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'''Because this is a DeathTrope, expect unmarked spoilers ahead. Administrivia/YouHaveBeenWarned.'''

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'''Because this is a DeathTrope, {{Death Trope|s}}, expect unmarked spoilers ahead. Administrivia/YouHaveBeenWarned.'''
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* ''Franchise/AssassinsCreed'': In [[Videogame/AssassinsCreedI the first game]], when an enemy is killed, the Animus system makes that every death comes with a final speech that lasts more than the expected. This was averted and even lampshaded in [[VideoGame/AssassinsCreed2 the second game]] where the enemy killed just says something like "You were expecting a confession?" before dying.
* ''VideoGame/{{Earthbound}}'': Buzz Buzz gives a decent speech about what you should do next as he is dying. And he [[ShallIRepeatThat offers to repeat it]].

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* ''Franchise/AssassinsCreed'': In [[Videogame/AssassinsCreedI [[VideoGame/AssassinsCreedI the first game]], when an enemy is killed, the Animus system makes that every death comes with a final speech that lasts more than the expected. This was averted and even lampshaded in [[VideoGame/AssassinsCreed2 the second game]] where the enemy killed just says something like "You were expecting a confession?" before dying.
* ''VideoGame/{{Earthbound}}'': ''VideoGame/EarthBound1994'': Buzz Buzz gives a decent speech about what you should do next as he is dying. And he [[ShallIRepeatThat offers to repeat it]].
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Subtrope of LastWords, parody of FinalSpeech. See also TalkingIsAFreeAction. Compare InverseDialogueDeathRule, which doesn't necessarily involve speeches. Contrast InverseDialogueDeathRule, when important characters take longer to die. See WringEveryLastDropOutOfHim for deaths that take ''so'' long that the audience no longer cares. For other impossible lengths of time tropes, see LongestPregnancyEver, and TakeYourTime.

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Subtrope of LastWords, parody of FinalSpeech. See also TalkingIsAFreeAction. Compare InverseDialogueDeathRule, which doesn't necessarily involve speeches. Contrast InverseDialogueDeathRule, when a dying, important characters take longer to die.character gets several lines of {{dialogue}} before kicking it. See WringEveryLastDropOutOfHim for deaths that take ''so'' long that the audience no longer cares. For other impossible lengths of time tropes, see LongestPregnancyEver, and TakeYourTime.
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Subtrope of LastWords, parody of FinalSpeech. See also TalkingIsAFreeAction. Compare InverseDialogueDeathRule, which doesn't necessarily involve speeches. See WringEveryLastDropOutOfHim for deaths that take ''so'' long the audience no longer cares. For other impossible lengths of time tropes, see LongestPregnancyEver, and TakeYourTime.

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Subtrope of LastWords, parody of FinalSpeech. See also TalkingIsAFreeAction. Compare InverseDialogueDeathRule, which doesn't necessarily involve speeches. Contrast InverseDialogueDeathRule, when important characters take longer to die. See WringEveryLastDropOutOfHim for deaths that take ''so'' long that the audience no longer cares. For other impossible lengths of time tropes, see LongestPregnancyEver, and TakeYourTime.
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* ''ComicBook/XMenRed2022:'' After getting his heart torn out in ''Judgment Day'', Magneto collapses after Uranos is defeated, but still manages to give a lengthy speech to Ororo before finally dying. And this after she tells him to ''not'' give her a soliloquy.
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* In ''Literature/ThebeAndTheAngryRedEye'', Tout is an IntrepidReporter who corresponds with 58 different school kids as she serves on a CoolStarship. When it's clear that the voyage is destined for disaster and all the astronauts are making {{Final Speech}}es to Earth, she insists on saying individual goodbyes to each one of her pen pals.

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