' as players scavenge an abandoned exoplanet colony before extracting back to orbit.



* ''VideoGame/EscapeFromTarkov'' (2017) combines looter elements with extremely realistic gunplay. Gameplay takes place in timed matches where players enter a map, look and fight for loot, complete quests, and escape rather than explore an open world.

to:

* ''VideoGame/EscapeFromTarkov'' (2017) combines looter elements with extremely realistic gunplay. Gameplay takes place in timed matches where players enter a map, look and fight for loot, complete quests, and escape rather than explore an open world. It was the first to popularize the "Extraction" game mode.




to:

* ''VideoGame/HuntShowdown'' (2018)
Is there an issue? Send a MessageReason:
None


A sub-genre of RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}} with [[RPGElements mechanics]] focusing on PvE, great variety of gear to increase player engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow the player to pick up opponents' weapons, but the looter shooter combines them in a way where the primary gameplay loop is all about getting better gear. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.

to:

A sub-genre of RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}} {{First|PersonShooter}}/{{Third|PersonShooter}}-person shooter with [[RPGElements mechanics]] RPG mechanics focusing on PvE, great variety of gear to increase player engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow the player to pick up opponents' weapons, but the looter shooter combines them in a way where the primary gameplay loop is all about getting better gear. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.
Is there an issue? Send a MessageReason:
None


A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates [[RPGElements mechanics]] from {{role playing game}}s to increase player engagement. Almost all [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, but the looter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, combines them in a way where the primary gameplay loop is all about getting better gear. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.

to:

A sub-genre of shooter RPG games that gained popularity in the latter half of the 2010s, a looter shooter incorporates both {{First|PersonShooter}}/{{Third|PersonShooter}} with [[RPGElements mechanics]] from {{role playing game}}s focusing on PvE, great variety of gear to increase player engagement. engagement and getting better loot to make stronger character builds. Almost all [=RPGs=] have loot systems and shooters allow you the player to pick up opponents' weapons, but the looter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, shooter combines them in a way where the primary gameplay loop is all about getting better gear. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.
Is there an issue? Send a MessageReason:
None


A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates [[RPGElements mechanics]] from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, the looter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, combines them in a way where the primary gameplay loop is all about getting better gear.

to:

A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates [[RPGElements mechanics]] from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many Almost all [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, but the looter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, combines them in a way where the primary gameplay loop is all about getting better gear.
gear. Instead of using that gear to use your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun.
Is there an issue? Send a MessageReason:
None


* New equipment is usually acquired in the game world through an ItemDropMechanic, vendors, or on the ground/chests rather than automatically unlocking by levelling up. Loot is often [[RandomlyGeneratedLoot randomly generated]] and even within the same type of item, there are varying tiers and statistics that compel the player to search for better versions. Expect tiers like common, uncommon, epic, and legendary. Weapons can additionally be customized with GunAccessories such as stocks, scopes, laser sights, etc. that are also found in the world or are already attached.

to:

* New equipment is usually acquired in the game world through an ItemDropMechanic, vendors, or on the ground/chests rather than automatically unlocking by levelling up. Loot is often [[RandomlyGeneratedLoot randomly generated]] and even within the same type of item, there are varying tiers and statistics that compel the player to search for better versions. Expect tiers ColorCodedItemTiers like common, uncommon, rare, epic, and legendary. Weapons can additionally be customized with GunAccessories such as stocks, scopes, laser sights, etc. that are also found in the world or are already attached.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/TinyTinasWonderlands'' (2022)

Added: 32

Changed: 32

Is there an issue? Send a MessageReason:
vigor's 3rd person by default afaik


* ''VideoGame/{{Vigor}}'' (2020)

to:

* ''VideoGame/{{Vigor}}'' (2020)


Added DiffLines:

* ''VideoGame/{{Vigor}}'' (2020)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Outriders}}'' (2021)


Added DiffLines:

* ''VideoGame/{{Outriders}}'' (2021)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Borderlands}}'': The series uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered the first popular example of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]

to:

* ''VideoGame/{{Borderlands}}'': The series uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered [[TropeCodifier the first popular example example]] of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]

Added: 50

Changed: 25

Is there an issue? Send a MessageReason:
None



to:

[[index]]



* The ''VideoGame/{{Borderlands}}'' series (2009) uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered the first popular example of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]

to:

* ''VideoGame/{{Borderlands}}'': The ''VideoGame/{{Borderlands}}'' series (2009) uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered the first popular example of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]AdventureGame[[/note]]
** ''VideoGame/Borderlands1'' (2009)



* ''VideoGame/{{Warframe}}'' (2013)

to:

* ''VideoGame/{{Warframe}}'' (2013)(2013)
[[/index]]
----
Is there an issue? Send a MessageReason:
None


A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates mechanics from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, the looter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, combines them in a way where the primary gameplay loop is all about getting better gear.

to:

A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates mechanics [[RPGElements mechanics]] from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, the looter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, combines them in a way where the primary gameplay loop is all about getting better gear.
Is there an issue? Send a MessageReason:
None


A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates mechanics from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, the looter shooter combines them in a way where the primary gameplay loop is all about getting better gear.

to:

A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates mechanics from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, the looter shooter shooter, {{First|PersonShooter}} and {{Third|PersonShooter}}, combines them in a way where the primary gameplay loop is all about getting better gear.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

A sub-genre of shooter games that gained popularity in the latter half of the 2010s, a looter shooter incorporates mechanics from {{role playing game}}s to increase player engagement. While many [=RPGs=] allow you to customize your character's abilities and attributes, the focus of the looter shooter's customization is the player's equipment, especially their gun. While many [=RPGs=] have loot systems and shooters allow you to pick up opponents' weapons, the looter shooter combines them in a way where the primary gameplay loop is all about getting better gear.

Looter shooters tend to incorporate the following elements:
* Players complete quests, gain levels, unlock better equipment and advance a storyline in an open world, similar to an RPG. Power is usually gained through EquipmentBasedProgression, though advancement of the character's stats themselves through SkillScoresAndPerks is not out of the picture.
* New equipment is usually acquired in the game world through an ItemDropMechanic, vendors, or on the ground/chests rather than automatically unlocking by levelling up. Loot is often [[RandomlyGeneratedLoot randomly generated]] and even within the same type of item, there are varying tiers and statistics that compel the player to search for better versions. Expect tiers like common, uncommon, epic, and legendary. Weapons can additionally be customized with GunAccessories such as stocks, scopes, laser sights, etc. that are also found in the world or are already attached.
* There is a heavy emphasis on combat, particularly gunplay, over other interactions that promote role-playing, distinguishing them from loot-based [=action-RPGs=] like ''VideoGame/{{Diablo}}'' and [=RPGs=] with gun customization like ''VideoGame/Fallout4''.
* Survival and crafting mechanics are sometimes present, making players look for resources and materials in addition to weapons. However, this is not to same extent as SurvivalSandbox games and means of interacting (and getting resources) from the game world is limited. Trees aren't cut down for wood, for example.
* Due to the nature of randomly generated loot and balance issues thereof, multiplayer tends to be co-op PVE with elements from [[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]], though that doesn't preclude PVP modes from also existing.

Looter shooters often share a lot of elements with {{battle royale game}}s, such as item rarities and looting better equipment off of defeated opponents, but have a different gameplay loop. Battle royales fight to be the last man standing, gradually acquiring gear in order to win, while looter shooters have the acquisition of better gear as the whole point.

!!Examples

[[AC:First-person]]
* The ''VideoGame/{{Borderlands}}'' series (2009) uses RNG to generate near-endless combinations of guns with any number of stats and attributes. Generally considered the first popular example of a looter shooter.[[note]]There's also ''VideoGame/TalesFromTheBorderlands'', which is an AdventureGame[[/note]]
** ''VideoGame/Borderlands2'' (2012)
** ''VideoGame/BorderlandsThePreSequel'' (2014)
** ''VideoGame/Borderlands3'' (2019)
* ''VideoGame/{{Destiny}}'' (2014)
** ''VideoGame/Destiny2'' (2017)
* ''VideoGame/EscapeFromTarkov'' (2017) combines looter elements with extremely realistic gunplay. Gameplay takes place in timed matches where players enter a map, look and fight for loot, complete quests, and escape rather than explore an open world.
* ''VideoGame/Fallout76'' (2018) deviates from previous ''VideoGame/{{Fallout}}'' titles with a focus on multiplayer and less emphasis on RPG elements, especially with the initial absence of [=NPCs=].
* ''VideoGame/FarCry6'' (2021) allows you to craft weapon modifications and gear from materials you find the world, and in a deviation from previous games in the series, skills and abilities are tied to the gear you equip rather than unlock through a skill tree.
* ''VideoGame/{{Outriders}}'' (2021)
* ''VideoGame/{{Vigor}}'' (2020)

[[AC:Third-person]]
* ''VideoGame/{{Anthem}}'' (2019)
* ''VideoGame/TheDivision'' (2016)
** ''VideoGame/TheDivision2'' (2019)
* ''VideoGame/GhostReconBreakpoint'' (2019) marks a significant genre shift in the franchise with the addition of a tiered loot system, though "Ghost Experience" makes the randomly generated loot optional.
* ''VideoGame/{{Warframe}}'' (2013)

Top