Follow TV Tropes

Following

History Main / LivingStructureMonster

Go To

OR

Added: 175

Changed: 2

Is there an issue? Send a MessageReason:
None


[[folder: Anime And Manga ]]

to:

[[folder: Anime And and Manga ]]


Added DiffLines:

* The ''WesternAnimation/StevenUniverse'' episode "Horror Club" has a Corrupted Gem that is merged with the lighthouse above the temple, and manifests a giant maw in the wall.
Is there an issue? Send a MessageReason:
None


* The doors to a boss room in ''[[VideoGame/{{Metroid}} Super Metroid and Metroid Fusion]]'' are covered by giant eyes that shoot eyebeams at the player and must be destroyed before you can enter the room.

to:

* The doors to a boss room in ''[[VideoGame/{{Metroid}} Super Metroid ''VideoGame/SuperMetroid'' and Metroid Fusion]]'' ''VideoGame/MetroidFusion'' are covered by giant eyes called Gadoras that shoot eyebeams at the player and must be destroyed before you can enter the room.room. ''VideoGame/MetroidSamusReturns'' introduced three-eyed variants called Gigadoras that can only be defeated with the Spazer Beam.



* From the ''Franchise/SuperMarioBros'', there are the Whomps which are based on the Nurikabe from Japanese folklore.

to:

* From the ''Franchise/SuperMarioBros'', there are the Whomps which are based on the Nurikabe from Japanese folklore. ''VideoGame/SuperMarioOdyssey'' has a variant called the Stairface Ogre, which has a more Oni-like face and attacks with a big mallet.

Added: 331

Removed: 146

Is there an issue? Send a MessageReason:
None


** Second edition had the "Greater Mimic". A larger version of the game's resident ChestMonster which could impersonate rooms or other structures.


Added DiffLines:

** Combine those three with the Gelatinous Cube, which is transparent enough to pose as the ''empty space'', and you can construct ''literally'' the entire room from disguised monsters.
** Second edition had the "Greater Mimic". A larger version of the game's resident ChestMonster which could impersonate rooms or other structures.

Added: 256

Changed: 23

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Rosenkreuzstilette}}'': The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.]]

to:

* ''VideoGame/{{Rosenkreuzstilette}}'': The Cross Wall is one of the bosses in the "fortress" stages. It attacks by summoning Living Crosses that homes home in on you and fires energy shots from its "eye". [[AdvancingBossOfDoom It also pursues you forward.chases after you.]]



* In ''VideoGame/KingdomHeartsII'',, there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in Beast's castle.

to:

* In ''VideoGame/KingdomHeartsII'',, ''VideoGame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in Beast's castle.


Added DiffLines:

* The Ultra Beast Stakataka (pictured) from ''VideoGame/PokemonUltraSunAndUltraMoon'' takes on the appearance of a castle tower. Each of the individual "stones" is actually a separate life form with an inward-facing eye, hence its code name, "UB Assembly".
Is there an issue? Send a MessageReason:
None


[[quoteright:350:[[VideoGame/PokemonSunAndMoon http://static.tvtropes.org/pmwiki/pub/images/gosteponalego_6.png]]]]

to:

[[quoteright:350:[[VideoGame/PokemonSunAndMoon [[quoteright:350:[[VideoGame/PokemonUltraSunAndUltraMoon http://static.tvtropes.org/pmwiki/pub/images/gosteponalego_6.png]]]]
Is there an issue? Send a MessageReason:
The picture has been replaced with one of the Ultra Beasts from Pokemon Sun And Moon.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gosteponalego_6.png]]

to:

[[quoteright:350:http://static.[[quoteright:350:[[VideoGame/PokemonSunAndMoon http://static.tvtropes.org/pmwiki/pub/images/gosteponalego_6.png]] png]]]]



* Rangda Bangda (pictured) from the ''VideoGame/MegaManX'' series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.

to:

* Rangda Bangda (pictured) from the ''VideoGame/MegaManX'' series, which comes up twice: once in the first game, and once in the fifth game as its powered up form.
Is there an issue? Send a MessageReason:
None


[[quoteright:310:[[VideoGame/MegaManX http://static.tvtropes.org/pmwiki/pub/images/imgonnaeatyou_2335.jpg]]]]
[[caption-width-right:310:EyeAmWatchingYou.]]

to:

[[quoteright:310:[[VideoGame/MegaManX http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/imgonnaeatyou_2335.jpg]]]]
[[caption-width-right:310:EyeAmWatchingYou.
org/pmwiki/pub/images/gosteponalego_6.png]]
[[caption-width-right:350:Forget Legos, these are REAL building blocks.
]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Thanks to Big Mom's SoulPower, ''anything'' in her territory can become an AnimatedInanimateObject; This includes doors. They won't open unless they want to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The twelve-headed dragon from ''Animation/SonOfTheWhiteHorse'' is a living, shape-shifting city who wears smog as clothing.
Is there an issue? Send a MessageReason:
None


* Death Wall, which probably is the "cousin" of the above-mentioned example, hailing from the ''Franchise/RuneFactory'' games.

to:

* Death Wall, which probably is the "cousin" of the above-mentioned example, hailing from the ''Franchise/RuneFactory'' games.''VideoGame/RuneFactory'' series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Death Wall, which probably is the "cousin" of the above-mentioned example, hailing from the ''Franchise/RuneFactory'' games.

Changed: 1306

Removed: 1371

Is there an issue? Send a MessageReason:
Nightmare Fuel hasn't had an octane level for YEARS. And not only is it redundant to pothole it to itself, it's incorrect to use even the low octane version on trope pages instead of YMMV pages for works. Also correcting indentation errors, and the blank lines at the beginning and end of the folders just waste space.















* The titular creature of ''WesternAnimation/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house, specifically because it's haunted by the spirit of an extremely bitter woman. Mostly it manifests as MalevolentArchitecture, but in the climax, the house shows its ire with the protagonists by uprooting itself and chasing after them.

to:

\n* The titular title creature of ''WesternAnimation/MonsterHouse'' is ExactlyWhatItSaysOnTheTin: a monstrous, animate house, specifically because it's haunted by the spirit of an extremely bitter woman. Mostly it manifests as MalevolentArchitecture, but in the climax, the house shows its ire with the protagonists by uprooting itself and chasing after them.
them.


















* In one episode of the ''Series/MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an upside down face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.
** The Monster in question was adapted from "Series/NinjaSentaiKakuranger", whose monsters were designed as "Bronx {{Youkai}}". In this case, it was a modern incarnation of a Nurikabe

to:

* In one episode of the ''Series/MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an upside down face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.
**
form. The Monster in question was adapted from "Series/NinjaSentaiKakuranger", whose monsters were designed as "Bronx {{Youkai}}". In this case, it was a modern incarnation of a NurikabeNurikabe.



















* The Demon Wall is a recurring enemy in the ''Franchise/FinalFantasy'' series.
** The Final Fantasy series also has Alexander; a recurring summon/boss which usually takes the form of a gigantic living castle.

to:

\n* The Demon Wall is a recurring enemy in the ''Franchise/FinalFantasy'' series.
**
series. The Final Fantasy series also has Alexander; a recurring summon/boss which usually takes the form of a gigantic living castle.




* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]] He attempts to crush Mickey with his massive, metallic fists while a [[HighOctaneNightmareFuel High Octane Nightmare Fuel]] version of the well-known song plays hauntingly in the background.
** It gets worse. If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."

to:

\n* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]] He attempts to crush Mickey with his massive, metallic fists while a [[HighOctaneNightmareFuel High Octane Nightmare Fuel]] nightmarish version of the well-known song plays hauntingly in the background.
** It gets worse.
background. If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."


















Is there an issue? Send a MessageReason:
None


** It gets worse. [[SpoilerAlert If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."]]

to:

** It gets worse. [[SpoilerAlert If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."]]"
Is there an issue? Send a MessageReason:
None


** It gets worse. If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."

to:

** It gets worse. [[SpoilerAlert If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good...""]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]] He attempts to crush Mickey with his massive, metallic fists while a [HighOctaneNightmareFuel High Octane Nightmare Fuel]] version of the well-known song plays hauntingly in the background.

to:

* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]] He attempts to crush Mickey with his massive, metallic fists while a [HighOctaneNightmareFuel [[HighOctaneNightmareFuel High Octane Nightmare Fuel]] version of the well-known song plays hauntingly in the background.

Added: 218

Changed: 191

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]]

to:

* ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl.]]]] He attempts to crush Mickey with his massive, metallic fists while a [HighOctaneNightmareFuel High Octane Nightmare Fuel]] version of the well-known song plays hauntingly in the background.
** It gets worse. If the player chooses to kill the Clocktower, it's arms horribly twist and fall off, and his face falls into the lake of Thinner below, lamenting, "Oh dear, my time has come. I don't feel too good..."
Is there an issue? Send a MessageReason:
None


* Epic Mickey has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile has since melted away, leaving a hideous scowl.

to:

* Epic Mickey ''VideoGame/EpicMickey'' has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile [[BodyHorror has since melted away, leaving a hideous scowl. scowl.]]
Is there an issue? Send a MessageReason:
There was something missing.

Added DiffLines:

*Epic Mickey has the Clocktower, who went insane after listening to "It's a Small World" for far too long. His face, once a bubbly, happy smile has since melted away, leaving a hideous scowl.
Is there an issue? Send a MessageReason:
None


* In MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl'' due to some of the effects from ComicBooks/WorldWarHulk. ItMakesJustAsMuchSenseInContext.

to:

* In MarvelComics, Creator/MarvelComics, the Chrysler Building is a sentient being who came to life on at least one occasion in an issue of ''Comicbook/DamageControl'' due to some of the effects from ComicBooks/WorldWarHulk. ItMakesJustAsMuchSenseInContext.
Is there an issue? Send a MessageReason:
None



to:

* In the ''WesternAnimation/AdventureTime'' episode "All Your Fault", the Lemongrabs have produced their own children, one of which, Lemonjon, is so big he takes up much of the castle, and his body is intertwined with the building.
Is there an issue? Send a MessageReason:
None


* In one episode of the ''Series/MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an UpsideDownFace, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.
** The Monster in question was adapted from "Series/NinjaSentaiKakuranger", whose monsters were designed as"Bronx {{Youkai}}". In this case, it was a modern incarnation of a Nurikabe

to:

* In one episode of the ''Series/MightyMorphinPowerRangers'', Rita accidentally brings a brick wall to life. Brick Bully is literally a brick wall with an UpsideDownFace, upside down face, limbs, and various graffiti all over him. He can turn others into bricks and when he eats more bricks, he assumes a slightly more humanoid and mobile form.
** The Monster in question was adapted from "Series/NinjaSentaiKakuranger", whose monsters were designed as"Bronx as "Bronx {{Youkai}}". In this case, it was a modern incarnation of a Nurikabe
Is there an issue? Send a MessageReason:
None


** The Monster in question was Adapted from "Series/NinjaSentaiKakuranger" the series theme for monstrs was "Bronx {{Youkai}}" where is was an modern incaration of an Nurikabe

to:

** The Monster in question was Adapted adapted from "Series/NinjaSentaiKakuranger" the series theme for monstrs "Series/NinjaSentaiKakuranger", whose monsters were designed as"Bronx {{Youkai}}". In this case, it was "Bronx {{Youkai}}" where is was an a modern incaration incarnation of an a Nurikabe
Is there an issue? Send a MessageReason:
None


* In ''[[Literature/MythAdventures Myth-ing Persons]]'', the vampire city of Blut uses an animated dragon-head statue's mouth as a prison cell. Should a vampire confined within attempt to break out, it swallows them; if they try turning to mist to escape, it inhales them.

to:

* In ''[[Literature/MythAdventures Myth-ing Persons]]'', the vampire city of Blut uses the mouth of an animated dragon-head statue's mouth statue at the top of a tower as a prison cell. Should a vampire confined within attempt to break out, it swallows them; if they try turning to mist to escape, it inhales them.
Is there an issue? Send a MessageReason:
None



to:

* In ''[[Literature/MythAdventures Myth-ing Persons]]'', the vampire city of Blut uses an animated dragon-head statue's mouth as a prison cell. Should a vampire confined within attempt to break out, it swallows them; if they try turning to mist to escape, it inhales them.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/KingdomHeartsII'', there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in Beast's castle.

to:

* In ''VideoGame/KingdomHeartsII'', ''VideoGame/KingdomHeartsII'',, there is the Heartless boss Thresholder. It is the possessed dungeon doors which impede Sora and company in Beast's castle.




to:

* ''VideoGame/YokaiWatch'' has Noway/[[PunnyName Murikabe]] who inspirits people to make them say "no way" (or "impossible" in the original Japanese version) when asked to do anything. The way to make them do anything is to ask them to do the ''opposite'' of what you want, like "Don't stop that Roughraff from attacking that kid" or "Let Jibanyan eat all of those doughnuts".
Is there an issue? Send a MessageReason:
None


* In the horror film ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.

to:

* In the horror film ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil. The rest of the hotel is fine though.

Added: 813

Changed: 108

Removed: 674

Is there an issue? Send a MessageReason:
Split animated films and live-action films.


[[folder: Film ]]

* In ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide WesternAnimation/SpongeBobSquarePants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.
* The movie ''Film/{{Labyrinth}}'' features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
* In the horror film ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.

to:

[[folder: Film ]]

* In ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide WesternAnimation/SpongeBobSquarePants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.
* The movie ''Film/{{Labyrinth}}'' features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
* In the horror film ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.
Films -- Animated ]]



* ''Film/HarryPotterAndTheGobletOfFire'' has a HedgeMaze that acts like this in the third task.

to:

* ''Film/HarryPotterAndTheGobletOfFire'' has a HedgeMaze that acts like this in the third task.


Added DiffLines:

[[folder: Films -- Live-Action ]]

* In ''Film/TheGreatYokaiWar'', one of the {{Youkai}} featured is a talking, limbed wall. Just picture an extremely wide WesternAnimation/SpongeBobSquarePants with a disproportionately huge body. Guy's just a literal LivingProp though, and does nothing much in the story other than being literally part of the background.
* The movie ''Film/{{Labyrinth}}'' features a number of creatures that are basically part of the architecture of the eponymous maze. These include the talking door knockers, and the talking walls which give false alarms to passersby.
* In the horror film ''Film/FourteenOhEight'', the entire hotel room itself, not just any specific piece of it, is evil.
* ''Film/HarryPotterAndTheGobletOfFire'' has a HedgeMaze that acts like this in the third task.

[[/folder]]

Added: 281

Changed: 200

Is there an issue? Send a MessageReason:
Added collapsible folders.


[[AC:AnimeAndManga]]

to:

[[AC:AnimeAndManga]][[foldercontrol]]

[[folder: Anime And Manga ]]



[[AC:ComicBooks]]

to:

[[AC:ComicBooks]][[/folder]]

[[folder: Comic Books ]]



[[AC:Film]]

to:

[[AC:Film]][[/folder]]

[[folder: Film ]]



[[AC:Literature]]

to:

[[AC:Literature]][[/folder]]

[[folder: Literature ]]



[[AC:LiveActionTV]]

to:

[[AC:LiveActionTV]][[/folder]]

[[folder: Live Action TV ]]



[[AC: Mythology]]

to:

[[AC: Mythology]][[/folder]]

[[folder: Mythology ]]



[[AC:TabletopGames]]

to:

[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



[[AC:WebComics]]

to:

[[AC:WebComics]][[/folder]]

[[folder: Web Comics ]]



[[AC:WebOriginal]]

to:

[[AC:WebOriginal]][[/folder]]

[[folder: Web Original ]]



[[AC:WesternAnimation]]

to:

[[AC:WesternAnimation]][[/folder]]

[[folder: Western Animation ]]


Added DiffLines:


[[/folder]]

Added: 337

Changed: 178

Is there an issue? Send a MessageReason:
None


* In the first ''VideoGame/DevilMayCry'', the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.

to:

* ''VideoGame/DevilMayCry'':
**
In the first ''VideoGame/DevilMayCry'', game, the blocked doors would attack Dante if you got too close, but otherwise left you alone until you got rid of them by solving a puzzle and/or killing some enemies.enemies.
** The second game has Nefasturris, the "Tower of Sin", an enormous demon which is summoned into the human world using an entire skyscraper as a conduit.
Is there an issue? Send a MessageReason:
None



to:

* ''Film/HarryPotterAndTheGobletOfFire'' has a HedgeMaze that acts like this in the third task.

Top